c9e889723b
also update xxhash and tinyformat
859 lines
29 KiB
C++
859 lines
29 KiB
C++
#include "StarToolUser.hpp"
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#include "StarRoot.hpp"
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#include "StarItemDatabase.hpp"
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#include "StarArmors.hpp"
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#include "StarCasting.hpp"
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#include "StarImageProcessing.hpp"
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#include "StarLiquidItem.hpp"
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#include "StarMaterialItem.hpp"
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#include "StarObject.hpp"
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#include "StarTools.hpp"
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#include "StarActivatableItem.hpp"
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#include "StarObjectItem.hpp"
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#include "StarAssets.hpp"
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#include "StarObjectDatabase.hpp"
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#include "StarWorld.hpp"
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#include "StarActiveItem.hpp"
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#include "StarStatusController.hpp"
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#include "StarInspectionTool.hpp"
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namespace Star {
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ToolUser::ToolUser()
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: m_beamGunRadius(), m_beamGunGlowBorder(), m_objectPreviewInnerAlpha(), m_objectPreviewOuterAlpha(), m_user(nullptr),
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m_fireMain(), m_fireAlt(), m_edgeTriggeredMain(), m_edgeTriggeredAlt(), m_edgeSuppressedMain(), m_edgeSuppressedAlt(),
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m_suppress() {
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auto assets = Root::singleton().assets();
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m_beamGunRadius = assets->json("/player.config:initialBeamGunRadius").toFloat();
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m_beamGunGlowBorder = assets->json("/player.config:previewGlowBorder").toInt();
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m_objectPreviewInnerAlpha = assets->json("/player.config:objectPreviewInnerAlpha").toFloat();
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m_objectPreviewOuterAlpha = assets->json("/player.config:objectPreviewOuterAlpha").toFloat();
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addNetElement(&m_primaryHandItem);
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addNetElement(&m_altHandItem);
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addNetElement(&m_primaryFireTimerNetState);
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addNetElement(&m_altFireTimerNetState);
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addNetElement(&m_primaryTimeFiringNetState);
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addNetElement(&m_altTimeFiringNetState);
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addNetElement(&m_primaryItemActiveNetState);
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addNetElement(&m_altItemActiveNetState);
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m_primaryFireTimerNetState.setFixedPointBase(WorldTimestep);
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m_altFireTimerNetState.setFixedPointBase(WorldTimestep);
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m_primaryTimeFiringNetState.setFixedPointBase(WorldTimestep);
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m_altTimeFiringNetState.setFixedPointBase(WorldTimestep);
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auto interpolateTimer = [](double offset, double min, double max) -> double {
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if (max > min)
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return min + offset * (max - min);
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else
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return max;
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};
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m_primaryFireTimerNetState.setInterpolator(interpolateTimer);
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m_altFireTimerNetState.setInterpolator(interpolateTimer);
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m_primaryTimeFiringNetState.setInterpolator(interpolateTimer);
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m_altTimeFiringNetState.setInterpolator(interpolateTimer);
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}
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Json ToolUser::diskStore() const {
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JsonObject res;
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if (m_primaryHandItem.get())
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res["primaryHandItem"] = m_primaryHandItem.get()->descriptor().diskStore();
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if (m_altHandItem.get())
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res["altHandItem"] = m_altHandItem.get()->descriptor().diskStore();
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return res;
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}
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void ToolUser::diskLoad(Json const& diskStore) {
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auto itemDb = Root::singleton().itemDatabase();
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m_primaryHandItem.set(itemDb->diskLoad(diskStore.get("primaryHandItem", {})));
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m_altHandItem.set(itemDb->diskLoad(diskStore.get("altHandItem", {})));
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}
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ItemPtr ToolUser::primaryHandItem() const {
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return m_primaryHandItem.get();
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}
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ItemPtr ToolUser::altHandItem() const {
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return m_altHandItem.get();
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}
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ItemDescriptor ToolUser::primaryHandItemDescriptor() const {
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if (m_primaryHandItem.get())
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return m_primaryHandItem.get()->descriptor();
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return {};
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}
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ItemDescriptor ToolUser::altHandItemDescriptor() const {
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if (m_altHandItem.get())
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return m_altHandItem.get()->descriptor();
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return {};
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}
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void ToolUser::init(ToolUserEntity* user) {
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m_user = user;
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initPrimaryHandItem();
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if (!itemSafeTwoHanded(m_primaryHandItem.get()))
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initAltHandItem();
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}
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void ToolUser::uninit() {
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m_user = nullptr;
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uninitItem(m_primaryHandItem.get());
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uninitItem(m_altHandItem.get());
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}
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List<LightSource> ToolUser::lightSources() const {
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if (m_suppress.get() || !m_user)
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return {};
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List<LightSource> lights;
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for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
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if (auto activeItem = as<ActiveItem>(item))
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lights.appendAll(activeItem->lights());
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if (auto flashlight = as<Flashlight>(item))
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lights.appendAll(flashlight->lightSources());
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if (auto inspectionTool = as<InspectionTool>(item))
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lights.appendAll(inspectionTool->lightSources());
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}
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return lights;
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}
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void ToolUser::effects(EffectEmitter& emitter) const {
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if (m_suppress.get())
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return;
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if (auto item = as<EffectSourceItem>(m_primaryHandItem.get()))
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emitter.addEffectSources("primary", item->effectSources());
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if (auto item = as<EffectSourceItem>(m_altHandItem.get()))
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emitter.addEffectSources("alt", item->effectSources());
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}
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List<PersistentStatusEffect> ToolUser::statusEffects() const {
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if (m_suppress.get())
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return {};
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List<PersistentStatusEffect> statusEffects;
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auto addStatusFromItem = [&](ItemPtr const& item) {
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if (auto effectItem = as<StatusEffectItem>(item))
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statusEffects.appendAll(effectItem->statusEffects());
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};
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if (!is<ArmorItem>(m_primaryHandItem.get()))
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addStatusFromItem(m_primaryHandItem.get());
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if (!is<ArmorItem>(m_altHandItem.get()))
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addStatusFromItem(m_altHandItem.get());
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return statusEffects;
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}
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Maybe<float> ToolUser::toolRadius() const {
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if (m_suppress.get())
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return {};
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else if (is<BeamItem>(m_primaryHandItem.get()) || is<BeamItem>(m_altHandItem.get()))
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return beamGunRadius();
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else if (is<WireTool>(m_primaryHandItem.get()) || is<WireTool>(m_altHandItem.get()))
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return beamGunRadius();
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return {};
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}
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List<Drawable> ToolUser::renderObjectPreviews(Vec2F aimPosition, Direction walkingDirection, bool inToolRange, Vec4B favoriteColor) const {
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if (m_suppress.get() || !m_user)
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return {};
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auto generate = [&](ObjectItemPtr item) -> List<Drawable> {
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auto objectDatabase = Root::singleton().objectDatabase();
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Vec2I aimPos(aimPosition.floor());
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auto drawables = objectDatabase->cursorHintDrawables(m_user->world(), item->objectName(),
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aimPos, walkingDirection, item->objectParameters());
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Color opacityMask = Color::White;
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opacityMask.setAlphaF(item->getAppropriateOpacity());
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Vec4B favoriteColorTrans;
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if (inToolRange && objectDatabase->canPlaceObject(m_user->world(), aimPos, item->objectName())) {
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favoriteColorTrans = favoriteColor;
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} else {
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Color color = Color::rgba(favoriteColor);
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color.setHue(color.hue() + 120);
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favoriteColorTrans = color.toRgba();
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}
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favoriteColorTrans[3] = m_objectPreviewOuterAlpha * 255;
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Color nearWhite = Color::rgba(favoriteColorTrans);
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nearWhite.setValue(1 - (1 - nearWhite.value()) / 5);
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nearWhite.setSaturation(nearWhite.saturation() / 5);
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nearWhite.setAlphaF(m_objectPreviewInnerAlpha);
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ImageOperation op = BorderImageOperation{m_beamGunGlowBorder, nearWhite.toRgba(), favoriteColorTrans, false, false};
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for (Drawable& drawable : drawables) {
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if (drawable.isImage())
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drawable.imagePart().addDirectives(imageOperationToString(op), true);
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drawable.color = opacityMask;
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}
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return drawables;
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};
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if (auto pri = as<ObjectItem>(m_primaryHandItem.get()))
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return generate(pri);
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else if (auto alt = as<ObjectItem>(m_altHandItem.get()))
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return generate(alt);
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else
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return {};
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}
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Maybe<Direction> ToolUser::setupHumanoidHandItems(Humanoid& humanoid, Vec2F position, Vec2F aimPosition) const {
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if (m_suppress.get() || !m_user) {
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humanoid.setPrimaryHandParameters(false, 0.0f, 0.0f, false, false, false);
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humanoid.setAltHandParameters(false, 0.0f, 0.0f, false, false);
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return {};
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}
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auto inner = [&](bool primary) -> Maybe<Direction> {
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Maybe<Direction> overrideFacingDirection;
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auto setRotation = [&](bool holdingItem, float angle, float itemAngle, bool twoHanded, bool recoil, bool outsideOfHand) {
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if (primary || twoHanded)
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humanoid.setPrimaryHandParameters(holdingItem, angle, itemAngle, twoHanded, recoil, outsideOfHand);
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else
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humanoid.setAltHandParameters(holdingItem, angle, itemAngle, recoil, outsideOfHand);
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};
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ItemPtr handItem = primary ? m_primaryHandItem.get() : m_altHandItem.get();
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auto angleSide = getAngleSide(m_user->world()->geometry().diff(aimPosition, position).angle());
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if (auto swingItem = as<SwingableItem>(handItem)) {
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float angle = swingItem->getAngleDir(angleSide.first, angleSide.second);
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bool handedness = handItem->twoHanded();
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setRotation(true, angle, swingItem->getItemAngle(angleSide.first), handedness, false, false);
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overrideFacingDirection = angleSide.second;
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} else if (auto pointableItem = as<PointableItem>(handItem)) {
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float angle = pointableItem->getAngleDir(angleSide.first, angleSide.second);
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setRotation(true, angle, angle, handItem->twoHanded(), false, false);
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overrideFacingDirection = angleSide.second;
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} else if (auto activeItem = as<ActiveItem>(handItem)) {
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setRotation(activeItem->holdingItem(), activeItem->armAngle(), activeItem->armAngle(),
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activeItem->twoHandedGrip(), activeItem->recoil(), activeItem->outsideOfHand());
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if (auto fd = activeItem->facingDirection())
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overrideFacingDirection = *fd;
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} else if (auto beamItem = as<BeamItem>(handItem)) {
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float angle = beamItem->getAngle(angleSide.first);
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setRotation(true, angle, angle, false, false, false);
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overrideFacingDirection = angleSide.second;
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} else {
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setRotation(false, 0.0f, 0.0f, false, false, false);
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}
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return overrideFacingDirection;
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};
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Maybe<Direction> overrideFacingDirection;
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overrideFacingDirection = overrideFacingDirection.orMaybe(inner(true));
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if (itemSafeTwoHanded(m_primaryHandItem.get()))
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humanoid.setAltHandParameters(false, 0.0f, 0.0f, false, false);
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else
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overrideFacingDirection = overrideFacingDirection.orMaybe(inner(false));
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return overrideFacingDirection;
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}
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void ToolUser::setupHumanoidHandItemDrawables(Humanoid& humanoid) const {
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if (m_suppress.get() || !m_user) {
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humanoid.setPrimaryHandFrameOverrides("", "");
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humanoid.setAltHandFrameOverrides("", "");
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humanoid.setPrimaryHandDrawables({});
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humanoid.setAltHandDrawables({});
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humanoid.setPrimaryHandNonRotatedDrawables({});
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humanoid.setAltHandNonRotatedDrawables({});
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return;
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}
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auto inner = [&](bool primary) {
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auto setRotated = [&](String const& backFrameOverride, String const& frontFrameOverride, List<Drawable> drawables, bool twoHanded) {
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if (primary || twoHanded) {
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humanoid.setPrimaryHandFrameOverrides(backFrameOverride, frontFrameOverride);
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humanoid.setPrimaryHandDrawables(move(drawables));
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} else {
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humanoid.setAltHandFrameOverrides(backFrameOverride, frontFrameOverride);
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humanoid.setAltHandDrawables(move(drawables));
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}
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};
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auto setNonRotated = [&](List<Drawable> drawables) {
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if (primary)
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humanoid.setPrimaryHandNonRotatedDrawables(move(drawables));
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else
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humanoid.setAltHandNonRotatedDrawables(move(drawables));
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};
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ItemPtr handItem = primary ? m_primaryHandItem.get() : m_altHandItem.get();
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if (auto swingItem = as<SwingableItem>(handItem)) {
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setRotated(swingItem->getArmFrame(), swingItem->getArmFrame(), swingItem->drawables(), handItem->twoHanded());
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} else if (auto pointableItem = as<PointableItem>(handItem)) {
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setRotated("", "", pointableItem->drawables(), handItem->twoHanded());
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} else if (auto activeItem = as<ActiveItem>(handItem)) {
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setRotated(activeItem->backArmFrame().value(), activeItem->frontArmFrame().value(),
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activeItem->handDrawables(), activeItem->twoHandedGrip());
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} else if (auto beamItem = as<BeamItem>(handItem)) {
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setRotated("", "", beamItem->drawables(), false);
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} else {
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setRotated("", "", {}, false);
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}
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if (auto drawItem = as<NonRotatedDrawablesItem>(handItem))
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setNonRotated(drawItem->nonRotatedDrawables());
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else
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setNonRotated({});
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};
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inner(true);
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if (itemSafeTwoHanded(m_primaryHandItem.get())) {
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humanoid.setAltHandFrameOverrides("", "");
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humanoid.setAltHandDrawables({});
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humanoid.setAltHandNonRotatedDrawables({});
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} else {
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inner(false);
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}
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}
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Vec2F ToolUser::armPosition(Humanoid const& humanoid, ToolHand hand, Direction facingDirection, float armAngle, Vec2F offset) const {
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if (hand == ToolHand::Primary)
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return humanoid.primaryArmPosition(facingDirection, armAngle, offset);
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else
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return humanoid.altArmPosition(facingDirection, armAngle, offset);
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}
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Vec2F ToolUser::handOffset(Humanoid const& humanoid, ToolHand hand, Direction direction) const {
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if (hand == ToolHand::Primary)
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return humanoid.primaryHandOffset(direction);
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else
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return humanoid.altHandOffset(direction);
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}
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Vec2F ToolUser::handPosition(ToolHand hand, Humanoid const& humanoid, Vec2F const& handOffset) const {
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if (hand == ToolHand::Primary)
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return humanoid.primaryHandPosition(handOffset);
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else
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return humanoid.altHandPosition(handOffset);
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}
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bool ToolUser::queryShieldHit(DamageSource const& source) const {
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if (m_suppress.get() || !m_user)
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return false;
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for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
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if (auto tool = as<ToolUserItem>(item))
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for (auto poly : tool->shieldPolys()) {
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poly.translate(m_user->position());
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if (source.intersectsWithPoly(m_user->world()->geometry(), poly))
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return true;
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}
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}
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return false;
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}
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void ToolUser::tick(bool shifting, HashSet<MoveControlType> const& moves) {
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if (auto toolUserItem = as<ToolUserItem>(m_primaryHandItem.get())) {
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FireMode fireMode = FireMode::None;
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if (!m_suppress.get()) {
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if (m_fireMain)
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fireMode = FireMode::Primary;
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else if (m_fireAlt && m_primaryHandItem.get()->twoHanded())
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fireMode = FireMode::Alt;
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}
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toolUserItem->update(fireMode, shifting, moves);
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}
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if (!m_primaryHandItem.get() || !m_primaryHandItem.get()->twoHanded()) {
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if (auto toolUserItem = as<ToolUserItem>(m_altHandItem.get())) {
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FireMode fireMode = FireMode::None;
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if (!m_suppress.get() && m_fireAlt)
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fireMode = FireMode::Primary;
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toolUserItem->update(fireMode, shifting, moves);
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}
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}
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bool edgeTriggeredMain = m_edgeTriggeredMain;
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m_edgeTriggeredMain = false;
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bool edgeTriggeredAlt = m_edgeTriggeredAlt;
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m_edgeTriggeredAlt = false;
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bool edgeSuppressedMain = m_edgeSuppressedMain;
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m_edgeSuppressedMain = false;
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bool edgeSuppressedAlt = m_edgeSuppressedAlt;
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m_edgeSuppressedAlt = false;
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if (!m_suppress.get()) {
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if (itemSafeTwoHanded(m_primaryHandItem.get()) && (m_fireMain || m_fireAlt)) {
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FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
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if (fireableItem) {
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FireMode mode;
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if (m_fireMain)
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mode = FireMode::Primary;
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else
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mode = FireMode::Alt;
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fireableItem->fire(mode, shifting, edgeTriggeredMain || edgeTriggeredAlt);
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}
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ActivatableItemPtr activatableItem = as<ActivatableItem>(m_primaryHandItem.get());
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if (activatableItem && activatableItem->usable())
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activatableItem->activate();
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} else if (edgeSuppressedMain || (itemSafeTwoHanded(m_primaryHandItem.get()) && edgeSuppressedAlt)) {
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FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
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if (fireableItem) {
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FireMode mode = FireMode::Primary;
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fireableItem->endFire(mode, shifting);
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}
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if (m_fireAlt) {
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FireableItemPtr fireableItem = as<FireableItem>(m_altHandItem.get());
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if (fireableItem)
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fireableItem->fire(FireMode::Alt, shifting, edgeTriggeredAlt);
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ActivatableItemPtr activatableItem = as<ActivatableItem>(m_altHandItem.get());
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if (activatableItem && activatableItem->usable())
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activatableItem->activate();
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}
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} else if (edgeSuppressedAlt) {
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FireableItemPtr fireableItem = as<FireableItem>(m_altHandItem.get());
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if (fireableItem) {
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FireMode mode = FireMode::Alt;
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fireableItem->endFire(mode, shifting);
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}
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if (m_fireMain) {
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FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
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if (fireableItem)
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fireableItem->fire(FireMode::Primary, shifting, edgeTriggeredMain);
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ActivatableItemPtr activatableItem = as<ActivatableItem>(m_primaryHandItem.get());
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if (activatableItem && activatableItem->usable())
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activatableItem->activate();
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}
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} else {
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if (m_fireMain) {
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FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
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if (fireableItem)
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fireableItem->fire(FireMode::Primary, shifting, edgeTriggeredMain);
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ActivatableItemPtr activatableItem = as<ActivatableItem>(m_primaryHandItem.get());
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if (activatableItem && activatableItem->usable())
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activatableItem->activate();
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}
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if (m_fireAlt) {
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FireableItemPtr fireableItem = as<FireableItem>(m_altHandItem.get());
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if (fireableItem)
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fireableItem->fire(FireMode::Alt, shifting, edgeTriggeredAlt);
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ActivatableItemPtr activatableItem = as<ActivatableItem>(m_altHandItem.get());
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if (activatableItem && activatableItem->usable())
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activatableItem->activate();
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}
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}
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}
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}
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void ToolUser::beginPrimaryFire() {
|
|
if (!m_fireMain)
|
|
m_edgeTriggeredMain = true;
|
|
m_fireMain = true;
|
|
}
|
|
|
|
void ToolUser::beginAltFire() {
|
|
if (!m_fireAlt)
|
|
m_edgeTriggeredAlt = true;
|
|
m_fireAlt = true;
|
|
}
|
|
|
|
void ToolUser::endPrimaryFire() {
|
|
if (m_fireMain)
|
|
m_edgeSuppressedMain = true;
|
|
m_fireMain = false;
|
|
}
|
|
|
|
void ToolUser::endAltFire() {
|
|
if (m_fireAlt)
|
|
m_edgeSuppressedAlt = true;
|
|
m_fireAlt = false;
|
|
}
|
|
|
|
bool ToolUser::firingPrimary() const {
|
|
return m_fireMain;
|
|
}
|
|
|
|
bool ToolUser::firingAlt() const {
|
|
return m_fireAlt;
|
|
}
|
|
|
|
List<DamageSource> ToolUser::damageSources() const {
|
|
if (m_suppress.get())
|
|
return {};
|
|
|
|
List<DamageSource> ds;
|
|
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
|
|
if (auto toolItem = as<ToolUserItem>(item))
|
|
ds.appendAll(toolItem->damageSources());
|
|
}
|
|
return ds;
|
|
}
|
|
|
|
List<PhysicsForceRegion> ToolUser::forceRegions() const {
|
|
if (m_suppress.get())
|
|
return {};
|
|
|
|
List<PhysicsForceRegion> ds;
|
|
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
|
|
if (auto toolItem = as<ToolUserItem>(item))
|
|
ds.appendAll(toolItem->forceRegions());
|
|
}
|
|
return ds;
|
|
}
|
|
|
|
void ToolUser::render(RenderCallback* renderCallback, bool inToolRange, bool shifting, EntityRenderLayer renderLayer) {
|
|
if (m_suppress.get()) {
|
|
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
|
|
if (auto activeItem = as<ActiveItem>(item)) {
|
|
activeItem->pullNewAudios();
|
|
activeItem->pullNewParticles();
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// FIXME: Why isn't material item a PreviewTileTool, why is inToolRange
|
|
// passed in again, what is the difference here between the owner's tool
|
|
// range, can't MaterialItem figure this out?
|
|
if (inToolRange) {
|
|
if (auto materialItem = as<MaterialItem>(m_primaryHandItem.get()))
|
|
renderCallback->addTilePreviews(materialItem->preview(shifting));
|
|
else if (auto liquidItem = as<LiquidItem>(m_primaryHandItem.get()))
|
|
renderCallback->addTilePreviews(liquidItem->preview(shifting));
|
|
}
|
|
|
|
if (auto pri = as<PreviewTileTool>(m_primaryHandItem.get()))
|
|
renderCallback->addTilePreviews(pri->preview(shifting));
|
|
else if (auto alt = as<PreviewTileTool>(m_altHandItem.get()))
|
|
renderCallback->addTilePreviews(alt->preview(shifting));
|
|
|
|
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
|
|
if (auto activeItem = as<ActiveItem>(item)) {
|
|
for (auto drawablePair : activeItem->entityDrawables())
|
|
renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer));
|
|
renderCallback->addAudios(activeItem->pullNewAudios());
|
|
renderCallback->addParticles(activeItem->pullNewParticles());
|
|
}
|
|
}
|
|
}
|
|
|
|
void ToolUser::setItems(ItemPtr newPrimaryHandItem, ItemPtr newAltHandItem) {
|
|
if (itemSafeTwoHanded(newPrimaryHandItem))
|
|
newAltHandItem = {};
|
|
|
|
if (m_suppress.get()) {
|
|
newPrimaryHandItem = {};
|
|
newAltHandItem = {};
|
|
}
|
|
|
|
// Only skip if BOTH items match, to easily handle the edge cases where the
|
|
// primary and alt hands are swapped or share a pointer, to make sure both
|
|
// items end up initialized at the end.
|
|
if (newPrimaryHandItem == m_primaryHandItem.get() && newAltHandItem == m_altHandItem.get())
|
|
return;
|
|
|
|
uninitItem(m_primaryHandItem.get());
|
|
uninitItem(m_altHandItem.get());
|
|
|
|
// Cancel held fire if we switch primary / alt hand items, to prevent
|
|
// accidentally triggering a switched item without a new edge trigger.
|
|
|
|
if (m_primaryHandItem.get() != newPrimaryHandItem) {
|
|
m_fireMain = false;
|
|
m_fireAlt = false;
|
|
}
|
|
|
|
if (m_altHandItem.get() != newAltHandItem)
|
|
m_fireAlt = false;
|
|
|
|
m_primaryHandItem.set(move(newPrimaryHandItem));
|
|
m_altHandItem.set(move(newAltHandItem));
|
|
|
|
initPrimaryHandItem();
|
|
initAltHandItem();
|
|
}
|
|
|
|
void ToolUser::suppressItems(bool suppress) {
|
|
m_suppress.set(suppress);
|
|
}
|
|
|
|
Maybe<Json> ToolUser::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
|
|
Maybe<Json> result;
|
|
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
|
|
if (auto activeItem = as<ActiveItem>(item))
|
|
result = activeItem->receiveMessage(message, localMessage, args);
|
|
if (result)
|
|
break;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
float ToolUser::beamGunRadius() const {
|
|
return m_beamGunRadius + m_user->statusController()->statusProperty("bonusBeamGunRadius", 0).toFloat();
|
|
}
|
|
|
|
void ToolUser::NetItem::initNetVersion(NetElementVersion const* version) {
|
|
m_netVersion = version;
|
|
m_itemDescriptor.initNetVersion(m_netVersion);
|
|
if (auto netItem = as<NetElement>(m_item.get()))
|
|
netItem->initNetVersion(m_netVersion);
|
|
}
|
|
|
|
void ToolUser::NetItem::netStore(DataStream& ds) const {
|
|
const_cast<NetItem*>(this)->updateItemDescriptor();
|
|
m_itemDescriptor.netStore(ds);
|
|
if (auto netItem = as<NetElement>(m_item.get()))
|
|
netItem->netStore(ds);
|
|
}
|
|
|
|
void ToolUser::NetItem::netLoad(DataStream& ds) {
|
|
m_itemDescriptor.netLoad(ds);
|
|
|
|
auto itemDatabase = Root::singleton().itemDatabase();
|
|
if (itemDatabase->loadItem(m_itemDescriptor.get(), m_item)) {
|
|
m_newItem = true;
|
|
if (auto netItem = as<NetElement>(m_item.get())) {
|
|
netItem->initNetVersion(m_netVersion);
|
|
if (m_netInterpolationEnabled)
|
|
netItem->enableNetInterpolation(m_netExtrapolationHint);
|
|
}
|
|
}
|
|
|
|
if (auto netItem = as<NetElement>(m_item.get()))
|
|
netItem->netLoad(ds);
|
|
}
|
|
|
|
void ToolUser::NetItem::enableNetInterpolation(float extrapolationHint) {
|
|
m_netInterpolationEnabled = true;
|
|
m_netExtrapolationHint = extrapolationHint;
|
|
if (auto netItem = as<NetElement>(m_item.get()))
|
|
netItem->enableNetInterpolation(extrapolationHint);
|
|
}
|
|
|
|
void ToolUser::NetItem::disableNetInterpolation() {
|
|
m_netInterpolationEnabled = false;
|
|
m_netExtrapolationHint = 0;
|
|
if (auto netItem = as<NetElement>(m_item.get()))
|
|
netItem->disableNetInterpolation();
|
|
}
|
|
|
|
void ToolUser::NetItem::tickNetInterpolation(float dt) {
|
|
if (m_netInterpolationEnabled) {
|
|
if (auto netItem = as<NetElement>(m_item.get()))
|
|
netItem->tickNetInterpolation(dt);
|
|
}
|
|
}
|
|
|
|
bool ToolUser::NetItem::writeNetDelta(DataStream& ds, uint64_t fromVersion) const {
|
|
bool deltaWritten = false;
|
|
const_cast<NetItem*>(this)->updateItemDescriptor();
|
|
m_buffer.clear();
|
|
if (m_itemDescriptor.writeNetDelta(m_buffer, fromVersion)) {
|
|
deltaWritten = true;
|
|
ds.write<uint8_t>(1);
|
|
ds.writeBytes(m_buffer.data());
|
|
if (auto netItem = as<NetElement>(m_item.get())) {
|
|
ds.write<uint8_t>(2);
|
|
netItem->netStore(ds);
|
|
}
|
|
}
|
|
|
|
if (auto netItem = as<NetElement>(m_item.get())) {
|
|
m_buffer.clear();
|
|
if (netItem->writeNetDelta(m_buffer, fromVersion)) {
|
|
deltaWritten = true;
|
|
ds.write<uint8_t>(3);
|
|
ds.writeBytes(m_buffer.data());
|
|
}
|
|
}
|
|
|
|
if (deltaWritten)
|
|
ds.write<uint8_t>(0);
|
|
return deltaWritten;
|
|
}
|
|
|
|
void ToolUser::NetItem::readNetDelta(DataStream& ds, float interpolationTime) {
|
|
while (true) {
|
|
uint8_t code = ds.read<uint8_t>();
|
|
if (code == 0) {
|
|
break;
|
|
} else if (code == 1) {
|
|
m_itemDescriptor.readNetDelta(ds);
|
|
if (!m_item || !m_item->matches(m_itemDescriptor.get(), true)) {
|
|
auto itemDatabase = Root::singleton().itemDatabase();
|
|
if (itemDatabase->loadItem(m_itemDescriptor.get(), m_item)) {
|
|
m_newItem = true;
|
|
if (auto netItem = as<NetElement>(m_item.get())) {
|
|
netItem->initNetVersion(m_netVersion);
|
|
if (m_netInterpolationEnabled)
|
|
netItem->enableNetInterpolation(m_netExtrapolationHint);
|
|
}
|
|
}
|
|
}
|
|
} else if (code == 2) {
|
|
if (auto netItem = as<NetElement>(m_item.get()))
|
|
netItem->netLoad(ds);
|
|
else
|
|
throw IOException("Server/Client disagreement about whether an Item is a NetElement in NetItem::readNetDelta");
|
|
} else if (code == 3) {
|
|
if (auto netItem = as<NetElement>(m_item.get()))
|
|
netItem->readNetDelta(ds, interpolationTime);
|
|
else
|
|
throw IOException("Server/Client disagreement about whether an Item is a NetElement in NetItem::readNetDelta");
|
|
} else {
|
|
throw IOException("Improper code received in NetItem::readDelta");
|
|
}
|
|
}
|
|
}
|
|
|
|
void ToolUser::NetItem::blankNetDelta(float interpolationTime) {
|
|
if (m_netInterpolationEnabled) {
|
|
if (auto netItem = as<NetElement>(m_item.get()))
|
|
netItem->blankNetDelta(interpolationTime);
|
|
}
|
|
}
|
|
|
|
ItemPtr const& ToolUser::NetItem::get() const {
|
|
return m_item;
|
|
}
|
|
|
|
void ToolUser::NetItem::set(ItemPtr item) {
|
|
if (m_item != item) {
|
|
m_item = move(item);
|
|
m_newItem = true;
|
|
if (auto netItem = as<NetElement>(m_item.get())) {
|
|
netItem->initNetVersion(m_netVersion);
|
|
if (m_netInterpolationEnabled)
|
|
netItem->enableNetInterpolation(m_netExtrapolationHint);
|
|
else
|
|
netItem->disableNetInterpolation();
|
|
}
|
|
updateItemDescriptor();
|
|
}
|
|
}
|
|
|
|
bool ToolUser::NetItem::pullNewItem() {
|
|
return take(m_newItem);
|
|
}
|
|
|
|
void ToolUser::NetItem::updateItemDescriptor() {
|
|
if (m_item)
|
|
m_itemDescriptor.set(m_item->descriptor());
|
|
else
|
|
m_itemDescriptor.set(ItemDescriptor());
|
|
}
|
|
|
|
void ToolUser::initPrimaryHandItem() {
|
|
if (m_user && m_primaryHandItem.get()) {
|
|
if (auto toolUserItem = as<ToolUserItem>(m_primaryHandItem.get()))
|
|
toolUserItem->init(m_user, ToolHand::Primary);
|
|
|
|
if (auto fireable = as<FireableItem>(m_primaryHandItem.get()))
|
|
fireable->triggerCooldown();
|
|
}
|
|
}
|
|
|
|
void ToolUser::initAltHandItem() {
|
|
if (m_altHandItem.get() == m_primaryHandItem.get())
|
|
m_altHandItem.set({});
|
|
|
|
if (m_user && m_altHandItem.get()) {
|
|
if (auto toolUserItem = as<ToolUserItem>(m_altHandItem.get()))
|
|
toolUserItem->init(m_user, ToolHand::Alt);
|
|
|
|
if (auto fireable = as<FireableItem>(m_altHandItem.get()))
|
|
fireable->triggerCooldown();
|
|
}
|
|
}
|
|
|
|
void ToolUser::uninitItem(ItemPtr const& item) {
|
|
if (auto toolUserItem = as<ToolUserItem>(item))
|
|
toolUserItem->uninit();
|
|
}
|
|
|
|
void ToolUser::netElementsNeedLoad(bool) {
|
|
if (m_primaryHandItem.pullNewItem())
|
|
initPrimaryHandItem();
|
|
|
|
if (m_altHandItem.pullNewItem())
|
|
initAltHandItem();
|
|
|
|
if (auto fireableItem = as<FireableItem>(m_primaryHandItem.get())) {
|
|
auto fireTime = m_primaryFireTimerNetState.get();
|
|
fireableItem->setCoolingDown(fireTime < 0);
|
|
fireableItem->setFireTimer(abs(fireTime));
|
|
|
|
auto timeFiring = m_primaryTimeFiringNetState.get();
|
|
fireableItem->setTimeFiring(timeFiring);
|
|
}
|
|
if (auto fireableItem = as<FireableItem>(m_altHandItem.get())) {
|
|
auto fireTime = m_altFireTimerNetState.get();
|
|
fireableItem->setCoolingDown(fireTime < 0);
|
|
fireableItem->setFireTimer(abs(fireTime));
|
|
|
|
auto timeFiring = m_altTimeFiringNetState.get();
|
|
fireableItem->setTimeFiring(timeFiring);
|
|
}
|
|
|
|
if (auto activatableItem = as<ActivatableItem>(m_primaryHandItem.get()))
|
|
activatableItem->setActive(m_primaryItemActiveNetState.get());
|
|
if (auto activatableItem = as<ActivatableItem>(m_altHandItem.get()))
|
|
activatableItem->setActive(m_altItemActiveNetState.get());
|
|
}
|
|
|
|
void ToolUser::netElementsNeedStore() {
|
|
if (auto fireableItem = as<FireableItem>(m_primaryHandItem.get())) {
|
|
auto t = std::max(0.0f, fireableItem->fireTimer());
|
|
if (fireableItem->coolingDown())
|
|
t *= -1;
|
|
m_primaryFireTimerNetState.set(t);
|
|
m_primaryTimeFiringNetState.set(fireableItem->timeFiring());
|
|
} else {
|
|
m_primaryFireTimerNetState.set(0.0);
|
|
m_primaryTimeFiringNetState.set(0.0);
|
|
}
|
|
if (auto fireableItem = as<FireableItem>(m_altHandItem.get())) {
|
|
auto t = std::max(0.0f, fireableItem->fireTimer());
|
|
if (fireableItem->coolingDown())
|
|
t *= -1;
|
|
m_altFireTimerNetState.set(t);
|
|
m_altTimeFiringNetState.set(fireableItem->timeFiring());
|
|
} else {
|
|
m_altFireTimerNetState.set(0.0);
|
|
m_altTimeFiringNetState.set(0.0);
|
|
}
|
|
|
|
if (auto activatableItem = as<ActivatableItem>(m_primaryHandItem.get()))
|
|
m_primaryItemActiveNetState.set(activatableItem->active());
|
|
else
|
|
m_primaryItemActiveNetState.set(false);
|
|
if (auto activatableItem = as<ActivatableItem>(m_altHandItem.get()))
|
|
m_altItemActiveNetState.set(activatableItem->active());
|
|
else
|
|
m_altItemActiveNetState.set(false);
|
|
}
|
|
|
|
}
|