#include "StarScriptedAnimatorLuaBindings.hpp" #include "StarJsonExtra.hpp" #include "StarLuaGameConverters.hpp" namespace Star { LuaCallbacks LuaBindings::makeScriptedAnimatorCallbacks(const NetworkedAnimator* animator, function getParameter) { LuaCallbacks callbacks; callbacks.registerCallback("animationParameter", getParameter); callbacks.registerCallback("partPoint", [animator](String const& partName, String const& propertyName) { return animator->partPoint(partName, propertyName); }); callbacks.registerCallback("partPoly", [animator](String const& partName, String const& propertyName) { return animator->partPoly(partName, propertyName); }); callbacks.registerCallback("transformPoint", [animator] (Vec2F point, String const& part) -> Vec2F { return animator->partTransformation(part).transformVec2(point); }); callbacks.registerCallback("transformPoly", [animator] (PolyF poly, String const& part) -> PolyF { poly.transform(animator->partTransformation(part)); return poly; }); return callbacks; } }