#pragma once #include "StarIODevice.hpp" #include "StarString.hpp" namespace Star { STAR_CLASS(Buffer); STAR_CLASS(ExternalBuffer); // Wraps a ByteArray to an IODevice class Buffer : public IODevice { public: // Constructs buffer open ReadWrite Buffer(); Buffer(size_t initialSize); Buffer(ByteArray b); Buffer(Buffer const& buffer); Buffer(Buffer&& buffer); StreamOffset pos() override; void seek(StreamOffset pos, IOSeek mode = IOSeek::Absolute) override; void resize(StreamOffset size) override; bool atEnd() override; size_t read(char* data, size_t len) override; size_t write(char const* data, size_t len) override; size_t readAbsolute(StreamOffset readPosition, char* data, size_t len) override; size_t writeAbsolute(StreamOffset writePosition, char const* data, size_t len) override; void open(IOMode mode) override; String deviceName() const override; StreamOffset size() override; ByteArray& data(); ByteArray const& data() const; // If this class holds the underlying data, then this method is cheap, and // will move the data out of this class into the returned array, otherwise, // this will incur a copy. Afterwards, this Buffer will be left empty. ByteArray takeData(); // Returns a pointer to the beginning of the Buffer. char* ptr(); char const* ptr() const; // Same thing as size(), just size_t type (since this is in-memory) size_t dataSize() const; void reserve(size_t size); // Clears buffer, moves position to 0. void clear(); bool empty() const; // Reset buffer with new contents, moves position to 0. void reset(size_t newSize); void reset(ByteArray b); Buffer& operator=(Buffer const& buffer); Buffer& operator=(Buffer&& buffer); private: size_t doRead(size_t pos, char* data, size_t len); size_t doWrite(size_t pos, char const* data, size_t len); size_t m_pos; ByteArray m_bytes; }; // Wraps an externally held sequence of bytes to a read-only IODevice class ExternalBuffer : public IODevice { public: // Constructs an empty ReadOnly ExternalBuffer. ExternalBuffer(); // Constructs a ReadOnly ExternalBuffer pointing to the given external data, which // must be valid for the lifetime of the ExternalBuffer. ExternalBuffer(char const* externalData, size_t len); ExternalBuffer(ExternalBuffer const& buffer) = default; ExternalBuffer& operator=(ExternalBuffer const& buffer) = default; StreamOffset pos() override; void seek(StreamOffset pos, IOSeek mode = IOSeek::Absolute) override; bool atEnd() override; size_t read(char* data, size_t len) override; size_t write(char const* data, size_t len) override; size_t readAbsolute(StreamOffset readPosition, char* data, size_t len) override; size_t writeAbsolute(StreamOffset writePosition, char const* data, size_t len) override; String deviceName() const override; StreamOffset size() override; // Returns a pointer to the beginning of the Buffer. char const* ptr() const; // Same thing as size(), just size_t type (since this is in-memory) size_t dataSize() const; // Clears buffer, moves position to 0. bool empty() const; // Reset buffer with new contents, moves position to 0. void reset(char const* externalData, size_t len); private: size_t doRead(size_t pos, char* data, size_t len); size_t m_pos; char const* m_bytes; size_t m_size; }; }