4b4013e5c8
Also adds access to sun scale, ray color, and fixes sun rendering in front of satellites
181 lines
6.3 KiB
C++
181 lines
6.3 KiB
C++
#include "StarSkyRenderData.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarDataStreamExtra.hpp"
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#include "StarRandomPoint.hpp"
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#include "StarDrawable.hpp"
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namespace Star {
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StringList SkyRenderData::starTypes() const {
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if (type == SkyType::Warp)
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return hyperStarList;
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else
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return starList;
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}
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List<SkyOrbiter> SkyRenderData::backOrbiters(Vec2F const& viewSize) const {
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if (!settings)
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return {};
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float planetScale = settings.queryFloat("satellite.planetScale");
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float moonScale = settings.queryFloat("satellite.moonScale");
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List<tuple<List<pair<String, float>>, Vec2F, float>> orbitingCelestialObjects;
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// Gather up all the CelestialParameters and scales for all the celestial
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// objects to draw in the sky, we should draw the parent planet if we are a
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// satellite, as well as all the other satellites.
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if (skyParameters.nearbyPlanet)
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orbitingCelestialObjects.append(tuple_cat(*skyParameters.nearbyPlanet, tie(planetScale)));
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for (auto moon : skyParameters.nearbyMoons)
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orbitingCelestialObjects.append(tuple_cat(moon, tie(moonScale)));
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Vec2F satelliteArea = jsonToVec2F(settings.query("satellite.area"));
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auto planetCenter = Vec2F(viewSize[0] / 2, 0) - worldOffset;
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auto rotMatrix = Mat3F::rotation(worldRotation, planetCenter);
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List<SkyOrbiter> orbiters;
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for (auto const& object : orbitingCelestialObjects) {
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auto const& layers = get<0>(object);
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Vec2F pos = get<1>(object);
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pos = pos.piecewiseMultiply(satelliteArea);
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pos -= worldOffset;
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pos = rotMatrix.transformVec2(pos);
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for (auto const& l : layers)
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orbiters.append(SkyOrbiter{SkyOrbiterType::Moon, get<2>(object) * l.second, 0.0f, l.first, pos});
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}
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return orbiters;
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}
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SkyWorldHorizon SkyRenderData::worldHorizon(Vec2F const& viewSize) const {
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if (!settings)
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return {};
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SkyWorldHorizon worldHorizon;
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if (type == SkyType::Orbital) {
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worldHorizon.center = Vec2F(viewSize[0] / 2, 0) - worldOffset;
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worldHorizon.scale = settings.queryFloat("planetHorizon.scale");
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worldHorizon.rotation = worldRotation;
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worldHorizon.layers = skyParameters.horizonImages;
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}
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return worldHorizon;
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}
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List<SkyOrbiter> SkyRenderData::frontOrbiters(Vec2F const& viewSize) const {
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if (!settings)
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return {};
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struct HorizonCloud {
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float startAngle;
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String image;
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float speed;
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float radius;
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};
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List<HorizonCloud> horizonClouds;
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if (skyParameters.horizonClouds) {
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Vec2I cloudCountRange = jsonToVec2I(settings.query("planetHorizon.cloudCount"));
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Vec2F cloudRadiusRange = jsonToVec2F(settings.query("planetHorizon.cloudRadius"));
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Vec2F cloudSpeedRange = jsonToVec2F(settings.query("planetHorizon.cloudSpeed"));
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StringList cloudList = jsonToStringList(settings.query("planetHorizon.clouds"));
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int numClouds = staticRandomI32Range(cloudCountRange[0], cloudCountRange[1], "HorizonCloudCount");
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for (int i = 0; i < numClouds; ++i) {
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horizonClouds.append({staticRandomFloatRange(0, 2 * Constants::pi, i, "CloudStartAngle"),
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staticRandomFrom(cloudList, i, "Cloud"),
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staticRandomFloatRange(cloudSpeedRange[0], cloudSpeedRange[1], i, "CloudSpeed"),
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staticRandomFloatRange(cloudRadiusRange[0], cloudRadiusRange[1], i, "CloudRadius")});
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}
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}
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List<SkyOrbiter> orbiters;
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if (type == SkyType::Atmospheric || type == SkyType::Atmosphereless) {
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String image;
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if (settings.queryBool("sun.dynamicImage.enabled", false) && !skyParameters.sunType.empty())
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image = settings.queryString("sun.dynamicImage.images." + skyParameters.sunType, settings.queryString("sun.image"));
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else
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image = settings.queryString("sun.image");
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orbiters.append({SkyOrbiterType::Sun,
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settings.queryFloat("sun.scale", 1.0f),
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0.0f,
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image,
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Vec2F::withAngle(orbitAngle, settings.queryFloat("sun.radius")) + viewSize / 2});
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} else if (type == SkyType::Orbital) {
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auto planetCenter = Vec2F(viewSize[0] / 2, 0)
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- Vec2F::withAngle(worldRotation - Constants::pi / 2, settings.queryFloat("planetHorizon.yCenter")) - worldOffset;
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float scale = settings.queryFloat("planetHorizon.scale");
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auto rotMatrix = Mat3F::rotation(worldRotation, planetCenter);
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if (skyParameters.horizonClouds) {
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for (auto const& horizonCloud : horizonClouds) {
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Vec2F position = Vec2F::withAngle(horizonCloud.startAngle + orbitAngle * horizonCloud.speed, horizonCloud.radius) + planetCenter;
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position = rotMatrix.transformVec2(position);
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orbiters.append({SkyOrbiterType::HorizonCloud, scale, worldRotation, horizonCloud.image, position});
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}
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}
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}
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return orbiters;
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}
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DataStream& operator>>(DataStream& ds, SkyRenderData& skyRenderData) {
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ds.read(skyRenderData.settings);
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ds.read(skyRenderData.skyParameters);
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ds.read(skyRenderData.type);
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ds.read(skyRenderData.dayLevel);
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ds.read(skyRenderData.skyAlpha);
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ds.read(skyRenderData.dayLength);
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ds.read(skyRenderData.timeOfDay);
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ds.read(skyRenderData.epochTime);
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ds.read(skyRenderData.starOffset);
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ds.read(skyRenderData.starRotation);
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ds.read(skyRenderData.worldOffset);
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ds.read(skyRenderData.worldRotation);
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ds.read(skyRenderData.orbitAngle);
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ds.readVlqS(skyRenderData.starFrames);
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ds.read(skyRenderData.starList);
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ds.read(skyRenderData.hyperStarList);
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ds.read(skyRenderData.environmentLight);
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ds.read(skyRenderData.mainSkyColor);
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ds.read(skyRenderData.topRectColor);
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ds.read(skyRenderData.bottomRectColor);
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ds.read(skyRenderData.flashColor);
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return ds;
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}
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DataStream& operator<<(DataStream& ds, SkyRenderData const& skyRenderData) {
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ds.write(skyRenderData.settings);
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ds.write(skyRenderData.skyParameters);
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ds.write(skyRenderData.type);
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ds.write(skyRenderData.dayLevel);
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ds.write(skyRenderData.skyAlpha);
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ds.write(skyRenderData.dayLength);
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ds.write(skyRenderData.timeOfDay);
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ds.write(skyRenderData.epochTime);
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ds.write(skyRenderData.starOffset);
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ds.write(skyRenderData.starRotation);
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ds.write(skyRenderData.worldOffset);
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ds.write(skyRenderData.worldRotation);
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ds.write(skyRenderData.orbitAngle);
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ds.writeVlqS(skyRenderData.starFrames);
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ds.write(skyRenderData.starList);
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ds.write(skyRenderData.hyperStarList);
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ds.write(skyRenderData.environmentLight);
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ds.write(skyRenderData.mainSkyColor);
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ds.write(skyRenderData.topRectColor);
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ds.write(skyRenderData.bottomRectColor);
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ds.write(skyRenderData.flashColor);
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return ds;
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}
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}
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