#pragma once #include "StarTerrainDatabase.hpp" #include "StarPerlin.hpp" namespace Star { struct RidgeBlocksSelector : TerrainSelector { static char const* const Name; RidgeBlocksSelector(Json const& config, TerrainSelectorParameters const& parameters); float get(int x, int y) const override; float commonality; float amplitude; float frequency; float bias; float noiseAmplitude; float noiseFrequency; PerlinF ridgePerlin1; PerlinF ridgePerlin2; PerlinF noisePerlin; }; }