#pragma once #include "StarPortraitEntity.hpp" namespace Star { STAR_CLASS(DamageBarEntity); enum class DamageBarType : uint8_t { Default, None, Special }; extern EnumMap const DamageBarTypeNames; class DamageBarEntity : public virtual PortraitEntity { public: virtual float health() const = 0; virtual float maxHealth() const = 0; virtual String name() const = 0; virtual DamageBarType damageBar() const = 0; }; }