#ifndef STAR_BASE_SCRIPT_PANE_HPP #define STAR_BASE_SCRIPT_PANE_HPP #include "StarPane.hpp" #include "StarLuaComponents.hpp" #include "StarGuiReader.hpp" namespace Star { STAR_CLASS(CanvasWidget); STAR_CLASS(BaseScriptPane); // A more 'raw' script pane that doesn't depend on a world being present. // Requires a derived class to provide a Lua root. // Should maybe move into windowing? class BaseScriptPane : public Pane { public: BaseScriptPane(Json config); virtual void show() override; void displayed() override; void dismissed() override; void tick(float dt) override; bool sendEvent(InputEvent const& event) override; Json const& config() const; Json const& rawConfig() const; bool interactive() const override; PanePtr createTooltip(Vec2I const& screenPosition) override; Maybe cursorOverride(Vec2I const& screenPosition) override; protected: virtual GuiReaderPtr reader() override; Json m_config; Json m_rawConfig; GuiReaderPtr m_reader; Map m_canvasClickCallbacks; Map m_canvasKeyCallbacks; bool m_interactive; bool m_callbacksAdded; LuaUpdatableComponent m_script; }; } #endif