#include "StarDrawablePainter.hpp" namespace Star { DrawablePainter::DrawablePainter(RendererPtr renderer, AssetTextureGroupPtr textureGroup) { m_renderer = move(renderer); m_textureGroup = move(textureGroup); } void DrawablePainter::drawDrawable(Drawable const& drawable) { Vec4B color = drawable.color.toRgba(); auto& primitives = m_renderer->immediatePrimitives(); if (auto linePart = drawable.part.ptr()) { auto line = linePart->line; line.translate(drawable.position); Vec2F left = Vec2F(vnorm(line.diff())).rot90() * linePart->width / 2.0f; float fullbright = drawable.fullbright ? 0.0f : 1.0f; primitives.emplace_back(std::in_place_type_t(), line.min() + left, line.min() - left, line.max() - left, line.max() + left, color, fullbright); } else if (auto polyPart = drawable.part.ptr()) { PolyF poly = polyPart->poly; poly.translate(drawable.position); primitives.emplace_back(std::in_place_type_t(), poly.vertexes(), color, 0.0f); } else if (auto imagePart = drawable.part.ptr()) { TexturePtr texture = m_textureGroup->loadTexture(imagePart->image); Vec2F textureSize(texture->size()); RectF imageRect(Vec2F(), textureSize); Mat3F transformation = Mat3F::translation(drawable.position) * imagePart->transformation; Vec2F lowerLeft = transformation.transformVec2(Vec2F(imageRect.xMin(), imageRect.yMin())); Vec2F lowerRight = transformation.transformVec2(Vec2F(imageRect.xMax(), imageRect.yMin())); Vec2F upperRight = transformation.transformVec2(Vec2F(imageRect.xMax(), imageRect.yMax())); Vec2F upperLeft = transformation.transformVec2(Vec2F(imageRect.xMin(), imageRect.yMax())); float param1 = drawable.fullbright ? 0.0f : 1.0f; primitives.emplace_back(std::in_place_type_t(), move(texture), lowerLeft, Vec2F{0, 0}, lowerRight, Vec2F{textureSize[0], 0}, upperRight, Vec2F{textureSize[0], textureSize[1]}, upperLeft, Vec2F{0, textureSize[1]}, color, param1); } } void DrawablePainter::cleanup(int64_t textureTimeout) { m_textureGroup->cleanup(textureTimeout); } }