The message table contains a single function, setHandler, which allows entities to receive messages sent using world.sendEntityMessage. Entities which can receive messages include: * monster * NPC * object * vehicle * stagehand * projectile Additionally, messages can be handled by a variety of script contexts that run on the player: * activeitem * quest * playercompanions * status --- #### `void` message.setHandler(`String` messageName, `LuaFunction` handler) Messages of the specified message type received by this script context will call the specified function. The first two arguments passed to the handler function will be the `String` messageName and a `bool` indicating whether the message is from a local entity, followed by any arguments sent with the message.