#include "StarObject.hpp" #include "StarDataStreamExtra.hpp" #include "StarJsonExtra.hpp" #include "StarWorld.hpp" #include "StarLexicalCast.hpp" #include "StarRoot.hpp" #include "StarLogging.hpp" #include "StarDamageManager.hpp" #include "StarTreasure.hpp" #include "StarItemDrop.hpp" #include "StarItemDescriptor.hpp" #include "StarObjectDatabase.hpp" #include "StarMixer.hpp" #include "StarEntityRendering.hpp" #include "StarAssets.hpp" #include "StarConfigLuaBindings.hpp" #include "StarEntityLuaBindings.hpp" #include "StarRootLuaBindings.hpp" #include "StarNetworkedAnimatorLuaBindings.hpp" #include "StarLuaGameConverters.hpp" #include "StarParticleDatabase.hpp" #include "StarMaterialDatabase.hpp" #include "StarScriptedAnimatorLuaBindings.hpp" namespace Star { Object::Object(ObjectConfigConstPtr config, Json const& parameters) { m_config = config; if (!parameters.isNull()) m_parameters.reset(parameters.toObject()); m_animationTimer = 0.0f; m_currentFrame = 0; m_lightFlickering = m_config->lightFlickering; m_tileDamageStatus = make_shared(); m_orientationIndex = NPos; m_interactive.set(!configValue("interactAction", Json()).isNull()); m_broken = false; m_unbreakable = m_config->unbreakable || configValue("unbreakable", false).toBool(); m_direction.set(Direction::Left); m_health.set(m_config->health); m_currentFrame = -1; if (m_config->animationConfig) m_networkedAnimator = make_shared(m_config->animationConfig, m_config->path); else m_networkedAnimator = make_shared(); if (m_config->damageTeam.type != TeamType::Null) { setTeam(m_config->damageTeam); } else { setTeam(EntityDamageTeam(TeamType::Environment)); } for (auto const& node : configValue("inputNodes", JsonArray()).iterateArray()) m_inputNodes.append({jsonToVec2I(node), {}, {}}); for (auto const& node : configValue("outputNodes", JsonArray()).iterateArray()) m_outputNodes.append({jsonToVec2I(node), {}, {}}); m_offeredQuests.set(configValue("offeredQuests", JsonArray()).toArray().transformed(&QuestArcDescriptor::fromJson)); m_turnInQuests.set(jsonToStringSet(configValue("turnInQuests", JsonArray()))); if (!m_offeredQuests.get().empty() || !m_turnInQuests.get().empty()) m_interactive.set(true); setUniqueId(configValue("uniqueId").optString()); m_netGroup.addNetElement(&m_parameters); m_netGroup.addNetElement(&m_uniqueIdNetState); m_netGroup.addNetElement(&m_interactive); m_netGroup.addNetElement(&m_materialSpaces); m_netGroup.addNetElement(&m_xTilePosition); m_netGroup.addNetElement(&m_yTilePosition); m_netGroup.addNetElement(&m_direction); m_netGroup.addNetElement(&m_health); m_netGroup.addNetElement(&m_orientationIndexNetState); m_netGroup.addNetElement(&m_netImageKeys); m_netGroup.addNetElement(&m_soundEffectEnabled); m_netGroup.addNetElement(&m_lightSourceColor); m_netGroup.addNetElement(&m_newChatMessageEvent); m_netGroup.addNetElement(&m_chatMessage); m_netGroup.addNetElement(&m_chatPortrait); m_netGroup.addNetElement(&m_chatConfig); for (auto& i : m_inputNodes) { m_netGroup.addNetElement(&i.connections); m_netGroup.addNetElement(&i.state); } for (auto& o : m_outputNodes) { m_netGroup.addNetElement(&o.connections); m_netGroup.addNetElement(&o.state); } m_netGroup.addNetElement(&m_offeredQuests); m_netGroup.addNetElement(&m_turnInQuests); m_netGroup.addNetElement(&m_damageSources); // don't interpolate scripted animation parameters m_netGroup.addNetElement(&m_scriptedAnimationParameters, false); m_netGroup.addNetElement(m_tileDamageStatus.get()); m_netGroup.addNetElement(m_networkedAnimator.get()); m_netGroup.setNeedsLoadCallback(bind(&Object::getNetStates, this, _1)); m_netGroup.setNeedsStoreCallback(bind(&Object::setNetStates, this)); } Json Object::diskStore() const { return writeStoredData().setAll({{"name", m_config->name}, {"parameters", m_parameters.baseMap()}}); } ByteArray Object::netStore() { DataStreamBuffer ds; ds.write(m_config->name); ds.write(m_parameters.baseMap()); return ds.takeData(); } EntityType Object::entityType() const { return EntityType::Object; } void Object::init(World* world, EntityId entityId, EntityMode mode) { Entity::init(world, entityId, mode); // Only try and find a new orientation if we do not already have one, // otherwise we may have a valid orientation that depends on non-tile data // that is not loaded yet. if (m_orientationIndex == NPos) { updateOrientation(); } else if (auto orientation = currentOrientation()) { // update direction in case orientation config direction has changed if (orientation->directionAffinity) m_direction.set(*orientation->directionAffinity); m_materialSpaces.set(orientation->materialSpaces); } m_orientationDrawablesCache.reset(); if (isMaster()) { auto colorName = configValue("color", "default").toString(); setImageKey("color", colorName); if (m_config->lightColors.contains(colorName)) m_lightSourceColor.set(m_config->lightColors.get(colorName)); else m_lightSourceColor.set(Color::Clear); m_soundEffectEnabled.set(true); m_liquidCheckTimer = GameTimer(m_config->liquidCheckInterval); m_liquidCheckTimer.setDone(); setKeepAlive(configValue("keepAlive", false).toBool()); m_scriptComponent.setScripts(m_config->scripts); m_scriptComponent.setUpdateDelta(configValue("scriptDelta", 5).toInt()); m_scriptComponent.addCallbacks("object", makeObjectCallbacks()); m_scriptComponent.addCallbacks("config", LuaBindings::makeConfigCallbacks(bind(&Object::configValue, this, _1, _2))); m_scriptComponent.addCallbacks("entity", LuaBindings::makeEntityCallbacks(this)); m_scriptComponent.addCallbacks("animator", LuaBindings::makeNetworkedAnimatorCallbacks(m_networkedAnimator.get())); m_scriptComponent.init(world); } if (world->isClient()) { m_scriptedAnimator.setScripts(m_config->animationScripts); m_scriptedAnimator.addCallbacks("animationConfig", LuaBindings::makeScriptedAnimatorCallbacks(m_networkedAnimator.get(), [this](String const& name, Json const& defaultValue) -> Json { return m_scriptedAnimationParameters.value(name, defaultValue); })); m_scriptedAnimator.addCallbacks("objectAnimator", makeAnimatorObjectCallbacks()); m_scriptedAnimator.addCallbacks("config", LuaBindings::makeConfigCallbacks(bind(&Object::configValue, this, _1, _2))); m_scriptedAnimator.addCallbacks("entity", LuaBindings::makeEntityCallbacks(this)); m_scriptedAnimator.init(world); } m_xTilePosition.set(world->geometry().xwrap((int)m_xTilePosition.get())); // Compute all the relevant animation information after the final orientation // has been selected and after the script is initialized for (auto const& pair : configValue("animationParts", JsonObject()).iterateObject()) m_networkedAnimator->setPartTag(pair.first, "partImage", pair.second.toString()); m_animationPosition = jsonToVec2F(configValue("animationPosition", JsonArray{0, 0})) / TilePixels; m_networkedAnimator->setFlipped(false); m_animationCenterLine = configValue("animationCenterLine", Drawable::boundBoxAll(m_networkedAnimator->drawables(), false).center()[0]).toFloat(); m_networkedAnimator->setFlipped(direction() == Direction::Left, m_animationCenterLine); // Don't animate the initial state when first spawned IF you're dumb, which by default // you would be, and don't know how to use transition and static states properly. Someday // I'll be brave and delete shit garbage entirely and we'll see what breaks. if (configValue("forceFinishAnimationsInInit", true) != false) m_networkedAnimator->finishAnimations(); } void Object::uninit() { if (isMaster()) { m_scriptComponent.uninit(); m_scriptComponent.removeCallbacks("object"); m_scriptComponent.removeCallbacks("config"); m_scriptComponent.removeCallbacks("entity"); m_scriptComponent.removeCallbacks("animator"); } if (world()->isClient()) { m_scriptedAnimator.uninit(); m_scriptedAnimator.removeCallbacks("animationConfig"); m_scriptedAnimator.removeCallbacks("objectAnimator"); m_scriptedAnimator.removeCallbacks("config"); m_scriptedAnimator.removeCallbacks("entity"); } if (m_soundEffect) m_soundEffect->stop(); Entity::uninit(); } List Object::lightSources() const { List lights; lights.appendAll(m_networkedAnimator->lightSources(position() + m_animationPosition)); auto orientation = currentOrientation(); if (!m_lightSourceColor.get().isClear() && orientation) { Color color = m_lightSourceColor.get(); if (m_lightFlickering) color.setValue(clamp(color.value() * m_lightFlickering->value(SinWeightOperator()), 0.0f, 1.0f)); LightSource lightSource; lightSource.position = position() + centerOfTile(orientation->lightPosition); lightSource.color = color.toRgb(); lightSource.pointLight = m_config->pointLight; lightSource.pointBeam = m_config->pointBeam; lightSource.beamAngle = orientation->beamAngle; lightSource.beamAmbience = m_config->beamAmbience; lights.append(lightSource); } return lights; } Vec2F Object::position() const { return Vec2F(m_xTilePosition.get(), m_yTilePosition.get()); } RectF Object::metaBoundBox() const { if (auto orientation = currentOrientation()) { // default metaboundbox extends the bounding box of the orientation's // spaces by one block return orientation->metaBoundBox.value(RectF(Vec2F(orientation->boundBox.min()) - Vec2F(1, 1), Vec2F(orientation->boundBox.max()) + Vec2F(2, 2))); } else { return RectF(-1, -1, 1, 1); } } pair Object::writeNetState(uint64_t fromVersion) { DataStreamBuffer ds; return m_netGroup.writeNetState(fromVersion); } void Object::readNetState(ByteArray delta, float interpolationTime) { m_netGroup.readNetState(move(delta), interpolationTime); } Vec2I Object::tilePosition() const { return Vec2I(m_xTilePosition.get(), m_yTilePosition.get()); } void Object::setTilePosition(Vec2I const& pos) { if (m_xTilePosition.get() != pos[0] || m_yTilePosition.get() != pos[1]) { m_xTilePosition.set(pos[0]); m_yTilePosition.set(pos[1]); if (inWorld()) updateOrientation(); } } Direction Object::direction() const { return m_direction.get(); } void Object::setDirection(Direction direction) { m_direction.set(direction); } void Object::updateOrientation() { setOrientationIndex(m_config->findValidOrientation(world(), tilePosition(), m_direction.get())); if (auto orientation = currentOrientation()) { if (orientation->directionAffinity) m_direction.set(*orientation->directionAffinity); m_materialSpaces.set(orientation->materialSpaces); } resetEmissionTimers(); } List Object::anchorPositions() const { if (auto orientation = currentOrientation()) { List positions; for (auto anchor : orientation->anchors) positions.append(anchor.position + tilePosition()); return positions; } else { return {}; } } List Object::spaces() const { if (auto orientation = currentOrientation()) return orientation->spaces; else return {}; } List Object::materialSpaces() const { return m_materialSpaces.get(); } List Object::roots() const { if (m_config->rooting) { if (auto orientation = currentOrientation()) { List res; for (auto anchor : orientation->anchors) res.append(anchor.position); return res; } } return {}; } void Object::update(uint64_t) { if (!inWorld()) return; if (isMaster()) { m_tileDamageStatus->recover(m_config->tileDamageParameters, WorldTimestep); if (m_liquidCheckTimer.wrapTick()) checkLiquidBroken(); if (auto orientation = currentOrientation()) { auto frame = clamp(std::floor(m_animationTimer / orientation->animationCycle * orientation->frames), 0, orientation->frames - 1); if (m_currentFrame != frame) { m_currentFrame = frame; setImageKey("frame", toString(frame)); } m_animationTimer = std::fmod(m_animationTimer + WorldTimestep, orientation->animationCycle); } m_networkedAnimator->update(WorldTimestep, nullptr); m_networkedAnimator->setFlipped(direction() == Direction::Left, m_animationCenterLine); m_scriptComponent.update(m_scriptComponent.updateDt()); } else { m_networkedAnimator->update(WorldTimestep, &m_networkedAnimatorDynamicTarget); m_networkedAnimatorDynamicTarget.updatePosition(position() + m_animationPosition); } if (m_lightFlickering) m_lightFlickering->update(WorldTimestep); for (auto& timer : m_emissionTimers) timer.tick(); if (world()->isClient()) m_scriptedAnimator.update(); } void Object::render(RenderCallback* renderCallback) { renderParticles(renderCallback); renderLights(renderCallback); renderSounds(renderCallback); for (auto const& imageKeyPair : m_imageKeys) m_networkedAnimator->setGlobalTag(imageKeyPair.first, imageKeyPair.second); renderCallback->addAudios(m_networkedAnimatorDynamicTarget.pullNewAudios()); renderCallback->addParticles(m_networkedAnimatorDynamicTarget.pullNewParticles()); if (m_networkedAnimator->parts().count() > 0) { renderCallback->addDrawables(m_networkedAnimator->drawables(position() + m_animationPosition + damageShake()), renderLayer()); } else { if (m_orientationIndex != NPos) renderCallback->addDrawables(orientationDrawables(m_orientationIndex), renderLayer(), position()); } for (auto drawablePair : m_scriptedAnimator.drawables()) renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer())); renderCallback->addLightSources(m_scriptedAnimator.lightSources()); renderCallback->addParticles(m_scriptedAnimator.pullNewParticles()); renderCallback->addAudios(m_scriptedAnimator.pullNewAudios()); } bool Object::damageTiles(List const&, Vec2F const&, TileDamage const& tileDamage) { if (m_unbreakable) return false; m_tileDamageStatus->damage(m_config->tileDamageParameters, tileDamage); if (m_tileDamageStatus->dead()) m_broken = true; return m_broken; } bool Object::checkBroken() { if (!m_broken && !m_unbreakable) { auto orientation = currentOrientation(); if (orientation) { if (!orientation->anchorsValid(world(), tilePosition())) m_broken = true; } else { m_broken = true; } } return m_broken; } bool Object::shouldDestroy() const { return m_broken || (m_health.get() <= 0); } void Object::destroy(RenderCallback* renderCallback) { bool doSmash = m_health.get() <= 0 || configValue("smashOnBreak", m_config->smashOnBreak).toBool(); if (isMaster()) { m_scriptComponent.invoke("die", m_health.get() <= 0); try { if (doSmash) { auto smashDropPool = configValue("smashDropPool", "").toString(); if (!smashDropPool.empty()) { for (auto const& treasureItem : Root::singleton().treasureDatabase()->createTreasure(smashDropPool, world()->threatLevel())) world()->addEntity(ItemDrop::createRandomizedDrop(treasureItem, position())); } else if (!m_config->smashDropOptions.empty()) { List drops; auto dropOption = Random::randFrom(m_config->smashDropOptions); for (auto o : dropOption) world()->addEntity(ItemDrop::createRandomizedDrop(o, position())); } } else { auto breakDropPool = configValue("breakDropPool", "").toString(); if (!breakDropPool.empty()) { for (auto const& treasureItem : Root::singleton().treasureDatabase()->createTreasure(breakDropPool, world()->threatLevel())) world()->addEntity(ItemDrop::createRandomizedDrop(treasureItem, position())); } else if (!m_config->breakDropOptions.empty()) { List drops; auto dropOption = Random::randFrom(m_config->breakDropOptions); for (auto o : dropOption) world()->addEntity(ItemDrop::createRandomizedDrop(o, position())); } else if (m_config->hasObjectItem) { ItemDescriptor objectItem(m_config->name, 1); if (m_config->retainObjectParametersInItem) { auto parameters = m_parameters.baseMap(); parameters.remove("owner"); parameters["scriptStorage"] = m_scriptComponent.getScriptStorage(); objectItem = objectItem.applyParameters(parameters); } world()->addEntity(ItemDrop::createRandomizedDrop(objectItem, position())); } } } catch (StarException const& e) { Logger::warn("Invalid dropID in entity death. %s", outputException(e, false)); } } if (renderCallback && doSmash && !m_config->smashSoundOptions.empty()) { auto audio = make_shared(*Root::singleton().assets()->audio(Random::randFrom(m_config->smashSoundOptions))); renderCallback->addAudios({move(audio)}, position()); } if (renderCallback && doSmash && !m_config->smashParticles.empty()) { auto& root = Root::singleton(); List particles; for (auto const& config : m_config->smashParticles) { auto creator = root.particleDatabase()->particleCreator(config.get("particle"), m_config->path); unsigned count = config.getUInt("count", 1); Vec2F offset = jsonToVec2F(config.get("offset", JsonArray{0, 0})); bool flip = config.getBool("flip", false); for (unsigned i = 0; i < count; ++i) { Particle particle = creator(); particle.position += offset; if (flip) particle.flip = !particle.flip; if (m_direction.get() == Direction::Left) { particle.position[0] *= -1; particle.velocity[0] *= -1; particle.flip = !particle.flip; } particle.translate(position() + volume().center()); particles.append(move(particle)); } } renderCallback->addParticles(particles); } if (m_soundEffect) m_soundEffect->stop(1.0f); } String Object::name() const { return m_config->name; } String Object::shortDescription() const { return configValue("shortdescription", name()).toString(); } String Object::description() const { return configValue("description", shortDescription()).toString(); } bool Object::inspectable() const { return m_config->scannable; } Maybe Object::inspectionLogName() const { return configValue("inspectionLogName").optString().value(m_config->name); } Maybe Object::inspectionDescription(String const& species) const { return configValue("inspectionDescription").optString() .orMaybe(configValue(strf("%sDescription", species)).optString()) .value(description()); } String Object::category() const { return m_config->category; } ObjectOrientationPtr Object::currentOrientation() const { if (m_orientationIndex != NPos) return m_config->orientations.at(m_orientationIndex); else return {}; } List Object::cursorHintDrawables() const { if (configValue("placementImage")) { String placementImage = configValue("placementImage").toString(); if (m_direction.get() == Direction::Left) placementImage += "?flipx"; Drawable imageDrawable = Drawable::makeImage(AssetPath::relativeTo(m_config->path, placementImage), 1.0 / TilePixels, false, jsonToVec2F(configValue("placementImagePosition")) / TilePixels); return {imageDrawable}; } else { if (m_orientationIndex != NPos) { return orientationDrawables(m_orientationIndex); } else { // If we aren't in a valid orientation, still need to draw something at // the cursor. Draw the first orientation whose direction affinity // matches our current direction, or if that fails just the first // orientation. List result; for (size_t i = 0; i < m_config->orientations.size(); ++i) { if (m_config->orientations[i]->directionAffinity && *m_config->orientations[i]->directionAffinity == m_direction.get()) { result = orientationDrawables(i); break; } } if (result.empty()) result = orientationDrawables(0); return result; } } } void Object::getNetStates(bool initial) { setUniqueId(m_uniqueIdNetState.get()); if (m_orientationIndex != m_orientationIndexNetState.get()) setOrientationIndex(m_orientationIndexNetState.get()); if (m_newChatMessageEvent.pullOccurred() && !initial) { if (m_chatPortrait.get().empty()) m_pendingChatActions.append(SayChatAction{entityId(), m_chatMessage.get(), mouthPosition()}); else m_pendingChatActions.append(PortraitChatAction{entityId(), m_chatPortrait.get(), m_chatMessage.get(), mouthPosition(), m_chatConfig.get()}); } if (m_netImageKeys.pullUpdated()) { m_imageKeys.merge(m_netImageKeys.baseMap(), true); m_orientationDrawablesCache.reset(); } } void Object::setNetStates() { m_uniqueIdNetState.set(uniqueId()); m_orientationIndexNetState.set(m_orientationIndex); } List Object::offeredQuests() const { return m_offeredQuests.get(); } StringSet Object::turnInQuests() const { return m_turnInQuests.get(); } Vec2F Object::questIndicatorPosition() const { if (auto orientation = currentOrientation()) { auto pos = position() + Vec2F(orientation->boundBox.center()[0], orientation->boundBox.max()[1] + 2.5); if (!(orientation->boundBox.size()[0] % 2)) pos[0] += 0.5; if (auto configPosition = configValue("questIndicatorPosition", Json())) { auto indicatorOffset = jsonToVec2F(configPosition); if (m_direction.get() == Direction::Left) indicatorOffset[0] = -indicatorOffset[0]; pos += indicatorOffset; } return pos; } else { return position(); } } Maybe Object::receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) { return m_scriptComponent.handleMessage(message, sendingConnection == world()->connection(), args); } Json Object::configValue(String const& name, Json const& def) const { if (auto orientation = currentOrientation()) return jsonMergeQueryDef(name, def, m_config->config, orientation->config, m_parameters.baseMap()); else return jsonMergeQueryDef(name, def, m_config->config, m_parameters.baseMap()); } ObjectConfigConstPtr Object::config() const { return m_config; } void Object::readStoredData(Json const& diskStore) { setUniqueId(diskStore.optString("uniqueId")); setTilePosition(jsonToVec2I(diskStore.get("tilePosition"))); setOrientationIndex(jsonToSize(diskStore.get("orientationIndex"))); m_direction.set(DirectionNames.getLeft(diskStore.getString("direction"))); m_interactive.set(diskStore.getBool("interactive", !configValue("interactAction", Json()).isNull())); m_scriptComponent.setScriptStorage(diskStore.getObject("scriptStorage", JsonObject())); JsonArray inputNodes = diskStore.getArray("inputWireNodes"); for (size_t i = 0; i < m_inputNodes.size(); ++i) { if (i < inputNodes.size()) { auto& in = m_inputNodes[i]; List connections; for (auto const& conn : inputNodes[i].getArray("connections")) connections.append(WireConnection{jsonToVec2I(conn.get(0)), (size_t)conn.get(1).toUInt()}); in.connections.set(move(connections)); in.state.set(inputNodes[i].getBool("state")); } } JsonArray outputNodes = diskStore.getArray("outputWireNodes"); for (size_t i = 0; i < m_outputNodes.size(); ++i) { if (i < outputNodes.size()) { auto& in = m_outputNodes[i]; List connections; for (auto const& conn : outputNodes[i].getArray("connections")) connections.append(WireConnection{jsonToVec2I(conn.get(0)), (size_t)conn.get(1).toUInt()}); in.connections.set(move(connections)); in.state.set(outputNodes[i].getBool("state")); } } } Json Object::writeStoredData() const { JsonArray inputNodes; for (size_t i = 0; i < m_inputNodes.size(); ++i) { auto const& in = m_inputNodes[i]; JsonArray connections; for (auto const& node : in.connections.get()) connections.append(JsonArray{jsonFromVec2I(node.entityLocation), node.nodeIndex}); inputNodes.append(JsonObject{ {"connections", move(connections)}, {"state", in.state.get()} }); } JsonArray outputNodes; for (size_t i = 0; i < m_outputNodes.size(); ++i) { auto const& in = m_outputNodes[i]; JsonArray connections; for (auto const& node : in.connections.get()) connections.append(JsonArray{jsonFromVec2I(node.entityLocation), node.nodeIndex}); outputNodes.append(JsonObject{ {"connections", move(connections)}, {"state", in.state.get()} }); } return JsonObject{ {"uniqueId", jsonFromMaybe(uniqueId())}, {"tilePosition", jsonFromVec2I(tilePosition())}, {"orientationIndex", jsonFromSize(m_orientationIndex)}, {"direction", DirectionNames.getRight(m_direction.get())}, {"scriptStorage", m_scriptComponent.getScriptStorage()}, {"interactive", m_interactive.get()}, {"inputWireNodes", move(inputNodes)}, {"outputWireNodes", move(outputNodes)} }; } void Object::breakObject(bool smash) { m_broken = true; if (smash) m_health.set(0.0f); } size_t Object::nodeCount(WireDirection direction) const { if (direction == WireDirection::Input) return m_inputNodes.size(); else return m_outputNodes.size(); } Vec2I Object::nodePosition(WireNode wireNode) const { if (wireNode.direction == WireDirection::Input) return m_inputNodes.at(wireNode.nodeIndex).position; else return m_outputNodes.at(wireNode.nodeIndex).position; } List Object::connectionsForNode(WireNode wireNode) const { if (wireNode.direction == WireDirection::Input) return m_inputNodes.at(wireNode.nodeIndex).connections.get(); else return m_outputNodes.at(wireNode.nodeIndex).connections.get(); } bool Object::nodeState(WireNode wireNode) const { if (wireNode.direction == WireDirection::Input) return m_inputNodes.at(wireNode.nodeIndex).state.get(); else return m_outputNodes.at(wireNode.nodeIndex).state.get(); } void Object::addNodeConnection(WireNode wireNode, WireConnection nodeConnection) { if (wireNode.direction == WireDirection::Input) { m_inputNodes.at(wireNode.nodeIndex).connections.update([&](auto& list) { if (list.contains(nodeConnection)) return false; list.append(nodeConnection); return true; }); } else { m_outputNodes.at(wireNode.nodeIndex).connections.update([&](auto& list) { if (list.contains(nodeConnection)) return false; list.append(nodeConnection); return true; }); } m_scriptComponent.invoke("onNodeConnectionChange"); } void Object::removeNodeConnection(WireNode wireNode, WireConnection nodeConnection) { if (wireNode.direction == WireDirection::Input) { m_inputNodes.at(wireNode.nodeIndex).connections.update([&](auto& list) { return list.remove(nodeConnection); }); } else { m_outputNodes.at(wireNode.nodeIndex).connections.update([&](auto& list) { return list.remove(nodeConnection); }); } m_scriptComponent.invoke("onNodeConnectionChange"); } void Object::evaluate(WireCoordinator* coordinator) { for (size_t i = 0; i < m_inputNodes.size(); ++i) { auto& in = m_inputNodes[i]; bool nextState = false; for (auto const& connection : in.connections.get()) nextState |= coordinator->readInputConnection(connection); if (in.state.get() != nextState) { in.state.set(nextState); m_scriptComponent.invoke("onInputNodeChange", JsonObject{ {"node", i}, {"level", nextState} }); } } } void Object::setImageKey(String const& name, String const& value) { if (!isSlave()) m_netImageKeys.set(name, value); if (auto p = m_imageKeys.ptr(name)) { if (*p != value) { *p = value; m_orientationDrawablesCache.reset(); } } else { m_imageKeys.set(name, value); m_orientationDrawablesCache.reset(); } } void Object::resetEmissionTimers() { m_emissionTimers.clear(); if (auto orientation = currentOrientation()) for (size_t i = 0; i < orientation->particleEmitters.size(); i++) m_emissionTimers.append(GameTimer()); } size_t Object::orientationIndex() const { return m_orientationIndex; } void Object::setOrientationIndex(size_t orientationIndex) { m_orientationIndex = orientationIndex; } PolyF Object::volume() const { if (auto orientation = currentOrientation()) { RectF box = RectF(orientation->boundBox); box.max()[0]++; box.max()[1]++; return PolyF(box); } else { return PolyF(RectF(0, 0, 1, 1)); } } float Object::liquidFillLevel() const { if (auto orientation = currentOrientation()) return spacesLiquidFillLevel(orientation->spaces); return 0; } bool Object::biomePlaced() const { return m_config->biomePlaced; } LuaCallbacks Object::makeObjectCallbacks() { LuaCallbacks callbacks; callbacks.registerCallback("name", [this]() { return name(); }); callbacks.registerCallback("direction", [this]() { return numericalDirection(direction()); }); callbacks.registerCallback("position", [this]() { return position(); }); callbacks.registerCallback("setInteractive", [this](bool interactive) { m_interactive.set(interactive); }); callbacks.registerCallbackWithSignature>("uniqueId", bind(&Object::uniqueId, this)); callbacks.registerCallbackWithSignature>("setUniqueId", bind(&Object::setUniqueId, this, _1)); callbacks.registerCallback("boundBox", [this]() { return metaBoundBox().translated(position()); }); callbacks.registerCallback("spaces", [this]() { return spaces(); }); callbacks.registerCallback("setProcessingDirectives", [this](String const& directives) { m_networkedAnimator->setProcessingDirectives(directives); }); callbacks.registerCallback("setSoundEffectEnabled", [this](bool soundEffectEnabled) { m_soundEffectEnabled.set(soundEffectEnabled); }); callbacks.registerCallback("smash", [this](Maybe smash) { breakObject(smash.value(false)); }); callbacks.registerCallback("level", [this]() { return configValue("level", this->world()->threatLevel()); }); callbacks.registerCallback("toAbsolutePosition", [this](Vec2F const& p) { return p + position(); }); callbacks.registerCallback("say", [this](String line, Maybe> const& tags, Json const& config) { if (tags) line = line.replaceTags(*tags, false); if (!line.empty()) { addChatMessage(line, config); return true; } return false; }); callbacks.registerCallback("sayPortrait", [this](String line, String portrait, Maybe> const& tags, Json const& config) { if (tags) line = line.replaceTags(*tags, false); if (!line.empty()) { addChatMessage(line, config, portrait); return true; } return false; }); callbacks.registerCallback("isTouching", [this](EntityId entityId) { if (auto entity = this->world()->entity(entityId)) return !entity->collisionArea().overlap(volume().boundBox()).isEmpty(); return false; }); callbacks.registerCallback("setLightColor", [this](Color const& color) { m_lightSourceColor.set(color); }); callbacks.registerCallback("getLightColor", [this]() { return m_lightSourceColor.get(); }); callbacks.registerCallback("inputNodeCount", [this]() { return m_inputNodes.size(); }); callbacks.registerCallback("outputNodeCount", [this]() { return m_outputNodes.size(); }); callbacks.registerCallback("getInputNodePosition", [this](size_t i) { return m_inputNodes.at(i).position; }); callbacks.registerCallback("getOutputNodePosition", [this](size_t i) { return m_outputNodes.at(i).position; }); callbacks.registerCallback("getInputNodeLevel", [this](size_t i) { return m_inputNodes.at(i).state.get(); }); callbacks.registerCallback("getOutputNodeLevel", [this](size_t i) { return m_outputNodes.at(i).state.get(); }); callbacks.registerCallback("isInputNodeConnected", [this](size_t i) { return !m_inputNodes.at(i).connections.get().empty(); }); callbacks.registerCallback("isOutputNodeConnected", [this](size_t i) { return !m_outputNodes.at(i).connections.get().empty(); }); callbacks.registerCallback("getInputNodeIds", [this](LuaEngine& engine, size_t i) { auto result = engine.createTable(); for (auto const& conn : m_inputNodes.at(i).connections.get()) { for (auto const& entity : worldPtr()->atTile(conn.entityLocation)) result.set(entity->entityId(), conn.nodeIndex); } return result; }); callbacks.registerCallback("getOutputNodeIds", [this](LuaEngine& engine, size_t i) { auto result = engine.createTable(); for (auto const& conn : m_outputNodes.at(i).connections.get()) { for (auto const& entity : worldPtr()->atTile(conn.entityLocation)) result.set(entity->entityId(), conn.nodeIndex); } return result; }); callbacks.registerCallback("setOutputNodeLevel", [this](size_t i, bool l) { m_outputNodes.at(i).state.set(l); }); callbacks.registerCallback("setAllOutputNodes", [this](bool l) { for (auto& out : m_outputNodes) out.state.set(l); }); callbacks.registerCallback("setOfferedQuests", [this](Maybe const& offeredQuests) { m_offeredQuests.set(offeredQuests.value().transformed(&QuestArcDescriptor::fromJson)); }); callbacks.registerCallback("setTurnInQuests", [this](Maybe const& turnInQuests) { m_turnInQuests.set(StringSet::from(turnInQuests.value())); }); callbacks.registerCallback("setConfigParameter", [this](String key, Json value) { m_parameters.set(move(key), move(value)); }); callbacks.registerCallback("setAnimationParameter", [this](String key, Json value) { m_scriptedAnimationParameters.set(move(key), move(value)); }); callbacks.registerCallback("setMaterialSpaces", [this](Maybe const& newSpaces) { List materialSpaces; auto materialDatabase = Root::singleton().materialDatabase(); for (auto space : newSpaces.value()) materialSpaces.append({jsonToVec2I(space.get(0)), materialDatabase->materialId(space.get(1).toString())}); m_materialSpaces.set(materialSpaces); }); callbacks.registerCallback("setDamageSources", [this](Maybe damageSources) { m_damageSources.set(damageSources.value().transformed(construct())); }); callbacks.registerCallback("health", [this]() { return m_health.get(); }); callbacks.registerCallback("setHealth", [this](float health) { m_health.set(health); }); return callbacks; } LuaCallbacks Object::makeAnimatorObjectCallbacks() { LuaCallbacks callbacks; callbacks.registerCallback("getParameter", [this](String const& name, Json const& def) { return configValue(name, def); }); callbacks.registerCallback("direction", [this]() { return numericalDirection(direction()); }); callbacks.registerCallback("position", [this]() { return position(); }); return callbacks; } List Object::damageSources() const { auto damageSources = m_damageSources.get(); if (auto orientation = currentOrientation()) { Json touchDamageConfig = jsonMerge(m_config->touchDamageConfig, orientation->touchDamageConfig); if (!touchDamageConfig.isNull()) { DamageSource ds(touchDamageConfig); ds.sourceEntityId = entityId(); ds.team = getTeam(); damageSources.append(ds); } } return damageSources; } List Object::statusEffects() const { return m_config->statusEffects; } PolyF Object::statusEffectArea() const { if (auto orientation = currentOrientation()) { if (orientation->statusEffectArea) return orientation->statusEffectArea.get(); } return volume(); } Maybe Object::queryHit(DamageSource const& source) const { if (!m_config->smashable || !inWorld() || m_health.get() <= 0.0f || m_unbreakable) return {}; if (source.intersectsWithPoly(world()->geometry(), hitPoly().get())) return HitType::Hit; return {}; } Maybe Object::hitPoly() const { auto poly = volume(); poly.translate(position()); return poly; } List Object::applyDamage(DamageRequest const& damage) { if (!m_config->smashable || !inWorld() || m_health.get() <= 0.0f) return {}; float dmg = std::min(m_health.get(), damage.damage); m_health.set(m_health.get() - dmg); return {{ damage.sourceEntityId, entityId(), position(), damage.damage, dmg, m_health.get() <= 0 ? HitType::Kill : HitType::Hit, damage.damageSourceKind, m_config->damageMaterialKind }}; } RectF Object::interactiveBoundBox() const { if (auto orientation = currentOrientation()) { auto rect = RectF(orientation->boundBox); rect.setMax(Vec2F(orientation->boundBox.xMax() + 1, orientation->boundBox.yMax() + 1)); return rect; } else { return RectF::null(); } } bool Object::isInteractive() const { return m_interactive.get(); } InteractAction Object::interact(InteractRequest const& request) { Vec2F diff = world()->geometry().diff(request.sourcePosition, position()); auto result = m_scriptComponent.invoke( "onInteraction", JsonObject{{"source", JsonArray{diff[0], diff[1]}}, {"sourceId", request.sourceId}}); if (result) { if (result->isNull()) return {}; else if (result->isType(Json::Type::String)) return InteractAction(result->toString(), entityId(), Json()); else return InteractAction(result->getString(0), entityId(), result->get(1)); } else if (!configValue("interactAction", Json()).isNull()) { return InteractAction(configValue("interactAction").toString(), entityId(), configValue("interactData", Json())); } return {}; } List Object::interactiveSpaces() const { if (auto orientation = currentOrientation()) { if (auto iSpaces = orientation->interactiveSpaces) return *iSpaces; } return spaces(); } Maybe Object::callScript(String const& func, LuaVariadic const& args) { return m_scriptComponent.invoke(func, args); } Maybe Object::evalScript(String const& code) { return m_scriptComponent.eval(code); } Vec2F Object::mouthPosition() const { if (auto orientation = currentOrientation()) { auto pos = position() + Vec2F(orientation->boundBox.center()[0], orientation->boundBox.max()[1]); if (!(orientation->boundBox.size()[0] % 2)) pos[0] += 0.5; if (auto configPosition = configValue("mouthPosition", Json())) { auto mouthOffset = jsonToVec2F(configPosition); if (m_direction.get() == Direction::Left) mouthOffset[0] = -mouthOffset[0]; pos += mouthOffset; } return pos; } else { return position(); } } List Object::pullPendingChatActions() { return std::move(m_pendingChatActions); } void Object::addChatMessage(String const& message, Json const& config, String const& portrait) { assert(!isSlave()); m_chatMessage.set(message); m_chatPortrait.set(portrait); m_chatConfig.set(config); m_newChatMessageEvent.trigger(); if (portrait.empty()) m_pendingChatActions.append(SayChatAction{entityId(), message, mouthPosition()}); else m_pendingChatActions.append(PortraitChatAction{entityId(), portrait, message, mouthPosition()}); } List Object::orientationDrawables(size_t orientationIndex) const { if (orientationIndex == NPos) return {}; auto orientation = m_config->orientations.at(orientationIndex); if (!m_orientationDrawablesCache || orientationIndex != m_orientationDrawablesCache->first) { m_orientationDrawablesCache = make_pair(orientationIndex, List()); for (auto const& layer : orientation->imageLayers) { Drawable drawable = layer; auto& image = drawable.imagePart().image; image = AssetPath::join(image).replaceTags(m_imageKeys, true, "default"); if (orientation->flipImages) drawable.scale(Vec2F(-1, 1), drawable.boundBox(false).center() - drawable.position); m_orientationDrawablesCache->second.append(move(drawable)); } } auto drawables = m_orientationDrawablesCache->second; Drawable::translateAll(drawables, orientation->imagePosition + damageShake()); return drawables; } EntityRenderLayer Object::renderLayer() const { if (auto orientation = currentOrientation()) return orientation->renderLayer; else return RenderLayerObject; } void Object::renderLights(RenderCallback* renderCallback) const { renderCallback->addLightSources(lightSources()); } void Object::renderParticles(RenderCallback* renderCallback) { if (!inWorld()) return; if (auto orientation = currentOrientation()) { if (m_emissionTimers.size() != orientation->particleEmitters.size()) resetEmissionTimers(); for (size_t i = 0; i < orientation->particleEmitters.size(); i++) { auto& particleEmitter = orientation->particleEmitters.at(i); if (particleEmitter.particleEmissionRate <= 0.0f) continue; auto& timer = m_emissionTimers.at(i); if (timer.ready()) { auto particle = particleEmitter.particle; particle.applyVariance(particleEmitter.particleVariance); if (particleEmitter.placeInSpaces) particle.translate(Vec2F(Random::randFrom(orientation->spaces)) + Vec2F(0.5, 0.5)); particle.translate(position()); renderCallback->addParticle(move(particle)); timer = GameTimer(1.0f / (particleEmitter.particleEmissionRate + Random::randf(-particleEmitter.particleEmissionRateVariance, particleEmitter.particleEmissionRateVariance))); } } } } void Object::renderSounds(RenderCallback* renderCallback) { if (m_soundEffectEnabled.get()) { if (!m_config->soundEffect.empty() && (!m_soundEffect || m_soundEffect->finished())) { auto& root = Root::singleton(); m_soundEffect = make_shared(*root.assets()->audio(m_config->soundEffect)); m_soundEffect->setLoops(-1); // Randomize the start position of the looping persistent audio m_soundEffect->seekTime(Random::randf() * m_soundEffect->totalTime()); m_soundEffect->setRangeMultiplier(m_config->soundEffectRangeMultiplier); m_soundEffect->setPosition(metaBoundBox().center() + position()); // Fade the audio in slowly m_soundEffect->setVolume(0); m_soundEffect->setVolume(1, 1.0); renderCallback->addAudio(m_soundEffect); } } else { if (m_soundEffect) m_soundEffect->stop(); } } Vec2F Object::damageShake() const { if (m_tileDamageStatus->damaged() && !m_tileDamageStatus->damageProtected()) return Vec2F(Random::randf(-1, 1), Random::randf(-1, 1)) * m_tileDamageStatus->damageEffectPercentage() * m_config->damageShakeMagnitude; return Vec2F(); } void Object::checkLiquidBroken() { if (m_config->minimumLiquidLevel || m_config->maximumLiquidLevel) { float currentLiquidLevel = liquidFillLevel(); if (m_config->minimumLiquidLevel && currentLiquidLevel < *m_config->minimumLiquidLevel) m_broken = true; if (m_config->maximumLiquidLevel && currentLiquidLevel > *m_config->maximumLiquidLevel) m_broken = true; } } }