# OpenStarbound This is a fork of Starbound. You **must** own a copy of Starbound to use it. Base game assets are not provided for obvious reasons. It is **work-in-progress**, so up-to-date compiled builds for all platforms are not yet available. GitHub Actions will likely be set up to provide compiled builds in the future. However, a manually compiled client build (5/09/2023) is available [here](https://files.catbox.moe/bpq211.7z). Extract it to a new `win_opensb` folder in your Starbound installation, adjacent to the win32 & win64 folders. If you do decide to compile it anyways, you must also make sure it loads the game assets in `/assets/opensb/`. Changes: * You can now make .patch files that are just merged in. That's why the patch files in here are unusually simple. * Some Lua functions like getters and setters for player identity values, but not every function from [StarExtensions](https://github.com/StarExtensions/StarExtensions) has been ported yet. * Character swapping (rewrite from StarExtensions, currently command-only: `/swap name` case-insensitive, only substring required) * Custom user input support with a keybindings menu (rewrite from StarExtensions) * Positional Voice Chat that works on completely vanilla servers, uses Opus for crisp, HD audio (rewrite from StarExtensions) * Both menus are made available in the options menu in this fork rather than as a chat command. * Multiple font support (switch fonts inline with `^font=name;`, .ttf assets are auto-detected) * Per-thread world lightmap generation moved off the main thread * Experimental changes to the storage of directives in memory to greatly reduce their impact on frametimes * Works well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/). * Client-side tile placement prediction (rewrite from StarExtensions) * You can also resize the placement area of tiles on the fly. * Support for placing foreground tiles with a custom collision type (rewrite from StarExtensions, requires OpenSB server) * Additionally, objects can be placed under non-solid foreground tiles. * Some minor polish to UI [Discord](https://discord.gg/D4QqtBNmAY)