4b0bc220e4
Context-specific (like per-world) timescales can also be added later
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#ifndef STAR_NAMEPLATE_PAINTER_HPP
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#define STAR_NAMEPLATE_PAINTER_HPP
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#include "StarWorldClient.hpp"
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#include "StarWorldCamera.hpp"
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#include "StarChatBubbleSeparation.hpp"
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#include "StarTextPainter.hpp"
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namespace Star {
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STAR_CLASS(WorldClient);
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STAR_CLASS(NameplatePainter);
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class NameplatePainter {
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public:
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NameplatePainter();
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void update(float dt, WorldClientPtr const& world, WorldCamera const& camera, bool inspectionMode);
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void render();
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private:
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struct Nametag {
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String name;
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Maybe<String> statusText;
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Vec3B color;
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float opacity;
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EntityId entityId;
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};
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TextPositioning namePosition(Vec2F bubblePosition) const;
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TextPositioning statusPosition(Vec2F bubblePosition) const;
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RectF determineBoundBox(Vec2F bubblePosition, Nametag const& nametag) const;
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bool m_showMasterNames;
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float m_opacityRate;
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float m_inspectOpacityRate;
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Vec2F m_offset;
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String m_font;
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String m_statusFont;
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String m_fontDirectives;
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String m_statusFontDirectives;
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float m_fontSize;
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float m_statusFontSize;
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Vec2F m_statusOffset;
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Color m_statusColor;
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float m_opacityBoost;
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WorldCamera m_camera;
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Set<EntityId> m_entitiesWithNametags;
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BubbleSeparator<Nametag> m_nametags;
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};
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}
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#endif
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