#include "StarWorldParameters.hpp" #include "StarJsonExtra.hpp" #include "StarDataStreamExtra.hpp" #include "StarRoot.hpp" #include "StarAssets.hpp" #include "StarBiomeDatabase.hpp" #include "StarLiquidsDatabase.hpp" namespace Star { EnumMap const WorldParametersTypeNames{ {WorldParametersType::TerrestrialWorldParameters, "TerrestrialWorldParameters"}, {WorldParametersType::AsteroidsWorldParameters, "AsteroidsWorldParameters"}, {WorldParametersType::FloatingDungeonWorldParameters, "FloatingDungeonWorldParameters"}}; EnumMap const BeamUpRuleNames{ {BeamUpRule::Nowhere, "Nowhere"}, {BeamUpRule::Surface, "Surface"}, {BeamUpRule::Anywhere, "Anywhere"}, {BeamUpRule::AnywhereWithWarning, "AnywhereWithWarning"}}; EnumMap const WorldEdgeForceRegionTypeNames{ {WorldEdgeForceRegionType::None, "None"}, {WorldEdgeForceRegionType::Top, "Top"}, {WorldEdgeForceRegionType::Bottom, "Bottom"}, {WorldEdgeForceRegionType::TopAndBottom, "TopAndBottom"}}; VisitableWorldParameters::VisitableWorldParameters() { threatLevel = 0; gravity = 0; airless = false; disableDeathDrops = false; terraformed = false; worldEdgeForceRegions = WorldEdgeForceRegionType::None; } VisitableWorldParameters::VisitableWorldParameters(VisitableWorldParameters const& visitableWorldParameters) { *this = visitableWorldParameters; } VisitableWorldParameters::VisitableWorldParameters(Json const& store) { typeName = store.getString("typeName", ""); threatLevel = store.getFloat("threatLevel"); worldSize = jsonToVec2U(store.get("worldSize")); gravity = store.getFloat("gravity", 1.0f); airless = store.getBool("airless", false); weatherPool = jsonToWeightedPool(store.getArray("weatherPool", JsonArray())); environmentStatusEffects = store.opt("environmentStatusEffects").apply(jsonToStringList).value(); overrideTech = store.opt("overrideTech").apply(jsonToStringList); globalDirectives = store.opt("globalDirectives").apply(jsonToDirectivesList); beamUpRule = BeamUpRuleNames.getLeft(store.getString("beamUpRule", "Surface")); disableDeathDrops = store.getBool("disableDeathDrops", false); terraformed = store.getBool("terraformed", false); worldEdgeForceRegions = WorldEdgeForceRegionTypeNames.getLeft(store.getString("worldEdgeForceRegions", "None")); } VisitableWorldParameters::~VisitableWorldParameters() {} Json VisitableWorldParameters::store() const { return JsonObject{{"typeName", typeName}, {"threatLevel", threatLevel}, {"worldSize", jsonFromVec2U(worldSize)}, {"gravity", gravity}, {"airless", airless}, {"weatherPool", jsonFromWeightedPool(weatherPool)}, {"environmentStatusEffects", jsonFromStringList(environmentStatusEffects)}, {"overrideTech", jsonFromMaybe(overrideTech.apply(&jsonFromStringList))}, {"globalDirectives", jsonFromMaybe(globalDirectives.apply(&jsonFromDirectivesList))}, {"beamUpRule", BeamUpRuleNames.getRight(beamUpRule)}, {"disableDeathDrops", disableDeathDrops}, {"terraformed", terraformed}, {"worldEdgeForceRegions", WorldEdgeForceRegionTypeNames.getRight(worldEdgeForceRegions)}}; } void VisitableWorldParameters::read(DataStream& ds) { ds >> typeName; ds >> threatLevel; ds >> worldSize; ds >> gravity; ds >> airless; weatherPool = WeatherPool(ds.read()); ds >> environmentStatusEffects; ds >> overrideTech; ds >> globalDirectives; ds >> beamUpRule; ds >> disableDeathDrops; ds >> terraformed; ds >> worldEdgeForceRegions; } void VisitableWorldParameters::write(DataStream& ds) const { ds << typeName; ds << threatLevel; ds << worldSize; ds << gravity; ds << airless; ds.writeContainer(weatherPool.items()); ds << environmentStatusEffects; ds << overrideTech; ds << globalDirectives; ds << beamUpRule; ds << disableDeathDrops; ds << terraformed; ds << worldEdgeForceRegions; } TerrestrialWorldParameters::TerrestrialWorldParameters() { blendSize = 0; dayLength = 0; } TerrestrialWorldParameters::TerrestrialWorldParameters(TerrestrialWorldParameters const& terrestrialWorldParameters) { *this = terrestrialWorldParameters; } TerrestrialWorldParameters::TerrestrialWorldParameters(Json const& store) : VisitableWorldParameters(store) { auto loadTerrestrialRegion = [](Json const& config) { return TerrestrialRegion{config.getString("biome"), config.getString("blockSelector"), config.getString("fgCaveSelector"), config.getString("bgCaveSelector"), config.getString("fgOreSelector"), config.getString("bgOreSelector"), config.getString("subBlockSelector"), (LiquidId)config.getUInt("caveLiquid"), config.getFloat("caveLiquidSeedDensity"), (LiquidId)config.getUInt("oceanLiquid"), (int)config.getInt("oceanLiquidLevel"), (bool)config.getBool("encloseLiquids"), (bool)config.getBool("fillMicrodungeons")}; }; auto loadTerrestrialLayer = [loadTerrestrialRegion](Json const& config) { return TerrestrialLayer{(int)config.getInt("layerMinHeight"), (int)config.getInt("layerBaseHeight"), jsonToStringList(config.get("dungeons")), (int)config.getInt("dungeonXVariance"), loadTerrestrialRegion(config.get("primaryRegion")), loadTerrestrialRegion(config.get("primarySubRegion")), config.getArray("secondaryRegions").transformed(loadTerrestrialRegion), config.getArray("secondarySubRegions").transformed(loadTerrestrialRegion), jsonToVec2F(config.get("secondaryRegionSizeRange")), jsonToVec2F(config.get("subRegionSizeRange"))}; }; primaryBiome = store.getString("primaryBiome"); primarySurfaceLiquid = store.getUInt("surfaceLiquid"); sizeName = store.getString("sizeName"); hueShift = store.getFloat("hueShift"); skyColoring = SkyColoring(store.get("skyColoring")); dayLength = store.getFloat("dayLength"); blockNoiseConfig = store.get("blockNoise"); blendNoiseConfig = store.get("blendNoise"); blendSize = store.getFloat("blendSize"); spaceLayer = loadTerrestrialLayer(store.get("spaceLayer")); atmosphereLayer = loadTerrestrialLayer(store.get("atmosphereLayer")); surfaceLayer = loadTerrestrialLayer(store.get("surfaceLayer")); subsurfaceLayer = loadTerrestrialLayer(store.get("subsurfaceLayer")); undergroundLayers = store.getArray("undergroundLayers").transformed(loadTerrestrialLayer); coreLayer = loadTerrestrialLayer(store.get("coreLayer")); } TerrestrialWorldParameters &TerrestrialWorldParameters::operator=(TerrestrialWorldParameters const& terrestrialWorldParameters) { this->primaryBiome = terrestrialWorldParameters.primaryBiome; this->primarySurfaceLiquid = terrestrialWorldParameters.primarySurfaceLiquid; this->sizeName = terrestrialWorldParameters.sizeName; this->hueShift = terrestrialWorldParameters.hueShift; this->skyColoring = terrestrialWorldParameters.skyColoring; this->dayLength = terrestrialWorldParameters.dayLength; this->blockNoiseConfig = terrestrialWorldParameters.blockNoiseConfig; this->blendNoiseConfig = terrestrialWorldParameters.blendNoiseConfig; this->blendSize = terrestrialWorldParameters.blendSize; this->spaceLayer = terrestrialWorldParameters.spaceLayer; this->atmosphereLayer = terrestrialWorldParameters.atmosphereLayer; this->surfaceLayer = terrestrialWorldParameters.surfaceLayer; this->subsurfaceLayer = terrestrialWorldParameters.subsurfaceLayer; this->undergroundLayers = terrestrialWorldParameters.undergroundLayers; this->coreLayer = terrestrialWorldParameters.coreLayer; return *this; } WorldParametersType TerrestrialWorldParameters::type() const { return WorldParametersType::TerrestrialWorldParameters; } Json TerrestrialWorldParameters::store() const { auto storeTerrestrialRegion = [](TerrestrialRegion const& region) -> Json { return JsonObject{{"biome", region.biome}, {"blockSelector", region.blockSelector}, {"fgCaveSelector", region.fgCaveSelector}, {"bgCaveSelector", region.bgCaveSelector}, {"fgOreSelector", region.fgOreSelector}, {"bgOreSelector", region.bgOreSelector}, {"subBlockSelector", region.subBlockSelector}, {"caveLiquid", region.caveLiquid}, {"caveLiquidSeedDensity", region.caveLiquidSeedDensity}, {"oceanLiquid", region.oceanLiquid}, {"oceanLiquidLevel", region.oceanLiquidLevel}, {"encloseLiquids", region.encloseLiquids}, {"fillMicrodungeons", region.fillMicrodungeons}}; }; auto storeTerrestrialLayer = [storeTerrestrialRegion](TerrestrialLayer const& layer) -> Json { return JsonObject{{"layerMinHeight", layer.layerMinHeight}, {"layerBaseHeight", layer.layerBaseHeight}, {"dungeons", jsonFromStringList(layer.dungeons)}, {"dungeonXVariance", layer.dungeonXVariance}, {"primaryRegion", storeTerrestrialRegion(layer.primaryRegion)}, {"primarySubRegion", storeTerrestrialRegion(layer.primarySubRegion)}, {"secondaryRegions", layer.secondaryRegions.transformed(storeTerrestrialRegion)}, {"secondarySubRegions", layer.secondarySubRegions.transformed(storeTerrestrialRegion)}, {"secondaryRegionSizeRange", jsonFromVec2F(layer.secondaryRegionSizeRange)}, {"subRegionSizeRange", jsonFromVec2F(layer.subRegionSizeRange)}}; }; return VisitableWorldParameters::store().setAll(JsonObject{{"primaryBiome", primaryBiome}, {"sizeName", sizeName}, {"hueShift", hueShift}, {"surfaceLiquid", primarySurfaceLiquid}, {"skyColoring", skyColoring.toJson()}, {"dayLength", dayLength}, {"blockNoise", blockNoiseConfig}, {"blendNoise", blendNoiseConfig}, {"blendSize", blendSize}, {"spaceLayer", storeTerrestrialLayer(spaceLayer)}, {"atmosphereLayer", storeTerrestrialLayer(atmosphereLayer)}, {"surfaceLayer", storeTerrestrialLayer(surfaceLayer)}, {"subsurfaceLayer", storeTerrestrialLayer(subsurfaceLayer)}, {"undergroundLayers", undergroundLayers.transformed(storeTerrestrialLayer)}, {"coreLayer", storeTerrestrialLayer(coreLayer)}}); } DataStream& operator>>(DataStream& ds, TerrestrialWorldParameters::TerrestrialRegion& region) { ds >> region.biome; ds >> region.blockSelector; ds >> region.fgCaveSelector; ds >> region.bgCaveSelector; ds >> region.fgOreSelector; ds >> region.bgOreSelector; ds >> region.subBlockSelector; ds >> region.caveLiquid; ds >> region.caveLiquidSeedDensity; ds >> region.oceanLiquid; ds >> region.oceanLiquidLevel; ds >> region.encloseLiquids; ds >> region.fillMicrodungeons; return ds; } void TerrestrialWorldParameters::read(DataStream& ds) { auto readTerrestrialLayer = [](DataStream& ds, TerrestrialLayer& layer) { ds >> layer.layerMinHeight; ds >> layer.layerBaseHeight; ds >> layer.dungeons; ds >> layer.dungeonXVariance; ds >> layer.primaryRegion; ds >> layer.primarySubRegion; ds >> layer.secondaryRegions; ds >> layer.secondarySubRegions; ds >> layer.secondaryRegionSizeRange; ds >> layer.subRegionSizeRange; }; VisitableWorldParameters::read(ds); ds >> primaryBiome; ds >> primarySurfaceLiquid; ds >> sizeName; ds >> hueShift; ds >> skyColoring; ds >> dayLength; ds >> blendSize; ds >> blockNoiseConfig; ds >> blendNoiseConfig; readTerrestrialLayer(ds, spaceLayer); readTerrestrialLayer(ds, atmosphereLayer); readTerrestrialLayer(ds, surfaceLayer); readTerrestrialLayer(ds, subsurfaceLayer); ds.readContainer(undergroundLayers, readTerrestrialLayer); readTerrestrialLayer(ds, coreLayer); } DataStream& operator<<(DataStream& ds, TerrestrialWorldParameters::TerrestrialRegion const& region) { ds << region.biome; ds << region.blockSelector; ds << region.fgCaveSelector; ds << region.bgCaveSelector; ds << region.fgOreSelector; ds << region.bgOreSelector; ds << region.subBlockSelector; ds << region.caveLiquid; ds << region.caveLiquidSeedDensity; ds << region.oceanLiquid; ds << region.oceanLiquidLevel; ds << region.encloseLiquids; ds << region.fillMicrodungeons; return ds; } void TerrestrialWorldParameters::write(DataStream& ds) const { auto writeTerrestrialLayer = [](DataStream& ds, TerrestrialLayer const& layer) { ds << layer.layerMinHeight; ds << layer.layerBaseHeight; ds << layer.dungeons; ds << layer.dungeonXVariance; ds << layer.primaryRegion; ds << layer.primarySubRegion; ds << layer.secondaryRegions; ds << layer.secondarySubRegions; ds << layer.secondaryRegionSizeRange; ds << layer.subRegionSizeRange; }; VisitableWorldParameters::write(ds); ds << primaryBiome; ds << primarySurfaceLiquid; ds << sizeName; ds << hueShift; ds << skyColoring; ds << dayLength; ds << blendSize; ds << blockNoiseConfig; ds << blendNoiseConfig; writeTerrestrialLayer(ds, spaceLayer); writeTerrestrialLayer(ds, atmosphereLayer); writeTerrestrialLayer(ds, surfaceLayer); writeTerrestrialLayer(ds, subsurfaceLayer); ds.writeContainer(undergroundLayers, writeTerrestrialLayer); writeTerrestrialLayer(ds, coreLayer); } AsteroidsWorldParameters::AsteroidsWorldParameters() { airless = true; asteroidTopLevel = 0; asteroidBottomLevel = 0; blendSize = 0; } AsteroidsWorldParameters::AsteroidsWorldParameters(Json const& store) : VisitableWorldParameters(store) { asteroidTopLevel = store.getInt("asteroidTopLevel"); asteroidBottomLevel = store.getInt("asteroidBottomLevel"); blendSize = store.getFloat("blendSize"); asteroidBiome = store.getString("asteroidBiome"); ambientLightLevel = jsonToColor(store.get("ambientLightLevel")); } WorldParametersType AsteroidsWorldParameters::type() const { return WorldParametersType::AsteroidsWorldParameters; } Json AsteroidsWorldParameters::store() const { return VisitableWorldParameters::store().setAll(JsonObject{{"asteroidTopLevel", asteroidTopLevel}, {"asteroidBottomLevel", asteroidBottomLevel}, {"blendSize", blendSize}, {"asteroidBiome", asteroidBiome}, {"ambientLightLevel", jsonFromColor(ambientLightLevel)}}); } void AsteroidsWorldParameters::read(DataStream& ds) { VisitableWorldParameters::read(ds); ds >> asteroidTopLevel; ds >> asteroidBottomLevel; ds >> blendSize; ds >> asteroidBiome; ds >> ambientLightLevel; } void AsteroidsWorldParameters::write(DataStream& ds) const { VisitableWorldParameters::write(ds); ds << asteroidTopLevel; ds << asteroidBottomLevel; ds << blendSize; ds << asteroidBiome; ds << ambientLightLevel; } FloatingDungeonWorldParameters::FloatingDungeonWorldParameters() {} FloatingDungeonWorldParameters::FloatingDungeonWorldParameters(Json const& store) : VisitableWorldParameters(store) { dungeonBaseHeight = store.getInt("dungeonBaseHeight"); dungeonSurfaceHeight = store.getInt("dungeonSurfaceHeight"); dungeonUndergroundLevel = store.getInt("dungeonUndergroundLevel"); primaryDungeon = store.getString("primaryDungeon"); biome = store.optString("biome"); ambientLightLevel = jsonToColor(store.get("ambientLightLevel")); dayMusicTrack = store.optString("dayMusicTrack"); nightMusicTrack = store.optString("nightMusicTrack"); dayAmbientNoises = store.optString("dayAmbientNoises"); nightAmbientNoises = store.optString("nightAmbientNoises"); } WorldParametersType FloatingDungeonWorldParameters::type() const { return WorldParametersType::FloatingDungeonWorldParameters; } Json FloatingDungeonWorldParameters::store() const { return VisitableWorldParameters::store().setAll(JsonObject{{"dungeonBaseHeight", dungeonBaseHeight}, {"dungeonSurfaceHeight", dungeonSurfaceHeight}, {"dungeonUndergroundLevel", dungeonUndergroundLevel}, {"primaryDungeon", primaryDungeon}, {"biome", jsonFromMaybe(biome)}, {"ambientLightLevel", jsonFromColor(ambientLightLevel)}, {"dayMusicTrack", jsonFromMaybe(dayMusicTrack)}, {"nightMusicTrack", jsonFromMaybe(nightMusicTrack)}, {"dayAmbientNoises", jsonFromMaybe(dayAmbientNoises)}, {"nightAmbientNoises", jsonFromMaybe(nightAmbientNoises)}}); } void FloatingDungeonWorldParameters::read(DataStream& ds) { VisitableWorldParameters::read(ds); ds >> dungeonBaseHeight; ds >> dungeonSurfaceHeight; ds >> dungeonUndergroundLevel; ds >> primaryDungeon; ds >> biome; ds >> ambientLightLevel; ds >> dayMusicTrack; ds >> nightMusicTrack; ds >> dayAmbientNoises; ds >> nightAmbientNoises; } void FloatingDungeonWorldParameters::write(DataStream& ds) const { VisitableWorldParameters::write(ds); ds << dungeonBaseHeight; ds << dungeonSurfaceHeight; ds << dungeonUndergroundLevel; ds << primaryDungeon; ds << biome; ds << ambientLightLevel; ds << dayMusicTrack; ds << nightMusicTrack; ds << dayAmbientNoises; ds << nightAmbientNoises; } Json diskStoreVisitableWorldParameters(VisitableWorldParametersConstPtr const& parameters) { if (!parameters) return Json(); return parameters->store().setAll({{"type", WorldParametersTypeNames.getRight(parameters->type())}}); } VisitableWorldParametersPtr diskLoadVisitableWorldParameters(Json const& store) { if (store.isNull()) return {}; auto type = WorldParametersTypeNames.getLeft(store.getString("type")); if (type == WorldParametersType::TerrestrialWorldParameters) return make_shared(store); else if (type == WorldParametersType::AsteroidsWorldParameters) return make_shared(store); else if (type == WorldParametersType::FloatingDungeonWorldParameters) return make_shared(store); throw StarException("No such WorldParametersType"); } ByteArray netStoreVisitableWorldParameters(VisitableWorldParametersConstPtr const& parameters) { if (!parameters) return ByteArray(); DataStreamBuffer ds; ds.write(parameters->type()); parameters->write(ds); return ds.takeData(); } VisitableWorldParametersPtr netLoadVisitableWorldParameters(ByteArray data) { if (data.empty()) return {}; DataStreamBuffer ds(std::move(data)); auto type = ds.read(); VisitableWorldParametersPtr parameters; if (type == WorldParametersType::TerrestrialWorldParameters) parameters = make_shared(); else if (type == WorldParametersType::AsteroidsWorldParameters) parameters = make_shared(); else if (type == WorldParametersType::FloatingDungeonWorldParameters) parameters = make_shared(); else throw StarException("No such WorldParametersType"); parameters->read(ds); return parameters; } TerrestrialWorldParametersPtr generateTerrestrialWorldParameters(String const& typeName, String const& sizeName, uint64_t seed) { auto& root = Root::singleton(); auto assets = root.assets(); auto liquidsDatabase = root.liquidsDatabase(); auto biomeDatabase = root.biomeDatabase(); auto terrestrialConfig = assets->json("/terrestrial_worlds.config"); auto regionDefaults = terrestrialConfig.get("regionDefaults"); auto regionTypes = terrestrialConfig.get("regionTypes"); auto baseConfig = terrestrialConfig.get("planetDefaults"); auto sizeConfig = terrestrialConfig.get("planetSizes").get(sizeName); auto typeConfig = terrestrialConfig.get("planetTypes").get(typeName); auto config = jsonMerge(baseConfig, sizeConfig, typeConfig); auto gravityRange = jsonToVec2F(config.get("gravityRange")); auto dayLengthRange = jsonToVec2F(config.get("dayLengthRange")); auto threatLevelRange = jsonToVec2F(config.query("threatRange")); float threatLevel = staticRandomDouble(seed, "ThreatLevel") * (threatLevelRange[1] - threatLevelRange[0]) + threatLevelRange[0]; auto surfaceBiomeSeed = staticRandomU64(seed, "SurfaceBiomeSeed"); auto readRegion = [liquidsDatabase, threatLevel, seed](Json const& regionConfig, String const& layerName, int layerBaseHeight) { TerrestrialWorldParameters::TerrestrialRegion region; auto biomeChoices = jsonToStringList(binnedChoiceFromJson(regionConfig.get("biome"), threatLevel)); region.biome = staticRandomValueFrom(biomeChoices, seed, layerName.utf8Ptr()); region.blockSelector = staticRandomFrom(regionConfig.getArray("blockSelector"), seed, "blockSelector", layerName.utf8Ptr()).toString(); region.fgCaveSelector = staticRandomFrom(regionConfig.getArray("fgCaveSelector"), seed, "fgCaveSelector", layerName.utf8Ptr()).toString(); region.bgCaveSelector = staticRandomFrom(regionConfig.getArray("bgCaveSelector"), seed, "bgCaveSelector", layerName.utf8Ptr()).toString(); region.fgOreSelector = staticRandomFrom(regionConfig.getArray("fgOreSelector"), seed, "fgOreSelector", layerName.utf8Ptr()).toString(); region.bgOreSelector = staticRandomFrom(regionConfig.getArray("bgOreSelector"), seed, "bgOreSelector", layerName.utf8Ptr()).toString(); region.subBlockSelector = staticRandomFrom(regionConfig.getArray("subBlockSelector"), seed, "subBlockSelector", layerName.utf8Ptr()).toString(); if (auto caveLiquid = staticRandomValueFrom(regionConfig.getArray("caveLiquid", {}), seed, "caveLiquid").optString()) { auto caveLiquidSeedDensityRange = jsonToVec2F(regionConfig.get("caveLiquidSeedDensityRange")); region.caveLiquid = liquidsDatabase->liquidId(*caveLiquid); region.caveLiquidSeedDensity = staticRandomFloatRange(caveLiquidSeedDensityRange[0], caveLiquidSeedDensityRange[1], seed, "caveLiquidSeedDensity", layerName.utf8Ptr()); } else { region.caveLiquid = EmptyLiquidId; region.caveLiquidSeedDensity = 0.0f; } if (auto oceanLiquid = staticRandomValueFrom(regionConfig.getArray("oceanLiquid", {}), seed, "oceanLiquid", layerName.utf8Ptr()).optString()) { region.oceanLiquid = liquidsDatabase->liquidId(*oceanLiquid); region.oceanLiquidLevel = regionConfig.getInt("oceanLevelOffset", 0) + layerBaseHeight; } else { region.oceanLiquid = EmptyLiquidId; region.oceanLiquidLevel = 0; } region.encloseLiquids = regionConfig.getBool("encloseLiquids", false); region.fillMicrodungeons = regionConfig.getBool("fillMicrodungeons", false); return region; }; auto readLayer = [readRegion, regionDefaults, regionTypes, seed, config](String const& layerName) -> Maybe { if (!config.get("layers").contains(layerName)) return {}; auto layerConfig = jsonMerge(config.get("layerDefaults"), config.get("layers").get(layerName)); if (!layerConfig || !layerConfig.getBool("enabled")) return {}; TerrestrialWorldParameters::TerrestrialLayer layer; layer.layerMinHeight = layerConfig.getFloat("layerLevel"); layer.layerBaseHeight = layerConfig.getFloat("baseHeight"); auto primaryRegionList = layerConfig.getArray("primaryRegion"); auto primaryRegionConfigName = staticRandomFrom(primaryRegionList, seed, layerName.utf8Ptr(), "PrimaryRegionSelection").toString(); Json primaryRegionConfig = jsonMerge(regionDefaults, regionTypes.get(primaryRegionConfigName)); layer.primaryRegion = readRegion(primaryRegionConfig, layerName, layer.layerBaseHeight); auto subRegionList = primaryRegionConfig.getArray("subRegion"); Json subRegionConfig; if (subRegionList.size() > 0) { String subRegionName = staticRandomFrom(subRegionList, seed, layerName, primaryRegionConfigName).toString(); subRegionConfig = jsonMerge(regionDefaults, regionTypes.get(subRegionName)); } else { subRegionConfig = primaryRegionConfig; } layer.primarySubRegion = readRegion(subRegionConfig, layerName, layer.layerBaseHeight); Vec2U secondaryRegionCountRange = jsonToVec2U(layerConfig.get("secondaryRegionCount")); int secondaryRegionCount = staticRandomI32Range(secondaryRegionCountRange[0], secondaryRegionCountRange[1], seed, layerName, "SecondaryRegionCount"); auto secondaryRegionList = layerConfig.getArray("secondaryRegions"); if (secondaryRegionList.size() > 0) { staticRandomShuffle(secondaryRegionList, seed, layerName, "SecondaryRegionShuffle"); for (auto regionName : secondaryRegionList) { if (secondaryRegionCount <= 0) break; Json secondaryRegionConfig = jsonMerge(regionDefaults, regionTypes.get(regionName.toString())); layer.secondaryRegions.append(readRegion(secondaryRegionConfig, layerName, layer.layerBaseHeight)); auto subRegionList = secondaryRegionConfig.getArray("subRegion"); Json subRegionConfig; if (subRegionList.size() > 0) { String subRegionName = staticRandomFrom(subRegionList, seed, layerName, regionName.toString()).toString(); subRegionConfig = jsonMerge(regionDefaults, regionTypes.get(subRegionName)); } else { subRegionConfig = secondaryRegionConfig; } layer.secondarySubRegions.append(readRegion(subRegionConfig, layerName, layer.layerBaseHeight)); --secondaryRegionCount; } } layer.secondaryRegionSizeRange = jsonToVec2F(layerConfig.get("secondaryRegionSize")); layer.subRegionSizeRange = jsonToVec2F(layerConfig.get("subRegionSize")); WeightedPool dungeonPool = jsonToWeightedPool(layerConfig.get("dungeons")); Vec2U dungeonCountRange = layerConfig.opt("dungeonCountRange").apply(jsonToVec2U).value(); unsigned dungeonCount = staticRandomU32Range(dungeonCountRange[0], dungeonCountRange[1], seed, layerName, "DungeonCount"); layer.dungeons.appendAll(dungeonPool.selectUniques(dungeonCount, staticRandomHash64(seed, layerName, "DungeonChoice"))); layer.dungeonXVariance = layerConfig.getInt("dungeonXVariance", 0); return layer; }; auto surfaceLayer = readLayer("surface").take(); String primaryBiome = surfaceLayer.primaryRegion.biome; auto parameters = make_shared(); parameters->threatLevel = threatLevel; parameters->typeName = typeName; parameters->worldSize = jsonToVec2U(config.get("size")); parameters->gravity = staticRandomFloatRange(gravityRange[0], gravityRange[1], seed, "WorldGravity"); parameters->airless = biomeDatabase->biomeIsAirless(primaryBiome); parameters->environmentStatusEffects = biomeDatabase->biomeStatusEffects(primaryBiome); parameters->overrideTech = config.opt("overrideTech").apply(jsonToStringList); parameters->globalDirectives = config.opt("globalDirectives").apply(jsonToDirectivesList); parameters->beamUpRule = BeamUpRuleNames.getLeft(config.getString("beamUpRule", "Surface")); parameters->disableDeathDrops = config.getBool("disableDeathDrops", false); parameters->worldEdgeForceRegions = WorldEdgeForceRegionTypeNames.getLeft(config.getString("worldEdgeForceRegions", "Top")); parameters->weatherPool = biomeDatabase->biomeWeathers(primaryBiome, seed, threatLevel); parameters->primaryBiome = primaryBiome; parameters->sizeName = sizeName; parameters->hueShift = biomeDatabase->biomeHueShift(parameters->primaryBiome, surfaceBiomeSeed); parameters->primarySurfaceLiquid = surfaceLayer.primaryRegion.oceanLiquid != EmptyLiquidId ? surfaceLayer.primaryRegion.oceanLiquid : surfaceLayer.primaryRegion.caveLiquid; parameters->skyColoring = biomeDatabase->biomeSkyColoring(parameters->primaryBiome, seed); parameters->dayLength = staticRandomFloatRange(dayLengthRange[0], dayLengthRange[1], seed, "DayLength"); parameters->blockNoiseConfig = config.get("blockNoise"); parameters->blendNoiseConfig = config.get("blendNoise"); parameters->blendSize = config.getFloat("blendSize"); parameters->spaceLayer = readLayer("space").take(); parameters->atmosphereLayer = readLayer("atmosphere").take(); parameters->surfaceLayer = surfaceLayer; parameters->subsurfaceLayer = readLayer("subsurface").take(); while (auto undergroundLayer = readLayer(strf("underground{}", parameters->undergroundLayers.size() + 1))) parameters->undergroundLayers.append(undergroundLayer.take()); parameters->coreLayer = readLayer("core").take(); return parameters; } AsteroidsWorldParametersPtr generateAsteroidsWorldParameters(uint64_t seed) { auto& root = Root::singleton(); auto assets = root.assets(); auto parameters = make_shared(); auto asteroidsConfig = assets->json("/asteroids_worlds.config"); String biome = asteroidsConfig.getString("biome"); auto gravityRange = jsonToVec2F(asteroidsConfig.get("gravityRange")); auto threatLevelRange = jsonToVec2F(asteroidsConfig.get("threatRange")); parameters->threatLevel = staticRandomDouble(seed, "ThreatLevel") * (threatLevelRange[1] - threatLevelRange[0]) + threatLevelRange[0]; parameters->typeName = "asteroids"; parameters->worldSize = jsonToVec2U(asteroidsConfig.get("worldSize")); parameters->gravity = staticRandomFloatRange(gravityRange[0], gravityRange[1], seed, "WorldGravity"); parameters->environmentStatusEffects = jsonToStringList(asteroidsConfig.getArray("environmentStatusEffects", JsonArray())); parameters->overrideTech = asteroidsConfig.opt("overrideTech").apply(jsonToStringList); parameters->globalDirectives = asteroidsConfig.opt("globalDirectives").apply(jsonToDirectivesList); parameters->beamUpRule = BeamUpRuleNames.getLeft(asteroidsConfig.getString("beamUpRule", "Surface")); parameters->disableDeathDrops = asteroidsConfig.getBool("disableDeathDrops", false); parameters->worldEdgeForceRegions = WorldEdgeForceRegionTypeNames.getLeft(asteroidsConfig.getString("worldEdgeForceRegions", "TopAndBottom")); parameters->asteroidTopLevel = asteroidsConfig.getInt("asteroidsTop"); parameters->asteroidBottomLevel = asteroidsConfig.getInt("asteroidsBottom"); parameters->blendSize = asteroidsConfig.getFloat("blendSize"); parameters->asteroidBiome = biome; parameters->ambientLightLevel = jsonToColor(asteroidsConfig.get("ambientLightLevel")); return parameters; } FloatingDungeonWorldParametersPtr generateFloatingDungeonWorldParameters(String const& dungeonWorldName) { auto& root = Root::singleton(); auto assets = root.assets(); auto worldConfig = assets->json("/dungeon_worlds.config:" + dungeonWorldName); auto parameters = make_shared(); parameters->threatLevel = worldConfig.getFloat("threatLevel", 0); parameters->typeName = dungeonWorldName; parameters->worldSize = jsonToVec2U(worldConfig.get("worldSize")); parameters->gravity = worldConfig.getFloat("gravity"); parameters->airless = worldConfig.getBool("airless", false); parameters->environmentStatusEffects = jsonToStringList(worldConfig.getArray("environmentStatusEffects", JsonArray())); parameters->overrideTech = worldConfig.opt("overrideTech").apply(jsonToStringList); parameters->globalDirectives = worldConfig.opt("globalDirectives").apply(jsonToDirectivesList); if (auto weatherPoolConfig = worldConfig.optArray("weatherPool")) parameters->weatherPool = jsonToWeightedPool(*weatherPoolConfig); parameters->beamUpRule = BeamUpRuleNames.getLeft(worldConfig.getString("beamUpRule", "Surface")); parameters->disableDeathDrops = worldConfig.getBool("disableDeathDrops", false); parameters->worldEdgeForceRegions = WorldEdgeForceRegionTypeNames.getLeft(worldConfig.getString("worldEdgeForceRegions", "Top")); parameters->dungeonBaseHeight = worldConfig.getInt("dungeonBaseHeight"); parameters->dungeonSurfaceHeight = worldConfig.getInt("dungeonSurfaceHeight", parameters->dungeonBaseHeight); parameters->dungeonUndergroundLevel = worldConfig.getInt("dungeonUndergroundLevel", 0); parameters->primaryDungeon = worldConfig.getString("primaryDungeon"); parameters->biome = worldConfig.optString("biome"); parameters->ambientLightLevel = jsonToColor(worldConfig.get("ambientLightLevel")); if (worldConfig.contains("musicTrack")) { parameters->dayMusicTrack = worldConfig.optString("musicTrack"); parameters->nightMusicTrack = worldConfig.optString("musicTrack"); } else { parameters->dayMusicTrack = worldConfig.optString("dayMusicTrack"); parameters->nightMusicTrack = worldConfig.optString("nightMusicTrack"); } if (worldConfig.contains("ambientNoises")) { parameters->dayAmbientNoises = worldConfig.optString("ambientNoises"); parameters->nightAmbientNoises = worldConfig.optString("ambientNoises"); } else { parameters->dayAmbientNoises = worldConfig.optString("dayAmbientNoises"); parameters->nightAmbientNoises = worldConfig.optString("nightAmbientNoises"); } return parameters; } }