4b0bc220e4
Context-specific (like per-world) timescales can also be added later
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#ifndef STAR_LIQUID_ITEM_HPP
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#define STAR_LIQUID_ITEM_HPP
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#include "StarItem.hpp"
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#include "StarFireableItem.hpp"
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#include "StarBeamItem.hpp"
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#include "StarEntityRendering.hpp"
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namespace Star {
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STAR_CLASS(LiquidItem);
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class LiquidItem : public Item, public FireableItem, public BeamItem {
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public:
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LiquidItem(Json const& config, String const& directory, Json const& settings);
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virtual ~LiquidItem() {}
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ItemPtr clone() const override;
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void init(ToolUserEntity* owner, ToolHand hand) override;
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void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
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List<Drawable> nonRotatedDrawables() const override;
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void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
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LiquidId liquidId() const;
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float liquidQuantity() const;
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List<PreviewTile> preview(bool shifting) const;
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bool canPlace(bool shifting) const;
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bool canPlaceAtTile(Vec2I pos) const;
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bool multiplaceEnabled() const;
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private:
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LiquidId m_liquidId;
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float m_quantity;
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float m_blockRadius;
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float m_altBlockRadius;
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bool m_shifting;
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};
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}
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#endif
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