#include "StarObjectDatabase.hpp" #include "StarObject.hpp" #include "StarJsonExtra.hpp" #include "StarIterator.hpp" #include "StarWorld.hpp" #include "StarAssets.hpp" #include "StarMaterialDatabase.hpp" #include "StarRoot.hpp" #include "StarImageMetadataDatabase.hpp" #include "StarLogging.hpp" #include "StarLoungeableObject.hpp" #include "StarContainerObject.hpp" #include "StarFarmableObject.hpp" #include "StarTeleporterObject.hpp" #include "StarPhysicsObject.hpp" namespace Star { ObjectOrientation::ParticleEmissionEntry ObjectOrientation::parseParticleEmitter( String const& path, Json const& config) { ObjectOrientation::ParticleEmissionEntry result; result.particleEmissionRate = config.getFloat("emissionRate", 0.0); result.particleEmissionRateVariance = config.getFloat("emissionVariance", 0.0); result.particle = Particle(config.getObject("particle", {}), path); result.particleVariance = Particle(config.getObject("particleVariance", {}), path); result.particle.position += jsonToVec2F(config.get("pixelOrigin", JsonArray{TilePixels / 2, TilePixels / 2})) / TilePixels; result.placeInSpaces = config.getBool("placeInSpaces", false); return result; }; bool ObjectOrientation::placementValid(World const* world, Vec2I const& position) const { if (!world) return false; for (Vec2I space : spaces) { space += position; if (world->tileIsOccupied(space, TileLayer::Foreground, false, true) || world->isTileProtected(space)) return false; } return true; } bool ObjectOrientation::anchorsValid(World const* world, Vec2I const& position) const { if (!world) return false; if (anchors.size() == 0) return true; auto materialDatabase = Root::singleton().materialDatabase(); auto anchorValid = [&](Anchor const& anchor) -> bool { auto space = position + anchor.position; if (!world->isTileConnectable(space, anchor.layer)) return false; if (anchor.tilled) { if (!materialDatabase->isTilledMod(world->mod(space, anchor.layer))) return false; } if (anchor.soil) { if (!materialDatabase->isSoil(world->material(space, anchor.layer))) return false; } if (anchor.material) { if (world->material(space, anchor.layer) != *anchor.material) return false; } return true; }; bool anyValid = false; for (auto anchor : anchors) { auto valid = anchorValid(anchor); if (valid) anyValid = true; else if (!anchorAny) return false; } return anyValid; } size_t ObjectConfig::findValidOrientation(World const* world, Vec2I const& position, Maybe directionAffinity) const { // If we are given a direction affinity, try and find an orientation with a // matching affinity *first* if (directionAffinity) { for (size_t i = 0; i < orientations.size(); ++i) { if (!orientations[i]->directionAffinity || *directionAffinity != *orientations[i]->directionAffinity) continue; if (orientations[i]->placementValid(world, position) && orientations[i]->anchorsValid(world, position)) return i; } } // Then, fallback and try and find any valid affinity for (size_t i = 0; i < orientations.size(); ++i) { if (orientations[i]->placementValid(world, position) && orientations[i]->anchorsValid(world, position)) return i; } return NPos; } Json ObjectDatabase::parseTouchDamage(String const& path, Json const& config) { auto touchDamage = config.get("touchDamage", {}); if (touchDamage.isType(Json::Type::String)) { auto assets = Root::singleton().assets(); return assets->fetchJson(AssetPath::relativeTo(path, touchDamage.toString())); } return touchDamage; } List ObjectDatabase::parseOrientations(String const& path, Json const& configList) { auto& root = Root::singleton(); auto materialDatabase = root.materialDatabase(); List res; JsonArray configs = configList.toArray(); // Preprocess the orientation list for config format backwards compatibility. // If dualImage or left/right Image is set, generate two identical // orientations with the appropriate image directives. auto it = makeSMutableIterator(configs); while (it.hasNext()) { JsonObject config = it.next().toObject(); if (config.contains("dualImage")) { it.remove(); JsonObject configLeft = config; configLeft["image"] = config["dualImage"]; configLeft["flipImages"] = true; configLeft["direction"] = "left"; it.insert(configLeft); JsonObject configRight = config; configRight["image"] = config["dualImage"]; configRight["direction"] = "right"; it.insert(configRight); } else if (config.contains("leftImage")) { it.remove(); JsonObject configLeft = config; configLeft["image"] = config["leftImage"]; configLeft["direction"] = "left"; it.insert(configLeft); JsonObject configRight = config; configRight["image"] = config["rightImage"]; configRight["direction"] = "right"; it.insert(configRight); } } for (auto const& orientationSettings : configs) { auto orientation = make_shared(); orientation->config = orientationSettings; if (orientationSettings.contains("imageLayers")) { for (Json layer : orientationSettings.get("imageLayers").iterateArray()) { if (auto image = layer.opt("image")) layer = layer.set("image", AssetPath::relativeTo(path, image->toString())); Drawable drawable(layer.set("centered", layer.getBool("centered", false))); drawable.scale(1.0f / TilePixels); orientation->imageLayers.append(drawable); } } else { Drawable drawable = Drawable::makeImage( AssetPath::relativeTo(path, orientationSettings.getString("image")), 1.0 / TilePixels, false, {}); drawable.fullbright = orientationSettings.getBool("fullbright", false); orientation->imageLayers.append(drawable); } orientation->renderLayer = parseRenderLayer(orientationSettings.getString("renderLayer", "Object")); orientation->flipImages = orientationSettings.getBool("flipImages", false); Vec2F imagePosition = jsonToVec2F(orientationSettings.getArray("imagePosition", {0, 0})); orientation->imagePosition = imagePosition / TilePixels; orientation->frames = orientationSettings.getInt("frames", 1); orientation->animationCycle = orientationSettings.getDouble("animationCycle", 1.0); if (orientationSettings.contains("spaces")) { for (auto v : orientationSettings.getArray("spaces")) orientation->spaces.append(jsonToVec2I(v)); } else { orientation->spaces = {{0, 0}}; } if (orientationSettings.contains("spaceScan")) { auto spaceScanSpaces = Set::from(orientation->spaces); for (auto const& layer : orientation->imageLayers) { spaceScanSpaces.addAll(root.imageMetadataDatabase()->imageSpaces( AssetPath::join(layer.imagePart().image).replaceTags(StringMap(), true, "default"), imagePosition, orientationSettings.getDouble("spaceScan"), orientation->flipImages)); } orientation->spaces = spaceScanSpaces.values(); } orientation->boundBox = RectI::boundBoxOfPoints(orientation->spaces); orientation->metaBoundBox = orientationSettings.opt("metaBoundBox").apply(jsonToRectF); // Specify "anchors" to simplify fg / bg anchor listing bool tilled = orientationSettings.getBool("requireTilledAnchors", false); bool soil = orientationSettings.getBool("requireSoilAnchors", false); Maybe anchorMaterial; if (auto anchorMaterialName = orientationSettings.optString("anchorMaterial")) anchorMaterial = materialDatabase->materialId(*anchorMaterialName); for (auto type : orientationSettings.getArray("anchors", {})) { String anchorType = type.toString(); if (anchorType == "left") { for (auto space : orientation->spaces) { if (space[0] == orientation->boundBox.xMin()) orientation->anchors.append({TileLayer::Foreground, space + Vec2I(-1, 0), tilled, soil, anchorMaterial}); } } else if (anchorType == "bottom") { for (auto space : orientation->spaces) { if (space[1] == orientation->boundBox.yMin()) orientation->anchors.append({TileLayer::Foreground, space + Vec2I(0, -1), tilled, soil, anchorMaterial}); } } else if (anchorType == "right") { for (auto space : orientation->spaces) { if (space[0] == orientation->boundBox.xMax()) orientation->anchors.append({TileLayer::Foreground, space + Vec2I(1, 0), tilled, soil, anchorMaterial}); } } else if (anchorType == "top") { for (auto space : orientation->spaces) { if (space[1] == orientation->boundBox.yMax()) orientation->anchors.append({TileLayer::Foreground, space + Vec2I(0, 1), tilled, soil, anchorMaterial}); } } else if (anchorType == "background") { for (auto space : orientation->spaces) orientation->anchors.append({TileLayer::Background, space, tilled, soil, anchorMaterial}); } else { throw ObjectException(strf("Unknown anchor type: {}", anchorType)); } } for (auto v : orientationSettings.getArray("bgAnchors", {})) orientation->anchors.append({TileLayer::Background, jsonToVec2I(v), tilled, soil, anchorMaterial}); for (auto v : orientationSettings.getArray("fgAnchors", {})) orientation->anchors.append({TileLayer::Foreground, jsonToVec2I(v), tilled, soil, anchorMaterial}); orientation->anchorAny = orientationSettings.getBool("anchorAny", false); if (orientationSettings.contains("direction")) orientation->directionAffinity = DirectionNames.getLeft(orientationSettings.getString("direction", "left")); auto collisionType = orientationSettings.getString("collision", "none"); if (orientationSettings.contains("materialSpaces")) { for (auto space : orientationSettings.get("materialSpaces").iterateArray()) { String materialName = space.get(1).toString(); orientation->materialSpaces.append({jsonToVec2I(space.get(0)), materialDatabase->materialId(materialName)}); } } else if (collisionType == "solid") { if (orientationSettings.contains("collisionSpaces")) { for (auto space : orientationSettings.get("collisionSpaces").iterateArray()) orientation->materialSpaces.append({jsonToVec2I(space), ObjectSolidMaterialId}); } else { for (auto space : orientation->spaces) orientation->materialSpaces.append({space, ObjectSolidMaterialId}); } } else if (collisionType == "platform") { if (orientationSettings.contains("collisionSpaces")) { for (auto space : orientationSettings.get("collisionSpaces").iterateArray()) orientation->materialSpaces.append({jsonToVec2I(space), ObjectPlatformMaterialId}); } else { for (auto space : orientation->spaces) { if (space[1] == orientation->boundBox.yMax()) orientation->materialSpaces.append({space, ObjectPlatformMaterialId}); } } } if (orientationSettings.contains("interactiveSpaces")) { List iSpaces; for (auto space : orientationSettings.get("interactiveSpaces").iterateArray()) iSpaces.append(jsonToVec2I(space)); orientation->interactiveSpaces = iSpaces; } orientation->lightPosition = jsonToVec2F(orientationSettings.getArray("lightPosition", {0, 0})); orientation->beamAngle = orientationSettings.getFloat("beamAngle", 0.0f) * Constants::deg2rad; if (orientationSettings.contains("particleEmitter")) orientation->particleEmitters.append( ObjectOrientation::parseParticleEmitter(path, orientationSettings.get("particleEmitter"))); for (auto particleEmitterConfig : orientationSettings.getArray("particleEmitters", {})) orientation->particleEmitters.append(ObjectOrientation::parseParticleEmitter(path, particleEmitterConfig)); orientation->statusEffectArea = orientationSettings.opt("statusEffectArea").apply(jsonToPolyF); orientation->touchDamageConfig = parseTouchDamage(path, orientationSettings); res.append(move(orientation)); } return res; } ObjectDatabase::ObjectDatabase() { auto assets = Root::singleton().assets(); auto files = assets->scanExtension("object"); assets->queueJsons(files); for (auto file : files) { try { String name = assets->json(file).getString("objectName"); if (m_paths.contains(name)) Logger::error("Object {} defined twice, second time from {}", name, file); else m_paths[name] = file; } catch (std::exception const& e) { Logger::error("Error loading object file {}: {}", file, outputException(e, true)); } } } void ObjectDatabase::cleanup() { MutexLocker locker(m_cacheMutex); m_configCache.cleanup([](String const&, ObjectConfigPtr const& config) { return !config.unique(); }); } StringList ObjectDatabase::allObjects() const { return m_paths.keys(); } bool ObjectDatabase::isObject(String const& objectName) const { return m_paths.contains(objectName); } ObjectConfigPtr ObjectDatabase::getConfig(String const& objectName) const { MutexLocker locker(m_cacheMutex); return m_configCache.get(objectName, [this](String const& objectName) -> ObjectConfigPtr { if (auto path = m_paths.maybe(objectName)) return readConfig(*path); throw ObjectException(strf("No such object named '{}'", objectName)); }); } List const& ObjectDatabase::getOrientations(String const& objectName) const { return getConfig(objectName)->orientations; } ObjectPtr ObjectDatabase::createObject(String const& objectName, Json const& parameters) const { auto config = getConfig(objectName); if (config->type == "object") { return make_shared(config, parameters); } else if (config->type == "loungeable") { return make_shared(config, parameters); } else if (config->type == "container") { return make_shared(config, parameters); } else if (config->type == "farmable") { return make_shared(config, parameters); } else if (config->type == "teleporter") { return make_shared(config, parameters); } else if (config->type == "physics") { return make_shared(config, parameters); } else { throw ObjectException(strf("Unknown objectType '{}' constructing object '{}'", config->type, objectName)); } } ObjectPtr ObjectDatabase::diskLoadObject(Json const& diskStore) const { auto object = createObject(diskStore.getString("name"), diskStore.get("parameters")); object->readStoredData(diskStore); object->setNetStates(); return object; } ObjectPtr ObjectDatabase::netLoadObject(ByteArray const& netStore) const { DataStreamBuffer ds(netStore); String name = ds.read(); Json parameters = ds.read(); return createObject(name, parameters); } bool ObjectDatabase::canPlaceObject(World const* world, Vec2I const& position, String const& objectName) const { return getConfig(objectName)->findValidOrientation(world, position) != NPos; } ObjectPtr ObjectDatabase::createForPlacement(World const* world, String const& objectName, Vec2I const& position, Direction direction, Json const& parameters) const { if (!canPlaceObject(world, position, objectName)) return {}; ObjectPtr object = createObject(objectName, parameters); object->setTilePosition(world->geometry().xwrap(position)); object->setDirection(direction); return object; } ObjectConfigPtr ObjectDatabase::readConfig(String const& path) { try { auto assets = Root::singleton().assets(); Json config = assets->json(path); auto objectConfig = make_shared(); objectConfig->path = path; objectConfig->config = config; objectConfig->name = config.getString("objectName"); objectConfig->type = config.getString("objectType", "object"); objectConfig->race = config.getString("race", "generic"); objectConfig->category = config.getString("category", "other"); objectConfig->colonyTags = jsonToStringList(config.get("colonyTags", JsonArray())); objectConfig->scripts = jsonToStringList(config.get("scripts", JsonArray())).transformed(bind(AssetPath::relativeTo, path, _1)); objectConfig->animationScripts = jsonToStringList(config.get("animationScripts", JsonArray())).transformed(bind(AssetPath::relativeTo, path, _1)); objectConfig->price = config.getInt("price", 0); if (objectConfig->price == 0) objectConfig->price = 1; objectConfig->hasObjectItem = config.getBool("hasObjectItem", true); objectConfig->scannable = config.getBool("scannable", true); objectConfig->printable = objectConfig->hasObjectItem && config.getBool("printable", objectConfig->scannable); objectConfig->retainObjectParametersInItem = config.getBool("retainObjectParametersInItem", false); if (config.contains("breakDropPool")) objectConfig->breakDropPool = config.getString("breakDropPool"); if (config.contains("breakDropOptions")) { for (auto dropChoiceGroups : config.get("breakDropOptions").iterateArray()) { List group; for (auto dropChoiceEntry : dropChoiceGroups.iterateArray()) group.append( {dropChoiceEntry.getString(0), (size_t)dropChoiceEntry.getUInt(1), dropChoiceEntry.getObject(2)}); objectConfig->breakDropOptions.append(group); } // If breakDropOptions is set but empty, then the object should always // drop nothing. if (objectConfig->breakDropOptions.empty()) objectConfig->breakDropOptions.append({}); } if (config.contains("smashDropPool")) objectConfig->smashDropPool = config.getString("smashDropPool"); for (auto dropChoiceGroups : config.get("smashDropOptions", JsonArray()).iterateArray()) { List group; for (auto dropChoiceEntry : dropChoiceGroups.iterateArray()) group.append(ItemDescriptor(dropChoiceEntry)); objectConfig->smashDropOptions.append(group); } for (auto& sound : config.get("smashSounds", JsonArray()).iterateArray()) objectConfig->smashSoundOptions.append(AssetPath::relativeTo(path, sound.toString())); if (config.contains("smashParticles")) objectConfig->smashParticles = config.getArray("smashParticles"); objectConfig->smashable = config.getBool("smashable", false); objectConfig->smashOnBreak = config.getBool("smashOnBreak", objectConfig->smashable); objectConfig->unbreakable = config.getBool("unbreakable", false); if (objectConfig->unbreakable) objectConfig->smashable = false; objectConfig->tileDamageParameters = TileDamageParameters( assets->fetchJson(config.get("damageTable", "/objects/defaultParameters.config:damageTable")), config.optFloat("health"), config.optUInt("harvestLevel")); objectConfig->damageShakeMagnitude = config.getFloat("damageShakeMagnitude", 0.2f); objectConfig->damageMaterialKind = config.getString("damageMaterialKind", "solid"); if (config.contains("damageTeam")) { auto damageTeam = config.get("damageTeam"); objectConfig->damageTeam.type = TeamTypeNames.getLeft(damageTeam.getString("type", "environment")); objectConfig->damageTeam.team = damageTeam.getUInt("team", 0); } if (config.contains("lightColor")) { objectConfig->lightColors["default"] = jsonToColor(config.get("lightColor")); } else if (config.contains("lightColors")) { for (auto const& pair : config.get("lightColors").iterateObject()) objectConfig->lightColors[pair.first] = jsonToColor(pair.second); } objectConfig->pointLight = config.getBool("pointLight", false); objectConfig->pointBeam = config.getFloat("pointBeam", 0.0f); objectConfig->beamAmbience = config.getFloat("beamAmbience", 0.0f); if (config.contains("flickerPeriod")) { objectConfig->lightFlickering = PeriodicFunction(config.getFloat("flickerPeriod"), config.getFloat("flickerMinIntensity", 0.0), config.getFloat("flickerMaxIntensity", 0.0), config.getFloat("flickerPeriodVariance", 0.0), config.getFloat("flickerIntensityVariance", 0.0)); } objectConfig->soundEffect = config.getString("soundEffect", ""); objectConfig->soundEffectRangeMultiplier = config.getFloat("soundEffectRangeMultiplier", 1.0f); objectConfig->statusEffects = config.getArray("statusEffects", {}).transformed(jsonToPersistentStatusEffect); objectConfig->touchDamageConfig = parseTouchDamage(path, config); objectConfig->minimumLiquidLevel = config.optFloat("minimumLiquidLevel"); objectConfig->maximumLiquidLevel = config.optFloat("maximumLiquidLevel"); objectConfig->liquidCheckInterval = config.getFloat("liquidCheckInterval", 0.5); objectConfig->health = config.getFloat("health", 1); if (auto animationConfig = config.get("animation", {})) { objectConfig->animationConfig = assets->fetchJson(animationConfig, path); if (auto customConfig = config.get("animationCustom", {})) objectConfig->animationConfig = jsonMerge(objectConfig->animationConfig, assets->fetchJson(customConfig, path)); } objectConfig->orientations = ObjectDatabase::parseOrientations(path, config.get("orientations")); // For compatibility, allow particle emitter specs in the base config as // well as in individual orientations. List particleEmitters; if (config.contains("particleEmitter")) particleEmitters.append(ObjectOrientation::parseParticleEmitter(path, config.get("particleEmitter"))); for (auto particleEmitterConfig : config.getArray("particleEmitters", {})) particleEmitters.append(ObjectOrientation::parseParticleEmitter(path, particleEmitterConfig)); for (auto orientation : objectConfig->orientations) orientation->particleEmitters.appendAll(particleEmitters); objectConfig->rooting = config.getBool("rooting", false); objectConfig->biomePlaced = config.getBool("biomePlaced", false); return objectConfig; } catch (std::exception const& e) { throw ObjectException::format("Error loading object '{}': {}", path, outputException(e, false)); } } List ObjectDatabase::cursorHintDrawables(World const* world, String const& objectName, Vec2I const& position, Direction direction, Json parameters) const { List drawables; auto config = getConfig(objectName); parameters = jsonMerge(config->config, parameters); if (auto placementImage = parameters.optString("placementImage")) { if (direction == Direction::Left) *placementImage += "?flipx"; drawables = {Drawable::makeImage(AssetPath::relativeTo(config->path, *placementImage), 1.0 / TilePixels, false, Vec2F(position) + jsonToVec2F(parameters.get("placementImagePosition")) / TilePixels)}; } else { size_t orientationIndex = config->findValidOrientation(world, position, direction); if (orientationIndex == NPos) { // If we aren't in a valid orientation, still need to draw something at // the cursor. Draw the first orientation whose direction affinity // matches our current direction, or if that fails just the first // orientation. List result; for (size_t i = 0; i < config->orientations.size(); ++i) { if (config->orientations[i]->directionAffinity == direction) orientationIndex = i; } if (orientationIndex == NPos) orientationIndex = 0; } auto orientation = config->orientations.at(orientationIndex); for (auto const& layer : orientation->imageLayers) { Drawable drawable = layer; auto& image = drawable.imagePart().image; image = AssetPath::join(image).replaceTags(StringMap(), true, "default"); if (orientation->flipImages) drawable.scale(Vec2F(-1, 1), drawable.boundBox(false).center() - drawable.position); drawables.append(move(drawable)); } Drawable::translateAll(drawables, Vec2F(position) + orientation->imagePosition); } return drawables; } }