#include "StarUniverseClient.hpp" #include "StarLexicalCast.hpp" #include "StarJsonExtra.hpp" #include "StarLogging.hpp" #include "StarVersion.hpp" #include "StarRoot.hpp" #include "StarConfiguration.hpp" #include "StarProjectileDatabase.hpp" #include "StarPlayerStorage.hpp" #include "StarPlayer.hpp" #include "StarPlayerLog.hpp" #include "StarAssets.hpp" #include "StarTime.hpp" #include "StarNetPackets.hpp" #include "StarTcp.hpp" #include "StarWorldClient.hpp" #include "StarSystemWorldClient.hpp" #include "StarClientContext.hpp" #include "StarTeamClient.hpp" #include "StarSha256.hpp" #include "StarEncode.hpp" #include "StarPlayerCodexes.hpp" #include "StarQuestManager.hpp" #include "StarPlayerUniverseMap.hpp" #include "StarWorldTemplate.hpp" #include "StarCelestialLuaBindings.hpp" namespace Star { UniverseClient::UniverseClient(PlayerStoragePtr playerStorage, StatisticsPtr statistics) { m_storageTriggerDeadline = 0; m_playerStorage = std::move(playerStorage); m_statistics = std::move(statistics); m_pause = false; m_luaRoot = make_shared(); reset(); } UniverseClient::~UniverseClient() { disconnect(); } void UniverseClient::setMainPlayer(PlayerPtr player) { if (isConnected()) throw StarException("Cannot call UniverseClient::setMainPlayer while connected"); if (m_mainPlayer) { m_playerStorage->savePlayer(m_mainPlayer); m_mainPlayer->setClientContext({}); m_mainPlayer->setStatistics({}); } m_mainPlayer = player; if (m_mainPlayer) { m_mainPlayer->setClientContext(m_clientContext); m_mainPlayer->setStatistics(m_statistics); m_mainPlayer->setUniverseClient(this); m_playerStorage->backupCycle(m_mainPlayer->uuid()); m_playerStorage->savePlayer(m_mainPlayer); m_playerStorage->moveToFront(m_mainPlayer->uuid()); } } PlayerPtr UniverseClient::mainPlayer() const { return m_mainPlayer; } Maybe UniverseClient::connect(UniverseConnection connection, bool allowAssetsMismatch, String const& account, String const& password) { auto& root = Root::singleton(); auto assets = root.assets(); reset(); m_disconnectReason = {}; if (!m_mainPlayer) throw StarException("Cannot call UniverseClient::connect with no main player"); unsigned timeout = assets->json("/client.config:serverConnectTimeout").toUInt(); { auto protocolRequest = make_shared(StarProtocolVersion); protocolRequest->setCompressionMode(PacketCompressionMode::Enabled); // Signal that we're OpenStarbound. Vanilla Starbound only compresses packets above 64 bytes - by forcing it we can communicate this. // If you know a less cursed way, please let me know. connection.pushSingle(protocolRequest); } connection.sendAll(timeout); connection.receiveAny(timeout); auto protocolResponsePacket = as(connection.pullSingle()); if (!protocolResponsePacket) return String("Join failed! Timeout while establishing connection."); else if (!protocolResponsePacket->allowed) return String(strf("Join failed! Server does not support connections with protocol version {}", StarProtocolVersion)); m_legacyServer = protocolResponsePacket->compressionMode() != PacketCompressionMode::Enabled; // True if server is vanilla connection.setLegacy(m_legacyServer); connection.pushSingle(make_shared(Root::singleton().assets()->digest(), allowAssetsMismatch, m_mainPlayer->uuid(), m_mainPlayer->name(), m_mainPlayer->species(), m_playerStorage->loadShipData(m_mainPlayer->uuid()), m_mainPlayer->shipUpgrades(), m_mainPlayer->log()->introComplete(), account)); connection.sendAll(timeout); connection.receiveAny(timeout); auto packet = connection.pullSingle(); if (auto challenge = as(packet)) { Logger::info("UniverseClient: Sending Handshake Response"); ByteArray passAccountSalt = (password + account).utf8Bytes(); passAccountSalt.append(challenge->passwordSalt); ByteArray passHash = Star::sha256(passAccountSalt); connection.pushSingle(make_shared(passHash)); connection.sendAll(timeout); connection.receiveAny(timeout); packet = connection.pullSingle(); } if (auto success = as(packet)) { m_universeClock = make_shared(); m_clientContext = make_shared(success->serverUuid, m_mainPlayer->uuid()); m_teamClient = make_shared(m_mainPlayer, m_clientContext); m_mainPlayer->setClientContext(m_clientContext); m_mainPlayer->setStatistics(m_statistics); m_worldClient = make_shared(m_mainPlayer); m_worldClient->setAsyncLighting(true); for (auto& pair : m_luaCallbacks) m_worldClient->setLuaCallbacks(pair.first, pair.second); m_connection = std::move(connection); m_celestialDatabase = make_shared(std::move(success->celestialInformation)); m_systemWorldClient = make_shared(m_universeClock, m_celestialDatabase, m_mainPlayer->universeMap()); Logger::info("UniverseClient: Joined {} server as client {}", m_legacyServer ? "Starbound" : "OpenStarbound", success->clientId); return {}; } else if (auto failure = as(packet)) { Logger::error("UniverseClient: Join failed: {}", failure->reason); return failure->reason; } else { Logger::error("UniverseClient: Join failed! No server response received"); return String("Join failed! No server response received"); } } bool UniverseClient::isConnected() const { return m_connection && m_connection->isOpen(); } void UniverseClient::disconnect() { auto assets = Root::singleton().assets(); int timeout = assets->json("/client.config:serverDisconnectTimeout").toInt(); if (isConnected()) { Logger::info("UniverseClient: Client disconnecting..."); m_connection->pushSingle(make_shared()); } // Try to handle all the shutdown packets before returning. while (m_connection) { m_connection->sendAll(timeout); if (m_connection->receiveAny(timeout)) handlePackets(m_connection->pull()); else break; } reset(); m_mainPlayer = {}; } Maybe UniverseClient::disconnectReason() const { return m_disconnectReason; } WorldClientPtr UniverseClient::worldClient() const { return m_worldClient; } SystemWorldClientPtr UniverseClient::systemWorldClient() const { return m_systemWorldClient; } void UniverseClient::update(float dt) { auto assets = Root::singleton().assets(); if (!isConnected()) return; if (!m_warping && !m_pendingWarp) { if (auto playerWarp = m_mainPlayer->pullPendingWarp()) warpPlayer(parseWarpAction(playerWarp->action), (bool)playerWarp->animation, playerWarp->animation.value("default"), playerWarp->deploy); } if (m_pendingWarp) { if ((m_warping && !m_mainPlayer->isTeleportingOut()) || (!m_warping && m_warpDelay.tick(dt))) { m_connection->pushSingle(make_shared(take(m_pendingWarp), m_mainPlayer->isDeploying())); m_warpDelay.reset(); if (m_warping) { m_warpCinemaCancelTimer = GameTimer(assets->json("/client.config:playerWarpCinemaMinimumTime").toFloat()); bool isDeploying = m_mainPlayer->isDeploying(); String cinematicJsonPath = isDeploying ? "/client.config:deployCinematic" : "/client.config:warpCinematic"; String cinematicAssetPath = assets->json(cinematicJsonPath).toString() .replaceTags(StringMap{{"species", m_mainPlayer->species()}}); Json cinematic = jsonMerge(assets->json(cinematicJsonPath + "Base"), assets->json(cinematicAssetPath)); m_mainPlayer->setPendingCinematic(cinematic); } } } // Don't cancel the warp cinema until at LEAST the // playerWarpCinemaMinimumTime has passed, even if warping is faster than // that. if (m_warpCinemaCancelTimer) { m_warpCinemaCancelTimer->tick(); if (m_warpCinemaCancelTimer->ready() && !m_warping) { m_warpCinemaCancelTimer = {}; m_mainPlayer->setPendingCinematic(Json()); m_mainPlayer->teleportIn(); } } m_connection->receive(); handlePackets(m_connection->pull()); if (!isConnected()) return; LogMap::set("universe_time_client", m_universeClock->time()); m_statistics->update(); if (!m_pause) { m_worldClient->update(dt); for (auto& p : m_scriptContexts) p.second->update(); } m_connection->push(m_worldClient->getOutgoingPackets()); if (!m_pause) m_systemWorldClient->update(dt); m_connection->push(m_systemWorldClient->pullOutgoingPackets()); m_teamClient->update(); auto contextUpdate = m_clientContext->writeUpdate(); if (!contextUpdate.empty()) m_connection->pushSingle(make_shared(std::move(contextUpdate))); auto celestialRequests = m_celestialDatabase->pullRequests(); if (!celestialRequests.empty()) m_connection->pushSingle(make_shared(std::move(celestialRequests))); m_connection->send(); if (Time::monotonicMilliseconds() >= m_storageTriggerDeadline) { if (m_mainPlayer) { m_playerStorage->savePlayer(m_mainPlayer); m_playerStorage->moveToFront(m_mainPlayer->uuid()); } m_storageTriggerDeadline = Time::monotonicMilliseconds() + assets->json("/client.config:storageTriggerInterval").toUInt(); } if (m_respawning) { if (m_respawnTimer.ready()) { if ((playerOnOwnShip() || m_worldClient->respawnInWorld()) && m_worldClient->inWorld()) { m_worldClient->reviveMainPlayer(); m_respawning = false; } } else { if (m_respawnTimer.tick(dt)) { String cinematic = assets->json("/client.config:respawnCinematic").toString(); cinematic = cinematic.replaceTags(StringMap{ {"species", m_mainPlayer->species()}, {"mode", PlayerModeNames.getRight(m_mainPlayer->modeType())} }); m_mainPlayer->setPendingCinematic(Json(std::move(cinematic))); if (!m_worldClient->respawnInWorld()) m_pendingWarp = WarpAlias::OwnShip; m_warpDelay.reset(); } } } else { if (m_worldClient->mainPlayerDead()) { if (m_mainPlayer->modeConfig().permadeath) { // tooo bad.... } else { m_respawning = true; m_respawnTimer.reset(); } } } m_celestialDatabase->cleanup(); if (auto netStats = m_connection->incomingStats()) { LogMap::set("net_incoming_bps", netStats->bytesPerSecond); LogMap::set("net_worst_incoming", strf("{}:{}", PacketTypeNames.getRight(netStats->worstPacketType), netStats->worstPacketSize)); } if (auto netStats = m_connection->outgoingStats()) { LogMap::set("net_outgoing_bps", netStats->bytesPerSecond); LogMap::set("net_worst_outgoing", strf("{}:{}", PacketTypeNames.getRight(netStats->worstPacketType), netStats->worstPacketSize)); } } Maybe UniverseClient::beamUpRule() const { if (auto worldTemplate = currentTemplate()) if (auto parameters = worldTemplate->worldParameters()) return parameters->beamUpRule; return {}; } bool UniverseClient::canBeamUp() const { auto playerWorldId = m_clientContext->playerWorldId(); if (playerWorldId.empty() || playerWorldId.is()) return false; if (m_mainPlayer->isAdmin()) return true; if (m_mainPlayer->isDead() || m_mainPlayer->isTeleporting()) return false; auto beamUp = beamUpRule(); if (beamUp == BeamUpRule::Anywhere || beamUp == BeamUpRule::AnywhereWithWarning) return true; else if (beamUp == BeamUpRule::Surface) return mainPlayer()->modeConfig().allowBeamUpUnderground || mainPlayer()->isOutside(); return false; } bool UniverseClient::canBeamDown(bool deploy) const { if (!m_clientContext->orbitWarpAction() || flying()) return false; if (auto warpAction = m_clientContext->orbitWarpAction()) { if (!deploy && warpAction->second == WarpMode::DeployOnly) return false; else if (deploy && (warpAction->second == WarpMode::BeamOnly || !m_mainPlayer->canDeploy())) return false; } if (m_mainPlayer->isAdmin()) return true; if (m_mainPlayer->isDead() || m_mainPlayer->isTeleporting() || !m_clientContext->shipUpgrades().capabilities.contains("teleport")) return false; return true; } bool UniverseClient::canBeamToTeamShip() const { auto playerWorldId = m_clientContext->playerWorldId(); if (playerWorldId.empty()) return false; if (m_mainPlayer->isAdmin()) return true; if (canBeamUp()) return true; if (playerWorldId.is() && m_clientContext->shipUpgrades().capabilities.contains("teleport")) return true; return false; } bool UniverseClient::canTeleport() const { if (m_mainPlayer->isAdmin()) return true; if (m_clientContext->playerWorldId().is()) return !flying() && m_clientContext->shipUpgrades().capabilities.contains("teleport"); return m_mainPlayer->canUseTool(); } void UniverseClient::warpPlayer(WarpAction const& warpAction, bool animate, String const& animationType, bool deploy) { // don't interrupt teleportation in progress if (m_warping || m_respawning) return; m_mainPlayer->stopLounging(); if (animate) { m_mainPlayer->teleportOut(animationType, deploy); m_warping = warpAction; m_warpDelay.reset(); } m_pendingWarp = warpAction; } void UniverseClient::flyShip(Vec3I const& system, SystemLocation const& destination) { m_connection->pushSingle(make_shared(system, destination)); } CelestialDatabasePtr UniverseClient::celestialDatabase() const { return m_celestialDatabase; } CelestialCoordinate UniverseClient::shipCoordinate() const { return m_clientContext->shipCoordinate(); } bool UniverseClient::playerOnOwnShip() const { return playerWorld().is() && playerWorld().get() == m_clientContext->playerUuid(); } bool UniverseClient::playerIsOriginal() const { return m_clientContext->playerUuid() == mainPlayer()->uuid(); } WorldId UniverseClient::playerWorld() const { return m_clientContext->playerWorldId(); } bool UniverseClient::isAdmin() const { return m_mainPlayer->isAdmin(); } Uuid UniverseClient::teamUuid() const { if (auto team = m_teamClient->currentTeam()) return *team; return m_clientContext->playerUuid(); } WorldTemplateConstPtr UniverseClient::currentTemplate() const { return m_worldClient->currentTemplate(); } SkyConstPtr UniverseClient::currentSky() const { return m_worldClient->currentSky(); } bool UniverseClient::flying() const { if (auto sky = currentSky()) return sky->flying(); return false; } void UniverseClient::sendChat(String const& text, ChatSendMode sendMode) { if (!text.beginsWith("/")) m_mainPlayer->addChatMessage(text); m_connection->pushSingle(make_shared(text, sendMode)); } List UniverseClient::pullChatMessages() { return take(m_pendingMessages); } uint16_t UniverseClient::players() { return m_serverInfo.apply([](auto const& info) { return info.players; }).value(1); } uint16_t UniverseClient::maxPlayers() { return m_serverInfo.apply([](auto const& info) { return info.maxPlayers; }).value(1); } void UniverseClient::setLuaCallbacks(String const& groupName, LuaCallbacks const& callbacks) { m_luaCallbacks[groupName] = callbacks; if (m_worldClient) m_worldClient->setLuaCallbacks(groupName, callbacks); } void UniverseClient::startLua() { setLuaCallbacks("celestial", LuaBindings::makeCelestialCallbacks(this)); auto assets = Root::singleton().assets(); for (auto& p : assets->json("/client.config:universeScriptContexts").toObject()) { auto scriptComponent = make_shared(); scriptComponent->setLuaRoot(m_luaRoot); scriptComponent->setScripts(jsonToStringList(p.second.toArray())); for (auto& pair : m_luaCallbacks) scriptComponent->addCallbacks(pair.first, pair.second); m_scriptContexts.set(p.first, scriptComponent); scriptComponent->init(); } } void UniverseClient::stopLua() { for (auto& p : m_scriptContexts) p.second->uninit(); m_scriptContexts.clear(); } bool UniverseClient::reloadPlayer(Json const& data, Uuid const& uuid, bool resetInterfaces, bool showIndicator) { auto player = mainPlayer(); bool playerInWorld = player->inWorld(); auto world = as(player->world()); EntityId entityId = (playerInWorld || !world->inWorld()) ? player->entityId() : connectionEntitySpace(world->connection()).first; if (m_playerReloadPreCallback) m_playerReloadPreCallback(resetInterfaces); ProjectilePtr indicator; if (playerInWorld) { if (showIndicator) { // EntityCreatePacket for player entities can be pretty big. // We can show a loading projectile to other players while the create packet uploads. auto projectileDb = Root::singleton().projectileDatabase(); auto config = projectileDb->projectileConfig("opensb:playerloading"); indicator = projectileDb->createProjectile("stationpartsound", config); indicator->setInitialPosition(player->position()); indicator->setInitialDirection({ 1.0f, 0.0f }); world->addEntity(indicator); } world->removeEntity(player->entityId(), false); } else { m_respawning = false; m_respawnTimer.reset(); } Json originalData = m_playerStorage->savePlayer(player); std::exception_ptr exception; try { auto newData = data.set("movementController", originalData.get("movementController")); player->diskLoad(newData); } catch (std::exception const& e) { player->diskLoad(originalData); exception = std::current_exception(); } world->addEntity(player, entityId); if (indicator && indicator->inWorld()) world->removeEntity(indicator->entityId(), false); CelestialCoordinate coordinate = m_systemWorldClient->location(); player->universeMap()->addMappedCoordinate(coordinate); player->universeMap()->filterMappedObjects(coordinate, m_systemWorldClient->objectKeys()); if (m_playerReloadCallback) m_playerReloadCallback(resetInterfaces); if (exception) std::rethrow_exception(exception); return true; } bool UniverseClient::switchPlayer(Uuid const& uuid) { if (uuid == mainPlayer()->uuid()) return false; else if (auto data = m_playerStorage->maybeGetPlayerData(uuid)) { if (reloadPlayer(*data, uuid, true, true)) { auto dance = Root::singleton().assets()->json("/player.config:swapDance"); if (dance.isType(Json::Type::String)) m_mainPlayer->humanoid()->setDance(dance.toString()); return true; } } return false; } bool UniverseClient::switchPlayer(size_t index) { if (auto uuid = m_playerStorage->playerUuidAt(index)) return switchPlayer(*uuid); else return false; } bool UniverseClient::switchPlayer(String const& name) { if (auto uuid = m_playerStorage->playerUuidByName(name, mainPlayer()->uuid())) return switchPlayer(*uuid); else return switchPlayer(Uuid(name)); } UniverseClient::ReloadPlayerCallback& UniverseClient::playerReloadPreCallback() { return m_playerReloadPreCallback; } UniverseClient::ReloadPlayerCallback& UniverseClient::playerReloadCallback() { return m_playerReloadCallback; } ClockConstPtr UniverseClient::universeClock() const { return m_universeClock; } JsonRpcInterfacePtr UniverseClient::rpcInterface() const { return m_clientContext->rpcInterface(); } ClientContextPtr UniverseClient::clientContext() const { return m_clientContext; } TeamClientPtr UniverseClient::teamClient() const { return m_teamClient; } QuestManagerPtr UniverseClient::questManager() const { return m_mainPlayer->questManager(); } PlayerStoragePtr UniverseClient::playerStorage() const { return m_playerStorage; } StatisticsPtr UniverseClient::statistics() const { return m_statistics; } bool UniverseClient::paused() const { return m_pause; } void UniverseClient::setPause(bool pause) { m_pause = pause; if (pause) m_universeClock->stop(); else m_universeClock->start(); } void UniverseClient::handlePackets(List const& packets) { for (auto const& packet : packets) { if (auto clientContextUpdate = as(packet)) { m_clientContext->readUpdate(clientContextUpdate->updateData); m_playerStorage->applyShipUpdates(m_clientContext->playerUuid(), m_clientContext->newShipUpdates()); if (playerIsOriginal()) m_mainPlayer->setShipUpgrades(m_clientContext->shipUpgrades()); m_mainPlayer->setAdmin(m_clientContext->isAdmin()); m_mainPlayer->setTeam(m_clientContext->team()); } else if (auto chatReceivePacket = as(packet)) { m_pendingMessages.append(chatReceivePacket->receivedMessage); } else if (auto universeTimeUpdatePacket = as(packet)) { m_universeClock->setTime(universeTimeUpdatePacket->universeTime); } else if (auto serverDisconnectPacket = as(packet)) { reset(); m_disconnectReason = serverDisconnectPacket->reason; break; // Stop handling other packets } else if (auto celestialResponse = as(packet)) { m_celestialDatabase->pushResponses(std::move(celestialResponse->responses)); } else if (auto warpResult = as(packet)) { if (m_mainPlayer->isDeploying() && m_warping && m_warping->is()) { Uuid target = m_warping->get(); for (auto member : m_teamClient->members()) { if (member.uuid == target) { if (member.warpMode != WarpMode::DeployOnly && member.warpMode != WarpMode::BeamOrDeploy) m_mainPlayer->deployAbort(); break; } } } m_warping.reset(); if (!warpResult->success) { m_mainPlayer->teleportAbort(); if (warpResult->warpActionInvalid) m_mainPlayer->universeMap()->invalidateWarpAction(warpResult->warpAction); } } else if (auto planetTypeUpdate = as(packet)) { m_celestialDatabase->invalidateCacheFor(planetTypeUpdate->coordinate); } else if (auto pausePacket = as(packet)) { setPause(pausePacket->pause); } else if (auto serverInfoPacket = as(packet)) { m_serverInfo = ServerInfo{serverInfoPacket->players, serverInfoPacket->maxPlayers}; } else if (!m_systemWorldClient->handleIncomingPacket(packet)) { // see if the system world will handle it, otherwise pass it along to the world client m_worldClient->handleIncomingPackets({packet}); } } } void UniverseClient::reset() { stopLua(); m_universeClock.reset(); m_worldClient.reset(); m_celestialDatabase.reset(); m_clientContext.reset(); m_teamClient.reset(); m_warping.reset(); m_respawning = false; auto assets = Root::singleton().assets(); m_warpDelay = GameTimer(assets->json("/client.config:playerWarpDelay").toFloat()); m_respawnTimer = GameTimer(assets->json("/client.config:playerReviveTime").toFloat()); if (m_mainPlayer) m_playerStorage->savePlayer(m_mainPlayer); m_connection.reset(); } }