#include "StarWorldServer.hpp" #include "StarLogging.hpp" #include "StarIterator.hpp" #include "StarDataStreamExtra.hpp" #include "StarBiome.hpp" #include "StarWireProcessor.hpp" #include "StarWireEntity.hpp" #include "StarWorldImpl.hpp" #include "StarWorldGeneration.hpp" #include "StarItemDescriptor.hpp" #include "StarItemDrop.hpp" #include "StarObjectDatabase.hpp" #include "StarObject.hpp" #include "StarItemDatabase.hpp" #include "StarContainerEntity.hpp" #include "StarItemBag.hpp" #include "StarPhysicsEntity.hpp" #include "StarProjectile.hpp" #include "StarPlayer.hpp" #include "StarEntityFactory.hpp" #include "StarBiomeDatabase.hpp" #include "StarLiquidTypes.hpp" #include "StarFallingBlocksAgent.hpp" #include "StarWarpTargetEntity.hpp" #include "StarUniverseSettings.hpp" #include "StarUniverseServerLuaBindings.hpp" namespace Star { EnumMap const WorldServerFidelityNames{ {WorldServerFidelity::Minimum, "minimum"}, {WorldServerFidelity::Low, "low"}, {WorldServerFidelity::Medium, "medium"}, {WorldServerFidelity::High, "high"} }; WorldServer::WorldServer(WorldTemplatePtr const& worldTemplate, IODevicePtr storage) { m_worldTemplate = worldTemplate; m_worldStorage = make_shared(m_worldTemplate->size(), storage, make_shared(this)); m_adjustPlayerStart = true; m_respawnInWorld = false; m_tileProtectionEnabled = true; m_universeSettings = make_shared(); m_worldId = worldTemplate->worldName(); m_expiryTimer = GameTimer(0.0f); init(true); writeMetadata(); } WorldServer::WorldServer(Vec2U const& size, IODevicePtr storage) : WorldServer(make_shared(size), storage) {} WorldServer::WorldServer(IODevicePtr const& storage) { m_worldStorage = make_shared(storage, make_shared(this)); m_tileProtectionEnabled = true; m_universeSettings = make_shared(); m_worldId = "Nowhere"; readMetadata(); init(false); } WorldServer::WorldServer(WorldChunks const& chunks) { m_worldStorage = make_shared(chunks, make_shared(this)); m_tileProtectionEnabled = true; m_universeSettings = make_shared(); m_worldId = "Nowhere"; readMetadata(); init(false); } WorldServer::~WorldServer() { for (auto& p : m_scriptContexts) p.second->uninit(); m_scriptContexts.clear(); m_spawner.uninit(); writeMetadata(); m_worldStorage->unloadAll(true); } void WorldServer::setWorldId(String worldId) { m_worldId = std::move(worldId); } String const& WorldServer::worldId() const { return m_worldId; } void WorldServer::setUniverseSettings(UniverseSettingsPtr universeSettings) { m_universeSettings = std::move(universeSettings); } UniverseSettingsPtr WorldServer::universeSettings() const { return m_universeSettings; } void WorldServer::setReferenceClock(ClockPtr clock) { m_weather.setReferenceClock(clock); m_sky->setReferenceClock(clock); } void WorldServer::initLua(UniverseServer* universe) { auto assets = Root::singleton().assets(); for (auto& p : assets->json("/worldserver.config:scriptContexts").toObject()) { auto scriptComponent = make_shared(); scriptComponent->setScripts(jsonToStringList(p.second.toArray())); scriptComponent->addCallbacks("universe", LuaBindings::makeUniverseServerCallbacks(universe)); m_scriptContexts.set(p.first, scriptComponent); scriptComponent->init(this); } } WorldStructure WorldServer::setCentralStructure(WorldStructure centralStructure) { removeCentralStructure(); m_centralStructure = std::move(centralStructure); m_centralStructure.setAnchorPosition(Vec2I(m_geometry.size()) / 2); m_playerStart = Vec2F(m_centralStructure.flaggedBlocks("playerSpawn").first()) + Vec2F(0, 1); m_adjustPlayerStart = false; auto materialDatabase = Root::singleton().materialDatabase(); for (auto const& foregroundBlock : m_centralStructure.foregroundBlocks()) { generateRegion(RectI::withSize(foregroundBlock.position, {1, 1})); if (auto tile = m_tileArray->modifyTile(foregroundBlock.position)) { if (tile->foreground == EmptyMaterialId) { tile->foreground = foregroundBlock.materialId; tile->updateCollision(materialDatabase->materialCollisionKind(foregroundBlock.materialId)); queueTileUpdates(foregroundBlock.position); dirtyCollision(RectI::withSize(foregroundBlock.position, {1, 1})); } } } for (auto const& backgroundBlock : m_centralStructure.backgroundBlocks()) { generateRegion(RectI::withSize(backgroundBlock.position, {1, 1})); if (auto tile = m_tileArray->modifyTile(backgroundBlock.position)) { if (tile->background == EmptyMaterialId) { tile->background = backgroundBlock.materialId; queueTileUpdates(backgroundBlock.position); } } } auto objectDatabase = Root::singleton().objectDatabase(); for (auto structureObject : m_centralStructure.objects()) { generateRegion(RectI::withSize(structureObject.position, {1, 1})); if (auto object = objectDatabase->createForPlacement(this, structureObject.name, structureObject.position, structureObject.direction, structureObject.parameters)) addEntity(object); } for (auto const& pair : m_clientInfo) pair.second->outgoingPackets.append(make_shared(m_centralStructure.store())); return m_centralStructure; } WorldStructure const& WorldServer::centralStructure() const { return m_centralStructure; } void WorldServer::removeCentralStructure() { for (auto const& structureObject : m_centralStructure.objects()) { if (!structureObject.residual) { generateRegion(RectI::withSize(structureObject.position, {1, 1})); for (auto const& objectEntity : atTile(structureObject.position)) { if (objectEntity->tilePosition() == structureObject.position && objectEntity->name() == structureObject.name) removeEntity(objectEntity->entityId(), false); } } } for (auto const& backgroundBlock : m_centralStructure.backgroundBlocks()) { if (!backgroundBlock.residual) { generateRegion(RectI::withSize(backgroundBlock.position, {1, 1})); if (auto tile = m_tileArray->modifyTile(backgroundBlock.position)) { if (tile->background == backgroundBlock.materialId) { tile->background = EmptyMaterialId; tile->backgroundMod = NoModId; queueTileUpdates(backgroundBlock.position); } } } } for (auto const& foregroundBlock : m_centralStructure.foregroundBlocks()) { if (!foregroundBlock.residual) { generateRegion(RectI::withSize(foregroundBlock.position, {1, 1})); if (auto tile = m_tileArray->modifyTile(foregroundBlock.position)) { if (tile->foreground == foregroundBlock.materialId) { tile->foreground = EmptyMaterialId; tile->foregroundMod = NoModId; tile->updateCollision(CollisionKind::None); dirtyCollision(RectI::withSize(foregroundBlock.position, {1, 1})); queueTileUpdates(foregroundBlock.position); } } } } } bool WorldServer::spawnTargetValid(SpawnTarget const& spawnTarget) const { if (spawnTarget.is()) return (bool)m_entityMap->get(m_worldStorage->loadUniqueEntity(spawnTarget.get())); return true; } bool WorldServer::addClient(ConnectionId clientId, SpawnTarget const& spawnTarget, bool isLocal, bool isAdmin) { if (m_clientInfo.contains(clientId)) return false; Vec2F playerStart; if (spawnTarget.is()) { playerStart = spawnTarget.get(); } else if (spawnTarget.is()) { auto targetX = spawnTarget.get(); playerStart = findPlayerSpaceStart(targetX); } else if (spawnTarget.is()) { if (auto target = m_entityMap->get(m_worldStorage->loadUniqueEntity(spawnTarget.get()))) playerStart = target->position() + target->footPosition(); else return false; } else { playerStart = m_playerStart; if (m_adjustPlayerStart) { m_playerStart = findPlayerStart(m_playerStart); playerStart = m_playerStart; } } RectF spawnRegion = RectF(playerStart, playerStart).padded(m_serverConfig.getInt("playerStartInitialGenRadius")); generateRegion(RectI::integral(spawnRegion)); m_spawner.activateEmptyRegion(spawnRegion); InterpolationTracker tracker; if (isLocal) tracker = InterpolationTracker(m_serverConfig.query("interpolationSettings.local")); else tracker = InterpolationTracker(m_serverConfig.query("interpolationSettings.normal")); tracker.update(m_currentTime); auto& clientInfo = m_clientInfo.add(clientId, make_shared(clientId, tracker)); clientInfo->local = isLocal; clientInfo->admin = isAdmin; auto worldStartPacket = make_shared(); auto& templateData = worldStartPacket->templateData = m_worldTemplate->store(); // this makes it possible to use custom InstanceWorlds without clients having the mod that adds their dungeon: if (templateData.optQueryString("worldParameters.primaryDungeon") && Root::singletonPtr()->configuration()->getPath("compatibility.customDungeonWorld").optBool().value(false)) worldStartPacket->templateData = worldStartPacket->templateData.setPath("worldParameters.primaryDungeon", "testarena"); tie(worldStartPacket->skyData, clientInfo->skyNetVersion) = m_sky->writeUpdate(); tie(worldStartPacket->weatherData, clientInfo->weatherNetVersion) = m_weather.writeUpdate(); worldStartPacket->playerStart = playerStart; worldStartPacket->playerRespawn = m_playerStart; worldStartPacket->respawnInWorld = m_respawnInWorld; worldStartPacket->worldProperties = m_worldProperties; worldStartPacket->dungeonIdGravity = m_dungeonIdGravity; worldStartPacket->dungeonIdBreathable = m_dungeonIdBreathable; worldStartPacket->protectedDungeonIds = m_protectedDungeonIds; worldStartPacket->clientId = clientId; worldStartPacket->localInterpolationMode = isLocal; clientInfo->outgoingPackets.append(worldStartPacket); clientInfo->outgoingPackets.append(make_shared(m_centralStructure.store())); for (auto& p : m_scriptContexts) p.second->invoke("addClient", clientId, isLocal); return true; } List WorldServer::removeClient(ConnectionId clientId) { auto const& info = m_clientInfo.get(clientId); for (auto const& entityId : m_entityMap->entityIds()) { if (connectionForEntity(entityId) == clientId) removeEntity(entityId, false); } for (auto const& uuid : m_entityMessageResponses.keys()) { if (m_entityMessageResponses[uuid].first == clientId) { auto response = m_entityMessageResponses[uuid].second; if (response.is()) { if (auto clientInfo = m_clientInfo.value(response.get())) clientInfo->outgoingPackets.append(make_shared(makeLeft("Client disconnected"), uuid)); } else { response.get>().fail("Client disconnected"); } m_entityMessageResponses.remove(uuid); } } auto packets = std::move(info->outgoingPackets); m_clientInfo.remove(clientId); packets.append(make_shared("Removed")); for (auto& p : m_scriptContexts) p.second->invoke("removeClient", clientId); return packets; } List WorldServer::clientIds() const { return m_clientInfo.keys(); } bool WorldServer::hasClient(ConnectionId clientId) const { return m_clientInfo.contains(clientId); } RectF WorldServer::clientWindow(ConnectionId clientId) const { auto i = m_clientInfo.find(clientId); if (i != m_clientInfo.end()) return RectF(i->second->clientState.window()); else return RectF::null(); } PlayerPtr WorldServer::clientPlayer(ConnectionId clientId) const { auto i = m_clientInfo.find(clientId); if (i != m_clientInfo.end()) return get(i->second->clientState.playerId()); else return {}; } List WorldServer::players() const { List playerIds; for (auto pair : m_clientInfo) playerIds.append(pair.second->clientState.playerId()); return playerIds; } void WorldServer::handleIncomingPackets(ConnectionId clientId, List const& packets) { auto const& clientInfo = m_clientInfo.get(clientId); auto& root = Root::singleton(); auto entityFactory = root.entityFactory(); auto itemDatabase = root.itemDatabase(); for (auto const& packet : packets) { if (auto worldStartAcknowledge = as(packet)) { clientInfo->started = true; } else if (!clientInfo->started) { // clients which have not sent a world start acknowledge are not sending packets intended for this world continue; } else if (auto heartbeat = as(packet)) { clientInfo->interpolationTracker.receiveTimeUpdate(heartbeat->remoteTime); } else if (auto wcsPacket = as(packet)) { clientInfo->clientState.readDelta(wcsPacket->worldClientStateDelta); // Need to send all sectors that are now in the client window but were not // in the old HashSet oldSectors = take(clientInfo->activeSectors); for (auto const& monitoredRegion : clientInfo->monitoringRegions(m_entityMap)) clientInfo->activeSectors.addAll(m_tileArray->validSectorsFor(monitoredRegion)); clientInfo->pendingSectors.addAll(clientInfo->activeSectors.difference(oldSectors)); } else if (auto mtpacket = as(packet)) { auto unappliedModifications = applyTileModifications(mtpacket->modifications, mtpacket->allowEntityOverlap); if (!unappliedModifications.empty()) clientInfo->outgoingPackets.append(make_shared(unappliedModifications)); } else if (auto dtgpacket = as(packet)) { damageTiles(dtgpacket->tilePositions, dtgpacket->layer, dtgpacket->sourcePosition, dtgpacket->tileDamage, dtgpacket->sourceEntity); } else if (auto clpacket = as(packet)) { if (auto item = collectLiquid(clpacket->tilePositions, clpacket->liquidId)) clientInfo->outgoingPackets.append(make_shared(item)); } else if (auto sepacket = as(packet)) { auto entity = entityFactory->netLoadEntity(sepacket->entityType, std::move(sepacket->storeData)); entity->readNetState(std::move(sepacket->firstNetState)); addEntity(std::move(entity)); } else if (auto rdpacket = as(packet)) { auto drop = m_entityMap->get(rdpacket->dropEntityId); if (drop && drop->canTake()) { if (auto taken = drop->takeBy(clientInfo->clientState.playerId())) clientInfo->outgoingPackets.append(make_shared(taken->descriptor())); } } else if (auto hit = as(packet)) { if (hit->remoteHitRequest.destinationConnection() == ServerConnectionId) m_damageManager->pushRemoteHitRequest(hit->remoteHitRequest); else m_clientInfo.get(hit->remoteHitRequest.destinationConnection())->outgoingPackets.append(make_shared(hit->remoteHitRequest)); } else if (auto damage = as(packet)) { if (damage->remoteDamageRequest.destinationConnection() == ServerConnectionId) m_damageManager->pushRemoteDamageRequest(damage->remoteDamageRequest); else m_clientInfo.get(damage->remoteDamageRequest.destinationConnection())->outgoingPackets.append(make_shared(damage->remoteDamageRequest)); } else if (auto damage = as(packet)) { m_damageManager->pushRemoteDamageNotification(damage->remoteDamageNotification); for (auto const& pair : m_clientInfo) { if (pair.first != clientId && pair.second->needsDamageNotification(damage->remoteDamageNotification)) pair.second->outgoingPackets.append(make_shared(damage->remoteDamageNotification)); } } else if (auto entityInteract = as(packet)) { auto targetEntityConnection = connectionForEntity(entityInteract->interactRequest.targetId); if (targetEntityConnection == ServerConnectionId) { auto interactResult = interact(entityInteract->interactRequest).result(); clientInfo->outgoingPackets.append(make_shared(interactResult.take(), entityInteract->requestId, entityInteract->interactRequest.sourceId)); } else { auto const& forwardClientInfo = m_clientInfo.get(targetEntityConnection); forwardClientInfo->outgoingPackets.append(entityInteract); } } else if (auto interactResult = as(packet)) { auto const& forwardClientInfo = m_clientInfo.get(connectionForEntity(interactResult->sourceEntityId)); forwardClientInfo->outgoingPackets.append(interactResult); } else if (auto entityCreate = as(packet)) { if (!entityIdInSpace(entityCreate->entityId, clientInfo->clientId)) { throw WorldServerException::format("WorldServer received entity create packet with illegal entity id {}.", entityCreate->entityId); } else { if (m_entityMap->entity(entityCreate->entityId)) { Logger::error("WorldServer received duplicate entity create packet from client, deleting old entity {}", entityCreate->entityId); removeEntity(entityCreate->entityId, false); } auto entity = entityFactory->netLoadEntity(entityCreate->entityType, entityCreate->storeData); entity->readNetState(entityCreate->firstNetState); entity->init(this, entityCreate->entityId, EntityMode::Slave); m_entityMap->addEntity(entity); if (clientInfo->interpolationTracker.interpolationEnabled()) entity->enableInterpolation(clientInfo->interpolationTracker.extrapolationHint()); } } else if (auto entityUpdateSet = as(packet)) { float interpolationLeadTime = clientInfo->interpolationTracker.interpolationLeadTime(); m_entityMap->forAllEntities([&](EntityPtr const& entity) { EntityId entityId = entity->entityId(); if (connectionForEntity(entityId) == clientId) { starAssert(entity->isSlave()); entity->readNetState(entityUpdateSet->deltas.value(entityId), interpolationLeadTime); } }); clientInfo->pendingForward = true; } else if (auto entityDestroy = as(packet)) { if (auto entity = m_entityMap->entity(entityDestroy->entityId)) { entity->readNetState(entityDestroy->finalNetState, clientInfo->interpolationTracker.interpolationLeadTime()); // Before destroying the entity, we should make sure that the entity is // using the absolute latest data, so we disable interpolation. entity->disableInterpolation(); removeEntity(entityDestroy->entityId, entityDestroy->death); } } else if (auto disconnectWires = as(packet)) { for (auto wireEntity : atTile(disconnectWires->entityPosition)) { for (auto connection : wireEntity->connectionsForNode(disconnectWires->wireNode)) { wireEntity->removeNodeConnection(disconnectWires->wireNode, connection); for (auto connectedEntity : atTile(connection.entityLocation)) connectedEntity->removeNodeConnection({otherWireDirection(disconnectWires->wireNode.direction), connection.nodeIndex}, WireConnection{disconnectWires->entityPosition, disconnectWires->wireNode.nodeIndex}); } } } else if (auto connectWire = as(packet)) { for (auto source : atTile(connectWire->inputConnection.entityLocation)) { for (auto target : atTile(connectWire->outputConnection.entityLocation)) { source->addNodeConnection(WireNode{WireDirection::Input, connectWire->inputConnection.nodeIndex}, connectWire->outputConnection); target->addNodeConnection(WireNode{WireDirection::Output, connectWire->outputConnection.nodeIndex}, connectWire->inputConnection); } } } else if (auto findUniqueEntity = as(packet)) { clientInfo->outgoingPackets.append(make_shared(findUniqueEntity->uniqueEntityId, m_worldStorage->findUniqueEntity(findUniqueEntity->uniqueEntityId))); } else if (auto entityMessagePacket = as(packet)) { EntityPtr entity; if (entityMessagePacket->entityId.is()) entity = m_entityMap->entity(entityMessagePacket->entityId.get()); else entity = m_entityMap->entity(loadUniqueEntity(entityMessagePacket->entityId.get())); if (!entity) { clientInfo->outgoingPackets.append(make_shared(makeLeft("Unknown entity"), entityMessagePacket->uuid)); } else { if (entity->isMaster()) { auto response = entity->receiveMessage(clientId, entityMessagePacket->message, entityMessagePacket->args); if (response) clientInfo->outgoingPackets.append(make_shared(makeRight(response.take()), entityMessagePacket->uuid)); else clientInfo->outgoingPackets.append(make_shared(makeLeft("Message not handled by entity"), entityMessagePacket->uuid)); } else if (auto const& clientInfo = m_clientInfo.value(connectionForEntity(entity->entityId()))) { m_entityMessageResponses[entityMessagePacket->uuid] = {clientInfo->clientId, clientId}; entityMessagePacket->fromConnection = clientId; clientInfo->outgoingPackets.append(std::move(entityMessagePacket)); } } } else if (auto entityMessageResponsePacket = as(packet)) { if (!m_entityMessageResponses.contains(entityMessageResponsePacket->uuid)) Logger::warn("EntityMessageResponse received for unknown context [{}]!", entityMessageResponsePacket->uuid.hex()); else { auto response = m_entityMessageResponses.take(entityMessageResponsePacket->uuid).second; if (response.is()) { if (auto clientInfo = m_clientInfo.value(response.get())) clientInfo->outgoingPackets.append(std::move(entityMessageResponsePacket)); } else { if (entityMessageResponsePacket->response.isRight()) response.get>().fulfill(entityMessageResponsePacket->response.right()); else response.get>().fail(entityMessageResponsePacket->response.left()); } } } else if (auto pingPacket = as(packet)) { clientInfo->outgoingPackets.append(make_shared(pingPacket->time)); } else if (auto updateWorldProperties = as(packet)) { // Kae: Properties set to null (nil from Lua) should be erased instead of lingering around for (auto& pair : updateWorldProperties->updatedProperties) { if (pair.second.isNull()) m_worldProperties.erase(pair.first); else m_worldProperties[pair.first] = pair.second; } for (auto const& pair : m_clientInfo) pair.second->outgoingPackets.append(make_shared(updateWorldProperties->updatedProperties)); } else { throw WorldServerException::format("Improper packet type {} received by client", (int)packet->type()); } } } List WorldServer::getOutgoingPackets(ConnectionId clientId) { auto const& clientInfo = m_clientInfo.get(clientId); return std::move(clientInfo->outgoingPackets); } bool WorldServer::sendPacket(ConnectionId clientId, PacketPtr const& packet) { if (auto clientInfo = m_clientInfo.ptr(clientId)) { clientInfo->get()->outgoingPackets.append(packet); return true; } return false; } Maybe WorldServer::receiveMessage(ConnectionId fromConnection, String const& message, JsonArray const& args) { Maybe result; for (auto& p : m_scriptContexts) { result = p.second->handleMessage(message, fromConnection == ServerConnectionId, args); if (result) break; } return result; } WorldServerFidelity WorldServer::fidelity() const { return m_fidelity; } void WorldServer::setFidelity(WorldServerFidelity fidelity) { m_fidelity = fidelity; m_fidelityConfig = m_serverConfig.get("fidelitySettings").get(WorldServerFidelityNames.getRight(m_fidelity)); } bool WorldServer::shouldExpire() { if (!m_clientInfo.empty()) { m_expiryTimer.reset(); return false; } return m_expiryTimer.ready(); } void WorldServer::setExpiryTime(float expiryTime) { m_expiryTimer = GameTimer(expiryTime); } void WorldServer::update(float dt) { m_currentTime += dt; ++m_currentStep; for (auto const& pair : m_clientInfo) pair.second->interpolationTracker.update(m_currentTime); List triggeredActions; eraseWhere(m_timers, [&triggeredActions, dt](pair& timer) { if ((timer.first -= dt) <= 0) { triggeredActions.append(timer.second); return true; } return false; }); for (auto const& action : triggeredActions) action(this); m_spawner.update(dt); bool doBreakChecks = m_tileEntityBreakCheckTimer.wrapTick(m_currentTime) && m_needsGlobalBreakCheck; if (doBreakChecks) m_needsGlobalBreakCheck = false; List toRemove; m_entityMap->updateAllEntities([&](EntityPtr const& entity) { entity->update(dt, m_currentStep); if (auto tileEntity = as(entity)) { // Only do break checks on objects if all sectors the object touches // *and surrounding sectors* are active. Objects that this object // rests on can be up to an entire sector large in any direction. if (doBreakChecks && regionActive(RectI::integral(tileEntity->metaBoundBox().translated(tileEntity->position())).padded(WorldSectorSize))) tileEntity->checkBroken(); updateTileEntityTiles(tileEntity); } if (entity->shouldDestroy() && entity->entityMode() == EntityMode::Master) toRemove.append(entity->entityId()); }, [](EntityPtr const& a, EntityPtr const& b) { return a->entityType() < b->entityType(); }); for (auto& pair : m_scriptContexts) pair.second->update(pair.second->updateDt(dt)); updateDamage(dt); if (shouldRunThisStep("wiringUpdate")) m_wireProcessor->process(); m_sky->update(dt); List clientWindows; List clientMonitoringRegions; for (auto const& pair : m_clientInfo) { clientWindows.append(pair.second->clientState.window()); for (auto const& region : pair.second->monitoringRegions(m_entityMap)) clientMonitoringRegions.appendAll(m_geometry.splitRect(region)); } m_weather.setClientVisibleRegions(clientWindows); m_weather.update(dt); for (auto projectile : m_weather.pullNewProjectiles()) addEntity(std::move(projectile)); if (shouldRunThisStep("liquidUpdate")) { m_liquidEngine->setProcessingLimit(m_fidelityConfig.optUInt("liquidEngineBackgroundProcessingLimit")); m_liquidEngine->setNoProcessingLimitRegions(clientMonitoringRegions); m_liquidEngine->update(); } if (shouldRunThisStep("fallingBlocksUpdate")) m_fallingBlocksAgent->update(); if (auto delta = shouldRunThisStep("blockDamageUpdate")) updateDamagedBlocks(*delta * GlobalTimestep); if (auto delta = shouldRunThisStep("worldStorageTick")) m_worldStorage->tick(*delta * GlobalTimestep); if (auto delta = shouldRunThisStep("worldStorageGenerate")) { m_worldStorage->generateQueue(m_fidelityConfig.optUInt("worldStorageGenerationLevelLimit"), [this](WorldStorage::Sector a, WorldStorage::Sector b) { auto distanceToClosestPlayer = [this](WorldStorage::Sector sector) { Vec2F sectorCenter = RectF(*m_worldStorage->regionForSector(sector)).center(); float distance = highest(); for (auto const& pair : m_clientInfo) { if (auto player = get(pair.second->clientState.playerId())) distance = min(vmag(sectorCenter - player->position()), distance); } return distance; }; return distanceToClosestPlayer(a) < distanceToClosestPlayer(b); }); } for (EntityId entityId : toRemove) removeEntity(entityId, true); bool sendRemoteUpdates = m_entityUpdateTimer.wrapTick(dt); for (auto const& pair : m_clientInfo) { for (auto const& monitoredRegion : pair.second->monitoringRegions(m_entityMap)) signalRegion(monitoredRegion.padded(jsonToVec2I(m_serverConfig.get("playerActiveRegionPad")))); queueUpdatePackets(pair.first, sendRemoteUpdates); } m_netStateCache.clear(); for (auto& pair : m_clientInfo) pair.second->pendingForward = false; m_expiryTimer.tick(dt); LogMap::set(strf("server_{}_entities", m_worldId), strf("{} in {} sectors", m_entityMap->size(), m_tileArray->loadedSectorCount())); LogMap::set(strf("server_{}_time", m_worldId), strf("age = {:4.2f}, day = {:4.2f}/{:4.2f}s", epochTime(), timeOfDay(), dayLength())); LogMap::set(strf("server_{}_active_liquid", m_worldId), m_liquidEngine->activeCells()); LogMap::set(strf("server_{}_lua_mem", m_worldId), m_luaRoot->luaMemoryUsage()); } WorldGeometry WorldServer::geometry() const { return m_geometry; } uint64_t WorldServer::currentStep() const { return m_currentStep; } MaterialId WorldServer::material(Vec2I const& pos, TileLayer layer) const { return m_tileArray->tile(pos).material(layer); } MaterialHue WorldServer::materialHueShift(Vec2I const& position, TileLayer layer) const { auto const& tile = m_tileArray->tile(position); return layer == TileLayer::Foreground ? tile.foregroundHueShift : tile.backgroundHueShift; } ModId WorldServer::mod(Vec2I const& pos, TileLayer layer) const { return m_tileArray->tile(pos).mod(layer); } MaterialHue WorldServer::modHueShift(Vec2I const& position, TileLayer layer) const { auto const& tile = m_tileArray->tile(position); return layer == TileLayer::Foreground ? tile.foregroundModHueShift : tile.backgroundModHueShift; } MaterialColorVariant WorldServer::colorVariant(Vec2I const& position, TileLayer layer) const { auto const& tile = m_tileArray->tile(position); return layer == TileLayer::Foreground ? tile.foregroundColorVariant : tile.backgroundColorVariant; } EntityPtr WorldServer::entity(EntityId entityId) const { return m_entityMap->entity(entityId); } void WorldServer::addEntity(EntityPtr const& entity, EntityId entityId) { if (!entity) return; entity->init(this, m_entityMap->reserveEntityId(entityId), EntityMode::Master); m_entityMap->addEntity(entity); if (auto tileEntity = as(entity)) updateTileEntityTiles(tileEntity); } EntityPtr WorldServer::closestEntity(Vec2F const& center, float radius, EntityFilter selector) const { return m_entityMap->closestEntity(center, radius, selector); } void WorldServer::forAllEntities(EntityCallback callback) const { m_entityMap->forAllEntities(callback); } void WorldServer::forEachEntity(RectF const& boundBox, EntityCallback callback) const { m_entityMap->forEachEntity(boundBox, callback); } void WorldServer::forEachEntityLine(Vec2F const& begin, Vec2F const& end, EntityCallback callback) const { m_entityMap->forEachEntityLine(begin, end, callback); } void WorldServer::forEachEntityAtTile(Vec2I const& pos, EntityCallbackOf callback) const { m_entityMap->forEachEntityAtTile(pos, callback); } EntityPtr WorldServer::findEntity(RectF const& boundBox, EntityFilter entityFilter) const { return m_entityMap->findEntity(boundBox, entityFilter); } EntityPtr WorldServer::findEntityLine(Vec2F const& begin, Vec2F const& end, EntityFilter entityFilter) const { return m_entityMap->findEntityLine(begin, end, entityFilter); } EntityPtr WorldServer::findEntityAtTile(Vec2I const& pos, EntityFilterOf entityFilter) const { return m_entityMap->findEntityAtTile(pos, entityFilter); } bool WorldServer::tileIsOccupied(Vec2I const& pos, TileLayer layer, bool includeEphemeral, bool checkCollision) const { return WorldImpl::tileIsOccupied(m_tileArray, m_entityMap, pos, layer, includeEphemeral, checkCollision); } CollisionKind WorldServer::tileCollisionKind(Vec2I const& pos) const { return WorldImpl::tileCollisionKind(m_tileArray, m_entityMap, pos); } void WorldServer::forEachCollisionBlock(RectI const& region, function const& iterator) const { const_cast(this)->freshenCollision(region); m_tileArray->tileEach(region, [iterator](Vec2I const& pos, ServerTile const& tile) { if (tile.getCollision() == CollisionKind::Null) { iterator(CollisionBlock::nullBlock(pos)); } else { starAssert(!tile.collisionCacheDirty); for (auto const& block : tile.collisionCache) iterator(block); } }); } bool WorldServer::isTileConnectable(Vec2I const& pos, TileLayer layer, bool tilesOnly) const { return m_tileArray->tile(pos).isConnectable(layer, tilesOnly); } bool WorldServer::pointTileCollision(Vec2F const& point, CollisionSet const& collisionSet) const { return m_tileArray->tile(Vec2I(point.floor())).isColliding(collisionSet); } bool WorldServer::lineTileCollision(Vec2F const& begin, Vec2F const& end, CollisionSet const& collisionSet) const { return WorldImpl::lineTileCollision(m_geometry, m_tileArray, begin, end, collisionSet); } Maybe> WorldServer::lineTileCollisionPoint(Vec2F const& begin, Vec2F const& end, CollisionSet const& collisionSet) const { return WorldImpl::lineTileCollisionPoint(m_geometry, m_tileArray, begin, end, collisionSet); } List WorldServer::collidingTilesAlongLine(Vec2F const& begin, Vec2F const& end, CollisionSet const& collisionSet, int maxSize, bool includeEdges) const { return WorldImpl::collidingTilesAlongLine(m_geometry, m_tileArray, begin, end, collisionSet, maxSize, includeEdges); } bool WorldServer::rectTileCollision(RectI const& region, CollisionSet const& collisionSet) const { return WorldImpl::rectTileCollision(m_tileArray, region, collisionSet); } LiquidLevel WorldServer::liquidLevel(Vec2I const& pos) const { return m_tileArray->tile(pos).liquid; } LiquidLevel WorldServer::liquidLevel(RectF const& region) const { return WorldImpl::liquidLevel(m_tileArray, region); } void WorldServer::activateLiquidRegion(RectI const& region) { m_liquidEngine->visitRegion(region); } void WorldServer::activateLiquidLocation(Vec2I const& location) { m_liquidEngine->visitLocation(location); } void WorldServer::requestGlobalBreakCheck() { m_needsGlobalBreakCheck = true; } void WorldServer::setSpawningEnabled(bool spawningEnabled) { m_spawner.setActive(spawningEnabled); } TileModificationList WorldServer::validTileModifications(TileModificationList const& modificationList, bool allowEntityOverlap) const { return WorldImpl::splitTileModifications(m_entityMap, modificationList, allowEntityOverlap, m_tileGetterFunction, [this](Vec2I pos, TileModification) { return !isTileProtected(pos); }).first; } TileModificationList WorldServer::applyTileModifications(TileModificationList const& modificationList, bool allowEntityOverlap) { return doApplyTileModifications(modificationList, allowEntityOverlap); } bool WorldServer::forceModifyTile(Vec2I const& pos, TileModification const& modification, bool allowEntityOverlap) { return forceApplyTileModifications({{pos, modification}}, allowEntityOverlap).empty(); } TileModificationList WorldServer::forceApplyTileModifications(TileModificationList const& modificationList, bool allowEntityOverlap) { return doApplyTileModifications(modificationList, allowEntityOverlap, true); } TileDamageResult WorldServer::damageTiles(List const& positions, TileLayer layer, Vec2F const& sourcePosition, TileDamage const& damage, Maybe sourceEntity) { Set positionSet; for (auto const& pos : positions) positionSet.add(m_geometry.xwrap(pos)); Set damagedEntities; auto res = TileDamageResult::None; for (auto const& pos : positionSet) { if (auto tile = m_tileArray->modifyTile(pos)) { auto tileDamage = damage; if (isTileProtected(pos)) tileDamage.type = TileDamageType::Protected; auto tileRes = TileDamageResult::None; if (layer == TileLayer::Foreground) { Vec2I entityDamagePos = pos; Set damagePositionSet = Set(positionSet); if (tile->rootSource) { entityDamagePos = tile->rootSource.value(); damagePositionSet.add(entityDamagePos); } for (auto entity : m_entityMap->entitiesAtTile(entityDamagePos)) { if (!damagedEntities.contains(entity)) { Set entitySpacesSet; for (auto const& space : entity->spaces()) entitySpacesSet.add(m_geometry.xwrap(entity->tilePosition() + space)); bool broken = entity->damageTiles(entitySpacesSet.intersection(damagePositionSet).values(), sourcePosition, tileDamage); if (sourceEntity.isValid() && broken) { Maybe name; if (auto object = as(entity)) name = object->name(); sendEntityMessage(*sourceEntity, "tileEntityBroken", { jsonFromVec2I(pos), EntityTypeNames.getRight(entity->entityType()), jsonFromMaybe(name), }); } if (tileDamage.type == TileDamageType::Protected) tileRes = TileDamageResult::Protected; else tileRes = TileDamageResult::Normal; damagedEntities.add(entity); } } } // Penetrating damage should carry through to the blocks behind this // entity. if (tileRes == TileDamageResult::None || tileDamageIsPenetrating(tileDamage.type)) { auto materialDatabase = Root::singleton().materialDatabase(); if (layer == TileLayer::Foreground && isRealMaterial(tile->foreground)) { if (!tile->rootSource) { if (isRealMod(tile->foregroundMod)) { if (tileDamageIsPenetrating(tileDamage.type)) tile->foregroundDamage.damage(materialDatabase->materialDamageParameters(tile->foreground), sourcePosition, tileDamage); else if (materialDatabase->modBreaksWithTile(tile->foregroundMod)) tile->foregroundDamage.damage(materialDatabase->modDamageParameters(tile->foregroundMod).sum(materialDatabase->materialDamageParameters(tile->foreground)), sourcePosition, tileDamage); else tile->foregroundDamage.damage(materialDatabase->modDamageParameters(tile->foregroundMod), sourcePosition, tileDamage); } else { tile->foregroundDamage.damage(materialDatabase->materialDamageParameters(tile->foreground), sourcePosition, tileDamage); } // if the tile is broken, send a message back to the source entity with position, layer, dungeonId, and whether the tile was harvested if (sourceEntity.isValid() && tile->foregroundDamage.dead()) { sendEntityMessage(*sourceEntity, "tileBroken", { jsonFromVec2I(pos), TileLayerNames.getRight(TileLayer::Foreground), tile->foreground, tile->dungeonId, tile->foregroundDamage.harvested(), }); } queueTileDamageUpdates(pos, TileLayer::Foreground); m_damagedBlocks.add(pos); if (tileDamage.type == TileDamageType::Protected) tileRes = TileDamageResult::Protected; else tileRes = TileDamageResult::Normal; } } else if (layer == TileLayer::Background && isRealMaterial(tile->background)) { if (isRealMod(tile->backgroundMod)) { if (tileDamageIsPenetrating(tileDamage.type)) tile->backgroundDamage.damage(materialDatabase->materialDamageParameters(tile->background), sourcePosition, tileDamage); else if (materialDatabase->modBreaksWithTile(tile->backgroundMod)) tile->backgroundDamage.damage(materialDatabase->modDamageParameters(tile->backgroundMod).sum(materialDatabase->materialDamageParameters(tile->background)), sourcePosition, tileDamage); else tile->backgroundDamage.damage(materialDatabase->modDamageParameters(tile->backgroundMod), sourcePosition, tileDamage); } else { tile->backgroundDamage.damage(materialDatabase->materialDamageParameters(tile->background), sourcePosition, tileDamage); } // if the tile is broken, send a message back to the source entity with position and whether the tile was harvested if (sourceEntity.isValid() && tile->backgroundDamage.dead()) { sendEntityMessage(*sourceEntity, "tileBroken", { jsonFromVec2I(pos), TileLayerNames.getRight(TileLayer::Background), tile->background, tile->dungeonId, tile->backgroundDamage.harvested(), }); } queueTileDamageUpdates(pos, TileLayer::Background); m_damagedBlocks.add(pos); if (tileDamage.type == TileDamageType::Protected) tileRes = TileDamageResult::Protected; else tileRes = TileDamageResult::Normal; } } res = max(res, tileRes); } } return res; } DungeonId WorldServer::dungeonId(Vec2I const& pos) const { return m_tileArray->tile(pos).dungeonId; } bool WorldServer::isPlayerModified(RectI const& region) const { return m_tileArray->tileSatisfies(region, [](Vec2I const&, ServerTile const& tile) { return tile.dungeonId == ConstructionDungeonId || tile.dungeonId == DestroyedBlockDungeonId; }); } ItemDescriptor WorldServer::collectLiquid(List const& tilePositions, LiquidId liquidId) { float bucketSize = Root::singleton().assets()->json("/items/defaultParameters.config:liquidItems.bucketSize").toFloat(); unsigned drainedUnits = 0; float nextUnit = bucketSize; List maybeDrainTiles; for (auto pos : tilePositions) { ServerTile* tile = m_tileArray->modifyTile(pos); if (tile->liquid.liquid == liquidId && !isTileProtected(pos)) { if (tile->liquid.level >= nextUnit) { tile->liquid.take(nextUnit); nextUnit = bucketSize; drainedUnits++; for (auto previousTile : maybeDrainTiles) previousTile->liquid.take(previousTile->liquid.level); maybeDrainTiles.clear(); } if (tile->liquid.level > 0) { nextUnit -= tile->liquid.level; maybeDrainTiles.append(tile); } for (auto const& pair : m_clientInfo) { if (pair.second->activeSectors.contains(m_tileArray->sectorFor(pos))) pair.second->pendingLiquidUpdates.add(pos); } m_liquidEngine->visitLocation(pos); } } if (drainedUnits > 0) { auto liquidConfig = Root::singleton().liquidsDatabase()->liquidSettings(liquidId); if (liquidConfig && liquidConfig->itemDrop) return liquidConfig->itemDrop.multiply(drainedUnits); } return ItemDescriptor(); } bool WorldServer::placeDungeon(String const& dungeonName, Vec2I const& position, Maybe dungeonId, bool forcePlacement) { m_generatingDungeon = true; m_tileProtectionEnabled = false; auto seed = worldTemplate()->seedFor(position[0], position[1]); auto facade = make_shared(this, true); bool placed = false; DungeonGenerator dungeonGenerator(dungeonName, seed, m_worldTemplate->threatLevel(), dungeonId); if (auto generateResult = dungeonGenerator.generate(facade, position, false, forcePlacement)) { auto worldGenerator = make_shared(this); for (auto position : generateResult->second) { if (ServerTile* tile = modifyServerTile(position)) worldGenerator->replaceBiomeBlocks(tile); } placed = true; } m_tileProtectionEnabled = true; m_generatingDungeon = false; return placed; } void WorldServer::addBiomeRegion(Vec2I const& position, String const& biomeName, String const& subBlockSelector, int width) { width = std::min(width, (int)m_worldTemplate->size()[0]); auto regions = m_worldTemplate->previewAddBiomeRegion(position, width); if (regions.empty()) { Logger::info("Aborting addBiomeRegion as it would have no result!"); return; } for (auto region : regions) { for (auto sector : m_worldStorage->sectorsForRegion(region)) m_worldStorage->triggerTerraformSector(sector); } m_worldTemplate->addBiomeRegion(position, biomeName, subBlockSelector, width); } void WorldServer::expandBiomeRegion(Vec2I const& position, int newWidth) { newWidth = std::min(newWidth, (int)m_worldTemplate->size()[0]); auto regions = m_worldTemplate->previewExpandBiomeRegion(position, newWidth); if (regions.empty()) { Logger::info("Aborting expandBiomeRegion as it would have no result!"); return; } for (auto region : regions) { for (auto sector : m_worldStorage->sectorsForRegion(region)) m_worldStorage->triggerTerraformSector(sector); } m_worldTemplate->expandBiomeRegion(position, newWidth); } bool WorldServer::pregenerateAddBiome(Vec2I const& position, int width) { auto regions = m_worldTemplate->previewAddBiomeRegion(position, width); bool generationComplete = true; for (auto region : regions) generationComplete = generationComplete && signalRegion(region); return generationComplete; } bool WorldServer::pregenerateExpandBiome(Vec2I const& position, int newWidth) { auto regions = m_worldTemplate->previewExpandBiomeRegion(position, newWidth); bool generationComplete = true; for (auto region : regions) generationComplete = generationComplete && signalRegion(region); return generationComplete; } void WorldServer::setLayerEnvironmentBiome(Vec2I const& position) { auto biomeName = m_worldTemplate->worldLayout()->setLayerEnvironmentBiome(position); auto layoutJson = m_worldTemplate->worldLayout()->toJson(); for (auto const& pair : m_clientInfo) pair.second->outgoingPackets.append(make_shared(layoutJson)); } void WorldServer::setPlanetType(String const& planetType, String const& primaryBiomeName) { if (auto terrestrialParameters = as(m_worldTemplate->worldParameters())) { if (terrestrialParameters->typeName != planetType) { auto newTerrestrialParameters = make_shared(*terrestrialParameters); newTerrestrialParameters->typeName = planetType; newTerrestrialParameters->primaryBiome = primaryBiomeName; auto biomeDatabase = Root::singleton().biomeDatabase(); auto newWeatherPool = biomeDatabase->biomeWeathers(primaryBiomeName, m_worldTemplate->worldSeed(), m_worldTemplate->threatLevel()); newTerrestrialParameters->weatherPool = newWeatherPool; auto newSkyColors = biomeDatabase->biomeSkyColoring(primaryBiomeName, m_worldTemplate->worldSeed()); newTerrestrialParameters->skyColoring = newSkyColors; newTerrestrialParameters->airless = biomeDatabase->biomeIsAirless(primaryBiomeName); newTerrestrialParameters->environmentStatusEffects = {}; newTerrestrialParameters->terraformed = true; m_worldTemplate->setWorldParameters(newTerrestrialParameters); for (auto const& pair : m_clientInfo) pair.second->outgoingPackets.append(make_shared(netStoreVisitableWorldParameters(newTerrestrialParameters))); auto newSkyParameters = SkyParameters(m_worldTemplate->skyParameters(), newTerrestrialParameters); m_worldTemplate->setSkyParameters(newSkyParameters); auto referenceClock = m_sky->referenceClock(); m_sky = make_shared(m_worldTemplate->skyParameters(), false); m_sky->setReferenceClock(referenceClock); m_weather.setup(m_worldTemplate->weathers(), m_worldTemplate->undergroundLevel(), m_geometry, [this](Vec2I const& pos) { auto const& tile = m_tileArray->tile(pos); return !isRealMaterial(tile.background); }); m_newPlanetType = pair{planetType, primaryBiomeName}; } } } Maybe> WorldServer::pullNewPlanetType() { if (m_newPlanetType) return m_newPlanetType.take(); return {}; } bool WorldServer::isTileProtected(Vec2I const& pos) const { if (!m_tileProtectionEnabled) return false; auto tile = m_tileArray->tile(pos); return m_protectedDungeonIds.contains(tile.dungeonId); } void WorldServer::setTileProtection(DungeonId dungeonId, bool isProtected) { bool updated = false; if (isProtected) { updated = m_protectedDungeonIds.add(dungeonId); } else { updated = m_protectedDungeonIds.remove(dungeonId); } if (updated) { for (auto const& pair : m_clientInfo) pair.second->outgoingPackets.append(make_shared(dungeonId, isProtected)); } Logger::info("Protected dungeonIds for world set to {}", m_protectedDungeonIds); } void WorldServer::setTileProtectionEnabled(bool enabled) { m_tileProtectionEnabled = enabled; } void WorldServer::setDungeonId(RectI const& tileArea, DungeonId dungeonId) { for (int x = tileArea.xMin(); x < tileArea.xMax(); ++x) { for (int y = tileArea.yMin(); y < tileArea.yMax(); ++y) { auto pos = Vec2I{x, y}; if (auto tile = m_tileArray->modifyTile(pos)) { tile->dungeonId = dungeonId; queueTileUpdates(pos); } } } } void WorldServer::setDungeonGravity(DungeonId dungeonId, Maybe gravity) { Maybe current = m_dungeonIdGravity.maybe(dungeonId); if (gravity != current) { if (gravity) m_dungeonIdGravity[dungeonId] = *gravity; else m_dungeonIdGravity.remove(dungeonId); for (auto const& p : m_clientInfo) p.second->outgoingPackets.append(make_shared(dungeonId, gravity)); } } float WorldServer::gravity(Vec2F const& pos) const { return gravityFromTile(m_tileArray->tile(Vec2I::round(pos))); } float WorldServer::gravityFromTile(ServerTile const& tile) const { return m_dungeonIdGravity.maybe(tile.dungeonId).value(m_worldTemplate->gravity()); } bool WorldServer::isFloatingDungeonWorld() const { return m_worldTemplate && m_worldTemplate->worldParameters() && m_worldTemplate->worldParameters()->type() == WorldParametersType::FloatingDungeonWorldParameters; } void WorldServer::init(bool firstTime) { auto& root = Root::singleton(); auto assets = root.assets(); auto liquidsDatabase = root.liquidsDatabase(); m_serverConfig = assets->json("/worldserver.config"); setFidelity(WorldServerFidelity::Medium); m_worldStorage->setFloatingDungeonWorld(isFloatingDungeonWorld()); m_currentTime = 0; m_currentStep = 0; m_generatingDungeon = false; m_geometry = WorldGeometry(m_worldTemplate->size()); m_entityMap = m_worldStorage->entityMap(); m_tileArray = m_worldStorage->tileArray(); m_tileGetterFunction = [&](Vec2I pos) -> ServerTile const& { return m_tileArray->tile(pos); }; m_damageManager = make_shared(this, ServerConnectionId); m_wireProcessor = make_shared(m_worldStorage); m_luaRoot = make_shared(); m_luaRoot->luaEngine().setNullTerminated(false); m_luaRoot->tuneAutoGarbageCollection(m_serverConfig.getFloat("luaGcPause"), m_serverConfig.getFloat("luaGcStepMultiplier")); m_sky = make_shared(m_worldTemplate->skyParameters(), false); m_lightIntensityCalculator.setParameters(assets->json("/lighting.config:intensity")); m_entityMessageResponses = {}; m_collisionGenerator.init([=](int x, int y) { return m_tileArray->tile({x, y}).getCollision(); }); m_entityUpdateTimer = GameTimer(m_serverConfig.query("interpolationSettings.normal").getFloat("entityUpdateDelta") / 60.f); m_tileEntityBreakCheckTimer = GameTimer(m_serverConfig.getFloat("tileEntityBreakCheckInterval")); m_liquidEngine = make_shared>(liquidsDatabase->liquidEngineParameters(), make_shared(this)); for (auto liquidSettings : liquidsDatabase->allLiquidSettings()) m_liquidEngine->setLiquidTickDelta(liquidSettings->id, liquidSettings->tickDelta); m_fallingBlocksAgent = make_shared(make_shared(this)); setupForceRegions(); setTileProtection(ProtectedZeroGDungeonId, true); try { m_spawner.init(make_shared(this)); RandomSource rnd = RandomSource(m_worldTemplate->worldSeed()); if (firstTime) { m_generatingDungeon = true; DungeonId currentDungeonId = 0; for (auto const& dungeon : m_worldTemplate->dungeons()) { Logger::info("Placing dungeon {}", dungeon.dungeon); int retryCounter = m_serverConfig.getInt("spawnDungeonRetries"); while (retryCounter > 0) { --retryCounter; auto dungeonFacade = make_shared(this, true); Vec2I position = Vec2I((dungeon.baseX + rnd.randInt(0, dungeon.xVariance)) % m_geometry.width(), dungeon.baseHeight); DungeonGenerator dungeonGenerator(dungeon.dungeon, m_worldTemplate->worldSeed(), m_worldTemplate->threatLevel(), currentDungeonId); if (auto generateResult = dungeonGenerator.generate(dungeonFacade, position, dungeon.blendWithTerrain, dungeon.force)) { if (dungeonGenerator.definition()->isProtected()) setTileProtection(currentDungeonId, true); if (auto gravity = dungeonGenerator.definition()->gravity()) m_dungeonIdGravity[currentDungeonId] = *gravity; if (auto breathable = dungeonGenerator.definition()->breathable()) m_dungeonIdBreathable[currentDungeonId] = *breathable; currentDungeonId++; // floating dungeon worlds should force immediate generation (since there won't be terrain) to avoid // bottlenecking "generation" of empty generation levels during loading if (isFloatingDungeonWorld()) { for (auto region : generateResult->first) generateRegion(region); } break; } } } m_dungeonIdGravity[ZeroGDungeonId] = 0.0; m_dungeonIdGravity[ProtectedZeroGDungeonId] = 0.0; m_generatingDungeon = false; } if (m_adjustPlayerStart) m_playerStart = findPlayerStart(firstTime ? Maybe() : m_playerStart); generateRegion(RectI::integral(RectF(m_playerStart, m_playerStart)).padded(m_serverConfig.getInt("playerStartInitialGenRadius"))); m_weather.setup(m_worldTemplate->weathers(), m_worldTemplate->undergroundLevel(), m_geometry, [this](Vec2I const& pos) { auto const& tile = m_tileArray->tile(pos); return !isRealMaterial(tile.background); }); } catch (std::exception const& e) { m_worldStorage->unloadAll(true); throw WorldServerException("Exception encountered initializing world", e); } } Maybe WorldServer::shouldRunThisStep(String const& timingConfiguration) { Vec2U timing = jsonToVec2U(m_fidelityConfig.get(timingConfiguration)); if ((m_currentStep + timing[1]) % timing[0] == 0) return timing[0]; return {}; } TileModificationList WorldServer::doApplyTileModifications(TileModificationList const& modificationList, bool allowEntityOverlap, bool ignoreTileProtection) { auto materialDatabase = Root::singleton().materialDatabase(); TileModificationList unapplied = modificationList; size_t unappliedSize = unapplied.size(); auto it = makeSMutableIterator(unapplied); while (it.hasNext()) { Vec2I pos; TileModification modification; std::tie(pos, modification) = it.next(); if (!ignoreTileProtection && isTileProtected(pos)) continue; if (auto placeMaterial = modification.ptr()) { bool allowTileOverlap = placeMaterial->collisionOverride != TileCollisionOverride::None && collisionKindFromOverride(placeMaterial->collisionOverride) < CollisionKind::Dynamic; if (!WorldImpl::canPlaceMaterial(m_entityMap, pos, placeMaterial->layer, placeMaterial->material, allowEntityOverlap, allowTileOverlap, m_tileGetterFunction)) continue; ServerTile* tile = m_tileArray->modifyTile(pos); if (!tile) continue; if (placeMaterial->layer == TileLayer::Background) { tile->background = placeMaterial->material; if (placeMaterial->materialHueShift) tile->backgroundHueShift = *placeMaterial->materialHueShift; else tile->backgroundHueShift = m_worldTemplate->biomeMaterialHueShift(tile->blockBiomeIndex, placeMaterial->material); tile->backgroundColorVariant = DefaultMaterialColorVariant; if (tile->background == EmptyMaterialId) { // Remove the background mod if removing the background. tile->backgroundMod = NoModId; } else if (tile->liquid.source) { tile->liquid.pressure = 1.0f; tile->liquid.source = false; } } else { tile->foreground = placeMaterial->material; if (placeMaterial->materialHueShift) tile->foregroundHueShift = *placeMaterial->materialHueShift; else tile->foregroundHueShift = m_worldTemplate->biomeMaterialHueShift(tile->blockBiomeIndex, placeMaterial->material); tile->foregroundColorVariant = DefaultMaterialColorVariant; if (placeMaterial->collisionOverride != TileCollisionOverride::None) tile->updateCollision(collisionKindFromOverride(placeMaterial->collisionOverride)); else tile->updateCollision(materialDatabase->materialCollisionKind(tile->foreground)); if (tile->foreground == EmptyMaterialId) { // Remove the foreground mod if removing the foreground. tile->foregroundMod = NoModId; } if (materialDatabase->blocksLiquidFlow(tile->foreground)) tile->liquid = LiquidStore(); } tile->dungeonId = ConstructionDungeonId; checkEntityBreaks(RectF::withSize(Vec2F(pos), Vec2F(1, 1))); m_liquidEngine->visitLocation(pos); m_fallingBlocksAgent->visitLocation(pos); if (placeMaterial->layer == TileLayer::Foreground) dirtyCollision(RectI::withSize(pos, {1, 1})); queueTileUpdates(pos); } else if (auto placeMod = modification.ptr()) { if (!WorldImpl::canPlaceMod(pos, placeMod->layer, placeMod->mod, m_tileGetterFunction)) continue; ServerTile* tile = m_tileArray->modifyTile(pos); if (!tile) continue; if (placeMod->layer == TileLayer::Background) { tile->backgroundMod = placeMod->mod; if (placeMod->modHueShift) tile->backgroundModHueShift = *placeMod->modHueShift; else tile->backgroundModHueShift = m_worldTemplate->biomeModHueShift(tile->blockBiomeIndex, placeMod->mod); } else { tile->foregroundMod = placeMod->mod; if (placeMod->modHueShift) tile->foregroundModHueShift = *placeMod->modHueShift; else tile->foregroundModHueShift = m_worldTemplate->biomeModHueShift(tile->blockBiomeIndex, placeMod->mod); } m_liquidEngine->visitLocation(pos); queueTileUpdates(pos); } else if (auto placeMaterialColor = modification.ptr()) { if (!WorldImpl::canPlaceMaterialColorVariant(pos, placeMaterialColor->layer, placeMaterialColor->color, m_tileGetterFunction)) continue; WorldTile* tile = m_tileArray->modifyTile(pos); if (!tile) continue; if (placeMaterialColor->layer == TileLayer::Background) { tile->backgroundHueShift = 0; if (!materialDatabase->isMultiColor(tile->background)) continue; tile->backgroundColorVariant = placeMaterialColor->color; } else { tile->foregroundHueShift = 0; if (!materialDatabase->isMultiColor(tile->foreground)) continue; tile->foregroundColorVariant = placeMaterialColor->color; } queueTileUpdates(pos); } else if (auto plpacket = modification.ptr()) { modifyLiquid(pos, plpacket->liquid, plpacket->liquidLevel, true); m_liquidEngine->visitLocation(pos); m_fallingBlocksAgent->visitLocation(pos); } it.remove(); if (!it.hasNext()) { // If we are at the end, but have made progress by applying at least one // modification, then start over at the beginning and keep trying more // modifications until we can't make any more progress. if (unapplied.size() != unappliedSize) { unappliedSize = unapplied.size(); it.toFront(); } } } return unapplied; } void WorldServer::updateTileEntityTiles(TileEntityPtr const& entity, bool removing, bool checkBreaks) { // This method of updating tile entity collision only works if each tile // entity's collision spaces are a subset of their normal spaces, and thus no // two tile entities can have collision spaces that overlap. // NOTE: Some entities may violate this; it's an odd thing to rely on policy // for and maybe we shouldn't allow tile entity configurations to specify // material spaces outside of their spaces auto& spaces = m_tileEntitySpaces[entity->entityId()]; List newMaterialSpaces = removing ? List() : entity->materialSpaces(); List newRoots = removing || entity->ephemeral() ? List() : entity->roots(); if (!removing && spaces.materials == newMaterialSpaces && spaces.roots == newRoots) return; auto materialDatabase = Root::singleton().materialDatabase(); // remove all old roots for (auto const& rootPos : spaces.roots) { if (auto tile = m_tileArray->modifyTile(rootPos + entity->tilePosition())) tile->rootSource = {}; } // remove all old material spaces for (auto const& materialSpace : spaces.materials) { Vec2I pos = materialSpace.space + entity->tilePosition(); ServerTile* tile = m_tileArray->modifyTile(pos); if (tile) { tile->rootSource = {}; bool updatedTile = false; bool updatedCollision = false; if (tile->foreground == materialSpace.material) { // if the world is old, the materialSpace's collision may still be in the tile tile->foreground = EmptyMaterialId; tile->foregroundMod = NoModId; updatedTile = true; updatedCollision = tile->updateCollision(CollisionKind::None); } if (tile->updateObjectCollision(CollisionKind::None)) updatedTile = updatedCollision = true; if (updatedCollision) { m_liquidEngine->visitLocation(pos); m_fallingBlocksAgent->visitLocation(pos); dirtyCollision(RectI::withSize(pos, { 1, 1 })); } if (updatedTile) queueTileUpdates(pos); } } if (removing) { m_tileEntitySpaces.remove(entity->entityId()); } else { // add new material spaces and update the known material spaces entry List passedSpaces; for (auto const& materialSpace : newMaterialSpaces) { Vec2I pos = materialSpace.space + entity->tilePosition(); bool updatedTile = false; bool updatedCollision = false; ServerTile* tile = m_tileArray->modifyTile(pos); if (tile) { if (tile->foreground == EmptyMaterialId) { tile->foreground = materialSpace.material; tile->foregroundMod = NoModId; updatedTile = true; } bool hadRoot = tile->rootSource.isValid(); if (isRealMaterial(materialSpace.material)) tile->rootSource = entity->tilePosition(); auto& space = passedSpaces.emplaceAppend(materialSpace); updatedTile |= updatedCollision = tile->updateObjectCollision(materialDatabase->materialCollisionKind(materialSpace.material)); } if (updatedCollision) { m_liquidEngine->visitLocation(pos); m_fallingBlocksAgent->visitLocation(pos); dirtyCollision(RectI::withSize(pos, { 1, 1 })); } if (updatedTile) queueTileUpdates(pos); } spaces.materials = std::move(passedSpaces); // add new roots and update known roots entry for (auto const& rootPos : newRoots) { if (auto tile = m_tileArray->modifyTile(rootPos + entity->tilePosition())) tile->rootSource = entity->tilePosition(); } spaces.roots = std::move(newRoots); } // check whether we've broken any other nearby entities if (checkBreaks) checkEntityBreaks(entity->metaBoundBox().translated(entity->position())); } ConnectionId WorldServer::connection() const { return ServerConnectionId; } bool WorldServer::signalRegion(RectI const& region) { auto sectors = m_worldStorage->sectorsForRegion(region); if (m_generatingDungeon) { // When generating a dungeon, all sector activations should immediately // load whatever is available and make the sector active for writing, but // should trigger no generation (for world generation speed). for (auto const& sector : sectors) m_worldStorage->loadSector(sector); } else { for (auto const& sector : sectors) m_worldStorage->queueSectorActivation(sector); } for (auto const& sector : sectors) { if (!m_worldStorage->sectorActive(sector)) return false; } return true; } void WorldServer::generateRegion(RectI const& region) { for (auto sector : m_worldStorage->sectorsForRegion(region)) m_worldStorage->activateSector(sector); } bool WorldServer::regionActive(RectI const& region) { for (auto const& sector : m_worldStorage->sectorsForRegion(region)) { if (!m_worldStorage->sectorActive(sector)) return false; } return true; } WorldServer::ScriptComponentPtr WorldServer::scriptContext(String const& contextName) { if (auto context = m_scriptContexts.ptr(contextName)) return *context; else return nullptr; } RpcPromise WorldServer::enqueuePlacement(List distributions, Maybe id) { return m_worldStorage->enqueuePlacement(std::move(distributions), id); } ServerTile const& WorldServer::getServerTile(Vec2I const& position, bool withSignal) { if (withSignal) signalRegion(RectI::withSize(position, {1, 1})); return m_tileArray->tile(position); } ServerTile* WorldServer::modifyServerTile(Vec2I const& position, bool withSignal) { if (withSignal) signalRegion(RectI::withSize(position, {1, 1})); auto tile = m_tileArray->modifyTile(position); if (tile) { dirtyCollision(RectI::withSize(position, {1, 1})); m_liquidEngine->visitLocation(position); queueTileUpdates(position); } return tile; } EntityId WorldServer::loadUniqueEntity(String const& uniqueId) { return m_worldStorage->loadUniqueEntity(uniqueId); } WorldTemplatePtr WorldServer::worldTemplate() const { return m_worldTemplate; } SkyPtr WorldServer::sky() const { return m_sky; } void WorldServer::modifyLiquid(Vec2I const& pos, LiquidId liquid, float quantity, bool additive) { if (liquid == EmptyLiquidId) quantity = 0; if (ServerTile* tile = m_tileArray->modifyTile(pos)) { auto materialDatabase = Root::singleton().materialDatabase(); if (tile->foreground == EmptyMaterialId || !isSolidColliding(materialDatabase->materialCollisionKind(tile->foreground))) { if (additive && liquid == tile->liquid.liquid) quantity += tile->liquid.level; setLiquid(pos, liquid, quantity, tile->liquid.pressure); m_liquidEngine->visitLocation(pos); } } } void WorldServer::setLiquid(Vec2I const& pos, LiquidId liquid, float level, float pressure) { if (ServerTile* tile = m_tileArray->modifyTile(pos)) { if (liquid == EmptyLiquidId) level = 0; if (auto netUpdate = tile->liquid.update(liquid, level, pressure)) { for (auto const& pair : m_clientInfo) { if (pair.second->activeSectors.contains(m_tileArray->sectorFor(pos))) pair.second->pendingLiquidUpdates.add(pos); } } } } List WorldServer::destroyBlock(TileLayer layer, Vec2I const& pos, bool genItems, bool destroyModFirst) { auto materialDatabase = Root::singleton().materialDatabase(); auto* tile = m_tileArray->modifyTile(pos); if (!tile) return {}; List drops; if (layer == TileLayer::Background) { if (isRealMod(tile->backgroundMod) && destroyModFirst && !materialDatabase->modBreaksWithTile(tile->backgroundMod)) { if (genItems) { if (auto drop = materialDatabase->modItemDrop(tile->backgroundMod)) drops.append(drop); } tile->backgroundMod = NoModId; } else { if (genItems) { if (auto drop = materialDatabase->materialItemDrop(tile->background)) drops.append(drop); if (auto drop = materialDatabase->modItemDrop(tile->backgroundMod)) drops.append(drop); } tile->background = EmptyMaterialId; tile->backgroundColorVariant = DefaultMaterialColorVariant; tile->backgroundHueShift = 0; tile->backgroundMod = NoModId; } tile->backgroundDamage.reset(); } else { if (isRealMod(tile->foregroundMod) && destroyModFirst && !materialDatabase->modBreaksWithTile(tile->foregroundMod)) { if (genItems) { if (auto drop = materialDatabase->modItemDrop(tile->foregroundMod)) drops.append(drop); } tile->foregroundMod = NoModId; } else { if (genItems) { if (auto drop = materialDatabase->materialItemDrop(tile->foreground)) drops.append(drop); if (auto drop = materialDatabase->modItemDrop(tile->foregroundMod)) drops.append(drop); } tile->foreground = EmptyMaterialId; tile->foregroundColorVariant = DefaultMaterialColorVariant; tile->foregroundHueShift = 0; tile->foregroundMod = NoModId; tile->updateCollision(CollisionKind::None); dirtyCollision(RectI::withSize(pos, {1, 1})); } tile->foregroundDamage.reset(); } if (tile->background == EmptyMaterialId && tile->foreground == EmptyMaterialId) { auto blockInfo = m_worldTemplate->blockInfo(pos[0], pos[1]); if (blockInfo.oceanLiquid != EmptyLiquidId && !blockInfo.encloseLiquids && pos[1] < blockInfo.oceanLiquidLevel) tile->liquid = LiquidStore::endless(blockInfo.oceanLiquid, blockInfo.oceanLiquidLevel - pos[1]); } tile->dungeonId = DestroyedBlockDungeonId; checkEntityBreaks(RectF::withSize(Vec2F(pos), Vec2F(1, 1))); m_liquidEngine->visitLocation(pos); m_fallingBlocksAgent->visitLocation(pos); queueTileUpdates(pos); queueTileDamageUpdates(pos, layer); return drops; } void WorldServer::queueUpdatePackets(ConnectionId clientId, bool sendRemoteUpdates) { auto const& clientInfo = m_clientInfo.get(clientId); clientInfo->outgoingPackets.append(make_shared(m_currentTime)); if (shouldRunThisStep("environmentUpdate")) { ByteArray skyDelta; tie(skyDelta, clientInfo->skyNetVersion) = m_sky->writeUpdate(clientInfo->skyNetVersion); ByteArray weatherDelta; tie(weatherDelta, clientInfo->weatherNetVersion) = m_weather.writeUpdate(clientInfo->weatherNetVersion); if (!skyDelta.empty() || !weatherDelta.empty()) clientInfo->outgoingPackets.append(make_shared(std::move(skyDelta), std::move(weatherDelta))); } for (auto sector : clientInfo->pendingSectors.values()) { if (!m_worldStorage->sectorActive(sector)) continue; auto tileArrayUpdate = make_shared(); auto sectorTiles = m_tileArray->sectorRegion(sector); tileArrayUpdate->min = sectorTiles.min(); tileArrayUpdate->array.resize(Vec2S(sectorTiles.width(), sectorTiles.height())); for (int x = sectorTiles.xMin(); x < sectorTiles.xMax(); ++x) { for (int y = sectorTiles.yMin(); y < sectorTiles.yMax(); ++y) writeNetTile({x, y}, tileArrayUpdate->array(x - sectorTiles.xMin(), y - sectorTiles.yMin())); } clientInfo->outgoingPackets.append(tileArrayUpdate); clientInfo->pendingSectors.remove(sector); } for (auto pos : clientInfo->pendingTileUpdates) { auto tileUpdate = make_shared(); tileUpdate->position = pos; writeNetTile(pos, tileUpdate->tile); clientInfo->outgoingPackets.append(tileUpdate); } clientInfo->pendingTileUpdates.clear(); for (auto pair : clientInfo->pendingTileDamageUpdates) { auto tile = m_tileArray->tile(pair.first); if (pair.second == TileLayer::Foreground) clientInfo->outgoingPackets.append( make_shared(pair.first, TileLayer::Foreground, tile.foregroundDamage)); else clientInfo->outgoingPackets.append( make_shared(pair.first, TileLayer::Background, tile.backgroundDamage)); } clientInfo->pendingTileDamageUpdates.clear(); for (auto pos : clientInfo->pendingLiquidUpdates) { auto tile = m_tileArray->tile(pos); clientInfo->outgoingPackets.append(make_shared(pos, tile.liquid.netUpdate())); } clientInfo->pendingLiquidUpdates.clear(); HashSet monitoredEntities; for (auto const& monitoredRegion : clientInfo->monitoringRegions(m_entityMap)) monitoredEntities.addAll(m_entityMap->entityQuery(RectF(monitoredRegion))); auto entityFactory = Root::singleton().entityFactory(); auto outOfMonitoredRegionsEntities = HashSet::from(clientInfo->clientSlavesNetVersion.keys()); for (auto const& monitoredEntity : monitoredEntities) outOfMonitoredRegionsEntities.remove(monitoredEntity->entityId()); for (auto entityId : outOfMonitoredRegionsEntities) { clientInfo->outgoingPackets.append(make_shared(entityId, ByteArray(), false)); clientInfo->clientSlavesNetVersion.remove(entityId); } HashMap> updateSetPackets; if (sendRemoteUpdates || clientInfo->local) updateSetPackets.add(ServerConnectionId, make_shared(ServerConnectionId)); for (auto const& p : m_clientInfo) { if (p.first != clientId && p.second->pendingForward) updateSetPackets.add(p.first, make_shared(p.first)); } for (auto const& monitoredEntity : monitoredEntities) { EntityId entityId = monitoredEntity->entityId(); ConnectionId connectionId = connectionForEntity(entityId); if (connectionId != clientId) { if (auto version = clientInfo->clientSlavesNetVersion.ptr(entityId)) { if (auto updateSetPacket = updateSetPackets.value(connectionId)) { auto pair = make_pair(entityId, *version); auto i = m_netStateCache.find(pair); if (i == m_netStateCache.end()) i = m_netStateCache.insert(pair, monitoredEntity->writeNetState(*version)).first; const auto& netState = i->second; if (!netState.first.empty()) updateSetPacket->deltas[entityId] = netState.first; *version = netState.second; } } else if (!monitoredEntity->masterOnly()) { // Client was unaware of this entity until now auto firstUpdate = monitoredEntity->writeNetState(); clientInfo->clientSlavesNetVersion.add(entityId, firstUpdate.second); clientInfo->outgoingPackets.append(make_shared(monitoredEntity->entityType(), entityFactory->netStoreEntity(monitoredEntity), std::move(firstUpdate.first), entityId)); } } } for (auto& p : updateSetPackets) clientInfo->outgoingPackets.append(std::move(p.second)); } void WorldServer::updateDamage(float dt) { m_damageManager->update(dt); // Do nothing with damage notifications at the moment. m_damageManager->pullPendingNotifications(); for (auto const& remoteHitRequest : m_damageManager->pullRemoteHitRequests()) m_clientInfo.get(remoteHitRequest.destinationConnection()) ->outgoingPackets.append(make_shared(remoteHitRequest)); for (auto const& remoteDamageRequest : m_damageManager->pullRemoteDamageRequests()) m_clientInfo.get(remoteDamageRequest.destinationConnection()) ->outgoingPackets.append(make_shared(remoteDamageRequest)); for (auto const& remoteDamageNotification : m_damageManager->pullRemoteDamageNotifications()) { for (auto const& pair : m_clientInfo) { if (pair.second->needsDamageNotification(remoteDamageNotification)) pair.second->outgoingPackets.append(make_shared(remoteDamageNotification)); } } } void WorldServer::sync() { writeMetadata(); m_worldStorage->sync(); } WorldChunks WorldServer::readChunks() { writeMetadata(); return m_worldStorage->readChunks(); } void WorldServer::updateDamagedBlocks(float dt) { auto materialDatabase = Root::singleton().materialDatabase(); for (auto pos : m_damagedBlocks.values()) { auto tile = m_tileArray->modifyTile(pos); if (!tile) { m_damagedBlocks.remove(pos); continue; } Vec2F dropPosition = centerOfTile(pos); if (tile->foregroundDamage.dead()) { bool harvested = tile->foregroundDamage.harvested(); for (auto drop : destroyBlock(TileLayer::Foreground, pos, harvested, !tileDamageIsPenetrating(tile->foregroundDamage.damageType()))) addEntity(ItemDrop::createRandomizedDrop(drop, dropPosition)); } else if (tile->foregroundDamage.damaged()) { if (isRealMaterial(tile->foreground)) { if (isRealMod(tile->foregroundMod)) { if (tileDamageIsPenetrating(tile->foregroundDamage.damageType())) tile->foregroundDamage.recover(materialDatabase->materialDamageParameters(tile->foreground), dt); else if (materialDatabase->modBreaksWithTile(tile->foregroundMod)) tile->foregroundDamage.recover(materialDatabase->modDamageParameters(tile->foregroundMod).sum(materialDatabase->materialDamageParameters(tile->foreground)), dt); else tile->foregroundDamage.recover(materialDatabase->modDamageParameters(tile->foregroundMod), dt); } else tile->foregroundDamage.recover(materialDatabase->materialDamageParameters(tile->foreground), dt); } else tile->foregroundDamage.reset(); queueTileDamageUpdates(pos, TileLayer::Foreground); } if (tile->backgroundDamage.dead()) { bool harvested = tile->backgroundDamage.harvested(); for (auto drop : destroyBlock(TileLayer::Background, pos, harvested, !tileDamageIsPenetrating(tile->backgroundDamage.damageType()))) addEntity(ItemDrop::createRandomizedDrop(drop, dropPosition)); } else if (tile->backgroundDamage.damaged()) { if (isRealMaterial(tile->background)) { if (isRealMod(tile->backgroundMod)) { if (tileDamageIsPenetrating(tile->backgroundDamage.damageType())) tile->backgroundDamage.recover(materialDatabase->materialDamageParameters(tile->background), dt); else if (materialDatabase->modBreaksWithTile(tile->backgroundMod)) tile->backgroundDamage.recover(materialDatabase->modDamageParameters(tile->backgroundMod).sum(materialDatabase->materialDamageParameters(tile->background)), dt); else tile->backgroundDamage.recover(materialDatabase->modDamageParameters(tile->backgroundMod), dt); } else { tile->backgroundDamage.recover(materialDatabase->materialDamageParameters(tile->background), dt); } } else { tile->backgroundDamage.reset(); } queueTileDamageUpdates(pos, TileLayer::Background); } if (tile->backgroundDamage.healthy() && tile->foregroundDamage.healthy()) m_damagedBlocks.remove(pos); } } void WorldServer::checkEntityBreaks(RectF const& rect) { for (auto tileEntity : m_entityMap->query(rect)) tileEntity->checkBroken(); } void WorldServer::queueTileUpdates(Vec2I const& pos) { for (auto const& pair : m_clientInfo) { if (pair.second->activeSectors.contains(m_tileArray->sectorFor(pos))) pair.second->pendingTileUpdates.add(pos); } } void WorldServer::queueTileDamageUpdates(Vec2I const& pos, TileLayer layer) { for (auto const& pair : m_clientInfo) { if (pair.second->activeSectors.contains(m_tileArray->sectorFor(pos))) pair.second->pendingTileDamageUpdates.add({pos, layer}); } } void WorldServer::writeNetTile(Vec2I const& pos, NetTile& netTile) const { auto const& tile = m_tileArray->tile(pos); netTile.foreground = tile.foreground; netTile.foregroundHueShift = tile.foregroundHueShift; netTile.foregroundColorVariant = tile.foregroundColorVariant; netTile.foregroundMod = tile.foregroundMod; netTile.foregroundModHueShift = tile.foregroundModHueShift; netTile.background = tile.background; netTile.backgroundHueShift = tile.backgroundHueShift; netTile.backgroundColorVariant = tile.backgroundColorVariant; netTile.backgroundMod = tile.backgroundMod; netTile.backgroundModHueShift = tile.backgroundModHueShift; netTile.liquid = tile.liquid.netUpdate(); netTile.collision = tile.getCollision(); netTile.blockBiomeIndex = tile.blockBiomeIndex; netTile.environmentBiomeIndex = tile.environmentBiomeIndex; netTile.dungeonId = tile.dungeonId; } void WorldServer::dirtyCollision(RectI const& region) { auto dirtyRegion = region.padded(CollisionGenerator::BlockInfluenceRadius); for (int x = dirtyRegion.xMin(); x < dirtyRegion.xMax(); ++x) { for (int y = dirtyRegion.yMin(); y < dirtyRegion.yMax(); ++y) { if (auto tile = m_tileArray->modifyTile({x, y})) tile->collisionCacheDirty = true; } } } void WorldServer::freshenCollision(RectI const& region) { RectI freshenRegion = RectI::null(); for (int x = region.xMin(); x < region.xMax(); ++x) { for (int y = region.yMin(); y < region.yMax(); ++y) { if (auto tile = m_tileArray->modifyTile({x, y})) { if (tile->collisionCacheDirty) freshenRegion.combine(RectI(x, y, x + 1, y + 1)); } } } if (!freshenRegion.isNull()) { for (int x = freshenRegion.xMin(); x < freshenRegion.xMax(); ++x) { for (int y = freshenRegion.yMin(); y < freshenRegion.yMax(); ++y) { if (auto tile = m_tileArray->modifyTile({x, y})) { tile->collisionCacheDirty = false; tile->collisionCache.clear(); } } } for (auto collisionBlock : m_collisionGenerator.getBlocks(freshenRegion)) { if (auto tile = m_tileArray->modifyTile(collisionBlock.space)) tile->collisionCache.append(std::move(collisionBlock)); } } } void WorldServer::removeEntity(EntityId entityId, bool andDie) { auto entity = m_entityMap->entity(entityId); if (!entity) return; if (auto tileEntity = as(entity)) updateTileEntityTiles(tileEntity, true); if (andDie) entity->destroy(nullptr); for (auto const& pair : m_clientInfo) { auto& clientInfo = pair.second; if (auto version = clientInfo->clientSlavesNetVersion.maybeTake(entity->entityId())) { ByteArray finalDelta = entity->writeNetState(*version).first; clientInfo->outgoingPackets.append(make_shared(entity->entityId(), std::move(finalDelta), andDie)); } } m_entityMap->removeEntity(entityId); entity->uninit(); } float WorldServer::windLevel(Vec2F const& pos) const { return WorldImpl::windLevel(m_tileArray, pos, m_weather.wind()); } float WorldServer::lightLevel(Vec2F const& pos) const { return WorldImpl::lightLevel(m_tileArray, m_entityMap, m_geometry, m_worldTemplate, m_sky, m_lightIntensityCalculator, pos); } void WorldServer::setDungeonBreathable(DungeonId dungeonId, Maybe breathable) { Maybe current = m_dungeonIdBreathable.maybe(dungeonId); if (breathable != current) { if (breathable) m_dungeonIdBreathable[dungeonId] = *breathable; else m_dungeonIdBreathable.remove(dungeonId); for (auto const& p : m_clientInfo) p.second->outgoingPackets.append(make_shared(dungeonId, breathable)); } } bool WorldServer::breathable(Vec2F const& pos) const { return WorldImpl::breathable(this, m_tileArray, m_dungeonIdBreathable, m_worldTemplate, pos); } float WorldServer::threatLevel() const { return m_worldTemplate->threatLevel(); } StringList WorldServer::environmentStatusEffects(Vec2F const& pos) const { return m_worldTemplate->environmentStatusEffects(floor(pos[0]), floor(pos[1])); } StringList WorldServer::weatherStatusEffects(Vec2F const& pos) const { if (!m_weather.statusEffects().empty()) { if (exposedToWeather(pos)) return m_weather.statusEffects(); } return {}; } bool WorldServer::exposedToWeather(Vec2F const& pos) const { if (!isUnderground(pos) && liquidLevel(Vec2I::floor(pos)).liquid == EmptyLiquidId) { auto assets = Root::singleton().assets(); float weatherRayCheckDistance = assets->json("/weather.config:weatherRayCheckDistance").toFloat(); float weatherRayCheckWindInfluence = assets->json("/weather.config:weatherRayCheckWindInfluence").toFloat(); auto offset = Vec2F(-m_weather.wind() * weatherRayCheckWindInfluence, weatherRayCheckDistance).normalized() * weatherRayCheckDistance; return !lineCollision({pos, pos + offset}); } return false; } bool WorldServer::isUnderground(Vec2F const& pos) const { return m_worldTemplate->undergroundLevel() >= pos[1]; } bool WorldServer::disableDeathDrops() const { if (m_worldTemplate->worldParameters()) return m_worldTemplate->worldParameters()->disableDeathDrops; return false; } List WorldServer::forceRegions() const { return m_forceRegions; } Json WorldServer::getProperty(String const& propertyName, Json const& def) const { return m_worldProperties.value(propertyName, def); } void WorldServer::setProperty(String const& propertyName, Json const& property) { // Kae: Properties set to null (nil from Lua) should be erased instead of lingering around auto entry = m_worldProperties.find(propertyName); bool missing = entry == m_worldProperties.end(); if (missing ? !property.isNull() : property != entry->second) { if (missing) // property can't be null if we're doing this when missing is true m_worldProperties.emplace(propertyName, property); else if (property.isNull()) m_worldProperties.erase(entry); else entry->second = property; for (auto const& pair : m_clientInfo) pair.second->outgoingPackets.append(make_shared(JsonObject{ {propertyName, property} })); } } void WorldServer::timer(float delay, WorldAction worldAction) { m_timers.append({delay, worldAction}); } void WorldServer::startFlyingSky(bool enterHyperspace, bool startInWarp) { m_sky->startFlying(enterHyperspace, startInWarp); } void WorldServer::stopFlyingSkyAt(SkyParameters const& destination) { m_sky->stopFlyingAt(destination); m_sky->setType(SkyType::Orbital); } void WorldServer::setOrbitalSky(SkyParameters const& destination) { m_sky->jumpTo(destination); m_sky->setType(SkyType::Orbital); } double WorldServer::epochTime() const { return m_sky->epochTime(); } uint32_t WorldServer::day() const { return m_sky->day(); } float WorldServer::dayLength() const { return m_sky->dayLength(); } float WorldServer::timeOfDay() const { return m_sky->timeOfDay(); } LuaRootPtr WorldServer::luaRoot() { return m_luaRoot; } RpcPromise WorldServer::findUniqueEntity(String const& uniqueId) { if (auto pos = m_worldStorage->findUniqueEntity(uniqueId)) return RpcPromise::createFulfilled(*pos); else return RpcPromise::createFailed("Unknown entity"); } RpcPromise WorldServer::sendEntityMessage(Variant const& entityId, String const& message, JsonArray const& args) { EntityPtr entity; if (entityId.is()) entity = m_entityMap->entity(entityId.get()); else entity = m_entityMap->entity(loadUniqueEntity(entityId.get())); if (!entity) { return RpcPromise::createFailed("Unknown entity"); } else if (entity->isMaster()) { if (auto resp = entity->receiveMessage(ServerConnectionId, message, args)) return RpcPromise::createFulfilled(resp.take()); else return RpcPromise::createFailed("Message not handled by entity"); } else { auto pair = RpcPromise::createPair(); auto clientInfo = m_clientInfo.get(connectionForEntity(entity->entityId())); Uuid uuid; m_entityMessageResponses[uuid] = {clientInfo->clientId, pair.second}; clientInfo->outgoingPackets.append(make_shared(entity->entityId(), message, args, uuid)); return pair.first; } } void WorldServer::setPlayerStart(Vec2F const& startPosition, bool respawnInWorld) { m_playerStart = startPosition; m_respawnInWorld = respawnInWorld; m_adjustPlayerStart = false; for (auto pair : m_clientInfo) pair.second->outgoingPackets.append(make_shared(m_playerStart, m_respawnInWorld)); } Vec2F WorldServer::findPlayerStart(Maybe firstTry) { Vec2F spawnRectSize = jsonToVec2F(m_serverConfig.get("playerStartRegionSize")); auto maximumVerticalSearch = m_serverConfig.getInt("playerStartRegionMaximumVerticalSearch"); auto maximumTries = m_serverConfig.getInt("playerStartRegionMaximumTries"); static const Set allowedSpawnDungeonIds = {NoDungeonId, SpawnDungeonId, ConstructionDungeonId, DestroyedBlockDungeonId}; Vec2F pos; if (firstTry) pos = *firstTry; else pos = Vec2F(m_worldTemplate->findSensiblePlayerStart().value(Vec2I(0, m_worldTemplate->surfaceLevel()))); CollisionSet collideWithAnything{CollisionKind::Null, CollisionKind::Block, CollisionKind::Dynamic, CollisionKind::Platform, CollisionKind::Slippery}; for (int t = 0; t < maximumTries; ++t) { bool foundGround = false; // First go downward until we collide with terrain for (int i = 0; i < maximumVerticalSearch; ++i) { RectF spawnRect = RectF(pos[0] - spawnRectSize[0] / 2, pos[1], pos[0] + spawnRectSize[0] / 2, pos[1] + spawnRectSize[1]); generateRegion(RectI::integral(spawnRect)); if (rectTileCollision(RectI::integral(spawnRect), collideWithAnything)) { foundGround = true; break; } --pos[1]; } if (foundGround) { // Then go up until our spawn region is no longer in the terrain, but bail // out and try again if we can't signal the region or we are stuck in a // dungeon. for (int i = 0; i < maximumVerticalSearch; ++i) { if (m_tileArray->tile(Vec2I::floor(pos)).liquid.liquid != EmptyLiquidId) break; RectF spawnRect = RectF(pos[0] - spawnRectSize[0] / 2, pos[1], pos[0] + spawnRectSize[0] / 2, pos[1] + spawnRectSize[1]); generateRegion(RectI::integral(spawnRect)); auto tileDungeonId = getServerTile(Vec2I::floor(pos)).dungeonId; if (!allowedSpawnDungeonIds.contains(tileDungeonId)) break; if (!rectTileCollision(RectI::integral(spawnRect), collideWithAnything) && spawnRect.yMax() < m_geometry.height()) return pos; ++pos[1]; } } pos = Vec2F(m_worldTemplate->findSensiblePlayerStart().value(Vec2I(0, m_worldTemplate->surfaceLevel()))); } return pos; } Vec2F WorldServer::findPlayerSpaceStart(float targetX) { Vec2F testRectSize = jsonToVec2F(m_serverConfig.get("playerSpaceStartRegionSize")); auto distanceIncrement = m_serverConfig.getFloat("playerSpaceStartDistanceIncrement"); auto maximumTries = m_serverConfig.getInt("playerSpaceStartMaximumTries"); Vec2F basePos = Vec2F(targetX, m_geometry.height() * 0.5); CollisionSet collideWithAnything{CollisionKind::Null, CollisionKind::Block, CollisionKind::Dynamic, CollisionKind::Platform, CollisionKind::Slippery}; for (int t = 0; t < maximumTries; ++t) { Vec2F testPos = m_geometry.limit(basePos + Vec2F::withAngle(Random::randf() * 2 * Constants::pi, t * distanceIncrement)); RectF testRect = RectF::withCenter(testPos, testRectSize); generateRegion(RectI::integral(testRect)); if (!rectTileCollision(RectI::integral(testRect), collideWithAnything)) return testPos; } return basePos; } void WorldServer::readMetadata() { auto dungeonDefinitions = Root::singleton().dungeonDefinitions(); auto versioningDatabase = Root::singleton().versioningDatabase(); auto metadata = versioningDatabase->loadVersionedJson(m_worldStorage->worldMetadata(), "WorldMetadata"); m_playerStart = jsonToVec2F(metadata.get("playerStart")); m_respawnInWorld = metadata.getBool("respawnInWorld"); m_adjustPlayerStart = metadata.getBool("adjustPlayerStart"); m_worldTemplate = make_shared(metadata.get("worldTemplate")); m_centralStructure = WorldStructure(metadata.get("centralStructure")); m_protectedDungeonIds = jsonToSet(metadata.get("protectedDungeonIds"), mem_fn(&Json::toUInt)); m_worldProperties = metadata.getObject("worldProperties"); m_spawner.setActive(metadata.getBool("spawningEnabled")); m_dungeonIdGravity = transform>(metadata.getArray("dungeonIdGravity"), [](Json const& p) { return make_pair(p.getInt(0), p.getFloat(1)); }); m_dungeonIdBreathable = transform>(metadata.getArray("dungeonIdBreathable"), [](Json const& p) { return make_pair(p.getInt(0), p.getBool(1)); }); } void WorldServer::writeMetadata() { auto versioningDatabase = Root::singleton().versioningDatabase(); Json metadata = JsonObject{ {"playerStart", jsonFromVec2F(m_playerStart)}, {"respawnInWorld", m_respawnInWorld}, {"adjustPlayerStart", m_adjustPlayerStart}, {"worldTemplate", m_worldTemplate->store()}, {"centralStructure", m_centralStructure.store()}, {"protectedDungeonIds", jsonFromSet(m_protectedDungeonIds)}, {"worldProperties", m_worldProperties}, {"spawningEnabled", m_spawner.active()}, {"dungeonIdGravity", m_dungeonIdGravity.pairs().transformed([](auto const& p) -> Json { return JsonArray{p.first, p.second}; })}, {"dungeonIdBreathable", m_dungeonIdBreathable.pairs().transformed([](auto const& p) -> Json { return JsonArray{p.first, p.second}; })} }; m_worldStorage->setWorldMetadata(versioningDatabase->makeCurrentVersionedJson("WorldMetadata", metadata)); } bool WorldServer::isVisibleToPlayer(RectF const& region) const { for (auto const& p : m_clientInfo) { for (auto playerRegion : p.second->monitoringRegions(m_entityMap)) { if (m_geometry.rectIntersectsRect(RectF(playerRegion), region)) return true; } } return false; } WorldServer::ClientInfo::ClientInfo(ConnectionId clientId, InterpolationTracker const trackerInit) : clientId(clientId), skyNetVersion(0), weatherNetVersion(0), pendingForward(false), started(false), local(false), admin(false), interpolationTracker(trackerInit) {} List WorldServer::ClientInfo::monitoringRegions(EntityMapPtr const& entityMap) const { return clientState.monitoringRegions([entityMap](EntityId entityId) -> Maybe { if (auto entity = entityMap->entity(entityId)) return RectI::integral(entity->metaBoundBox().translated(entity->position())); return {}; }); } bool WorldServer::ClientInfo::needsDamageNotification(RemoteDamageNotification const& rdn) const { if (clientId == connectionForEntity(rdn.sourceEntityId) || clientId == connectionForEntity(rdn.damageNotification.targetEntityId)) return true; if (clientSlavesNetVersion.contains(rdn.damageNotification.targetEntityId)) return true; if (clientState.window().contains(Vec2I::floor(rdn.damageNotification.position))) return true; return false; } InteractiveEntityPtr WorldServer::getInteractiveInRange(Vec2F const& targetPosition, Vec2F const& sourcePosition, float maxRange) const { return WorldImpl::getInteractiveInRange(m_geometry, m_entityMap, targetPosition, sourcePosition, maxRange); } bool WorldServer::canReachEntity(Vec2F const& position, float radius, EntityId targetEntity, bool preferInteractive) const { return WorldImpl::canReachEntity(m_geometry, m_tileArray, m_entityMap, position, radius, targetEntity, preferInteractive); } RpcPromise WorldServer::interact(InteractRequest const& request) { if (auto entity = as(m_entityMap->entity(request.targetId))) return RpcPromise::createFulfilled(entity->interact(request)); else return RpcPromise::createFulfilled(InteractAction()); } void WorldServer::setupForceRegions() { m_forceRegions.clear(); if (!worldTemplate() || !worldTemplate()->worldParameters()) return; auto forceRegionType = worldTemplate()->worldParameters()->worldEdgeForceRegions; if (forceRegionType == WorldEdgeForceRegionType::None) return; bool addTopRegion = forceRegionType == WorldEdgeForceRegionType::Top || forceRegionType == WorldEdgeForceRegionType::TopAndBottom; bool addBottomRegion = forceRegionType == WorldEdgeForceRegionType::Bottom || forceRegionType == WorldEdgeForceRegionType::TopAndBottom; auto regionHeight = m_serverConfig.getFloat("worldEdgeForceRegionHeight"); auto regionForce = m_serverConfig.getFloat("worldEdgeForceRegionForce"); auto regionVelocity = m_serverConfig.getFloat("worldEdgeForceRegionVelocity"); auto regionCategoryFilter = PhysicsCategoryFilter::whitelist({"player", "monster", "npc", "vehicle", "itemdrop"}); auto worldSize = Vec2F(worldTemplate()->size()); if (addTopRegion) { auto topForceRegion = GradientForceRegion(); topForceRegion.region = PolyF({ {0, worldSize[1] - regionHeight}, {worldSize[0], worldSize[1] - regionHeight}, (worldSize), {0, worldSize[1]}}); topForceRegion.gradient = Line2F({0, worldSize[1]}, {0, worldSize[1] - regionHeight}); topForceRegion.baseTargetVelocity = regionVelocity; topForceRegion.baseControlForce = regionForce; topForceRegion.categoryFilter = regionCategoryFilter; m_forceRegions.append(topForceRegion); } if (addBottomRegion) { auto bottomForceRegion = GradientForceRegion(); bottomForceRegion.region = PolyF({ {0, 0}, {worldSize[0], 0}, {worldSize[0], regionHeight}, {0, regionHeight}}); bottomForceRegion.gradient = Line2F({0, 0}, {0, regionHeight}); bottomForceRegion.baseTargetVelocity = regionVelocity; bottomForceRegion.baseControlForce = regionForce; bottomForceRegion.categoryFilter = regionCategoryFilter; m_forceRegions.append(bottomForceRegion); } } }