#include "StarAssets.hpp" #include "StarAssetPath.hpp" #include "StarFile.hpp" #include "StarTime.hpp" #include "StarDirectoryAssetSource.hpp" #include "StarPackedAssetSource.hpp" #include "StarMemoryAssetSource.hpp" #include "StarJsonBuilder.hpp" #include "StarJsonExtra.hpp" #include "StarJsonPatch.hpp" #include "StarIterator.hpp" #include "StarImageProcessing.hpp" #include "StarLogging.hpp" #include "StarRandom.hpp" #include "StarFont.hpp" #include "StarAudio.hpp" #include "StarCasting.hpp" #include "StarLexicalCast.hpp" #include "StarSha256.hpp" #include "StarDataStreamDevices.hpp" #include "StarLua.hpp" #include "StarImageLuaBindings.hpp" #include "StarUtilityLuaBindings.hpp" namespace Star { static void validateBasePath(std::string_view const& basePath) { if (basePath.empty() || basePath[0] != '/') throw AssetException(strf("Path '{}' must be absolute", basePath)); bool first = true; bool slashed = true; bool dotted = false; for (auto c : basePath) { if (c == '/') { if (!first) { if (slashed) throw AssetException(strf("Path '{}' contains consecutive //, not allowed", basePath)); else if (dotted) throw AssetException(strf("Path '{}' '.' and '..' not allowed", basePath)); } slashed = true; dotted = false; } else if (c == ':') { if (slashed) throw AssetException(strf("Path '{}' has ':' after directory", basePath)); break; } else if (c == '?') { if (slashed) throw AssetException(strf("Path '{}' has '?' after directory", basePath)); break; } else { slashed = false; dotted = c == '.'; } first = false; } if (slashed) throw AssetException(strf("Path '{}' cannot be a file", basePath)); } static void validatePath(AssetPath const& components, bool canContainSubPath, bool canContainDirectives) { validateBasePath(components.basePath.utf8()); if (!canContainSubPath && components.subPath) throw AssetException::format("Path '{}' cannot contain sub-path", components); if (!canContainDirectives && !components.directives.empty()) throw AssetException::format("Path '{}' cannot contain directives", components); } static void validatePath(StringView const& path, bool canContainSubPath, bool canContainDirectives) { std::string_view const& str = path.utf8(); size_t end = str.find_first_of(":?"); auto basePath = str.substr(0, end); validateBasePath(basePath); bool subPath = false; if (str[end] == ':') { size_t beg = end + 1; if (beg != str.size()) { end = str.find_first_of('?', beg); if (end == NPos && beg + 1 != str.size()) subPath = true; else if (size_t len = end - beg) subPath = true; } } if (subPath) throw AssetException::format("Path '{}' cannot contain sub-path", path); if (end != NPos && str[end] == '?' && !canContainDirectives) throw AssetException::format("Path '{}' cannot contain directives", path); } Maybe FramesSpecification::getRect(String const& frame) const { if (auto alias = aliases.ptr(frame)) { return frames.get(*alias); } else { return frames.maybe(frame); } } Assets::Assets(Settings settings, StringList assetSources) { const char* AssetsPatchSuffix = ".patch"; const char* AssetsLuaPatchSuffix = ".patch.lua"; m_settings = std::move(settings); m_stopThreads = false; m_assetSources = std::move(assetSources); auto luaEngine = LuaEngine::create(); m_luaEngine = luaEngine; auto pushGlobalContext = [&luaEngine](String const& name, LuaCallbacks && callbacks) { auto table = luaEngine->createTable(); for (auto const& p : callbacks.callbacks()) table.set(p.first, luaEngine->createWrappedFunction(p.second)); luaEngine->setGlobal(name, table); }; auto makeBaseAssetCallbacks = [this]() { LuaCallbacks callbacks; callbacks.registerCallbackWithSignature("byExtension", bind(&Assets::scanExtension, this, _1)); callbacks.registerCallbackWithSignature("json", bind(&Assets::json, this, _1)); callbacks.registerCallback("bytes", [this](String const& path) -> String { auto assetBytes = bytes(path); return String(assetBytes->ptr(), assetBytes->size()); }); callbacks.registerCallback("image", [this](String const& path) -> Image { auto assetImage = image(path); if (assetImage->bytesPerPixel() == 3) return assetImage->convert(PixelFormat::RGBA32); else return *assetImage; }); callbacks.registerCallback("scan", [this](Maybe const& a, Maybe const& b) -> StringList { return b ? scan(a.value(), *b) : scan(a.value()); }); return callbacks; }; pushGlobalContext("sb", LuaBindings::makeUtilityCallbacks()); pushGlobalContext("assets", makeBaseAssetCallbacks()); auto decorateLuaContext = [&](LuaContext& context, MemoryAssetSourcePtr newFiles) { auto callbacks = makeBaseAssetCallbacks(); if (newFiles) { callbacks.registerCallback("add", [&newFiles](LuaEngine& engine, String const& path, LuaValue const& data) { ByteArray bytes; if (auto str = engine.luaMaybeTo(data)) bytes = ByteArray(str->utf8Ptr(), str->utf8Size()); else if (auto image = engine.luaMaybeTo(data)) { newFiles->set(path, std::move(*image)); return; } else { auto json = engine.luaTo(data).repr(); bytes = ByteArray(json.utf8Ptr(), json.utf8Size()); } newFiles->set(path, bytes); }); callbacks.registerCallback("patch", [this, &newFiles](String const& path, String const& patchPath) -> bool { if (auto file = m_files.ptr(path)) { if (newFiles->contains(patchPath)) { file->patchSources.append(make_pair(patchPath, newFiles)); return true; } else { if (auto asset = m_files.ptr(patchPath)) { file->patchSources.append(make_pair(patchPath, asset->source)); return true; } } } return false; }); callbacks.registerCallback("erase", [this](String const& path) -> bool { bool erased = m_files.erase(path); if (erased) m_filesByExtension[AssetPath::extension(path).toLower()].erase(path); return erased; }); } context.setCallbacks("assets", callbacks); }; auto addSource = [&](String const& sourcePath, AssetSourcePtr source) { m_assetSourcePaths.add(sourcePath, source); for (auto const& filename : source->assetPaths()) { if (filename.contains(AssetsPatchSuffix, String::CaseInsensitive)) { if (filename.endsWith(AssetsPatchSuffix, String::CaseInsensitive)) { auto targetPatchFile = filename.substr(0, filename.size() - strlen(AssetsPatchSuffix)); if (auto p = m_files.ptr(targetPatchFile)) p->patchSources.append({filename, source}); } else if (filename.endsWith(AssetsLuaPatchSuffix, String::CaseInsensitive)) { auto targetPatchFile = filename.substr(0, filename.size() - strlen(AssetsLuaPatchSuffix)); if (auto p = m_files.ptr(targetPatchFile)) p->patchSources.append({filename, source}); } else { for (int i = 0; i < 10; i++) { if (filename.endsWith(AssetsPatchSuffix + toString(i), String::CaseInsensitive)) { auto targetPatchFile = filename.substr(0, filename.size() - strlen(AssetsPatchSuffix) + 1); if (auto p = m_files.ptr(targetPatchFile)) p->patchSources.append({filename, source}); break; } } } } auto& descriptor = m_files[filename]; descriptor.sourceName = filename; descriptor.source = source; m_filesByExtension[AssetPath::extension(filename).toLower()].insert(filename); } }; auto runLoadScripts = [&](String const& groupName, String const& sourcePath, AssetSourcePtr source) { auto metadata = source->metadata(); if (auto scripts = metadata.ptr("scripts")) { if (auto scriptGroup = scripts->optArray(groupName)) { auto memoryName = strf("{}::{}", metadata.value("name", File::baseName(sourcePath)), groupName); JsonObject memoryMetadata{ {"name", memoryName} }; auto memoryAssets = make_shared(memoryName, memoryMetadata); Logger::info("Running {} scripts {}", groupName, *scriptGroup); try { auto context = luaEngine->createContext(); decorateLuaContext(context, memoryAssets); for (auto& jPath : *scriptGroup) { auto path = jPath.toString(); auto script = source->read(path); context.load(script, path); } } catch (LuaException const& e) { Logger::error("Exception while running {} scripts from asset source '{}': {}", groupName, sourcePath, e.what()); } if (!memoryAssets->empty()) addSource(strf("{}::{}", sourcePath, groupName), memoryAssets); } } // clear any caching that may have been trigered by load scripts as they may no longer be valid m_framesSpecifications.clear(); m_assetsCache.clear(); }; List> sources; for (auto& sourcePath : m_assetSources) { Logger::info("Loading assets from: '{}'", sourcePath); AssetSourcePtr source; if (File::isDirectory(sourcePath)) source = std::make_shared(sourcePath, m_settings.pathIgnore); else source = std::make_shared(sourcePath); addSource(sourcePath, source); sources.append(make_pair(sourcePath, source)); runLoadScripts("onLoad", sourcePath, source); } for (auto& pair : sources) runLoadScripts("postLoad", pair.first, pair.second); Sha256Hasher digest; for (auto const& assetPath : m_files.keys().transformed([](String const& s) { return s.toLower(); }).sorted()) { bool digestFile = true; for (auto const& pattern : m_settings.digestIgnore) { if (assetPath.regexMatch(pattern, false, false)) { digestFile = false; break; } } auto const& descriptor = m_files.get(assetPath); if (digestFile) { digest.push(assetPath); digest.push(DataStreamBuffer::serialize(descriptor.source->open(descriptor.sourceName)->size())); for (auto const& pair : descriptor.patchSources) digest.push(DataStreamBuffer::serialize(pair.second->open(pair.first)->size())); } } m_digest = digest.compute(); int workerPoolSize = m_settings.workerPoolSize; for (int i = 0; i < workerPoolSize; i++) m_workerThreads.append(Thread::invoke("Assets::workerMain", mem_fn(&Assets::workerMain), this)); } Assets::~Assets() { m_stopThreads = true; { // Should lock associated mutex to prevent loss of wakeups, MutexLocker locker(m_assetsMutex); // Notify all worker threads to allow them to stop m_assetsQueued.broadcast(); } // Join them all m_workerThreads.clear(); } StringList Assets::assetSources() const { MutexLocker assetsLocker(m_assetsMutex); return m_assetSources; } JsonObject Assets::assetSourceMetadata(String const& sourceName) const { MutexLocker assetsLocker(m_assetsMutex); return m_assetSourcePaths.getRight(sourceName)->metadata(); } ByteArray Assets::digest() const { MutexLocker assetsLocker(m_assetsMutex); return m_digest; } bool Assets::assetExists(String const& path) const { MutexLocker assetsLocker(m_assetsMutex); return m_files.contains(path); } Maybe Assets::assetDescriptor(String const& path) const { MutexLocker assetsLocker(m_assetsMutex); return m_files.maybe(path); } String Assets::assetSource(String const& path) const { MutexLocker assetsLocker(m_assetsMutex); if (auto p = m_files.ptr(path)) return m_assetSourcePaths.getLeft(p->source); throw AssetException(strf("No such asset '{}'", path)); } Maybe Assets::assetSourcePath(AssetSourcePtr const& source) const { MutexLocker assetsLocker(m_assetsMutex); return m_assetSourcePaths.maybeLeft(source); } StringList Assets::scan(String const& suffix) const { if (suffix.beginsWith(".") && !suffix.substr(1).hasChar('.')) { return scanExtension(suffix).values(); } else if (suffix.empty()) { return m_files.keys(); } else { StringList result; for (auto const& fileEntry : m_files) { String const& file = fileEntry.first; if (file.endsWith(suffix, String::CaseInsensitive)) result.append(file); } return result; } } StringList Assets::scan(String const& prefix, String const& suffix) const { StringList result; if (suffix.beginsWith(".") && !suffix.substr(1).hasChar('.')) { StringSet filesWithExtension = scanExtension(suffix); for (auto const& file : filesWithExtension) { if (file.beginsWith(prefix, String::CaseInsensitive)) result.append(file); } } else { for (auto const& fileEntry : m_files) { String const& file = fileEntry.first; if (file.beginsWith(prefix, String::CaseInsensitive) && file.endsWith(suffix, String::CaseInsensitive)) result.append(file); } } return result; } const StringSet NullStringSet; StringSet const& Assets::scanExtension(String const& extension) const { auto find = m_filesByExtension.find(extension.beginsWith(".") ? extension.substr(1) : extension); return find != m_filesByExtension.end() ? find->second : NullStringSet; } Json Assets::json(String const& path) const { auto components = AssetPath::split(path); validatePath(components, true, false); return as(getAsset(AssetId{AssetType::Json, std::move(components)}))->json; } Json Assets::fetchJson(Json const& v, String const& dir) const { if (v.isType(Json::Type::String)) return Assets::json(AssetPath::relativeTo(dir, v.toString())); else return v; } void Assets::queueJsons(StringList const& paths) const { queueAssets(paths.transformed([](String const& path) { auto components = AssetPath::split(path); validatePath(components, true, false); return AssetId{AssetType::Json, {components.basePath, {}, {}}}; })); } void Assets::queueJsons(StringSet const& paths) const { MutexLocker assetsLocker(m_assetsMutex); for (String const& path : paths) { auto components = AssetPath::split(path); validatePath(components, true, false); queueAsset(AssetId{AssetType::Json, {components.basePath, {}, {}}}); }; } ImageConstPtr Assets::image(AssetPath const& path) const { validatePath(path, true, true); return as(getAsset(AssetId{AssetType::Image, path}))->image; } void Assets::queueImages(StringList const& paths) const { queueAssets(paths.transformed([](String const& path) { auto components = AssetPath::split(path); validatePath(components, true, true); return AssetId{AssetType::Image, std::move(components)}; })); } void Assets::queueImages(StringSet const& paths) const { MutexLocker assetsLocker(m_assetsMutex); for (String const& path : paths) { auto components = AssetPath::split(path); validatePath(components, true, true); queueAsset(AssetId{AssetType::Image, std::move(components)}); }; } ImageConstPtr Assets::tryImage(AssetPath const& path) const { validatePath(path, true, true); if (auto imageData = as(tryAsset(AssetId{AssetType::Image, path}))) return imageData->image; else return {}; } FramesSpecificationConstPtr Assets::imageFrames(String const& path) const { auto components = AssetPath::split(path); validatePath(components, false, false); MutexLocker assetsLocker(m_assetsMutex); return bestFramesSpecification(path); } AudioConstPtr Assets::audio(String const& path) const { auto components = AssetPath::split(path); validatePath(components, false, false); return as(getAsset(AssetId{AssetType::Audio, std::move(components)}))->audio; } void Assets::queueAudios(StringList const& paths) const { queueAssets(paths.transformed([](String const& path) { auto components = AssetPath::split(path); validatePath(components, false, false); return AssetId{AssetType::Audio, std::move(components)}; })); } void Assets::queueAudios(StringSet const& paths) const { MutexLocker assetsLocker(m_assetsMutex); for (String const& path : paths) { auto components = AssetPath::split(path); validatePath(components, false, true); queueAsset(AssetId{AssetType::Audio, std::move(components)}); }; } AudioConstPtr Assets::tryAudio(String const& path) const { auto components = AssetPath::split(path); validatePath(components, false, false); if (auto audioData = as(tryAsset(AssetId{AssetType::Audio, std::move(components)}))) return audioData->audio; else return {}; } FontConstPtr Assets::font(String const& path) const { auto components = AssetPath::split(path); validatePath(components, false, false); return as(getAsset(AssetId{AssetType::Font, std::move(components)}))->font; } ByteArrayConstPtr Assets::bytes(String const& path) const { auto components = AssetPath::split(path); validatePath(components, false, false); return as(getAsset(AssetId{AssetType::Bytes, std::move(components)}))->bytes; } IODevicePtr Assets::openFile(String const& path) const { return open(path); } void Assets::clearCache() { MutexLocker assetsLocker(m_assetsMutex); // Clear all assets that are not queued or broken. auto it = makeSMutableMapIterator(m_assetsCache); while (it.hasNext()) { auto const& pair = it.next(); // Don't clean up queued, persistent, or broken assets. if (pair.second && !pair.second->shouldPersist() && !m_queue.contains(pair.first)) it.remove(); } } void Assets::cleanup() { MutexLocker assetsLocker(m_assetsMutex); double time = Time::monotonicTime(); auto it = makeSMutableMapIterator(m_assetsCache); while (it.hasNext()) { auto pair = it.next(); // Don't clean up broken assets or queued assets. if (pair.second && !m_queue.contains(pair.first)) { double liveTime = time - pair.second->time; if (liveTime > m_settings.assetTimeToLive) { // If the asset should persist, just refresh the access time. if (pair.second->shouldPersist()) pair.second->time = time; else it.remove(); } } } } bool Assets::AssetId::operator==(AssetId const& assetId) const { return tie(type, path) == tie(assetId.type, assetId.path); } size_t Assets::AssetIdHash::operator()(AssetId const& id) const { return hashOf(id.type, id.path.basePath, id.path.subPath, id.path.directives); } bool Assets::JsonData::shouldPersist() const { return !json.unique(); } bool Assets::ImageData::shouldPersist() const { return !alias && !image.unique(); } bool Assets::AudioData::shouldPersist() const { return !audio.unique(); } bool Assets::FontData::shouldPersist() const { return !font.unique(); } bool Assets::BytesData::shouldPersist() const { return !bytes.unique(); } FramesSpecification Assets::parseFramesSpecification(Json const& frameConfig, String path) { FramesSpecification framesSpecification; framesSpecification.framesFile = std::move(path); if (frameConfig.contains("frameList")) { for (auto const& pair : frameConfig.get("frameList").toObject()) { String frameName = pair.first; RectU rect = RectU(jsonToRectI(pair.second)); if (rect.isEmpty()) throw AssetException( strf("Empty rect in frame specification in image {} frame {}", framesSpecification.framesFile, frameName)); else framesSpecification.frames[frameName] = rect; } } if (frameConfig.contains("frameGrid")) { auto grid = frameConfig.get("frameGrid").toObject(); Vec2U begin(jsonToVec2I(grid.value("begin", jsonFromVec2I(Vec2I())))); Vec2U size(jsonToVec2I(grid.get("size"))); Vec2U dimensions(jsonToVec2I(grid.get("dimensions"))); if (dimensions[0] == 0 || dimensions[1] == 0) throw AssetException(strf("Image {} \"dimensions\" in frameGrid cannot be zero", framesSpecification.framesFile)); if (grid.contains("names")) { auto nameList = grid.get("names"); for (size_t y = 0; y < nameList.size(); ++y) { if (y >= dimensions[1]) throw AssetException(strf("Image {} row {} is out of bounds for y-dimension {}", framesSpecification.framesFile, y + 1, dimensions[1])); auto rowList = nameList.get(y); if (rowList.isNull()) continue; for (unsigned x = 0; x < rowList.size(); ++x) { if (x >= dimensions[0]) throw AssetException(strf("Image {} column {} is out of bounds for x-dimension {}", framesSpecification.framesFile, x + 1, dimensions[0])); auto frame = rowList.get(x); if (frame.isNull()) continue; auto frameName = frame.toString(); if (!frameName.empty()) framesSpecification.frames[frameName] = RectU::withSize(Vec2U(begin[0] + x * size[0], begin[1] + y * size[1]), size); } } } else { // If "names" not specified, use auto naming algorithm for (size_t y = 0; y < dimensions[1]; ++y) for (size_t x = 0; x < dimensions[0]; ++x) framesSpecification.frames[toString(y * dimensions[0] + x)] = RectU::withSize(Vec2U(begin[0] + x * size[0], begin[1] + y * size[1]), size); } } if (auto aliasesConfig = frameConfig.opt("aliases")) { auto aliases = aliasesConfig->objectPtr(); for (auto const& pair : *aliases) { String const& key = pair.first; String value = pair.second.toString(); // Resolve aliases to aliases by checking to see if the alias value in // the alias map itself. Don't do this more than aliases.size() times to // avoid infinite cycles. for (size_t i = 0; i <= aliases->size(); ++i) { auto it = aliases->find(value); if (it != aliases->end()) { if (i == aliases->size()) throw AssetException(strf("Infinite alias loop detected for alias '{}'", key)); value = it->second.toString(); } else { break; } } if (!framesSpecification.frames.contains(value)) throw AssetException(strf("No such frame '{}' found for alias '{}'", value, key)); framesSpecification.aliases[key] = std::move(value); } } return framesSpecification; } void Assets::queueAssets(List const& assetIds) const { MutexLocker assetsLocker(m_assetsMutex); for (auto const& id : assetIds) queueAsset(id); } void Assets::queueAsset(AssetId const& assetId) const { auto i = m_assetsCache.find(assetId); if (i != m_assetsCache.end()) { if (i->second) freshen(i->second); } else { auto j = m_queue.find(assetId); if (j == m_queue.end()) { m_queue[assetId] = QueuePriority::Load; m_assetsQueued.signal(); } } } shared_ptr Assets::tryAsset(AssetId const& id) const { MutexLocker assetsLocker(m_assetsMutex); auto i = m_assetsCache.find(id); if (i != m_assetsCache.end()) { if (i->second) { freshen(i->second); return i->second; } else { throw AssetException::format("Error loading asset {}", id.path); } } else { auto j = m_queue.find(id); if (j == m_queue.end()) { m_queue[id] = QueuePriority::Load; m_assetsQueued.signal(); } return {}; } } shared_ptr Assets::getAsset(AssetId const& id) const { MutexLocker assetsLocker(m_assetsMutex); while (true) { auto j = m_assetsCache.find(id); if (j != m_assetsCache.end()) { if (j->second) { auto asset = j->second; freshen(asset); return asset; } else { throw AssetException::format("Error loading asset {}", id.path); } } else { // Try to load the asset in-thread, if we cannot, then the asset has been // queued so wait for a worker thread to finish it. if (!doLoad(id)) m_assetsDone.wait(m_assetsMutex); } } } void Assets::workerMain() { while (true) { if (m_stopThreads) break; MutexLocker assetsLocker(m_assetsMutex); AssetId assetId; QueuePriority queuePriority = QueuePriority::None; // Find the highest priority queue entry for (auto const& pair : m_queue) { if (pair.second == QueuePriority::Load || pair.second == QueuePriority::PostProcess) { assetId = pair.first; queuePriority = pair.second; if (pair.second == QueuePriority::Load) break; } } if (queuePriority != QueuePriority::Load && queuePriority != QueuePriority::PostProcess) { // Nothing in the queue that needs work m_assetsQueued.wait(m_assetsMutex); continue; } bool workIsBlocking; if (queuePriority == QueuePriority::PostProcess) workIsBlocking = !doPost(assetId); else workIsBlocking = !doLoad(assetId); if (workIsBlocking) { // We are blocking on some sort of busy asset, so need to wait on // something to complete here, rather than spinning and burning cpu. m_assetsDone.wait(m_assetsMutex); continue; } // After processing an asset, unlock the main asset mutex and yield so we // don't starve other threads. assetsLocker.unlock(); Thread::yield(); } } template decltype(auto) Assets::unlockDuring(Function f) const { m_assetsMutex.unlock(); try { auto r = f(); m_assetsMutex.lock(); return r; } catch (...) { m_assetsMutex.lock(); throw; } } FramesSpecificationConstPtr Assets::bestFramesSpecification(String const& image) const { if (auto framesSpecification = m_framesSpecifications.maybe(image)) { return *framesSpecification; } String framesFile; if (auto bestFramesFile = m_bestFramesFiles.maybe(image)) { framesFile = *bestFramesFile; } else { String searchPath = AssetPath::directory(image); String filePrefix = AssetPath::filename(image); filePrefix = filePrefix.substr(0, filePrefix.findLast('.')); auto subdir = [](String const& dir) -> String { auto dirsplit = dir.substr(0, dir.size() - 1).rsplit("/", 1); if (dirsplit.size() < 2) return ""; else return dirsplit[0] + "/"; }; Maybe foundFramesFile; // look for .frames or default.frames up to root while (!searchPath.empty()) { String framesPath = searchPath + filePrefix + ".frames"; if (m_files.contains(framesPath)) { foundFramesFile = framesPath; break; } framesPath = searchPath + "default.frames"; if (m_files.contains(framesPath)) { foundFramesFile = framesPath; break; } searchPath = subdir(searchPath); } if (foundFramesFile) { framesFile = foundFramesFile.take(); m_bestFramesFiles[image] = framesFile; } else { return {}; } } auto framesSpecification = unlockDuring([&]() { return make_shared(parseFramesSpecification(readJson(framesFile), framesFile)); }); m_framesSpecifications[image] = framesSpecification; return framesSpecification; } IODevicePtr Assets::open(String const& path) const { if (auto p = m_files.ptr(path)) return p->source->open(p->sourceName); throw AssetException(strf("No such asset '{}'", path)); } ByteArray Assets::read(String const& path) const { if (auto p = m_files.ptr(path)) return p->source->read(p->sourceName); throw AssetException(strf("No such asset '{}'", path)); } ImageConstPtr Assets::readImage(String const& path) const { if (auto p = m_files.ptr(path)) { ImageConstPtr image; if (auto memorySource = as(p->source)) image = memorySource->image(p->sourceName); if (!image) image = make_shared(Image::readPng(p->source->open(p->sourceName))); if (!p->patchSources.empty()) { RecursiveMutexLocker luaLocker(m_luaMutex); LuaEngine* luaEngine = as(m_luaEngine.get()); LuaValue result = luaEngine->createUserData(*image); luaLocker.unlock(); for (auto const& pair : p->patchSources) { auto& patchPath = pair.first; auto& patchSource = pair.second; auto patchStream = patchSource->read(patchPath); if (patchPath.endsWith(".lua")) { luaLocker.lock(); LuaContextPtr& context = m_patchContexts[patchPath]; if (!context) { context = make_shared(luaEngine->createContext()); context->load(patchStream, patchPath); } auto newResult = context->invokePath("patch", result, path); if (!newResult.is()) { if (auto ud = newResult.ptr()) { if (ud->is()) result = std::move(newResult); else Logger::warn("Patch '{}' for image '{}' returned a non-Image userdata value, ignoring"); } else { Logger::warn("Patch '{}' for image '{}' returned a non-Image value, ignoring"); } } luaLocker.unlock(); } else { Logger::warn("Patch '{}' for image '{}' isn't a Lua script, ignoring", patchPath, path); } } image = make_shared(std::move(result.get().get())); } return image; } throw AssetException(strf("No such asset '{}'", path)); } Json Assets::checkPatchArray(String const& path, AssetSourcePtr const& source, Json const result, JsonArray const patchData, Maybe const external) const { auto externalRef = external.value(); auto newResult = result; for (auto const& patch : patchData) { switch(patch.type()) { case Json::Type::Array: // if the patch is an array, go down recursively until we get objects try { newResult = checkPatchArray(path, source, newResult, patch.toArray(), externalRef); } catch (JsonPatchTestFail const& e) { Logger::debug("Patch test failure from file {} in source: '{}' at '{}'. Caused by: {}", path, source->metadata().value("name", ""), m_assetSourcePaths.getLeft(source), e.what()); } catch (JsonPatchException const& e) { Logger::error("Could not apply patch from file {} in source: '{}' at '{}'. Caused by: {}", path, source->metadata().value("name", ""), m_assetSourcePaths.getLeft(source), e.what()); } break; case Json::Type::Object: // if its an object, check for operations, or for if an external file is needed for patches to reference newResult = JsonPatching::applyOperation(newResult, patch, externalRef); break; case Json::Type::String: try { externalRef = json(patch.toString()); } catch (...) { throw JsonPatchTestFail(strf("Unable to load reference asset: {}", patch.toString())); } break; default: throw JsonPatchException(strf("Patch data is wrong type: {}", Json::typeName(patch.type()))); break; } } return newResult; } Json Assets::readJson(String const& path) const { ByteArray streamData = read(path); try { Json result = inputUtf8Json(streamData.begin(), streamData.end(), false); for (auto const& pair : m_files.get(path).patchSources) { auto& patchPath = pair.first; auto& patchSource = pair.second; auto patchStream = patchSource->read(patchPath); if (patchPath.endsWith(".lua")) { RecursiveMutexLocker luaLocker(m_luaMutex); // Kae: i don't like that lock. perhaps have a LuaEngine and patch context cache per worker thread later on? LuaContextPtr& context = m_patchContexts[patchPath]; if (!context) { context = make_shared(as(m_luaEngine.get())->createContext()); context->load(patchStream, patchPath); } auto newResult = context->invokePath("patch", result, path); if (newResult) result = std::move(newResult); } else { auto patchJson = inputUtf8Json(patchStream.begin(), patchStream.end(), false); if (patchJson.isType(Json::Type::Array)) { auto patchData = patchJson.toArray(); try { result = checkPatchArray(patchPath, patchSource, result, patchData, {}); } catch (JsonPatchTestFail const& e) { Logger::debug("Patch test failure from file {} in source: '{}' at '{}'. Caused by: {}", patchPath, patchSource->metadata().value("name", ""), m_assetSourcePaths.getLeft(patchSource), e.what()); } catch (JsonPatchException const& e) { Logger::error("Could not apply patch from file {} in source: '{}' at '{}'. Caused by: {}", patchPath, patchSource->metadata().value("name", ""), m_assetSourcePaths.getLeft(patchSource), e.what()); } } else if (patchJson.isType(Json::Type::Object)) {//Kae: Do a good ol' json merge instead if the .patch file is a Json object result = jsonMergeNulling(result, patchJson.toObject()); } } } return result; } catch (std::exception const& e) { throw JsonParsingException(strf("Cannot parse json file: {}", path), e); } } bool Assets::doLoad(AssetId const& id) const { try { // loadAsset automatically manages the queue and freshens the asset // data. return (bool)loadAsset(id); } catch (std::exception const& e) { Logger::error("Exception caught loading asset: {}, {}", id.path, outputException(e, true)); } catch (...) { Logger::error("Unknown exception caught loading asset: {}", id.path); } // There was an exception, remove the asset from the queue and fill the cache // with null so that getAsset will throw. m_assetsCache[id] = {}; m_assetsDone.broadcast(); m_queue.remove(id); return true; } bool Assets::doPost(AssetId const& id) const { shared_ptr assetData; try { assetData = m_assetsCache.get(id); if (id.type == AssetType::Audio) assetData = postProcessAudio(assetData); } catch (std::exception const& e) { Logger::error("Exception caught post-processing asset: {}, {}", id.path, outputException(e, true)); } catch (...) { Logger::error("Unknown exception caught post-processing asset: {}", id.path); } m_queue.remove(id); if (assetData) { assetData->needsPostProcessing = false; m_assetsCache[id] = assetData; freshen(assetData); m_assetsDone.broadcast(); } return true; } shared_ptr Assets::loadAsset(AssetId const& id) const { if (auto asset = m_assetsCache.value(id)) return asset; if (m_queue.value(id, QueuePriority::None) == QueuePriority::Working) return {}; try { m_queue[id] = QueuePriority::Working; shared_ptr assetData; try { if (id.type == AssetType::Json) { assetData = loadJson(id.path); } else if (id.type == AssetType::Image) { assetData = loadImage(id.path); } else if (id.type == AssetType::Audio) { assetData = loadAudio(id.path); } else if (id.type == AssetType::Font) { assetData = loadFont(id.path); } else if (id.type == AssetType::Bytes) { assetData = loadBytes(id.path); } } catch (StarException const& e) { if (id.type == AssetType::Image && m_settings.missingImage) { Logger::error("Could not load image asset '{}', using placeholder default.\n{}", id.path, outputException(e, false)); assetData = loadImage({*m_settings.missingImage, {}, {}}); } else if (id.type == AssetType::Audio && m_settings.missingAudio) { Logger::error("Could not load audio asset '{}', using placeholder default.\n{}", id.path, outputException(e, false)); assetData = loadAudio({*m_settings.missingAudio, {}, {}}); } else { throw; } } if (assetData) { if (assetData->needsPostProcessing) m_queue[id] = QueuePriority::PostProcess; else m_queue.remove(id); m_assetsCache[id] = assetData; m_assetsDone.broadcast(); freshen(assetData); } else { // We have failed to load an asset because it depends on an asset // currently being worked on. Mark it as needing loading and move it to // the end of the queue. m_queue[id] = QueuePriority::Load; m_assetsQueued.signal(); m_queue.toBack(id); } return assetData; } catch (...) { m_queue.remove(id); m_assetsCache[id] = {}; m_assetsDone.broadcast(); throw; } } shared_ptr Assets::loadJson(AssetPath const& path) const { Json json; if (path.subPath) { auto topJson = as(loadAsset(AssetId{AssetType::Json, {path.basePath, {}, {}}})); if (!topJson) return {}; try { auto newData = make_shared(); newData->json = topJson->json.query(*path.subPath); return newData; } catch (StarException const& e) { throw AssetException(strf("Could not read JSON value {}", path), e); } } else { return unlockDuring([&]() { try { auto newData = make_shared(); newData->json = readJson(path.basePath); return newData; } catch (StarException const& e) { throw AssetException(strf("Could not read JSON asset {}", path), e); } }); } } shared_ptr Assets::loadImage(AssetPath const& path) const { if (!path.directives.empty()) { shared_ptr source = as(loadAsset(AssetId{AssetType::Image, {path.basePath, path.subPath, {}}})); if (!source) return {}; StringMap references; StringList referencePaths; for (auto& directives : path.directives.list()) directives.loadOperations(); path.directives.forEach([&](auto const& entry, Directives const&) { addImageOperationReferences(entry.operation, referencePaths); }); // TODO: This can definitely be better, was changed quickly to support the new Directives. for (auto const& ref : referencePaths) { auto components = AssetPath::split(ref); validatePath(components, true, false); auto refImage = as(loadAsset(AssetId{AssetType::Image, std::move(components)})); if (!refImage) return {}; references[ref] = refImage->image; } return unlockDuring([&]() { auto newData = make_shared(); Image newImage = *source->image; path.directives.forEach([&](auto const& entry, Directives const&) { if (auto error = entry.operation.template ptr()) std::rethrow_exception(error->exception); else processImageOperation(entry.operation, newImage, [&](String const& ref) { return references.get(ref).get(); }); }); newData->image = make_shared(std::move(newImage)); return newData; }); } else if (path.subPath) { auto imageData = as(loadAsset(AssetId{AssetType::Image, {path.basePath, {}, {}}})); if (!imageData) return {}; // Base image must have frames data associated with it. if (!imageData->frames) throw AssetException::format("No associated frames file found for image '{}' while resolving image frame '{}'", path.basePath, path); if (auto alias = imageData->frames->aliases.ptr(*path.subPath)) { imageData = as(loadAsset(AssetId{AssetType::Image, {path.basePath, *alias, path.directives}})); if (!imageData) return {}; auto newData = make_shared(); newData->image = imageData->image; newData->alias = true; return newData; } else { auto frameRect = imageData->frames->frames.ptr(*path.subPath); if (!frameRect) throw AssetException(strf("No such frame {} in frames spec {}", *path.subPath, imageData->frames->framesFile)); return unlockDuring([&]() { // Need to flip frame coordinates because frame configs assume top // down image coordinates auto newData = make_shared(); newData->image = make_shared(imageData->image->subImage( Vec2U(frameRect->xMin(), imageData->image->height() - frameRect->yMax()), frameRect->size())); return newData; }); } } else { auto imageData = make_shared(); imageData->image = unlockDuring([&]() { return readImage(path.basePath); }); imageData->frames = bestFramesSpecification(path.basePath); return imageData; } } shared_ptr Assets::loadAudio(AssetPath const& path) const { return unlockDuring([&]() { auto newData = make_shared(); newData->audio = make_shared