#include "StarPlayer.hpp" #include "StarRoot.hpp" #include "StarUniverseClient.hpp" #include "StarUniverseServer.hpp" namespace Star { class TestUniverse { public: TestUniverse(Vec2U clientWindowSize); ~TestUniverse(); void warpPlayer(WorldId worldId); WorldId currentPlayerWorld() const; void update(unsigned times = 1); List currentClientDrawables(); private: Vec2U m_clientWindowSize; String m_storagePath; UniverseServerPtr m_server; UniverseClientPtr m_client; PlayerPtr m_mainPlayer; }; }