#ifndef STAR_NAMEPLATE_PAINTER_HPP #define STAR_NAMEPLATE_PAINTER_HPP #include "StarWorldClient.hpp" #include "StarWorldCamera.hpp" #include "StarChatBubbleSeparation.hpp" #include "StarTextPainter.hpp" namespace Star { STAR_CLASS(WorldClient); STAR_CLASS(NameplatePainter); class NameplatePainter { public: NameplatePainter(); void update(WorldClientPtr const& world, WorldCamera const& camera, bool inspectionMode); void render(); private: struct Nametag { String name; Maybe statusText; Vec3B color; float opacity; EntityId entityId; }; TextPositioning namePosition(Vec2F bubblePosition) const; TextPositioning statusPosition(Vec2F bubblePosition) const; RectF determineBoundBox(Vec2F bubblePosition, Nametag const& nametag) const; float m_opacityRate; Vec2F m_offset; float m_fontSize; float m_statusFontSize; Vec2F m_statusOffset; Color m_statusColor; float m_opacityBoost; WorldCamera m_camera; Set m_entitiesWithNametags; BubbleSeparator m_nametags; }; } #endif