osb/source/game/interfaces/StarSwingableItem.hpp
2024-02-25 15:46:47 +01:00

34 lines
711 B
C++

#pragma once
#include "StarFireableItem.hpp"
namespace Star {
STAR_CLASS(SwingableItem);
class SwingableItem : public FireableItem {
public:
SwingableItem();
SwingableItem(Json const& params);
virtual ~SwingableItem() {}
// These can be different
// Default implementation is the same though
virtual float getAngleDir(float aimAngle, Direction facingDirection);
virtual float getAngle(float aimAngle);
virtual float getItemAngle(float aimAngle);
virtual String getArmFrame();
virtual List<Drawable> drawables() const = 0;
void setParams(Json const& params);
protected:
float m_swingStart;
float m_swingFinish;
float m_swingAimFactor;
Maybe<float> m_coolingDownAngle;
};
}