#include "StarNetPackets.hpp" #include "StarDataStreamExtra.hpp" namespace Star { VersionNumber const StarProtocolVersion = 747; EnumMap const PacketTypeNames{ {PacketType::ProtocolRequest, "ProtocolRequest"}, {PacketType::ProtocolResponse, "ProtocolResponse"}, {PacketType::ServerDisconnect, "ServerDisconnect"}, {PacketType::ConnectSuccess, "ConnectSuccess"}, {PacketType::ConnectFailure, "ConnectFailure"}, {PacketType::HandshakeChallenge, "HandshakeChallenge"}, {PacketType::ChatReceive, "ChatReceive"}, {PacketType::UniverseTimeUpdate, "UniverseTimeUpdate"}, {PacketType::CelestialResponse, "CelestialResponse"}, {PacketType::PlayerWarpResult, "PlayerWarpResult"}, {PacketType::PlanetTypeUpdate, "PlanetTypeUpdate"}, {PacketType::Pause, "Pause"}, {PacketType::ServerInfo, "ServerInfo"}, {PacketType::ClientConnect, "ClientConnect"}, {PacketType::ClientDisconnectRequest, "ClientDisconnectRequest"}, {PacketType::HandshakeResponse, "HandshakeResponse"}, {PacketType::PlayerWarp, "PlayerWarp"}, {PacketType::FlyShip, "FlyShip"}, {PacketType::ChatSend, "ChatSend"}, {PacketType::CelestialRequest, "CelestialRequest"}, {PacketType::ClientContextUpdate, "ClientContextUpdate"}, {PacketType::WorldStart, "WorldStart"}, {PacketType::WorldStop, "WorldStop"}, {PacketType::WorldLayoutUpdate, "WorldLayoutUpdate"}, {PacketType::WorldParametersUpdate, "WorldParametersUpdate"}, {PacketType::CentralStructureUpdate, "CentralStructureUpdate"}, {PacketType::TileArrayUpdate, "TileArrayUpdate"}, {PacketType::TileUpdate, "TileUpdate"}, {PacketType::TileLiquidUpdate, "TileLiquidUpdate"}, {PacketType::TileDamageUpdate, "TileDamageUpdate"}, {PacketType::TileModificationFailure, "TileModificationFailure"}, {PacketType::GiveItem, "GiveItem"}, {PacketType::EnvironmentUpdate, "EnvironmentUpdate"}, {PacketType::UpdateTileProtection, "UpdateTileProtection"}, {PacketType::SetDungeonGravity, "SetDungeonGravity"}, {PacketType::SetDungeonBreathable, "SetDungeonBreathable"}, {PacketType::SetPlayerStart, "SetPlayerStart"}, {PacketType::FindUniqueEntityResponse, "FindUniqueEntityResponse"}, {PacketType::Pong, "Pong"}, {PacketType::ModifyTileList, "ModifyTileList"}, {PacketType::DamageTileGroup, "DamageTileGroup"}, {PacketType::CollectLiquid, "CollectLiquid"}, {PacketType::RequestDrop, "RequestDrop"}, {PacketType::SpawnEntity, "SpawnEntity"}, {PacketType::ConnectWire, "ConnectWire"}, {PacketType::DisconnectAllWires, "DisconnectAllWires"}, {PacketType::WorldClientStateUpdate, "WorldClientStateUpdate"}, {PacketType::FindUniqueEntity, "FindUniqueEntity"}, {PacketType::WorldStartAcknowledge, "WorldStartAcknowledge"}, {PacketType::Ping, "Ping"}, {PacketType::EntityCreate, "EntityCreate"}, {PacketType::EntityUpdateSet, "EntityUpdate"}, {PacketType::EntityDestroy, "EntityDestroy"}, {PacketType::EntityInteract, "EntityInteract"}, {PacketType::EntityInteractResult, "EntityInteractResult"}, {PacketType::HitRequest, "HitRequest"}, {PacketType::DamageRequest, "DamageRequest"}, {PacketType::DamageNotification, "DamageNotification"}, {PacketType::EntityMessage, "EntityMessage"}, {PacketType::EntityMessageResponse, "EntityMessageResponse"}, {PacketType::UpdateWorldProperties, "UpdateWorldProperties"}, {PacketType::StepUpdate, "StepUpdate"}, {PacketType::SystemWorldStart, "SystemWorldStart"}, {PacketType::SystemWorldUpdate, "SystemWorldUpdate"}, {PacketType::SystemObjectCreate, "SystemObjectCreate"}, {PacketType::SystemObjectDestroy, "SystemObjectDestroy"}, {PacketType::SystemShipCreate, "SystemShipCreate"}, {PacketType::SystemShipDestroy, "SystemShipDestroy"}, {PacketType::SystemObjectSpawn, "SystemObjectSpawn"} }; Packet::~Packet() {} void Packet::readLegacy(DataStream& ds) { read(ds); } void Packet::writeLegacy(DataStream& ds) const { write(ds); } PacketCompressionMode Packet::compressionMode() const { return m_compressionMode; } void Packet::setCompressionMode(PacketCompressionMode compressionMode) { m_compressionMode = compressionMode; } PacketPtr createPacket(PacketType type) { switch (type) { case PacketType::ProtocolRequest: return make_shared(); case PacketType::ProtocolResponse: return make_shared(); case PacketType::ServerDisconnect: return make_shared(); case PacketType::ConnectSuccess: return make_shared(); case PacketType::ConnectFailure: return make_shared(); case PacketType::HandshakeChallenge: return make_shared(); case PacketType::ChatReceive: return make_shared(); case PacketType::UniverseTimeUpdate: return make_shared(); case PacketType::CelestialResponse: return make_shared(); case PacketType::PlayerWarpResult: return make_shared(); case PacketType::PlanetTypeUpdate: return make_shared(); case PacketType::Pause: return make_shared(); case PacketType::ServerInfo: return make_shared(); case PacketType::ClientConnect: return make_shared(); case PacketType::ClientDisconnectRequest: return make_shared(); case PacketType::HandshakeResponse: return make_shared(); case PacketType::PlayerWarp: return make_shared(); case PacketType::FlyShip: return make_shared(); case PacketType::ChatSend: return make_shared(); case PacketType::CelestialRequest: return make_shared(); case PacketType::ClientContextUpdate: return make_shared(); case PacketType::WorldStart: return make_shared(); case PacketType::WorldStop: return make_shared(); case PacketType::WorldLayoutUpdate: return make_shared(); case PacketType::WorldParametersUpdate: return make_shared(); case PacketType::CentralStructureUpdate: return make_shared(); case PacketType::TileArrayUpdate: return make_shared(); case PacketType::TileUpdate: return make_shared(); case PacketType::TileLiquidUpdate: return make_shared(); case PacketType::TileDamageUpdate: return make_shared(); case PacketType::TileModificationFailure: return make_shared(); case PacketType::GiveItem: return make_shared(); case PacketType::EnvironmentUpdate: return make_shared(); case PacketType::UpdateTileProtection: return make_shared(); case PacketType::SetDungeonGravity: return make_shared(); case PacketType::SetDungeonBreathable: return make_shared(); case PacketType::SetPlayerStart: return make_shared(); case PacketType::FindUniqueEntityResponse: return make_shared(); case PacketType::Pong: return make_shared(); case PacketType::ModifyTileList: return make_shared(); case PacketType::DamageTileGroup: return make_shared(); case PacketType::CollectLiquid: return make_shared(); case PacketType::RequestDrop: return make_shared(); case PacketType::SpawnEntity: return make_shared(); case PacketType::ConnectWire: return make_shared(); case PacketType::DisconnectAllWires: return make_shared(); case PacketType::WorldClientStateUpdate: return make_shared(); case PacketType::FindUniqueEntity: return make_shared(); case PacketType::WorldStartAcknowledge: return make_shared(); case PacketType::Ping: return make_shared(); case PacketType::EntityCreate: return make_shared(); case PacketType::EntityUpdateSet: return make_shared(); case PacketType::EntityDestroy: return make_shared(); case PacketType::EntityInteract: return make_shared(); case PacketType::EntityInteractResult: return make_shared(); case PacketType::HitRequest: return make_shared(); case PacketType::DamageRequest: return make_shared(); case PacketType::DamageNotification: return make_shared(); case PacketType::EntityMessage: return make_shared(); case PacketType::EntityMessageResponse: return make_shared(); case PacketType::UpdateWorldProperties: return make_shared(); case PacketType::StepUpdate: return make_shared(); case PacketType::SystemWorldStart: return make_shared(); case PacketType::SystemWorldUpdate: return make_shared(); case PacketType::SystemObjectCreate: return make_shared(); case PacketType::SystemObjectDestroy: return make_shared(); case PacketType::SystemShipCreate: return make_shared(); case PacketType::SystemShipDestroy: return make_shared(); case PacketType::SystemObjectSpawn: return make_shared(); default: throw StarPacketException(strf("Unrecognized packet type {}", (unsigned int)type)); } } PacketPtr createPacket(PacketType type, JsonArray const& args) { switch (type) { case PacketType::Pause: return make_shared(args[0].toBool()); case PacketType::ServerInfo: return make_shared(args[0].toUInt(), args[1].toUInt()); case PacketType::GiveItem: return make_shared(ItemDescriptor(args[0])); case PacketType::UpdateTileProtection: return make_shared(args[0].toUInt(), args[1].toBool()); case PacketType::SetDungeonGravity: return make_shared(args[0].toUInt(), args[0].toFloat()); case PacketType::SetDungeonBreathable: return make_shared(args[0].toUInt(), args[0].toBool()); case PacketType::SetPlayerStart: return make_shared(Vec2F{args[0].toArray()[0].toFloat(), args[0].toArray()[0].toFloat()}, args[1].toBool()); case PacketType::EntityMessage: return make_shared(EntityId(args[0].toUInt()), args[1].toString(), args[2].toArray(), Uuid(args[3].toString())); case PacketType::UpdateWorldProperties: return make_shared(args[0].toObject()); default: throw StarPacketException(strf("Unrecognized packet type {}", (unsigned int)type)); } } ProtocolRequestPacket::ProtocolRequestPacket() : requestProtocolVersion(0) {} ProtocolRequestPacket::ProtocolRequestPacket(VersionNumber requestProtocolVersion) : requestProtocolVersion(requestProtocolVersion) {} void ProtocolRequestPacket::read(DataStream& ds) { ds.read(requestProtocolVersion); } void ProtocolRequestPacket::write(DataStream& ds) const { ds.write(requestProtocolVersion); } ProtocolResponsePacket::ProtocolResponsePacket(bool allowed) : allowed(allowed) {} void ProtocolResponsePacket::read(DataStream& ds) { ds.read(allowed); } void ProtocolResponsePacket::write(DataStream& ds) const { ds.write(allowed); } ConnectSuccessPacket::ConnectSuccessPacket() {} ConnectSuccessPacket::ConnectSuccessPacket( ConnectionId clientId, Uuid serverUuid, CelestialBaseInformation celestialInformation) : clientId(clientId), serverUuid(std::move(serverUuid)), celestialInformation(std::move(celestialInformation)) {} void ConnectSuccessPacket::read(DataStream& ds) { ds.vuread(clientId); ds.read(serverUuid); ds.read(celestialInformation); } void ConnectSuccessPacket::write(DataStream& ds) const { ds.vuwrite(clientId); ds.write(serverUuid); ds.write(celestialInformation); } ConnectFailurePacket::ConnectFailurePacket() {} ConnectFailurePacket::ConnectFailurePacket(String reason) : reason(std::move(reason)) {} void ConnectFailurePacket::read(DataStream& ds) { ds.read(reason); } void ConnectFailurePacket::write(DataStream& ds) const { ds.write(reason); } HandshakeChallengePacket::HandshakeChallengePacket() {} HandshakeChallengePacket::HandshakeChallengePacket(ByteArray const& passwordSalt) : passwordSalt(passwordSalt) {} void HandshakeChallengePacket::read(DataStream& ds) { ds.read(passwordSalt); } void HandshakeChallengePacket::write(DataStream& ds) const { ds.write(passwordSalt); } ChatReceivePacket::ChatReceivePacket() {} ChatReceivePacket::ChatReceivePacket(ChatReceivedMessage receivedMessage) : receivedMessage(receivedMessage) {} void ChatReceivePacket::read(DataStream& ds) { ds.read(receivedMessage); } void ChatReceivePacket::write(DataStream& ds) const { ds.write(receivedMessage); } UniverseTimeUpdatePacket::UniverseTimeUpdatePacket() { universeTime = 0; } UniverseTimeUpdatePacket::UniverseTimeUpdatePacket(double universeTime) : universeTime(universeTime) {} void UniverseTimeUpdatePacket::read(DataStream& ds) { ds.vfread(universeTime, 0.05); } void UniverseTimeUpdatePacket::write(DataStream& ds) const { ds.vfwrite(universeTime, 0.05); } CelestialResponsePacket::CelestialResponsePacket() {} CelestialResponsePacket::CelestialResponsePacket(List responses) : responses(std::move(responses)) {} void CelestialResponsePacket::read(DataStream& ds) { ds.read(responses); } void CelestialResponsePacket::write(DataStream& ds) const { ds.write(responses); } PlayerWarpResultPacket::PlayerWarpResultPacket() : warpActionInvalid(false) {} PlayerWarpResultPacket::PlayerWarpResultPacket(bool success, WarpAction warpAction, bool warpActionInvalid) : success(success), warpAction(std::move(warpAction)), warpActionInvalid(warpActionInvalid) {} void PlayerWarpResultPacket::read(DataStream& ds) { ds.read(success); ds.read(warpAction); ds.read(warpActionInvalid); } void PlayerWarpResultPacket::write(DataStream& ds) const { ds.write(success); ds.write(warpAction); ds.write(warpActionInvalid); } PlanetTypeUpdatePacket::PlanetTypeUpdatePacket() {} PlanetTypeUpdatePacket::PlanetTypeUpdatePacket(CelestialCoordinate coordinate) : coordinate(coordinate) {} void PlanetTypeUpdatePacket::read(DataStream& ds) { ds.read(coordinate); } void PlanetTypeUpdatePacket::write(DataStream& ds) const { ds.write(coordinate); } PausePacket::PausePacket() {} PausePacket::PausePacket(bool pause, float timescale) : pause(pause), timescale(timescale) {} void PausePacket::readLegacy(DataStream& ds) { ds.read(pause); timescale = 1.0f; } void PausePacket::read(DataStream& ds) { readLegacy(ds); ds.read(timescale); } void PausePacket::writeLegacy(DataStream& ds) const { ds.write(pause); } void PausePacket::write(DataStream& ds) const { writeLegacy(ds); ds.write(timescale); } ServerInfoPacket::ServerInfoPacket() {} ServerInfoPacket::ServerInfoPacket(uint16_t players, uint16_t maxPlayers) : players(players), maxPlayers(maxPlayers) {} void ServerInfoPacket::read(DataStream& ds) { ds.read(players); ds.read(maxPlayers); } void ServerInfoPacket::write(DataStream& ds) const { ds.write(players); ds.write(maxPlayers); } ClientConnectPacket::ClientConnectPacket() {} ClientConnectPacket::ClientConnectPacket(ByteArray assetsDigest, bool allowAssetsMismatch, Uuid playerUuid, String playerName, String playerSpecies, WorldChunks shipChunks, ShipUpgrades shipUpgrades, bool introComplete, String account) : assetsDigest(std::move(assetsDigest)), allowAssetsMismatch(allowAssetsMismatch), playerUuid(std::move(playerUuid)), playerName(std::move(playerName)), playerSpecies(std::move(playerSpecies)), shipChunks(std::move(shipChunks)), shipUpgrades(std::move(shipUpgrades)), introComplete(std::move(introComplete)), account(std::move(account)) {} void ClientConnectPacket::readLegacy(DataStream& ds) { ds.read(assetsDigest); ds.read(allowAssetsMismatch); ds.read(playerUuid); ds.read(playerName); ds.read(playerSpecies); ds.read(shipChunks); ds.read(shipUpgrades); ds.read(introComplete); ds.read(account); } void ClientConnectPacket::read(DataStream& ds) { readLegacy(ds); ds.read(info); } void ClientConnectPacket::writeLegacy(DataStream& ds) const { ds.write(assetsDigest); ds.write(allowAssetsMismatch); ds.write(playerUuid); ds.write(playerName); ds.write(playerSpecies); ds.write(shipChunks); ds.write(shipUpgrades); ds.write(introComplete); ds.write(account); } void ClientConnectPacket::write(DataStream& ds) const { writeLegacy(ds); ds.write(info); } ClientDisconnectRequestPacket::ClientDisconnectRequestPacket() {} void ClientDisconnectRequestPacket::read(DataStream& ds) { // Packets cannot be empty due to the way packet serialization is handled. ds.read(); } void ClientDisconnectRequestPacket::write(DataStream& ds) const { // Packets cannot be empty due to the way packet serialization is handled. ds.write(0); } HandshakeResponsePacket::HandshakeResponsePacket() {} HandshakeResponsePacket::HandshakeResponsePacket(ByteArray const& passHash) : passHash(passHash) {} void HandshakeResponsePacket::read(DataStream& ds) { ds.read(passHash); } void HandshakeResponsePacket::write(DataStream& ds) const { ds.write(passHash); } PlayerWarpPacket::PlayerWarpPacket() {} PlayerWarpPacket::PlayerWarpPacket(WarpAction action, bool deploy) : action(std::move(action)), deploy(std::move(deploy)) {} void PlayerWarpPacket::read(DataStream& ds) { ds.read(action); ds.read(deploy); } void PlayerWarpPacket::write(DataStream& ds) const { ds.write(action); ds.write(deploy); } FlyShipPacket::FlyShipPacket() {} FlyShipPacket::FlyShipPacket(Vec3I system, SystemLocation location) : system(std::move(system)), location(std::move(location)) {} void FlyShipPacket::read(DataStream& ds) { ds.read(system); ds.read(location); } void FlyShipPacket::write(DataStream& ds) const { ds.write(system); ds.write(location); } ChatSendPacket::ChatSendPacket() : sendMode(ChatSendMode::Broadcast) {} ChatSendPacket::ChatSendPacket(String text, ChatSendMode sendMode) : text(std::move(text)), sendMode(sendMode) {} void ChatSendPacket::read(DataStream& ds) { ds.read(text); ds.read(sendMode); } void ChatSendPacket::write(DataStream& ds) const { ds.write(text); ds.write(sendMode); } CelestialRequestPacket::CelestialRequestPacket() {} CelestialRequestPacket::CelestialRequestPacket(List requests) : requests(std::move(requests)) {} void CelestialRequestPacket::read(DataStream& ds) { ds.read(requests); } void CelestialRequestPacket::write(DataStream& ds) const { ds.write(requests); } ClientContextUpdatePacket::ClientContextUpdatePacket() {} ClientContextUpdatePacket::ClientContextUpdatePacket(ByteArray updateData) : updateData(std::move(updateData)) {} void ClientContextUpdatePacket::read(DataStream& ds) { ds.read(updateData); } void ClientContextUpdatePacket::write(DataStream& ds) const { ds.write(updateData); } WorldStartPacket::WorldStartPacket() : clientId(), localInterpolationMode() {} void WorldStartPacket::read(DataStream& ds) { ds.read(templateData); ds.read(skyData); ds.read(weatherData); ds.read(playerStart); ds.read(playerRespawn); ds.read(respawnInWorld); ds.read(worldProperties); ds.read(dungeonIdGravity); ds.read(dungeonIdBreathable); ds.read(protectedDungeonIds); ds.read(clientId); ds.read(localInterpolationMode); } void WorldStartPacket::write(DataStream& ds) const { ds.write(templateData); ds.write(skyData); ds.write(weatherData); ds.write(playerStart); ds.write(playerRespawn); ds.write(respawnInWorld); ds.write(worldProperties); ds.write(dungeonIdGravity); ds.write(dungeonIdBreathable); ds.write(protectedDungeonIds); ds.write(clientId); ds.write(localInterpolationMode); } WorldStopPacket::WorldStopPacket() {} WorldStopPacket::WorldStopPacket(String const& reason) : reason(reason) {} void WorldStopPacket::read(DataStream& ds) { ds.read(reason); } void WorldStopPacket::write(DataStream& ds) const { ds.write(reason); } WorldLayoutUpdatePacket::WorldLayoutUpdatePacket() {} WorldLayoutUpdatePacket::WorldLayoutUpdatePacket(Json const& layoutData) : layoutData(layoutData) {} void WorldLayoutUpdatePacket::read(DataStream& ds) { ds.read(layoutData); } void WorldLayoutUpdatePacket::write(DataStream& ds) const { ds.write(layoutData); } WorldParametersUpdatePacket::WorldParametersUpdatePacket() {} WorldParametersUpdatePacket::WorldParametersUpdatePacket(ByteArray const& parametersData) : parametersData(parametersData) {} void WorldParametersUpdatePacket::read(DataStream& ds) { ds.read(parametersData); } void WorldParametersUpdatePacket::write(DataStream& ds) const { ds.write(parametersData); } CentralStructureUpdatePacket::CentralStructureUpdatePacket() {} CentralStructureUpdatePacket::CentralStructureUpdatePacket(Json structureData) : structureData(std::move(structureData)) {} void CentralStructureUpdatePacket::read(DataStream& ds) { ds.read(structureData); } void CentralStructureUpdatePacket::write(DataStream& ds) const { ds.write(structureData); } TileArrayUpdatePacket::TileArrayUpdatePacket() {} void TileArrayUpdatePacket::read(DataStream& ds) { ds.viread(min[0]); ds.viread(min[1]); size_t width, height; ds.vuread(width); ds.vuread(height); array.resize(width, height); for (size_t y = 0; y < height; ++y) { for (size_t x = 0; x < width; ++x) ds.read(array(x, y)); } } void TileArrayUpdatePacket::write(DataStream& ds) const { ds.viwrite(min[0]); ds.viwrite(min[1]); ds.vuwrite(array.size(0)); ds.vuwrite(array.size(1)); for (size_t y = 0; y < array.size(1); ++y) { for (size_t x = 0; x < array.size(0); ++x) ds.write(array(x, y)); } } void TileUpdatePacket::read(DataStream& ds) { ds.viread(position[0]); ds.viread(position[1]); ds.read(tile); } void TileUpdatePacket::write(DataStream& ds) const { ds.viwrite(position[0]); ds.viwrite(position[1]); ds.write(tile); } TileLiquidUpdatePacket::TileLiquidUpdatePacket() {} TileLiquidUpdatePacket::TileLiquidUpdatePacket(Vec2I const& position, LiquidNetUpdate liquidUpdate) : position(position), liquidUpdate(liquidUpdate) {} void TileLiquidUpdatePacket::read(DataStream& ds) { ds.viread(position[0]); ds.viread(position[1]); ds.read(liquidUpdate.liquid); ds.read(liquidUpdate.level); } void TileLiquidUpdatePacket::write(DataStream& ds) const { ds.viwrite(position[0]); ds.viwrite(position[1]); ds.write(liquidUpdate.liquid); ds.write(liquidUpdate.level); } TileDamageUpdatePacket::TileDamageUpdatePacket() : layer(TileLayer::Foreground) {} TileDamageUpdatePacket::TileDamageUpdatePacket( Vec2I const& position, TileLayer layer, TileDamageStatus const& tileDamage) : position(position), layer(layer), tileDamage(tileDamage) {} void TileDamageUpdatePacket::read(DataStream& ds) { ds.read(position); ds.read(layer); ds.read(tileDamage); } void TileDamageUpdatePacket::write(DataStream& ds) const { ds.write(position); ds.write(layer); ds.write(tileDamage); } TileModificationFailurePacket::TileModificationFailurePacket() {} TileModificationFailurePacket::TileModificationFailurePacket(TileModificationList modifications) : modifications(modifications) {} void TileModificationFailurePacket::read(DataStream& ds) { ds.readContainer(modifications); } void TileModificationFailurePacket::write(DataStream& ds) const { ds.writeContainer(modifications); } GiveItemPacket::GiveItemPacket() {} GiveItemPacket::GiveItemPacket(ItemDescriptor const& item) : item(item) {} void GiveItemPacket::read(DataStream& ds) { ds.read(item); } void GiveItemPacket::write(DataStream& ds) const { ds.write(item); } EnvironmentUpdatePacket::EnvironmentUpdatePacket() {} EnvironmentUpdatePacket::EnvironmentUpdatePacket(ByteArray skyDelta, ByteArray weatherDelta) : skyDelta(std::move(skyDelta)), weatherDelta(std::move(weatherDelta)) {} void EnvironmentUpdatePacket::read(DataStream& ds) { ds.read(skyDelta); ds.read(weatherDelta); } void EnvironmentUpdatePacket::write(DataStream& ds) const { ds.write(skyDelta); ds.write(weatherDelta); } ModifyTileListPacket::ModifyTileListPacket() : allowEntityOverlap() {} ModifyTileListPacket::ModifyTileListPacket(TileModificationList modifications, bool allowEntityOverlap) : modifications(modifications), allowEntityOverlap(allowEntityOverlap) {} void ModifyTileListPacket::read(DataStream& ds) { ds.readContainer(modifications); ds.read(allowEntityOverlap); } void ModifyTileListPacket::write(DataStream& ds) const { ds.writeContainer(modifications); ds.write(allowEntityOverlap); } DamageTileGroupPacket::DamageTileGroupPacket() : layer(TileLayer::Foreground) {} DamageTileGroupPacket::DamageTileGroupPacket( List tilePositions, TileLayer layer, Vec2F sourcePosition, TileDamage tileDamage, Maybe sourceEntity) : tilePositions(std::move(tilePositions)), layer(layer), sourcePosition(sourcePosition), tileDamage(std::move(tileDamage)), sourceEntity(std::move(sourceEntity)) {} void DamageTileGroupPacket::read(DataStream& ds) { ds.readContainer(tilePositions); ds.read(layer); ds.read(sourcePosition); ds.read(tileDamage); ds.read(sourceEntity); } void DamageTileGroupPacket::write(DataStream& ds) const { ds.writeContainer(tilePositions); ds.write(layer); ds.write(sourcePosition); ds.write(tileDamage); ds.write(sourceEntity); } CollectLiquidPacket::CollectLiquidPacket() {} CollectLiquidPacket::CollectLiquidPacket(List tilePositions, LiquidId liquidId) : tilePositions(std::move(tilePositions)), liquidId(liquidId) {} void CollectLiquidPacket::read(DataStream& ds) { ds.readContainer(tilePositions); ds.read(liquidId); } void CollectLiquidPacket::write(DataStream& ds) const { ds.writeContainer(tilePositions); ds.write(liquidId); } RequestDropPacket::RequestDropPacket() { dropEntityId = NullEntityId; } RequestDropPacket::RequestDropPacket(EntityId dropEntityId) : dropEntityId(dropEntityId) {} void RequestDropPacket::read(DataStream& ds) { ds.viread(dropEntityId); } void RequestDropPacket::write(DataStream& ds) const { ds.viwrite(dropEntityId); } SpawnEntityPacket::SpawnEntityPacket() {} SpawnEntityPacket::SpawnEntityPacket(EntityType entityType, ByteArray storeData, ByteArray firstNetState) : entityType(entityType), storeData(std::move(storeData)), firstNetState(std::move(firstNetState)) {} void SpawnEntityPacket::read(DataStream& ds) { ds.read(entityType); ds.read(storeData); ds.read(firstNetState); } void SpawnEntityPacket::write(DataStream& ds) const { ds.write(entityType); ds.write(storeData); ds.write(firstNetState); } EntityInteractPacket::EntityInteractPacket() {} EntityInteractPacket::EntityInteractPacket(InteractRequest interactRequest, Uuid requestId) : interactRequest(interactRequest), requestId(requestId) {} void EntityInteractPacket::read(DataStream& ds) { ds.read(interactRequest); ds.read(requestId); } void EntityInteractPacket::write(DataStream& ds) const { ds.write(interactRequest); ds.write(requestId); } EntityInteractResultPacket::EntityInteractResultPacket() {} EntityInteractResultPacket::EntityInteractResultPacket(InteractAction action, Uuid requestId, EntityId sourceEntityId) : action(action), requestId(requestId), sourceEntityId(sourceEntityId) {} void EntityInteractResultPacket::read(DataStream& ds) { ds.read(action); ds.read(requestId); ds.read(sourceEntityId); } void EntityInteractResultPacket::write(DataStream& ds) const { ds.write(action); ds.write(requestId); ds.write(sourceEntityId); } EntityCreatePacket::EntityCreatePacket() { entityId = NullEntityId; } ServerDisconnectPacket::ServerDisconnectPacket() {} ServerDisconnectPacket::ServerDisconnectPacket(String reason) : reason(std::move(reason)) {} void ServerDisconnectPacket::read(DataStream& ds) { ds.read(reason); } void ServerDisconnectPacket::write(DataStream& ds) const { ds.write(reason); } ConnectWirePacket::ConnectWirePacket() {} ConnectWirePacket::ConnectWirePacket(WireConnection outputConnection, WireConnection inputConnection) : outputConnection(outputConnection), inputConnection(inputConnection) {} void ConnectWirePacket::read(DataStream& ds) { ds.read(outputConnection); ds.read(inputConnection); } void ConnectWirePacket::write(DataStream& ds) const { ds.write(outputConnection); ds.write(inputConnection); } DisconnectAllWiresPacket::DisconnectAllWiresPacket() {} DisconnectAllWiresPacket::DisconnectAllWiresPacket(Vec2I entityPosition, WireNode wireNode) : entityPosition(entityPosition), wireNode(wireNode) {} void DisconnectAllWiresPacket::read(DataStream& ds) { ds.viread(entityPosition[0]); ds.viread(entityPosition[1]); ds.read(wireNode); } void DisconnectAllWiresPacket::write(DataStream& ds) const { ds.viwrite(entityPosition[0]); ds.viwrite(entityPosition[1]); ds.write(wireNode); } WorldClientStateUpdatePacket::WorldClientStateUpdatePacket() {} WorldClientStateUpdatePacket::WorldClientStateUpdatePacket(ByteArray const& worldClientStateDelta) : worldClientStateDelta(worldClientStateDelta) {} void WorldClientStateUpdatePacket::read(DataStream& ds) { ds.read(worldClientStateDelta); } void WorldClientStateUpdatePacket::write(DataStream& ds) const { ds.write(worldClientStateDelta); } FindUniqueEntityPacket::FindUniqueEntityPacket() {} FindUniqueEntityPacket::FindUniqueEntityPacket(String uniqueEntityId) : uniqueEntityId(std::move(uniqueEntityId)) {} void FindUniqueEntityPacket::read(DataStream& ds) { ds.read(uniqueEntityId); } void FindUniqueEntityPacket::write(DataStream& ds) const { ds.write(uniqueEntityId); } WorldStartAcknowledgePacket::WorldStartAcknowledgePacket() {} void WorldStartAcknowledgePacket::read(DataStream& ds) { // Packets can't be empty, read the trash data ds.read(); } void WorldStartAcknowledgePacket::write(DataStream& ds) const { // Packets can't be empty, write some trash data ds.write(false); } PingPacket::PingPacket() {} void PingPacket::read(DataStream& ds) { // Packets can't be empty, read the trash data ds.read(); } void PingPacket::write(DataStream& ds) const { // Packets can't be empty, write some trash data ds.write(false); } EntityCreatePacket::EntityCreatePacket(EntityType entityType, ByteArray storeData, ByteArray firstNetState, EntityId entityId) : entityType(entityType), storeData(std::move(storeData)), firstNetState(std::move(firstNetState)), entityId(entityId) {} void EntityCreatePacket::read(DataStream& ds) { ds.read(entityType); ds.read(storeData); ds.read(firstNetState); ds.viread(entityId); } void EntityCreatePacket::write(DataStream& ds) const { ds.write(entityType); ds.write(storeData); ds.write(firstNetState); ds.viwrite(entityId); } EntityUpdateSetPacket::EntityUpdateSetPacket(ConnectionId forConnection) : forConnection(forConnection) {} void EntityUpdateSetPacket::read(DataStream& ds) { ds.vuread(forConnection); ds.readMapContainer(deltas, [](DataStream& ds, EntityId& entityId, ByteArray& delta) { ds.viread(entityId); ds.read(delta); }); } void EntityUpdateSetPacket::write(DataStream& ds) const { ds.vuwrite(forConnection); ds.writeMapContainer(deltas, [](DataStream& ds, EntityId const& entityId, ByteArray const& delta) { ds.viwrite(entityId); ds.write(delta); }); } EntityDestroyPacket::EntityDestroyPacket() { entityId = NullEntityId; death = false; } EntityDestroyPacket::EntityDestroyPacket(EntityId entityId, ByteArray finalNetState, bool death) : entityId(entityId), finalNetState(std::move(finalNetState)), death(death) {} void EntityDestroyPacket::read(DataStream& ds) { ds.viread(entityId); ds.read(finalNetState); ds.read(death); } void EntityDestroyPacket::write(DataStream& ds) const { ds.viwrite(entityId); ds.write(finalNetState); ds.write(death); } HitRequestPacket::HitRequestPacket() {} HitRequestPacket::HitRequestPacket(RemoteHitRequest remoteHitRequest) : remoteHitRequest(std::move(remoteHitRequest)) {} void HitRequestPacket::read(DataStream& ds) { ds.read(remoteHitRequest); } void HitRequestPacket::write(DataStream& ds) const { ds.write(remoteHitRequest); } DamageRequestPacket::DamageRequestPacket() {} DamageRequestPacket::DamageRequestPacket(RemoteDamageRequest remoteDamageRequest) : remoteDamageRequest(std::move(remoteDamageRequest)) {} void DamageRequestPacket::read(DataStream& ds) { ds.read(remoteDamageRequest); } void DamageRequestPacket::write(DataStream& ds) const { ds.write(remoteDamageRequest); } DamageNotificationPacket::DamageNotificationPacket() {} DamageNotificationPacket::DamageNotificationPacket(RemoteDamageNotification remoteDamageNotification) : remoteDamageNotification(std::move(remoteDamageNotification)) {} void DamageNotificationPacket::read(DataStream& ds) { ds.read(remoteDamageNotification); } void DamageNotificationPacket::write(DataStream& ds) const { ds.write(remoteDamageNotification); } EntityMessagePacket::EntityMessagePacket() {} EntityMessagePacket::EntityMessagePacket(Variant entityId, String message, JsonArray args, Uuid uuid, ConnectionId fromConnection) : entityId(entityId), message(std::move(message)), args(std::move(args)), uuid(uuid), fromConnection(fromConnection) {} void EntityMessagePacket::read(DataStream& ds) { ds.read(entityId); ds.read(message); ds.read(args); ds.read(uuid); ds.read(fromConnection); } void EntityMessagePacket::write(DataStream& ds) const { ds.write(entityId); ds.write(message); ds.write(args); ds.write(uuid); ds.write(fromConnection); } EntityMessageResponsePacket::EntityMessageResponsePacket() {} EntityMessageResponsePacket::EntityMessageResponsePacket(Either response, Uuid uuid) : response(std::move(response)), uuid(uuid) {} void EntityMessageResponsePacket::read(DataStream& ds) { ds.read(response); ds.read(uuid); } void EntityMessageResponsePacket::write(DataStream& ds) const { ds.write(response); ds.write(uuid); } UpdateWorldPropertiesPacket::UpdateWorldPropertiesPacket() {} UpdateWorldPropertiesPacket::UpdateWorldPropertiesPacket(JsonObject const& updatedProperties) : updatedProperties(updatedProperties) {} void UpdateWorldPropertiesPacket::read(DataStream& ds) { ds.readMapContainer(updatedProperties); } void UpdateWorldPropertiesPacket::write(DataStream& ds) const { ds.writeMapContainer(updatedProperties); } UpdateTileProtectionPacket::UpdateTileProtectionPacket() {} UpdateTileProtectionPacket::UpdateTileProtectionPacket(DungeonId dungeonId, bool isProtected) : dungeonId(dungeonId), isProtected(isProtected) {} void UpdateTileProtectionPacket::read(DataStream& ds) { ds.read(dungeonId); ds.read(isProtected); } void UpdateTileProtectionPacket::write(DataStream& ds) const { ds.write(dungeonId); ds.write(isProtected); } SetDungeonGravityPacket::SetDungeonGravityPacket() {} SetDungeonGravityPacket::SetDungeonGravityPacket(DungeonId dungeonId, Maybe gravity) : dungeonId(std::move(dungeonId)), gravity(std::move(gravity)) {} void SetDungeonGravityPacket::read(DataStream& ds) { ds.read(dungeonId); ds.read(gravity); } void SetDungeonGravityPacket::write(DataStream& ds) const { ds.write(dungeonId); ds.write(gravity); } SetDungeonBreathablePacket::SetDungeonBreathablePacket() {} SetDungeonBreathablePacket::SetDungeonBreathablePacket(DungeonId dungeonId, Maybe breathable) : dungeonId(std::move(dungeonId)), breathable(std::move(breathable)) {} void SetDungeonBreathablePacket::read(DataStream& ds) { ds.read(dungeonId); ds.read(breathable); } void SetDungeonBreathablePacket::write(DataStream& ds) const { ds.write(dungeonId); ds.write(breathable); } SetPlayerStartPacket::SetPlayerStartPacket() {} SetPlayerStartPacket::SetPlayerStartPacket(Vec2F playerStart, bool respawnInWorld) : playerStart(playerStart), respawnInWorld(respawnInWorld) {} void SetPlayerStartPacket::read(DataStream& ds) { ds.read(playerStart); ds.read(respawnInWorld); } void SetPlayerStartPacket::write(DataStream& ds) const { ds.write(playerStart); ds.write(respawnInWorld); } FindUniqueEntityResponsePacket::FindUniqueEntityResponsePacket() {} FindUniqueEntityResponsePacket::FindUniqueEntityResponsePacket(String uniqueEntityId, Maybe entityPosition) : uniqueEntityId(std::move(uniqueEntityId)), entityPosition(std::move(entityPosition)) {} void FindUniqueEntityResponsePacket::read(DataStream& ds) { ds.read(uniqueEntityId); ds.read(entityPosition); } void FindUniqueEntityResponsePacket::write(DataStream& ds) const { ds.write(uniqueEntityId); ds.write(entityPosition); } PongPacket::PongPacket() {} void PongPacket::read(DataStream& ds) { // Packets can't be empty, read the trash data ds.read(); } void PongPacket::write(DataStream& ds) const { // Packets can't be empty, write some trash data ds.write(false); } StepUpdatePacket::StepUpdatePacket() : remoteTime(0.0) {} StepUpdatePacket::StepUpdatePacket(double remoteTime) : remoteTime(remoteTime) {} void StepUpdatePacket::readLegacy(DataStream& ds) { auto steps = ds.readVlqU(); remoteTime = double(steps) / 60.0; } void StepUpdatePacket::read(DataStream& ds) { ds.read(remoteTime); } void StepUpdatePacket::writeLegacy(DataStream& ds) const { ds.writeVlqU((uint64_t)round(remoteTime * 60.0)); } void StepUpdatePacket::write(DataStream& ds) const { ds.write(remoteTime); } SystemWorldStartPacket::SystemWorldStartPacket() {} SystemWorldStartPacket::SystemWorldStartPacket(Vec3I location, List objectStores, List shipStores, pair clientShip) : location(std::move(location)), objectStores(std::move(objectStores)), shipStores(std::move(shipStores)), clientShip(std::move(clientShip)) {} void SystemWorldStartPacket::read(DataStream& ds) { ds.read(location); ds.read(objectStores); ds.read(shipStores); ds.read(clientShip); } void SystemWorldStartPacket::write(DataStream& ds) const { ds.write(location); ds.write(objectStores); ds.write(shipStores); ds.write(clientShip); } SystemWorldUpdatePacket::SystemWorldUpdatePacket() {} SystemWorldUpdatePacket::SystemWorldUpdatePacket(HashMap objectUpdates, HashMap shipUpdates) : objectUpdates(std::move(objectUpdates)), shipUpdates(std::move(shipUpdates)) {} void SystemWorldUpdatePacket::read(DataStream& ds) { ds.read(objectUpdates); ds.read(shipUpdates); } void SystemWorldUpdatePacket::write(DataStream& ds) const { ds.write(objectUpdates); ds.write(shipUpdates); } SystemObjectCreatePacket::SystemObjectCreatePacket() {} SystemObjectCreatePacket::SystemObjectCreatePacket(ByteArray objectStore) : objectStore(std::move(objectStore)) {} void SystemObjectCreatePacket::read(DataStream& ds) { ds.read(objectStore); } void SystemObjectCreatePacket::write(DataStream& ds) const { ds.write(objectStore); } SystemObjectDestroyPacket::SystemObjectDestroyPacket() {} SystemObjectDestroyPacket::SystemObjectDestroyPacket(Uuid objectUuid) : objectUuid(std::move(objectUuid)) {} void SystemObjectDestroyPacket::read(DataStream& ds) { ds.read(objectUuid); } void SystemObjectDestroyPacket::write(DataStream& ds) const { ds.write(objectUuid); } SystemShipCreatePacket::SystemShipCreatePacket() {} SystemShipCreatePacket::SystemShipCreatePacket(ByteArray shipStore) : shipStore(std::move(shipStore)) {} void SystemShipCreatePacket::read(DataStream& ds) { ds.read(shipStore); } void SystemShipCreatePacket::write(DataStream& ds) const { ds.write(shipStore); } SystemShipDestroyPacket::SystemShipDestroyPacket() {} SystemShipDestroyPacket::SystemShipDestroyPacket(Uuid shipUuid) : shipUuid(std::move(shipUuid)) {} void SystemShipDestroyPacket::read(DataStream& ds) { ds.read(shipUuid); } void SystemShipDestroyPacket::write(DataStream& ds) const { ds.write(shipUuid); } SystemObjectSpawnPacket::SystemObjectSpawnPacket() {} SystemObjectSpawnPacket::SystemObjectSpawnPacket(String typeName, Uuid uuid, Maybe position, JsonObject parameters) : typeName(std::move(typeName)), uuid(std::move(uuid)), position(std::move(position)), parameters(std::move(parameters)) {} void SystemObjectSpawnPacket::read(DataStream& ds) { ds.read(typeName); ds.read(uuid); ds.read(position); ds.read(parameters); } void SystemObjectSpawnPacket::write(DataStream& ds) const { ds.write(typeName); ds.write(uuid); ds.write(position); ds.write(parameters); } }