#include "StarActionBar.hpp" #include "StarJsonExtra.hpp" #include "StarRoot.hpp" #include "StarGuiReader.hpp" #include "StarItemTooltip.hpp" #include "StarUniverseClient.hpp" #include "StarItemGridWidget.hpp" #include "StarItemSlotWidget.hpp" #include "StarButtonWidget.hpp" #include "StarImageWidget.hpp" #include "StarPaneManager.hpp" #include "StarPlayer.hpp" #include "StarPlayerInventory.hpp" #include "StarAssets.hpp" #include "StarItem.hpp" #include "StarMerchantInterface.hpp" namespace Star { ActionBar::ActionBar(MainInterfacePaneManager* paneManager, PlayerPtr player) { m_paneManager = paneManager; m_player = move(player); auto assets = Root::singleton().assets(); m_config = assets->json("/interface/windowconfig/actionbar.config"); m_actionBarSelectOffset = jsonToVec2I(m_config.get("actionBarSelectOffset")); m_switchSounds = jsonToStringList(m_config.get("sounds").get("switch")); GuiReader reader; for (uint8_t i = 0; i < m_player->inventory()->customBarIndexes(); ++i) { reader.registerCallback(strf("customBar{}L", i + 1), bind(&ActionBar::customBarClick, this, i, true)); reader.registerCallback(strf("customBar{}R", i + 1), bind(&ActionBar::customBarClick, this, i, false)); reader.registerCallback(strf("customBar{}L.right", i + 1), bind(&ActionBar::customBarClickRight, this, i, true)); reader.registerCallback(strf("customBar{}R.right", i + 1), bind(&ActionBar::customBarClickRight, this, i, false)); } for (uint8_t i = 0; i < EssentialItemCount; ++i) reader.registerCallback(strf("essentialBar{}", i + 1), bind(&ActionBar::essentialBarClick, this, i)); reader.registerCallback("pickupToActionBar", [=](Widget* widget) { auto button = as(widget); Root::singleton().configuration()->setPath("inventory.pickupToActionBar", button->isChecked()); }); reader.registerCallback("swapCustomBar", [this](Widget*) { swapCustomBar(); }); reader.construct(m_config.get("paneLayout"), this); for (uint8_t i = 0; i < m_player->inventory()->customBarIndexes(); ++i) { auto customBarLeft = fetchChild(strf("customBar{}L", i + 1)); auto customBarRight = fetchChild(strf("customBar{}R", i + 1)); auto customBarLeftOverlay = fetchChild(strf("customBar{}LOverlay", i + 1)); auto customBarRightOverlay = fetchChild(strf("customBar{}ROverlay", i + 1)); TextPositioning countPosition = {jsonToVec2F(m_config.get("countMidAnchor")), HorizontalAnchor::HMidAnchor}; customBarLeft->setCountPosition(countPosition); customBarLeft->setCountFontMode(FontMode::Shadow); customBarRight->setCountPosition(countPosition); customBarRight->setCountFontMode(FontMode::Shadow); m_customBarWidgets.append({customBarLeft, customBarRight, customBarLeftOverlay, customBarRightOverlay}); } m_customSelectedWidget = fetchChild("customSelect"); for (uint8_t i = 0; i < EssentialItemCount; ++i) m_essentialBarWidgets.append(fetchChild(strf("essentialBar{}", i + 1))); m_essentialSelectedWidget = fetchChild("essentialSelect"); } PanePtr ActionBar::createTooltip(Vec2I const& screenPosition) { ItemPtr item; auto tryItemWidget = [&](ItemSlotWidgetPtr const& isw) { if (isw->screenBoundRect().contains(screenPosition)) item = isw->item(); }; for (auto const& p : m_customBarWidgets) { tryItemWidget(p.left); tryItemWidget(p.right); } for (auto const& w : m_essentialBarWidgets) tryItemWidget(w); if (!item) return {}; return ItemTooltipBuilder::buildItemTooltip(item, m_player); } bool ActionBar::sendEvent(InputEvent const& event) { if (Pane::sendEvent(event)) return true; auto inventory = m_player->inventory(); auto customBarIndexes = inventory->customBarIndexes(); if (auto mouseWheel = event.ptr()) { auto abl = inventory->selectedActionBarLocation(); int index = 0; if (!abl) { if (mouseWheel->mouseWheel == MouseWheel::Down) index = 0; else index = customBarIndexes + EssentialItemCount - 1; } else { if (auto cbi = abl.ptr()) { if (*cbi < customBarIndexes / 2) index = *cbi; else index = *cbi + EssentialItemCount; } else { index = customBarIndexes / 2 + (int)abl.get(); } if (mouseWheel->mouseWheel == MouseWheel::Down) index = pmod(index + 1, customBarIndexes + EssentialItemCount); else index = pmod(index - 1, customBarIndexes + EssentialItemCount); } if (index < customBarIndexes / 2) abl = (CustomBarIndex)index; else if (index < customBarIndexes / 2 + EssentialItemCount) abl = (EssentialItem)(index - customBarIndexes / 2); else abl = (CustomBarIndex)(index - EssentialItemCount); inventory->selectActionBarLocation(abl); context()->playAudio(RandomSource().randFrom(m_switchSounds)); return true; } if (event.is()) { m_customBarHover.reset(); Vec2I screenPosition = *GuiContext::singleton().mousePosition(event); for (uint8_t i = 0; i < customBarIndexes; ++i) { if (m_customBarWidgets[i].left->screenBoundRect().contains(screenPosition)) m_customBarHover = make_pair((CustomBarIndex)i, false); else if (m_customBarWidgets[i].right->screenBoundRect().contains(screenPosition)) m_customBarHover = make_pair((CustomBarIndex)i, true); } } for (auto action : context()->actions(event)) { if (action >= InterfaceAction::InterfaceBar1 && action <= InterfaceAction::InterfaceBar6) inventory->selectActionBarLocation((CustomBarIndex)((int)action - (int)InterfaceAction::InterfaceBar1)); if (action >= InterfaceAction::EssentialBar1 && action <= InterfaceAction::EssentialBar4) inventory->selectActionBarLocation((EssentialItem)((int)action - (int)InterfaceAction::EssentialBar1)); if (action == InterfaceAction::InterfaceDeselectHands) { if (auto previousSelectedLocation = inventory->selectedActionBarLocation()) { m_emptyHandsPreviousActionBarLocation = inventory->selectedActionBarLocation(); inventory->selectActionBarLocation({}); } else { inventory->selectActionBarLocation(take(m_emptyHandsPreviousActionBarLocation)); } } if (action == InterfaceAction::InterfaceChangeBarGroup) swapCustomBar(); } return false; } void ActionBar::update(float dt) { auto inventory = m_player->inventory(); auto abl = inventory->selectedActionBarLocation(); if (abl.is()) { auto overlayLoc = m_customBarWidgets.at(abl.get()).left->position(); m_customSelectedWidget->setPosition(overlayLoc + m_actionBarSelectOffset); m_customSelectedWidget->show(); m_essentialSelectedWidget->hide(); } else if (abl.is()) { auto overlayLoc = m_essentialBarWidgets.at((size_t)abl.get())->position(); m_essentialSelectedWidget->setPosition(overlayLoc + m_actionBarSelectOffset); m_essentialSelectedWidget->show(); m_customSelectedWidget->hide(); } else { m_essentialSelectedWidget->hide(); m_customSelectedWidget->hide(); } for (uint8_t i = 0; i < EssentialItemCount; ++i) m_essentialBarWidgets[i]->setItem(inventory->essentialItem((EssentialItem)i)); for (uint8_t i = 0; i < inventory->customBarIndexes(); ++i) { // If there is no swap slot item being hovered over the custom bar, then // simply set the left and right item widgets in the custom bar to the // primary and secondary items. If the primary item is two handed, the // secondary item will be null and the primary hand item is drawn dimmed in // the right hand slot. If there IS a swap slot item being hovered over // this spot in the custom bar, things are more complex. Instead of // showing what is currently in the custom bar, a preview of what WOULD // happen when linking is shown, except both the left and right item // widgets are always shown with no count and always dimmed to indicate // that it is just a preview. ItemPtr primaryItem; ItemPtr secondaryItem; if (auto slot = inventory->customBarPrimarySlot(i)) primaryItem = inventory->itemsAt(*slot); if (auto slot = inventory->customBarSecondarySlot(i)) secondaryItem = inventory->itemsAt(*slot); bool primaryPreview = false; bool secondaryPreview = false; ItemPtr swapSlotItem = inventory->swapSlotItem(); if (swapSlotItem && m_customBarHover && m_customBarHover->first == i) { if (!m_customBarHover->second || swapSlotItem->twoHanded()) { if (!primaryItem && swapSlotItem == secondaryItem) secondaryItem = {}; primaryItem = swapSlotItem; primaryPreview = true; } else { if (itemSafeTwoHanded(primaryItem)) primaryItem = {}; if (!secondaryItem && swapSlotItem == primaryItem) primaryItem = {}; secondaryItem = swapSlotItem; secondaryPreview = true; } } auto& widgets = m_customBarWidgets[i]; widgets.left->setItem(primaryItem); if (primaryPreview) { widgets.left->showDurability(false); widgets.left->showCount(false); widgets.leftOverlay->show(); } else { widgets.left->showDurability(true); widgets.left->showCount(true); widgets.leftOverlay->hide(); } if (itemSafeTwoHanded(primaryItem)) { widgets.right->setItem(primaryItem); widgets.right->showDurability(false); widgets.right->showCount(false); widgets.rightOverlay->show(); } else { widgets.right->setItem(secondaryItem); if (secondaryPreview) { widgets.right->showDurability(false); widgets.right->showCount(false); widgets.rightOverlay->show(); } else { widgets.right->showDurability(true); widgets.right->showCount(true); widgets.rightOverlay->hide(); } } widgets.left->setHighlightEnabled(!widgets.left->item() && swapSlotItem); widgets.right->setHighlightEnabled(!widgets.right->item() && swapSlotItem); } fetchChild("pickupToActionBar")->setChecked(Root::singleton().configuration()->getPath("inventory.pickupToActionBar").toBool()); fetchChild("swapCustomBar")->setChecked(m_player->inventory()->customBarGroup() != 0); } Maybe ActionBar::cursorOverride(Vec2I const&) { if (m_customBarHover && m_player->inventory()->swapSlotItem()) return m_config.getString("linkCursor"); return {}; } void ActionBar::customBarClick(uint8_t index, bool primary) { if (auto swapItem = m_player->inventory()->swapSlotItem()) { if (primary || itemSafeTwoHanded(swapItem)) m_player->inventory()->setCustomBarPrimarySlot(index, InventorySlot(SwapSlot())); else m_player->inventory()->setCustomBarSecondarySlot(index, InventorySlot(SwapSlot())); m_player->inventory()->clearSwap(); } else { m_player->inventory()->selectActionBarLocation(index); } } void ActionBar::customBarClickRight(uint8_t index, bool primary) { if (m_paneManager->registeredPaneIsDisplayed(MainInterfacePanes::Inventory)) { auto inventory = m_player->inventory(); auto primarySlot = inventory->customBarPrimarySlot(index); auto secondarySlot = inventory->customBarSecondarySlot(index); if (primary || (primarySlot && itemSafeTwoHanded(inventory->itemsAt(*primarySlot)))) inventory->setCustomBarPrimarySlot(index, {}); else inventory->setCustomBarSecondarySlot(index, {}); } } void ActionBar::essentialBarClick(uint8_t index) { m_player->inventory()->selectActionBarLocation((EssentialItem)index); } void ActionBar::swapCustomBar() { m_player->inventory()->setCustomBarGroup((m_player->inventory()->customBarGroup() + 1) % m_player->inventory()->customBarGroups()); } }