osb/source/game/StarInput.cpp

602 lines
17 KiB
C++

#include "StarInput.hpp"
#include "StarAssets.hpp"
#include "StarRoot.hpp"
#include "StarJsonExtra.hpp"
namespace Star {
const char* InputBindingConfigRoot = "modBindings";
BiMap<Key, KeyMod> const KeysToMods{
{Key::LShift, KeyMod::LShift},
{Key::RShift, KeyMod::RShift},
{Key::LCtrl, KeyMod::LCtrl},
{Key::RCtrl, KeyMod::RCtrl},
{Key::LAlt, KeyMod::LAlt},
{Key::RAlt, KeyMod::RAlt},
{Key::LGui, KeyMod::LGui},
{Key::RGui, KeyMod::RGui},
{Key::AltGr, KeyMod::AltGr},
{Key::ScrollLock, KeyMod::Scroll}
};
const KeyMod KeyModOptional = KeyMod::Num | KeyMod::Caps | KeyMod::Scroll;
inline bool compareKeyModLenient(KeyMod input, KeyMod test) {
input |= KeyModOptional;
test |= KeyModOptional;
return (test & input) == test;
}
inline bool compareKeyMod(KeyMod input, KeyMod test) {
return (input | (KeyModOptional & ~test)) == (test | KeyModOptional);
}
Json keyModsToJson(KeyMod mod) {
JsonArray array;
if (bool(mod & KeyMod::LShift)) array.emplace_back("LShift");
if (bool(mod & KeyMod::RShift)) array.emplace_back("RShift");
if (bool(mod & KeyMod::LCtrl )) array.emplace_back("LCtrl" );
if (bool(mod & KeyMod::RCtrl )) array.emplace_back("RCtrl" );
if (bool(mod & KeyMod::LAlt )) array.emplace_back("LAlt" );
if (bool(mod & KeyMod::RAlt )) array.emplace_back("RAlt" );
if (bool(mod & KeyMod::LGui )) array.emplace_back("LGui" );
if (bool(mod & KeyMod::RGui )) array.emplace_back("RGui" );
if (bool(mod & KeyMod::Num )) array.emplace_back("Num" );
if (bool(mod & KeyMod::Caps )) array.emplace_back("Caps" );
if (bool(mod & KeyMod::AltGr )) array.emplace_back("AltGr" );
if (bool(mod & KeyMod::Scroll)) array.emplace_back("Scroll");
return array.empty() ? Json() : std::move(array);
}
// Optional pointer argument to output calculated priority
KeyMod keyModsFromJson(Json const& json, uint8_t* priority = nullptr) {
KeyMod mod = KeyMod::NoMod;
if (!json.isType(Json::Type::Array))
return mod;
uint8_t modPriority = 0;
for (Json const& jMod : json.toArray()) {
KeyMod changedMod = mod | KeyModNames.getLeft(jMod.toString());
if (mod != changedMod) {
mod = changedMod;
++modPriority;
}
}
if (priority)
*priority = modPriority;
return mod;
}
size_t hash<InputVariant>::operator()(InputVariant const& v) const {
size_t indexHash = hashOf(v.typeIndex());
if (auto key = v.ptr<Key>())
hashCombine(indexHash, hashOf(*key));
else if (auto mButton = v.ptr<MouseButton>())
hashCombine(indexHash, hashOf(*mButton));
else if (auto cButton = v.ptr<ControllerButton>())
hashCombine(indexHash, hashOf(*cButton));
return indexHash;
}
Json Input::inputEventToJson(InputEvent const& input) {
String type;
Json data;
if (auto keyDown = input.ptr<KeyDownEvent>()) {
type = "KeyDown";
data = JsonObject{
{"key", KeyNames.getRight(keyDown->key)},
{"mods", keyModsToJson(keyDown->mods)}
};
} else if (auto keyUp = input.ptr<KeyUpEvent>()) {
type = "KeyUp";
data = JsonObject{
{"key", KeyNames.getRight(keyUp->key)}
};
} else if (auto mouseDown = input.ptr<MouseButtonDownEvent>()) {
type = "MouseButtonDown";
data = JsonObject{
{"mouseButton", MouseButtonNames.getRight(mouseDown->mouseButton)},
{"mousePosition", jsonFromVec2I(mouseDown->mousePosition)}
};
} else if (auto mouseUp = input.ptr<MouseButtonUpEvent>()) {
type = "MouseButtonUp";
data = JsonObject{
{"mouseButton", MouseButtonNames.getRight(mouseUp->mouseButton)},
{"mousePosition", jsonFromVec2I(mouseUp->mousePosition)}
};
} else if (auto mouseWheel = input.ptr<MouseWheelEvent>()) {
type = "MouseWheel";
data = JsonObject{
{"mouseWheel", mouseWheel->mouseWheel == MouseWheel::Up ? 1 : -1},
{"mousePosition", jsonFromVec2I(mouseWheel->mousePosition)}
};
} else if (auto mouseMove = input.ptr<MouseMoveEvent>()) {
type = "MouseMove";
data = JsonObject{
{"mouseMove", jsonFromVec2I(mouseMove->mouseMove)},
{"mousePosition", jsonFromVec2I(mouseMove->mousePosition)}
};
}
if (data) {
return JsonObject{
{"type", type},
{"data", data}
};
}
return data;
}
Input::Bind Input::bindFromJson(Json const& json) {
Bind bind;
if (json.isNull())
return bind;
String type = json.getString("type");
Json value = json.get("value", {});
if (type == "key") {
KeyBind keyBind;
keyBind.key = KeyNames.getLeft(value.toString());
keyBind.mods = keyModsFromJson(json.getArray("mods", {}), &keyBind.priority);
bind = std::move(keyBind);
}
else if (type == "mouse") {
MouseBind mouseBind;
mouseBind.button = MouseButtonNames.getLeft(value.toString());
mouseBind.mods = keyModsFromJson(json.getArray("mods", {}), &mouseBind.priority);
bind = std::move(mouseBind);
}
else if (type == "controller") {
ControllerBind controllerBind;
controllerBind.button = ControllerButtonNames.getLeft(value.toString());
controllerBind.controller = json.getUInt("controller", 0);
bind = std::move(controllerBind);
}
return bind;
}
Json Input::bindToJson(Bind const& bind) {
if (auto keyBind = bind.ptr<KeyBind>()) {
auto obj = JsonObject{
{"type", "key"},
{"value", KeyNames.getRight(keyBind->key)}
}; // don't want empty mods to exist as null entry
if (auto mods = keyModsToJson(keyBind->mods))
obj.emplace("mods", std::move(mods));
return obj;
}
else if (auto mouseBind = bind.ptr<MouseBind>()) {
auto obj = JsonObject{
{"type", "mouse"},
{"value", MouseButtonNames.getRight(mouseBind->button)}
};
if (auto mods = keyModsToJson(mouseBind->mods))
obj.emplace("mods", std::move(mods));
return obj;
}
else if (auto controllerBind = bind.ptr<ControllerBind>()) {
return JsonObject{
{"type", "controller"},
{"value", ControllerButtonNames.getRight(controllerBind->button)}
};
}
return Json();
}
Input::BindEntry::BindEntry(String entryId, Json const& config, BindCategory const& parentCategory) {
category = &parentCategory;
id = entryId;
name = config.getString("name", id);
for (Json const& jBind : config.getArray("default", {})) {
try
{ defaultBinds.emplace_back(bindFromJson(jBind)); }
catch (JsonException const& e)
{ Logger::error("Binds: Error loading default bind in {}.{}: {}", parentCategory.id, id, e.what()); }
}
}
void Input::BindEntry::updated() {
auto config = Root::singleton().configuration();
JsonArray array;
for (auto const& bind : customBinds)
array.emplace_back(bindToJson(bind));
if (!config->get(InputBindingConfigRoot).isType(Json::Type::Object))
config->set(InputBindingConfigRoot, JsonObject());
String path = strf("{}.{}", InputBindingConfigRoot, category->id);
if (!config->getPath(path).isType(Json::Type::Object)) {
config->setPath(path, JsonObject{
{ id, std::move(array) }
});
}
else {
path = strf("{}.{}", path, id);
config->setPath(path, array);
}
Input::singleton().rebuildMappings();
}
Input::BindRef::BindRef(BindEntry& bindEntry, KeyBind& keyBind) {
entry = &bindEntry;
priority = keyBind.priority;
mods = keyBind.mods;
}
Input::BindRef::BindRef(BindEntry& bindEntry, MouseBind& mouseBind) {
entry = &bindEntry;
priority = mouseBind.priority;
mods = mouseBind.mods;
}
Input::BindRef::BindRef(BindEntry& bindEntry) {
entry = &bindEntry;
priority = 0;
mods = KeyMod::NoMod;
}
Input::BindCategory::BindCategory(String categoryId, Json const& categoryConfig) {
id = categoryId;
config = categoryConfig;
name = config.getString("name", id);
ConfigurationPtr userConfig = Root::singletonPtr()->configuration();
auto userBindings = userConfig->get(InputBindingConfigRoot);
for (auto& pair : config.getObject("binds", {})) {
String const& bindId = pair.first;
Json const& bindConfig = pair.second;
if (!bindConfig.isType(Json::Type::Object))
continue;
BindEntry& entry = entries.try_emplace(bindId, bindId, bindConfig, *this).first->second;
if (userBindings.isType(Json::Type::Object)) {
for (auto& jBind : userBindings.queryArray(strf("{}.{}", id, bindId), {})) {
try
{ entry.customBinds.emplace_back(bindFromJson(jBind)); }
catch (JsonException const& e)
{ Logger::error("Binds: Error loading user bind in {}.{}: {}", id, bindId, e.what()); }
}
}
if (entry.customBinds.empty())
entry.customBinds = entry.defaultBinds;
}
}
List<Input::BindEntry*> Input::filterBindEntries(List<Input::BindRef> const& binds, KeyMod mods) const {
uint8_t maxPriority = 0;
List<BindEntry*> result{};
for (const BindRef& bind : binds) {
if (bind.priority < maxPriority)
break;
else if (compareKeyModLenient(mods, bind.mods)) {
maxPriority = bind.priority;
result.emplace_back(bind.entry);
}
}
return result;
}
Input::BindEntry* Input::bindEntryPtr(String const& categoryId, String const& bindId) {
if (auto category = m_bindCategories.ptr(categoryId)) {
if (auto entry = category->entries.ptr(bindId)) {
return entry;
}
}
return nullptr;
}
Input::BindEntry& Input::bindEntry(String const& categoryId, String const& bindId) {
if (auto ptr = bindEntryPtr(categoryId, bindId))
return *ptr;
else
throw InputException::format("Could not find bind entry {}.{}", categoryId, bindId);
}
Input::InputState* Input::bindStatePtr(String const& categoryId, String const& bindId) {
if (auto ptr = bindEntryPtr(categoryId, bindId))
return m_bindStates.ptr(ptr);
else
return nullptr;
}
Input* Input::s_singleton;
Input* Input::singletonPtr() {
return s_singleton;
}
Input& Input::singleton() {
if (!s_singleton)
throw InputException("Input::singleton() called with no Input instance available");
else
return *s_singleton;
}
Input::Input() {
if (s_singleton)
throw InputException("Singleton Input has been constructed twice");
s_singleton = this;
m_pressedMods = KeyMod::NoMod;
reload();
m_rootReloadListener = make_shared<CallbackListener>([&]() {
reload();
});
Root::singletonPtr()->registerReloadListener(m_rootReloadListener);
}
Input::~Input() {
s_singleton = nullptr;
}
List<std::pair<InputEvent, bool>> const& Input::inputEventsThisFrame() const {
return m_inputEvents;
}
void Input::reset() {
m_inputEvents.clear();
auto eraseCond = [](auto& p) {
if (p.second.held)
p.second.reset();
return !p.second.held;
};
eraseWhere(m_keyStates, eraseCond);
eraseWhere(m_mouseStates, eraseCond);
eraseWhere(m_controllerStates, eraseCond);
eraseWhere(m_bindStates, eraseCond);
}
void Input::update() {
reset();
}
bool Input::handleInput(InputEvent const& input, bool gameProcessed) {
m_inputEvents.emplace_back(input, gameProcessed);
if (auto keyDown = input.ptr<KeyDownEvent>()) {
auto keyToMod = KeysToMods.rightPtr(keyDown->key);
if (keyToMod)
m_pressedMods |= *keyToMod;
if (!gameProcessed && !m_textInputActive) {
auto& state = m_keyStates[keyDown->key];
if (keyToMod)
state.mods |= *keyToMod;
state.press();
if (auto binds = m_bindMappings.ptr(keyDown->key)) {
for (auto bind : filterBindEntries(*binds, keyDown->mods))
m_bindStates[bind].press();
}
}
} else if (auto keyUp = input.ptr<KeyUpEvent>()) {
auto keyToMod = KeysToMods.rightPtr(keyUp->key);
if (keyToMod)
m_pressedMods &= ~*keyToMod;
// We need to be able to release input even when gameProcessed is true, but only if it's already down.
if (auto state = m_keyStates.ptr(keyUp->key)) {
if (keyToMod)
state->mods &= ~*keyToMod;
state->release();
}
if (auto binds = m_bindMappings.ptr(keyUp->key)) {
for (auto& bind : *binds) {
if (auto state = m_bindStates.ptr(bind.entry))
state->release();
}
}
} else if (auto mouseDown = input.ptr<MouseButtonDownEvent>()) {
m_mousePosition = mouseDown->mousePosition;
if (!gameProcessed) {
auto& state = m_mouseStates[mouseDown->mouseButton];
state.pressPositions.append(mouseDown->mousePosition);
state.press();
if (auto binds = m_bindMappings.ptr(mouseDown->mouseButton)) {
for (auto bind : filterBindEntries(*binds, m_pressedMods))
m_bindStates[bind].press();
}
}
} else if (auto mouseUp = input.ptr<MouseButtonUpEvent>()) {
m_mousePosition = mouseUp->mousePosition;
if (auto state = m_mouseStates.ptr(mouseUp->mouseButton)) {
state->releasePositions.append(mouseUp->mousePosition);
state->release();
}
if (auto binds = m_bindMappings.ptr(mouseUp->mouseButton)) {
for (auto& bind : *binds) {
if (auto state = m_bindStates.ptr(bind.entry))
state->release();
}
}
}
else if (auto mouseMove = input.ptr<MouseMoveEvent>()) {
m_mousePosition = mouseMove->mousePosition;
}
return false;
}
void Input::rebuildMappings() {
reset();
m_bindMappings.clear();
for (auto& category : m_bindCategories) {
for (auto& pair : category.second.entries) {
auto& entry = pair.second;
for (auto& bind : entry.customBinds) {
if (auto keyBind = bind.ptr<KeyBind>())
m_bindMappings[keyBind->key].emplace_back(entry, *keyBind);
if (auto mouseBind = bind.ptr<MouseBind>())
m_bindMappings[mouseBind->button].emplace_back(entry, *mouseBind);
if (auto controllerBind = bind.ptr<ControllerBind>())
m_bindMappings[controllerBind->button].emplace_back(entry);
}
}
}
for (auto& pair : m_bindMappings) {
pair.second.sort([](BindRef const& a, BindRef const& b)
{ return a.priority > b.priority; });
}
}
void Input::reload() {;
m_bindCategories.clear();
auto assets = Root::singleton().assets();
for (auto& bindPath : assets->scanExtension("binds")) {
for (auto& pair : assets->json(bindPath).toObject()) {
String const& categoryId = pair.first;
Json const& categoryConfig = pair.second;
if (!categoryConfig.isType(Json::Type::Object))
continue;
m_bindCategories.try_emplace(categoryId, categoryId, categoryConfig);
}
}
size_t count = 0;
for (auto& pair : m_bindCategories)
count += pair.second.entries.size();
Logger::info("Binds: Loaded {} bind{}", count, count == 1 ? "" : "s");
rebuildMappings();
}
void Input::setTextInputActive(bool active) {
m_textInputActive = active;
}
Maybe<unsigned> Input::bindDown(String const& categoryId, String const& bindId) {
if (auto state = bindStatePtr(categoryId, bindId)) {
if (state->presses)
return state->presses;
}
return {};
}
bool Input::bindHeld(String const& categoryId, String const& bindId) {
if (auto state = bindStatePtr(categoryId, bindId))
return state->held;
else
return false;
}
Maybe<unsigned> Input::bindUp(String const& categoryId, String const& bindId) {
if (auto state = bindStatePtr(categoryId, bindId)) {
if (state->releases)
return state->releases;
}
return {};
}
Maybe<unsigned> Input::keyDown(Key key, Maybe<KeyMod> keyMod) {
if (auto state = m_keyStates.ptr(key)) {
if (state->presses && (!keyMod || compareKeyMod(*keyMod, state->mods)))
return state->presses;
}
return {};
}
bool Input::keyHeld(Key key) {
auto state = m_keyStates.ptr(key);
return state && state->held;
}
Maybe<unsigned> Input::keyUp(Key key) {
if (auto state = m_keyStates.ptr(key)) {
if (state->releases)
return state->releases;
}
return {};
}
Maybe<List<Vec2I>> Input::mouseDown(MouseButton button) {
if (auto state = m_mouseStates.ptr(button)) {
if (state->presses)
return state->pressPositions;
}
return {};
}
bool Input::mouseHeld(MouseButton button) {
auto state = m_mouseStates.ptr(button);
return state && state->held;
}
Maybe<List<Vec2I>> Input::mouseUp(MouseButton button) {
if (auto state = m_mouseStates.ptr(button)) {
if (state->releases)
return state->releasePositions;
}
return {};
}
Vec2I Input::mousePosition() const {
return m_mousePosition;
}
void Input::resetBinds(String const& categoryId, String const& bindId) {
auto& entry = bindEntry(categoryId, bindId);
entry.customBinds = entry.defaultBinds;
entry.updated();
}
Json Input::getDefaultBinds(String const& categoryId, String const& bindId) {
JsonArray array;
for (Bind const& bind : bindEntry(categoryId, bindId).defaultBinds)
array.emplace_back(bindToJson(bind));
return array;
}
Json Input::getBinds(String const& categoryId, String const& bindId) {
JsonArray array;
for (Bind const& bind : bindEntry(categoryId, bindId).customBinds)
array.emplace_back(bindToJson(bind));
return array;
}
void Input::setBinds(String const& categoryId, String const& bindId, Json const& jBinds) {
auto& entry = bindEntry(categoryId, bindId);
List<Bind> binds;
for (Json const& jBind : jBinds.toArray())
binds.emplace_back(bindFromJson(jBind));
entry.customBinds = std::move(binds);
entry.updated();
}
}