#include "StarChatBubbleManager.hpp" #include "StarJson.hpp" #include "StarJsonExtra.hpp" #include "StarRoot.hpp" #include "StarConfiguration.hpp" #include "StarWorldClient.hpp" #include "StarChattyEntity.hpp" #include "StarAssets.hpp" #include "StarAssetTextureGroup.hpp" #include "StarImageMetadataDatabase.hpp" #include "StarGuiContext.hpp" namespace Star { ChatBubbleManager::ChatBubbleManager() : m_textTemplate(Vec2F()), m_portraitTextTemplate(Vec2F()) { auto assets = Root::singleton().assets(); m_guiContext = GuiContext::singletonPtr(); auto jsonData = assets->json("/interface/windowconfig/chatbubbles.config"); m_color = jsonToColor(jsonData.get("textColor")); m_fontSize = jsonData.getInt("fontSize"); m_textPadding = jsonToVec2F(jsonData.get("textPadding")); m_zoom = jsonData.getInt("textZoom"); m_bubbleOffset = jsonToVec2F(jsonData.get("bubbleOffset")); m_maxAge = jsonData.getFloat("maxAge"); m_portraitMaxAge = jsonData.getFloat("portraitMaxAge"); unsigned textWrapWidth = jsonData.getUInt("textWrapWidth"); m_textTemplate = TextPositioning{Vec2F(), HorizontalAnchor::HMidAnchor, VerticalAnchor::TopAnchor, textWrapWidth * m_zoom}; m_interBubbleMargin = jsonData.getFloat("interBubbleMargin"); m_maxMessagePerEntity = jsonData.getInt("maxMessagePerEntity"); m_bubbles.setTweenFactor(jsonData.getFloat("tweenFactor")); m_bubbles.setMovementThreshold(jsonData.getFloat("movementThreshold")); m_portraitBackgroundImage = jsonData.getString("portraitBackgroundImage"); m_portraitMoreImage = jsonData.getString("portraitMoreImage"); m_portraitMorePosition = jsonToVec2I(jsonData.get("portraitMorePosition")); m_portraitBackgroundSize = jsonToVec2I(jsonData.get("portraitBackgroundSize")); m_portraitPosition = jsonToVec2I(jsonData.get("portraitPosition")); m_portraitSize = jsonToVec2I(jsonData.get("portraitSize")); m_portraitTextPosition = jsonToVec2I(jsonData.get("portraitTextPosition")); m_portraitTextWidth = jsonData.getUInt("portraitTextWidth"); m_portraitChatterFramerate = jsonData.getFloat("portraitChatterFramerate"); m_portraitChatterDuration = jsonData.getFloat("portraitChatterDuration"); m_portraitTextTemplate = TextPositioning{Vec2F(m_portraitTextPosition), HorizontalAnchor::LeftAnchor, VerticalAnchor::TopAnchor, m_portraitTextWidth * m_zoom}; // This is a factor(0.0 - 1.0) based on the window size. // 0.0 is directly over the player, 1.0 is the edge of the window m_furthestVisibleTextDistance = jsonData.getFloat("furthestTextDistance"); String textFadeFunctionName = jsonData.getString("textFadeFunction"); m_textFadeFunction = Root::singleton().functionDatabase()->function(textFadeFunctionName); String bubbleFadeFunctionName = jsonData.getString("bubbleFadeFunction"); m_bubbleFadeFunction = Root::singleton().functionDatabase()->function(bubbleFadeFunctionName); } void ChatBubbleManager::setCamera(WorldCamera const& camera) { float oldPixelRatio = m_camera.pixelRatio(); m_camera = camera; if (m_camera.pixelRatio() != oldPixelRatio) { List actions; m_bubbles.forEach([&actions](BubbleState const& state, Bubble& bubble) { actions.append(SayChatAction{bubble.entity, bubble.text, state.idealDestination, bubble.config}); }); m_bubbles.clear(); for (auto& portraitBubble : m_portraitBubbles) actions.append(PortraitChatAction{ portraitBubble.entity, portraitBubble.portrait, portraitBubble.text, portraitBubble.position, portraitBubble.config }); m_portraitBubbles.clear(); addChatActions(actions, true); } } void ChatBubbleManager::update(float dt, WorldClientPtr world) { m_bubbles.forEach([this, dt, &world](BubbleState& bubbleState, Bubble& bubble) { bubble.age += dt; if (auto entity = world->get(bubble.entity)) { bubble.onscreen = m_camera.worldGeometry().rectIntersectsRect( m_camera.worldScreenRect(), entity->metaBoundBox().translated(entity->position())); bubbleState.idealDestination = m_camera.worldToScreen(entity->mouthPosition() + m_bubbleOffset); } }); for (auto& portraitBubble : m_portraitBubbles) { portraitBubble.age += dt; if (auto entity = world->entity(portraitBubble.entity)) { portraitBubble.onscreen = m_camera.worldGeometry().rectIntersectsRect(m_camera.worldScreenRect(), entity->metaBoundBox().translated(entity->position())); if (auto chatter = as(entity)) portraitBubble.position = chatter->mouthPosition(); else portraitBubble.position = entity->position(); } } Map count; filter(m_portraitBubbles, [&](PortraitBubble const& portraitBubble) -> bool { count[portraitBubble.entity] += m_maxMessagePerEntity; if (count[portraitBubble.entity] > m_maxMessagePerEntity) return false; if (world->get(portraitBubble.entity)) return portraitBubble.age < m_portraitMaxAge; return false; }); m_bubbles.filter([&](BubbleState const&, Bubble const& bubble) -> bool { if (++count[bubble.entity] > m_maxMessagePerEntity) return false; if (world->get(bubble.entity)) return bubble.age < m_maxAge; return false; }); m_bubbles.update(dt); } uint8_t ChatBubbleManager::calcDistanceFadeAlpha(Vec2F bubbleScreenPosition, StoredFunctionPtr fadeFunction) const { // first calculate bubble position as a factor, distance from center to edge // of screen (0.0-1.0) float halfScreenwidth = m_camera.screenSize()[0] * 0.5f; float distanceFactor = (fabsf(bubbleScreenPosition[0] - halfScreenwidth)) / halfScreenwidth; // that distance factor is divided by the max allowable distance // to re-space the distance as a 0 - 1 over the max allowable distance distanceFactor = clamp(distanceFactor / m_furthestVisibleTextDistance, 0.0f, 1.0f); int alpha = fadeFunction->evaluate(distanceFactor); return clamp(alpha, 0, 255); } void ChatBubbleManager::render() { if (m_bubbles.empty() && m_portraitBubbles.empty()) return; if (!Root::singleton().configuration()->get("speechBubbles").toBool()) return; m_bubbles.forEach([this](BubbleState const& state, Bubble& bubble) { if (bubble.onscreen) { int alpha = calcDistanceFadeAlpha(state.currentPosition, m_bubbleFadeFunction); if (alpha) { for (auto const& bubbleImage : bubble.backgroundImages) drawBubbleImage(state.currentPosition, bubbleImage, m_zoom, alpha); for (auto const& bubbleText : bubble.bubbleText) drawBubbleText(state.currentPosition, bubbleText, m_zoom, alpha, false); } } }); for (auto portraitBubble : m_portraitBubbles) { if (portraitBubble.onscreen) { Vec2F screenPos = m_camera.worldToScreen(portraitBubble.position + m_bubbleOffset); int frame = 0; if (portraitBubble.age <= m_portraitChatterDuration) frame = int((portraitBubble.age / m_portraitChatterFramerate) * 2) % 2; // 255 here because portrait bubbles are always full opacity for (auto const& bubbleImage : portraitBubble.backgroundImages) drawBubbleImage(screenPos, make_tuple(get<0>(bubbleImage).replace("", toString(frame)), get<1>(bubbleImage)), m_zoom, 255); // 255 here because portrait bubbles are always full opacity for (auto const& bubbleText : portraitBubble.bubbleText) drawBubbleText(screenPos, bubbleText, m_zoom, 255, true); } } } void ChatBubbleManager::addChatActions(List chatActions, bool silent) { auto assets = Root::singleton().assets(); auto config = assets->json("/interface/windowconfig/chatbubbles.config"); float partSize = config.getFloat("partSize"); for (auto action : chatActions) { Json config = JsonObject{}; Vec2F position; if (action.is()) { auto sayAction = action.get(); config = sayAction.config.optObject().value(JsonObject{}); position = sayAction.position; // TODO: Get rid of this stupid fucking bullshit, this is the ugliest // fragilest pointlessest horseshit code in the codebase. It wouldn't // bother me so bad if it weren't so fucking easy to do right. // yea I agree m_guiContext->setFontSize(m_fontSize, m_zoom); m_guiContext->setFontProcessingDirectives(""); m_guiContext->setDefaultFont(); auto result = m_guiContext->determineTextSize(sayAction.text, m_textTemplate); float textWidth = result.width() / m_zoom + m_textPadding[0]; float textHeight = result.height() / m_zoom + m_textPadding[1]; Vec2I innerTiles = Vec2I::ceil(Vec2F((textWidth + 4) / partSize, (textHeight + 3) / partSize)); if (innerTiles[0] % 2 == 0) innerTiles[0] += 1; if (innerTiles[0] < 3) innerTiles[0] = 3; int middleIdx = (innerTiles[0] - 1) / 2; List backgroundImages; if (config.getBool("drawBorder", true)) { for (int y = 0; y < innerTiles[1]; y++) { for (int x = 0; x < innerTiles[0]; x++) { auto partPosition = [partSize](int x, int y) { return Vec2F(x * partSize, y * partSize); }; if (y == 0) { if (x == 0) { backgroundImages.append(make_tuple("/interface/chatbubbles/cornerBottomLeft.png", partPosition(x, y))); } else if (x == innerTiles[0] - 1) { backgroundImages.append(make_tuple("/interface/chatbubbles/cornerBottomRight.png", partPosition(x, y))); } else { if (middleIdx == x) backgroundImages.append(make_tuple("/interface/chatbubbles/point.png", partPosition(x, y - 1))); else backgroundImages.append(make_tuple("/interface/chatbubbles/sideDown.png", partPosition(x, y))); } } else if (y == innerTiles[1] - 1) { if (x == 0) backgroundImages.append(make_tuple("/interface/chatbubbles/cornerTopLeft.png", partPosition(x, y))); else if (x == innerTiles[0] - 1) backgroundImages.append(make_tuple("/interface/chatbubbles/cornerTopRight.png", partPosition(x, y))); else backgroundImages.append(make_tuple("/interface/chatbubbles/sideUp.png", partPosition(x, y))); } else { if (x == 0) backgroundImages.append(make_tuple("/interface/chatbubbles/sideLeft.png", partPosition(x, y))); else if (x == innerTiles[0] - 1) backgroundImages.append(make_tuple("/interface/chatbubbles/sideRight.png", partPosition(x, y))); else backgroundImages.append(make_tuple("/interface/chatbubbles/center.png", partPosition(x, y))); } } } } float textMultiLineShift = textHeight; float horizontalCenter = partSize * innerTiles[0] * 0.5f; float verticalShift = (partSize * innerTiles[1] - textMultiLineShift) * 0.5f + textMultiLineShift; Vec2F position = Vec2F(horizontalCenter, verticalShift); List bubbleTexts; auto fontSize = config.getUInt("fontSize", m_fontSize); auto color = config.opt("color").apply(jsonToColor).value(m_color); bubbleTexts.append(make_tuple(sayAction.text, fontSize, color.toRgba(), true, position)); for (auto& backgroundImage : backgroundImages) get<1>(backgroundImage) += Vec2F(-horizontalCenter, partSize); for (auto& bubbleText : bubbleTexts) get<4>(bubbleText) += Vec2F(-horizontalCenter, partSize); auto pos = m_camera.worldToScreen(sayAction.position + m_bubbleOffset); RectF boundBox = fold(backgroundImages, RectF::null(), [pos, this](RectF const& boundBox, BubbleImage const& bubbleImage) { return boundBox.combined(bubbleImageRect(pos, bubbleImage, m_zoom)); }); Bubble bubble = {sayAction.entity, sayAction.text, sayAction.config, 0, std::move(backgroundImages), std::move(bubbleTexts), false}; List> oldBubbles = m_bubbles.filtered([&sayAction](BubbleState const&, Bubble const& bubble) { return bubble.entity == sayAction.entity; }); m_bubbles.filter([&sayAction](BubbleState const&, Bubble const& bubble) { return bubble.entity != sayAction.entity; }); m_bubbles.addBubble(pos, boundBox, std::move(bubble), m_interBubbleMargin * m_zoom); oldBubbles.sort([](BubbleState const& a, BubbleState const& b) { return a.contents.age < b.contents.age; }); for (auto bubble : oldBubbles.slice(0, m_maxMessagePerEntity - 1)) m_bubbles.addBubble(bubble.idealDestination, bubble.boundBox, bubble.contents, 0); } else if (action.is()) { auto portraitAction = action.get(); config = portraitAction.config.optObject().value(JsonObject{}); position = portraitAction.position; List backgroundImages; backgroundImages.append(make_tuple(m_portraitBackgroundImage, Vec2F())); if (config.getBool("drawMoreIndicator", false)) backgroundImages.append(make_tuple(m_portraitMoreImage, Vec2F(m_portraitMorePosition))); backgroundImages.append(make_tuple(portraitAction.portrait, Vec2F(m_portraitPosition))); List bubbleTexts; bubbleTexts.append(make_tuple(portraitAction.text, m_fontSize, m_color.toRgba(), false, Vec2F(m_portraitTextPosition))); for (auto& backgroundImage : backgroundImages) get<1>(backgroundImage) += Vec2F(-m_portraitBackgroundSize[0] / 2, 0); for (auto& bubbleText : bubbleTexts) get<4>(bubbleText) += Vec2F(-m_portraitBackgroundSize[0] / 2, 0); m_portraitBubbles.prepend({ portraitAction.entity, portraitAction.portrait, portraitAction.text, portraitAction.position, portraitAction.config, 0, std::move(backgroundImages), std::move(bubbleTexts), false }); } if (!silent) { if (auto sound = config.optString("sound")) { auto assets = Root::singleton().assets(); AudioInstancePtr audioInstance = make_shared(*assets->audio(*sound)); audioInstance->setPosition(position); audioInstance->setVolume(config.getFloat("volume", 1.0f)); audioInstance->setPitchMultiplier(config.getFloat("pitch", 1.0f)); m_guiContext->playAudio(audioInstance); } } } } RectF ChatBubbleManager::bubbleImageRect(Vec2F screenPos, BubbleImage const& bubbleImage, int pixelRatio) { auto imgMetadata = Root::singleton().imageMetadataDatabase(); auto image = get<0>(bubbleImage); return RectF::withSize(screenPos + get<1>(bubbleImage) * pixelRatio, Vec2F(imgMetadata->imageSize(image)) * pixelRatio); } void ChatBubbleManager::drawBubbleImage(Vec2F screenPos, BubbleImage const& bubbleImage, int pixelRatio, int alpha) { auto image = get<0>(bubbleImage); auto offset = get<1>(bubbleImage) * pixelRatio; m_guiContext->drawQuad(image, screenPos + offset, pixelRatio, {255, 255, 255, alpha}); } void ChatBubbleManager::drawBubbleText(Vec2F screenPos, BubbleText const& bubbleText, int pixelRatio, int alpha, bool isPortrait) { Vec4B const& baseColor = get<2>(bubbleText); // use the alpha as a blend value for the text colour as pulled from data. Vec4B const& displayColor = Vec4B(baseColor[0], baseColor[1], baseColor[2], (baseColor[3] * alpha) / 255); m_guiContext->setDefaultFont(); m_guiContext->setFontProcessingDirectives(""); m_guiContext->setFontColor(displayColor); m_guiContext->setFontSize(get<1>(bubbleText), m_zoom); auto offset = get<4>(bubbleText) * pixelRatio; TextPositioning tp = isPortrait ? m_portraitTextTemplate : m_textTemplate; tp.pos = screenPos + offset; m_guiContext->renderText(get<0>(bubbleText), tp); } }