-- gadgets local function jcopy(base) return sb.jsonMerge(base, {}) end local function clone(base, a, b) local copy = jcopy(base[a]) base[b] = copy return copy end local function shift(thing, x, y) thing.position[1] = thing.position[1] + (tonumber(x) or 0) thing.position[2] = thing.position[2] + (tonumber(y) or 0) return thing end -- patch function, called by the game function patch(config) local layout = config.paneLayout layout.panefeature.positionLocked = false layout.panefeature.anchor = "center" for i = 1, 32 do config.zoomList[i] = i end -- Create the camera pan speed widgets shift(clone(layout, "zoomLabel", "cameraSpeedLabel"), 100).value = "CAMERA PAN SPEED" shift(clone(layout, "zoomSlider", "cameraSpeedSlider"), 100) shift(clone(layout, "zoomValueLabel", "cameraSpeedValueLabel"), 100) config.cameraSpeedList = jarray() for i = 1, 50 do config.cameraSpeedList[i] = i / 10 end -- Create the interface scale widgets shift(clone(layout, "zoomLabel", "interfaceScaleLabel"), 0, 28).value = "INTERFACE SCALE" shift(clone(layout, "zoomSlider", "interfaceScaleSlider"), 0, 28) shift(clone(layout, "zoomValueLabel", "interfaceScaleValueLabel"), 0, 28) config.interfaceScaleList = {0, 1, 2, 3, 4, 5, 6} -- 0 = AUTO! -- Create anti-aliasing toggle shift(clone(layout, "multiTextureLabel", "antiAliasingLabel"), 98).value = "SUPER-SAMPLED AA" shift(clone(layout, "multiTextureCheckbox", "antiAliasingCheckbox"), 99) -- Create new lighting toggle shift(clone(layout, "multiTextureLabel", "newLightingLabel"), 0, -11).value = "NEW LIGHTING" shift(clone(layout, "multiTextureCheckbox", "newLightingCheckbox"), 0, -11) -- Create hardware cursor toggle shift(clone(layout, "multiTextureLabel", "hardwareCursorLabel"), 98, -11).value = "HARDWARE CURSOR" shift(clone(layout, "multiTextureCheckbox", "hardwareCursorCheckbox"), 99, -11) shift(layout.title, 0, 24) shift(layout.resLabel, 0, 28) shift(layout.resSlider, 0, 28) shift(layout.resValueLabel, 0, 28) return config end