osb/source/windowing/StarButtonWidget.cpp
Kae ca1426eabc Lua chat callbacks + better font styling
golly gee whiz!! i hope i didn't fuck something up
2024-04-22 06:07:59 +10:00

404 lines
12 KiB
C++

#include "StarButtonWidget.hpp"
#include "StarRoot.hpp"
#include "StarJsonExtra.hpp"
#include "StarRandom.hpp"
#include "StarAssets.hpp"
namespace Star {
ButtonWidget::ButtonWidget() {
m_hovered = false;
m_pressed = false;
m_checkable = false;
m_checked = false;
m_disabled = false;
m_highlighted = false;
m_hasCheckedImages = false;
m_sustain = false;
m_invisible = false;
m_hTextAnchor = HorizontalAnchor::HMidAnchor;
m_fontColor = Color::White;
m_fontColorDisabled = Color::Gray;
auto assets = Root::singleton().assets();
auto interfaceConfig = assets->json("/interface.config");
m_pressedOffset = jsonToVec2I(interfaceConfig.get("buttonPressedOffset"));
m_textStyle = interfaceConfig.get("buttonTextStyle");
m_clickSounds = jsonToStringList(interfaceConfig.get("buttonClickSound"));
m_releaseSounds = jsonToStringList(interfaceConfig.get("buttonReleaseSound"));
m_hoverSounds = jsonToStringList(interfaceConfig.get("buttonHoverSound"));
m_hoverOffSounds = jsonToStringList(interfaceConfig.get("buttonHoverOffSound"));
}
ButtonWidget::ButtonWidget(WidgetCallbackFunc callback,
String const& baseImage,
String const& hoverImage,
String const& pressedImage,
String const& disabledImage)
: ButtonWidget() {
setCallback(callback);
setImages(baseImage, hoverImage, pressedImage, disabledImage);
}
ButtonWidget::~ButtonWidget() {
if (m_buttonGroup)
m_buttonGroup->removeButton(this);
}
void ButtonWidget::renderImpl() {
if (isPressed() && sustainCallbackOnDownHold())
if (m_callback)
m_callback(this);
Vec2F position = Vec2F(screenPosition());
Vec2F textPosition = position + Vec2F(m_textOffset);
if (m_hTextAnchor == HorizontalAnchor::HMidAnchor)
textPosition += Vec2F(size()) / 2;
else if (m_hTextAnchor == HorizontalAnchor::RightAnchor)
textPosition += Vec2F(size()[0], size()[1] / 2);
else if (m_hTextAnchor == HorizontalAnchor::LeftAnchor)
textPosition += Vec2F(0, size()[1] / 2);
// We need to show the down button offset if we're pressing the button or
// don't have checked images and thus need some way to show that the button
// is checked (there's probably some better default behavior in that case)
if (m_pressed || (m_checked && !m_hasCheckedImages)) {
position += Vec2F(m_pressedOffset);
textPosition += Vec2F(m_pressedOffset);
}
if (m_hasCheckedImages && m_checked) {
if (m_disabled)
drawButtonPart(m_disabledImageChecked, position);
else if ((m_pressed || m_highlighted) && !m_pressedImageChecked.empty())
drawButtonPart(m_pressedImageChecked, position);
else if ((m_pressed || m_hovered || m_highlighted) && !m_hoverImageChecked.empty())
drawButtonPart(m_hoverImageChecked, position);
else
drawButtonPart(m_baseImageChecked, position);
} else {
if (m_disabled)
drawButtonPart(m_disabledImage, position);
else if ((m_pressed || m_highlighted) && !m_pressedImage.empty())
drawButtonPart(m_pressedImage, position);
else if ((m_pressed || m_hovered || m_highlighted) && !m_hoverImage.empty())
drawButtonPart(m_hoverImage, position);
else if (!m_invisible)
drawButtonPart(m_baseImage, position);
}
if (!m_overlayImage.empty())
drawButtonPart(m_overlayImage, position);
if (!m_text.empty()) {
auto& guiContext = GuiContext::singleton();
guiContext.setTextStyle(m_textStyle);
if (m_disabled)
guiContext.setFontColor(m_fontColorDisabled.toRgba());
else if (m_fontColorChecked && m_checked)
guiContext.setFontColor(m_fontColorChecked.value().toRgba());
else
guiContext.setFontColor(m_fontColor.toRgba());
guiContext.renderInterfaceText(m_text, {textPosition, m_hTextAnchor, VerticalAnchor::VMidAnchor});
guiContext.clearTextStyle();
}
}
bool ButtonWidget::sendEvent(InputEvent const& event) {
if (m_visible && !m_disabled) {
if (event.is<MouseButtonDownEvent>() && event.get<MouseButtonDownEvent>().mouseButton == MouseButton::Left) {
if (inMember(*context()->mousePosition(event))) {
if (!isPressed()) {
auto assets = Root::singleton().assets();
auto sound = Random::randValueFrom(m_clickSounds, "");
if (!sound.empty())
context()->playAudio(sound);
}
setPressed(true);
if (m_callback) {
focus();
return true;
}
} else {
blur();
return false;
}
} else if (event.is<MouseButtonUpEvent>()) {
if (isPressed()) {
auto assets = Root::singleton().assets();
auto sound = Random::randValueFrom(m_releaseSounds, "");
if (!sound.empty())
context()->playAudio(sound);
}
setPressed(false);
return false;
}
}
return false;
}
void ButtonWidget::mouseOver() {
Widget::mouseOver();
if (!m_disabled) {
if (!m_hovered) {
auto assets = Root::singleton().assets();
auto sound = Random::randValueFrom(m_hoverSounds);
if (!sound.empty())
context()->playAudio(sound);
}
m_hovered = true;
}
}
void ButtonWidget::mouseOut() {
Widget::mouseOut();
if (!m_disabled && m_hovered) {
auto assets = Root::singleton().assets();
auto sound = Random::randValueFrom(m_hoverOffSounds);
if (!sound.empty())
context()->playAudio(sound);
}
m_hovered = false;
m_pressed = false;
}
void ButtonWidget::mouseReturnStillDown() {
Widget::mouseReturnStillDown();
m_hovered = true;
m_pressed = true;
}
void ButtonWidget::hide() {
Widget::hide();
m_pressed = false;
m_hovered = false;
}
void ButtonWidget::setCallback(WidgetCallbackFunc callback) {
m_callback = callback;
}
ButtonGroupPtr ButtonWidget::buttonGroup() const {
return m_buttonGroup;
}
void ButtonWidget::setButtonGroup(ButtonGroupPtr newGroup, int id) {
if (m_buttonGroup != newGroup) {
if (m_buttonGroup)
m_buttonGroup->removeButton(this);
m_buttonGroup = std::move(newGroup);
if (m_buttonGroup) {
setCheckable(true);
m_buttonGroup->addButton(this, id);
}
}
}
int ButtonWidget::buttonGroupId() {
if (m_buttonGroup)
return m_buttonGroup->id(this);
else
return ButtonGroup::NoButton;
}
bool ButtonWidget::isHovered() const {
return m_hovered;
}
bool ButtonWidget::isPressed() const {
return m_pressed;
}
void ButtonWidget::setPressed(bool pressed) {
if (m_pressed != pressed) {
// Button action is triggered when the button is released after being pressed
if (m_pressed) {
check();
if (m_callback) {
m_callback(this);
}
}
m_pressed = pressed;
}
}
bool ButtonWidget::isCheckable() const {
return m_checkable;
}
void ButtonWidget::setCheckable(bool checkable) {
m_checkable = checkable;
}
bool ButtonWidget::isHighlighted() const {
return m_highlighted;
}
void ButtonWidget::setHighlighted(bool highlighted) {
m_highlighted = highlighted;
}
bool ButtonWidget::isChecked() const {
return m_checked;
}
void ButtonWidget::setChecked(bool checked) {
// might cause button groups to have multiple selected against its rules, be careful with direct poking, use check()
// instead.
m_checked = checked;
}
void ButtonWidget::check() {
if (m_checkable) {
// If we are part of an exclusive button group, then don't uncheck if
// we are already checked and pressed again.
if (m_buttonGroup) {
if (m_buttonGroup->toggle() || !isChecked()) {
setChecked(!m_buttonGroup->toggle() || !isChecked());
m_buttonGroup->wasChecked(this);
}
} else {
setChecked(!isChecked());
}
}
}
bool ButtonWidget::sustainCallbackOnDownHold() {
return m_sustain;
}
void ButtonWidget::setSustainCallbackOnDownHold(bool sustain) {
m_sustain = sustain;
}
void ButtonWidget::setImages(String const& baseImage, String const& hoverImage, String const& pressedImage, String const& disabledImage) {
m_baseImage = baseImage;
m_hoverImage = hoverImage;
m_pressedImage = pressedImage;
m_disabledImage = disabledImage;
if (m_disabledImage.empty() && !m_baseImage.empty())
m_disabledImage = m_baseImage + Root::singleton().assets()->json("/interface.config:disabledButton").toString();
updateSize();
}
void ButtonWidget::setCheckedImages(String const& baseImage, String const& hoverImage, String const& pressedImage, String const& disabledImage) {
m_hasCheckedImages = !baseImage.empty();
m_baseImageChecked = baseImage;
m_hoverImageChecked = hoverImage;
m_pressedImageChecked = pressedImage;
m_disabledImageChecked = disabledImage;
if (m_hasCheckedImages && m_disabledImageChecked.empty())
m_disabledImageChecked = m_baseImageChecked + Root::singleton().assets()->json("/interface.config:disabledButton").toString();
updateSize();
}
void ButtonWidget::setOverlayImage(String const& overlayImage) {
m_overlayImage = overlayImage;
}
Vec2I const& ButtonWidget::pressedOffset() const {
return m_pressedOffset;
}
void ButtonWidget::setPressedOffset(Vec2I const& offset) {
m_pressedOffset = offset;
}
String const& ButtonWidget::getText() const {
return m_text;
}
void ButtonWidget::setText(String const& text) {
m_text = text;
}
void ButtonWidget::setFontSize(int size) {
m_textStyle.fontSize = size;
}
void ButtonWidget::setFontDirectives(String directives) {
m_textStyle.directives = directives;
}
void ButtonWidget::setTextOffset(Vec2I textOffset) {
m_textOffset = textOffset;
}
void ButtonWidget::setTextAlign(HorizontalAnchor hAnchor) {
m_hTextAnchor = hAnchor;
}
void ButtonWidget::setFontColor(Color color) {
m_textStyle.color = (m_fontColor = color).toRgba();
}
void ButtonWidget::setFontColorDisabled(Color color) {
m_fontColorDisabled = color;
}
void ButtonWidget::setFontColorChecked(Color color) {
m_fontColorChecked = color;
}
// Although ButtonWidget wraps other widgets from time to time. These should never be "accessible"
WidgetPtr ButtonWidget::getChildAt(Vec2I const&) {
return {};
}
void ButtonWidget::disable() {
m_disabled = true;
m_pressed = false;
}
void ButtonWidget::enable() {
m_disabled = false;
}
void ButtonWidget::setEnabled(bool enabled) {
m_disabled = !enabled;
m_pressed &= enabled; // and off the pressed flag if the button is no longer enabled.
}
void ButtonWidget::setInvisible(bool invisible) {
m_invisible = invisible;
}
RectI ButtonWidget::getScissorRect() const {
if (m_pressed) {
return RectI::withSize(screenPosition(), size() + m_pressedOffset);
}
return RectI::withSize(screenPosition(), size());
}
void ButtonWidget::drawButtonPart(String const& image, Vec2F const& position) {
auto& guiContext = GuiContext::singleton();
auto imageSize = guiContext.textureSize(image);
guiContext.drawInterfaceQuad(image, position + Vec2F(m_buttonBoundSize - imageSize) / 2);
}
void ButtonWidget::updateSize() {
if (m_invisible || m_baseImage.empty())
return;
auto& guiContext = GuiContext::singleton();
m_buttonBoundSize = guiContext.textureSize(m_baseImage);
if (!m_hoverImage.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_hoverImage));
if (!m_pressedImage.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_pressedImage));
if (!m_baseImageChecked.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_baseImageChecked));
if (!m_hoverImageChecked.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_hoverImageChecked));
if (!m_pressedImageChecked.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_pressedImageChecked));
if (!m_disabledImageChecked.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_disabledImageChecked));
setSize(Vec2I(m_buttonBoundSize));
}
}