#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # ----------------------------------------------------------------------------- # Find DirectX SDK # Define: # DirectX_FOUND # DirectX_INCLUDE_DIR # DirectX_LIBRARY # DirectX_ROOT_DIR if(WIN32) # The only platform it makes sense to check for DirectX SDK include(FindPkgMacros) findpkg_begin(DirectX) # Get path, convert backslashes as ${ENV_DXSDK_DIR} getenv_path(DXSDK_DIR) getenv_path(DIRECTX_HOME) getenv_path(DIRECTX_ROOT) getenv_path(DIRECTX_BASE) # construct search paths set(DirectX_PREFIX_PATH "${DXSDK_DIR}" "${ENV_DXSDK_DIR}" "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}" "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}" "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}" "C:/apps_x86/Microsoft DirectX SDK*" "C:/Program Files (x86)/Microsoft DirectX SDK*" "C:/apps/Microsoft DirectX SDK*" "C:/Program Files/Microsoft DirectX SDK*" "$ENV{ProgramFiles}/Microsoft DirectX SDK*" ) create_search_paths(DirectX) # redo search if prefix path changed clear_if_changed(DirectX_PREFIX_PATH DirectX_LIBRARY DirectX_INCLUDE_DIR DirectX_ROOT_DIR ) find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH}) # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86 # lib files are in DirectX_ROOT_DIR/Lib/x64|x86 if(${CMAKE_TARGET_ARCHITECTURE} STREQUAL "x86_64") set(DirectX_LIBPATH_SUFFIX "x64") else() set(DirectX_LIBPATH_SUFFIX "x86") endif() find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_DXERR9_LIBRARY NAMES dxerr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_XINPUT_LIBRARY NAMES xinput HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) if(DirectX_INCLUDE_DIR) set(DirectX_ROOT_DIR "${DirectX_INCLUDE_DIR}/..") endif(DirectX_INCLUDE_DIR) findpkg_finish(DirectX) set(DirectX_LIBRARIES ${DirectX_LIBRARIES} ${DirectX_D3DX9_LIBRARY} ${DirectX_DXERR9_LIBRARY} ${DirectX_DXGUID_LIBRARY} ${DirectX_DINPUT8_LIBRARY} ${DirectX_DXGI_LIBRARY} ${DirectX_D3DCOMPILER_LIBRARY} ) # look for D3D10.1 components if (DirectX_FOUND) find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INCLUDE_DIR} NO_DEFAULT_PATH) get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH) message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}") find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH) find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH) if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY AND DirectX_D3DX10_LIBRARY) set(DirectX_D3D10_FOUND TRUE) set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR}) set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} ${DirectX_D3DX10_LIBRARY}) endif () endif () # look for D3D11 components if (DirectX_FOUND) find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INCLUDE_DIR} NO_DEFAULT_PATH) get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH) message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}") find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH) find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH) if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY AND DirectX_D3DX11_LIBRARY) set(DirectX_D3D11_FOUND TRUE) set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR}) set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} ${DirectX_D3DX11_LIBRARY}) endif () endif () endif(WIN32)