#include "StarNetworkedAnimatorLuaBindings.hpp" #include "StarNetworkedAnimator.hpp" #include "StarJsonExtra.hpp" #include "StarLuaGameConverters.hpp" namespace Star { LuaCallbacks LuaBindings::makeNetworkedAnimatorCallbacks(NetworkedAnimator* networkedAnimator) { LuaCallbacks callbacks; callbacks.registerCallbackWithSignature<bool, String, String, bool>( "setAnimationState", bind(&NetworkedAnimator::setState, networkedAnimator, _1, _2, _3)); callbacks.registerCallbackWithSignature<String, String>( "animationState", bind(&NetworkedAnimator::state, networkedAnimator, _1)); callbacks.registerCallbackWithSignature<Json, String, String>( "animationStateProperty", bind(&NetworkedAnimator::stateProperty, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String, String>( "setGlobalTag", bind(&NetworkedAnimator::setGlobalTag, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String, String, String>( "setPartTag", bind(&NetworkedAnimator::setPartTag, networkedAnimator, _1, _2, _3)); callbacks.registerCallback("setFlipped", [networkedAnimator](bool flipped, Maybe<float> relativeCenterLine) { networkedAnimator->setFlipped(flipped, relativeCenterLine.value()); }); callbacks.registerCallbackWithSignature<void, float>( "setAnimationRate", bind(&NetworkedAnimator::setAnimationRate, networkedAnimator, _1)); callbacks.registerCallbackWithSignature<void, String, float, bool>( "rotateGroup", bind(&NetworkedAnimator::rotateGroup, networkedAnimator, _1, _2, _3)); callbacks.registerCallbackWithSignature<float, String>( "currentRotationAngle", bind(&NetworkedAnimator::currentRotationAngle, networkedAnimator, _1)); callbacks.registerCallbackWithSignature<bool, String>( "hasTransformationGroup", bind(&NetworkedAnimator::hasTransformationGroup, networkedAnimator, _1)); callbacks.registerCallbackWithSignature<void, String, Vec2F>("translateTransformationGroup", bind(&NetworkedAnimator::translateTransformationGroup, networkedAnimator, _1, _2)); callbacks.registerCallback("rotateTransformationGroup", [networkedAnimator](String const& transformationGroup, float rotation, Maybe<Vec2F> const& rotationCenter) { networkedAnimator->rotateTransformationGroup(transformationGroup, rotation, rotationCenter.value()); }); callbacks.registerCallback("scaleTransformationGroup", [networkedAnimator](LuaEngine& engine, String const& transformationGroup, LuaValue scale, Maybe<Vec2F> const& scaleCenter) { if (auto cs = engine.luaMaybeTo<Vec2F>(scale)) networkedAnimator->scaleTransformationGroup(transformationGroup, *cs, scaleCenter.value()); else networkedAnimator->scaleTransformationGroup(transformationGroup, engine.luaTo<float>(scale), scaleCenter.value()); }); callbacks.registerCallbackWithSignature<void, String, float, float, float, float, float, float>( "transformTransformationGroup", bind(&NetworkedAnimator::transformTransformationGroup, networkedAnimator, _1, _2, _3, _4, _5, _6, _7)); callbacks.registerCallbackWithSignature<void, String>( "resetTransformationGroup", bind(&NetworkedAnimator::resetTransformationGroup, networkedAnimator, _1)); callbacks.registerCallbackWithSignature<void, String, bool>( "setParticleEmitterActive", bind(&NetworkedAnimator::setParticleEmitterActive, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String, float>("setParticleEmitterEmissionRate", bind(&NetworkedAnimator::setParticleEmitterEmissionRate, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String, unsigned>("setParticleEmitterBurstCount", bind(&NetworkedAnimator::setParticleEmitterBurstCount, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String, RectF>("setParticleEmitterOffsetRegion", bind(&NetworkedAnimator::setParticleEmitterOffsetRegion, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String>( "burstParticleEmitter", bind(&NetworkedAnimator::burstParticleEmitter, networkedAnimator, _1)); callbacks.registerCallbackWithSignature<void, String, bool>( "setLightActive", bind(&NetworkedAnimator::setLightActive, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String, Vec2F>( "setLightPosition", bind(&NetworkedAnimator::setLightPosition, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String, Color>( "setLightColor", bind(&NetworkedAnimator::setLightColor, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String, float>( "setLightPointAngle", bind(&NetworkedAnimator::setLightPointAngle, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<bool, String>( "hasSound", bind(&NetworkedAnimator::hasSound, networkedAnimator, _1)); callbacks.registerCallbackWithSignature<void, String, StringList>( "setSoundPool", bind(&NetworkedAnimator::setSoundPool, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String, Vec2F>( "setSoundPosition", bind(&NetworkedAnimator::setSoundPosition, networkedAnimator, _1, _2)); callbacks.registerCallback("playSound", [networkedAnimator](String const& sound, Maybe<int> loops) { networkedAnimator->playSound(sound, loops.value()); }); callbacks.registerCallback("setSoundVolume", [networkedAnimator](String const& sound, float targetVolume, Maybe<float> rampTime) { networkedAnimator->setSoundVolume(sound, targetVolume, rampTime.value(0)); }); callbacks.registerCallback("setSoundPitch", [networkedAnimator](String const& sound, float targetPitch, Maybe<float> rampTime) { networkedAnimator->setSoundPitchMultiplier(sound, targetPitch, rampTime.value(0)); }); callbacks.registerCallback("stopAllSounds", [networkedAnimator](String const& sound, Maybe<float> rampTime) { networkedAnimator->stopAllSounds(sound, rampTime.value()); }); callbacks.registerCallbackWithSignature<void, String, bool>( "setEffectActive", bind(&NetworkedAnimator::setEffectEnabled, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<Maybe<Vec2F>, String, String>("partPoint", bind(&NetworkedAnimator::partPoint, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<Maybe<PolyF>, String, String>("partPoly", bind(&NetworkedAnimator::partPoly, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<Json, String, String>("partProperty", bind(&NetworkedAnimator::partProperty, networkedAnimator, _1, _2)); callbacks.registerCallback("transformPoint", [networkedAnimator] (Vec2F point, String const& part) -> Vec2F { return networkedAnimator->partTransformation(part).transformVec2(point); }); callbacks.registerCallback("transformPoly", [networkedAnimator] (PolyF poly, String const& part) -> PolyF { poly.transform(networkedAnimator->partTransformation(part)); return poly; }); return callbacks; } }