#ifndef STAR_ANIMATION_HPP #define STAR_ANIMATION_HPP #include "StarDrawable.hpp" #include "StarBiMap.hpp" namespace Star { STAR_CLASS(Animation); class Animation { public: // config can be either a path to a config or a literal config. Animation(Json config = {}, String const& directory = {}); void setAngle(float angle); void setProcessing(Directives processing); void setColor(Color color); void setTag(String tagName, String tagValue); void clearTags(); Drawable drawable(float pixelSize) const; void update(float dt); bool isComplete() const; void reset(); private: enum AnimationMode { Stop, EndAndDisappear, LoopForever }; static EnumMap AnimationModeNames; AnimationMode m_mode; String m_directory; String m_base; bool m_appendFrame; int m_frameNumber; float m_animationCycle; float m_animationTime; float m_angle; Vec2F m_offset; bool m_centered; Directives m_processing; Color m_color; int m_variantOffset; StringMap m_tagValues; int m_frame; float m_animationTimer; float m_timeToLive; bool m_completed; }; } #endif