#include "StarMixer.hpp" #include "StarIterator.hpp" #include "StarInterpolation.hpp" #include "StarTime.hpp" #include "StarLogging.hpp" namespace Star { namespace { float rateOfChangeFromRampTime(float rampTime) { static const float MaxRate = 10000.0f; if (rampTime < 1.0f / MaxRate) return MaxRate; else return 1.0f / rampTime; } } AudioInstance::AudioInstance(Audio const& audio) : m_audio(audio) { m_mixerGroup = MixerGroup::Effects; m_volume = {1.0f, 1.0f, 0}; m_pitchMultiplier = 1.0f; m_pitchMultiplierTarget = 1.0f; m_pitchMultiplierVelocity = 0; m_loops = 0; m_stopping = false; m_finished = false; m_rangeMultiplier = 1.0f; m_clockStopFadeOut = 0.0f; } Maybe AudioInstance::position() const { MutexLocker locker(m_mutex); return m_position; } void AudioInstance::setPosition(Maybe position) { MutexLocker locker(m_mutex); m_position = position; } void AudioInstance::translate(Vec2F const& distance) { MutexLocker locker(m_mutex); if (m_position) *m_position += distance; else m_position = distance; } float AudioInstance::rangeMultiplier() const { MutexLocker locker(m_mutex); return m_rangeMultiplier; } void AudioInstance::setRangeMultiplier(float rangeMultiplier) { MutexLocker locker(m_mutex); m_rangeMultiplier = rangeMultiplier; } void AudioInstance::setVolume(float targetValue, float rampTime) { starAssert(targetValue >= 0); MutexLocker locker(m_mutex); if (m_stopping) return; if (rampTime <= 0.0f) { m_volume.value = targetValue; m_volume.target = targetValue; m_volume.velocity = 0.0f; } else { m_volume.target = targetValue; m_volume.velocity = rateOfChangeFromRampTime(rampTime); } } void AudioInstance::setPitchMultiplier(float targetValue, float rampTime) { starAssert(targetValue >= 0); MutexLocker locker(m_mutex); if (m_stopping) return; if (rampTime <= 0.0f) { m_pitchMultiplier = targetValue; m_pitchMultiplierTarget = targetValue; m_pitchMultiplierVelocity = 0.0f; } else { m_pitchMultiplierTarget = targetValue; m_pitchMultiplierVelocity = rateOfChangeFromRampTime(rampTime); } } int AudioInstance::loops() const { MutexLocker locker(m_mutex); return m_loops; } void AudioInstance::setLoops(int loops) { MutexLocker locker(m_mutex); m_loops = loops; } double AudioInstance::currentTime() const { return m_audio.currentTime(); } double AudioInstance::totalTime() const { return m_audio.totalTime(); } void AudioInstance::seekTime(double time) { m_audio.seekTime(time); } MixerGroup AudioInstance::mixerGroup() const { MutexLocker locker(m_mutex); return m_mixerGroup; } void AudioInstance::setMixerGroup(MixerGroup mixerGroup) { MutexLocker locker(m_mutex); m_mixerGroup = mixerGroup; } void AudioInstance::setClockStart(Maybe clockStartTime) { MutexLocker locker(m_mutex); m_clockStart = clockStartTime; } void AudioInstance::setClockStop(Maybe clockStopTime, int64_t fadeOutTime) { MutexLocker locker(m_mutex); m_clockStop = clockStopTime; m_clockStopFadeOut = fadeOutTime; } void AudioInstance::stop(float rampTime) { MutexLocker locker(m_mutex); if (rampTime <= 0.0f) { m_volume.value = 0.0f; m_volume.target = 0.0f; m_volume.velocity = 0.0f; m_pitchMultiplierTarget = 0.0f; m_pitchMultiplierVelocity = 0.0f; } else { m_volume.target = 0.0f; m_volume.velocity = rateOfChangeFromRampTime(rampTime); } m_stopping = true; } bool AudioInstance::finished() const { return m_finished; } Mixer::Mixer(unsigned sampleRate, unsigned channels) { m_sampleRate = sampleRate; m_channels = channels; m_volume = {1.0f, 1.0f, 0}; m_groupVolumes[MixerGroup::Effects] = {1.0f, 1.0f, 0}; m_groupVolumes[MixerGroup::Music] = {1.0f, 1.0f, 0}; m_groupVolumes[MixerGroup::Cinematic] = {1.0f, 1.0f, 0}; m_groupVolumes[MixerGroup::Instruments] = {1.0f, 1.0f, 0}; m_speed = 1.0f; } unsigned Mixer::sampleRate() const { return m_sampleRate; } unsigned Mixer::channels() const { return m_channels; } void Mixer::addEffect(String const& effectName, EffectFunction effectFunction, float rampTime) { MutexLocker locker(m_effectsMutex); m_effects[effectName] = make_shared(EffectInfo{effectFunction, 0.0f, rateOfChangeFromRampTime(rampTime), false}); } void Mixer::removeEffect(String const& effectName, float rampTime) { MutexLocker locker(m_effectsMutex); if (m_effects.contains(effectName)) m_effects[effectName]->velocity = -rateOfChangeFromRampTime(rampTime); } StringList Mixer::currentEffects() { MutexLocker locker(m_effectsMutex); return m_effects.keys(); } bool Mixer::hasEffect(String const& effectName) { MutexLocker locker(m_effectsMutex); return m_effects.contains(effectName); } void Mixer::setSpeed(float speed) { m_speed = speed; } void Mixer::setVolume(float volume, float rampTime) { MutexLocker locker(m_mutex); m_volume.target = volume; m_volume.velocity = rateOfChangeFromRampTime(rampTime); } void Mixer::play(AudioInstancePtr sample) { MutexLocker locker(m_queueMutex); m_audios.add(std::move(sample), AudioState{List(m_channels, 1.0f)}); } void Mixer::stopAll(float rampTime) { MutexLocker locker(m_queueMutex); float vel = rateOfChangeFromRampTime(rampTime); for (auto const& p : m_audios) p.first->stop(vel); } void Mixer::read(int16_t* outBuffer, size_t frameCount, ExtraMixFunction extraMixFunction) { // Make this method as least locky as possible by copying all the needed // member data before the expensive audio / effect stuff. unsigned sampleRate; unsigned channels; float volume; float volumeVelocity; float targetVolume; Map groupVolumes; { MutexLocker locker(m_mutex); sampleRate = m_sampleRate; channels = m_channels; volume = m_volume.value; volumeVelocity = m_volume.velocity; targetVolume = m_volume.target; groupVolumes = m_groupVolumes; } size_t bufferSize = frameCount * m_channels; m_mixBuffer.resize(bufferSize, 0); float time = (float)frameCount / sampleRate; float beginVolume = volume; float endVolume = approach(targetVolume, volume, volumeVelocity * time); Map groupEndVolumes; for (auto p : groupVolumes) groupEndVolumes[p.first] = approach(p.second.target, p.second.value, p.second.velocity * time); auto sampleStartTime = Time::millisecondsSinceEpoch(); unsigned millisecondsInBuffer = (bufferSize * 1000) / (channels * sampleRate); auto sampleEndTime = sampleStartTime + millisecondsInBuffer; for (size_t i = 0; i < bufferSize; ++i) outBuffer[i] = 0; float speed = m_speed; { MutexLocker locker(m_queueMutex); // Mix all active sounds for (auto& p : m_audios) { auto& audioInstance = p.first; auto& audioState = p.second; MutexLocker audioLocker(audioInstance->m_mutex); if (audioInstance->m_finished) continue; if (audioInstance->m_clockStart && *audioInstance->m_clockStart > sampleEndTime) continue; float groupVolume = groupVolumes[audioInstance->m_mixerGroup].value; float groupEndVolume = groupEndVolumes[audioInstance->m_mixerGroup]; bool finished = false; float audioStopVolBegin = audioInstance->m_volume.value; float audioStopVolEnd = (audioInstance->m_volume.velocity > 0) ? approach(audioInstance->m_volume.target, audioStopVolBegin, audioInstance->m_volume.velocity * time) : audioInstance->m_volume.value; float pitchMultiplier = (audioInstance->m_pitchMultiplierVelocity > 0) ? approach(audioInstance->m_pitchMultiplierTarget, audioInstance->m_pitchMultiplier, audioInstance->m_pitchMultiplierVelocity * time) : audioInstance->m_pitchMultiplier; if (audioInstance->m_mixerGroup == MixerGroup::Effects || audioInstance->m_mixerGroup == MixerGroup::Instruments) pitchMultiplier *= speed; if (audioStopVolEnd == 0.0f && audioInstance->m_stopping) finished = true; size_t ramt = 0; if (audioInstance->m_clockStart && *audioInstance->m_clockStart > sampleStartTime) { int silentSamples = (*audioInstance->m_clockStart - sampleStartTime) * sampleRate / 1000; for (unsigned i = 0; i < silentSamples * channels; ++i) m_mixBuffer[i] = 0; ramt += silentSamples * channels; } ramt += audioInstance->m_audio.resample(channels, sampleRate, m_mixBuffer.ptr() + ramt, bufferSize - ramt, pitchMultiplier); while (ramt != bufferSize && !finished) { // Only seek back to the beginning and read more data if loops is < 0 // (loop forever), or we have more loops to go, otherwise, the sample is // finished. if (audioInstance->m_loops != 0) { audioInstance->m_audio.seekSample(0); ramt += audioInstance->m_audio.resample(channels, sampleRate, m_mixBuffer.ptr() + ramt, bufferSize - ramt, pitchMultiplier); if (audioInstance->m_loops > 0) --audioInstance->m_loops; } else { finished = true; } } if (audioInstance->m_clockStop && *audioInstance->m_clockStop < sampleEndTime) { for (size_t s = 0; s < ramt / channels; ++s) { unsigned millisecondsInBuffer = (s * 1000) / sampleRate; auto sampleTime = sampleStartTime + millisecondsInBuffer; if (sampleTime > *audioInstance->m_clockStop) { float volume = 0.0f; if (audioInstance->m_clockStopFadeOut > 0) volume = 1.0f - (float)(sampleTime - *audioInstance->m_clockStop) / (float)audioInstance->m_clockStopFadeOut; if (volume <= 0) { for (size_t c = 0; c < channels; ++c) m_mixBuffer[s * channels + c] = 0; } else { for (size_t c = 0; c < channels; ++c) m_mixBuffer[s * channels + c] *= volume; } } } if (sampleEndTime > *audioInstance->m_clockStop + audioInstance->m_clockStopFadeOut) finished = true; } for (size_t s = 0; s < ramt / channels; ++s) { float vol = lerp((float)s / frameCount, beginVolume * groupVolume * audioStopVolBegin, endVolume * groupEndVolume * audioStopVolEnd); for (size_t c = 0; c < channels; ++c) { float sample = m_mixBuffer[s * channels + c] * vol * audioState.positionalChannelVolumes[c] * audioInstance->m_volume.value; int16_t& outSample = outBuffer[s * channels + c]; outSample = clamp(sample + outSample, -32767.0f, 32767.0f); } } audioInstance->m_volume.value = audioStopVolEnd; audioInstance->m_finished = finished; } } if (extraMixFunction) extraMixFunction(outBuffer, frameCount, channels); { MutexLocker locker(m_effectsMutex); // Apply all active effects for (auto const& pair : m_effects) { auto const& effectInfo = pair.second; if (effectInfo->finished) continue; float effectBegin = effectInfo->amount; float effectEnd; if (effectInfo->velocity < 0) effectEnd = approach(0.0f, effectBegin, -effectInfo->velocity * time); else effectEnd = approach(1.0f, effectBegin, effectInfo->velocity * time); std::copy(outBuffer, outBuffer + bufferSize, m_mixBuffer.begin()); effectInfo->effectFunction(m_mixBuffer.ptr(), frameCount, channels); for (size_t s = 0; s < frameCount; ++s) { float amt = lerp((float)s / frameCount, effectBegin, effectEnd); for (size_t c = 0; c < channels; ++c) { int16_t prev = outBuffer[s * channels + c]; outBuffer[s * channels + c] = lerp(amt, prev, m_mixBuffer[s * channels + c]); } } effectInfo->amount = effectEnd; effectInfo->finished = effectInfo->amount <= 0.0f; } } { MutexLocker locker(m_mutex); m_volume.value = endVolume; for (auto p : groupEndVolumes) m_groupVolumes[p.first].value = p.second; } } Mixer::EffectFunction Mixer::lowpass(size_t avgSize) const { struct LowPass { LowPass(size_t avgSize) : avgSize(avgSize) {} size_t avgSize; List> filter; void operator()(int16_t* buffer, size_t frames, unsigned channels) { filter.resize(channels); for (size_t f = 0; f < frames; ++f) { for (size_t c = 0; c < channels; ++c) { auto& filterChannel = filter[c]; filterChannel.append(buffer[f * channels + c] / 32767.0f); while (filterChannel.size() > avgSize) filterChannel.takeFirst(); buffer[f * channels + c] = sum(filterChannel) / (float)avgSize * 32767.0f; } } } }; return LowPass(avgSize); } Mixer::EffectFunction Mixer::echo(float time, float dry, float wet) const { struct Echo { unsigned echoLength; float dry; float wet; List> filter; void operator()(int16_t* buffer, size_t frames, unsigned channels) { if (echoLength == 0) return; filter.resize(channels); for (size_t c = 0; c < channels; ++c) { auto& filterChannel = filter[c]; if (filterChannel.empty()) filterChannel.resize(echoLength, 0); } for (size_t f = 0; f < frames; ++f) { for (size_t c = 0; c < channels; ++c) { auto& filterChannel = filter[c]; buffer[f * channels + c] = buffer[f * channels + c] * dry + filter[c][0] * wet; filterChannel.append(buffer[f * channels + c]); while (filterChannel.size() > echoLength) filterChannel.takeFirst(); } } } }; return Echo{(unsigned)(time * m_sampleRate), dry, wet, {}}; } void Mixer::setGroupVolume(MixerGroup group, float targetValue, float rampTime) { MutexLocker locker(m_mutex); if (rampTime <= 0.0f) { m_groupVolumes[group].value = targetValue; m_groupVolumes[group].target = targetValue; m_groupVolumes[group].velocity = 0.0f; } else { m_groupVolumes[group].target = targetValue; m_groupVolumes[group].velocity = rateOfChangeFromRampTime(rampTime); } } void Mixer::update(float dt, PositionalAttenuationFunction positionalAttenuationFunction) { { MutexLocker locker(m_queueMutex); eraseWhere(m_audios, [&](auto& p) { if (p.first->m_finished) return true; if (positionalAttenuationFunction && p.first->m_position) { for (unsigned c = 0; c < m_channels; ++c) p.second.positionalChannelVolumes[c] = 1.0f - positionalAttenuationFunction(c, *p.first->m_position, p.first->m_rangeMultiplier); } else { for (unsigned c = 0; c < m_channels; ++c) p.second.positionalChannelVolumes[c] = 1.0f; } return false; }); } { MutexLocker locker(m_effectsMutex); eraseWhere(m_effects, [](auto const& p) { return p.second->finished; }); } } }