#pragma once #include "StarTerrainDatabase.hpp" #include "StarLruCache.hpp" #include "StarVector.hpp" namespace Star { struct CacheSelector : TerrainSelector { static char const* const Name; CacheSelector(Json const& config, TerrainSelectorParameters const& parameters, TerrainDatabase const* database); float get(int x, int y) const override; TerrainSelectorConstPtr m_source; mutable HashLruCache m_cache; }; }