osb/source/windowing/StarButtonWidget.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

407 lines
12 KiB
C++

#include "StarButtonWidget.hpp"
#include "StarRoot.hpp"
#include "StarJsonExtra.hpp"
#include "StarRandom.hpp"
#include "StarAssets.hpp"
namespace Star {
ButtonWidget::ButtonWidget() {
m_hovered = false;
m_pressed = false;
m_checkable = false;
m_checked = false;
m_disabled = false;
m_highlighted = false;
m_hasCheckedImages = false;
m_sustain = false;
m_invisible = false;
m_hTextAnchor = HorizontalAnchor::HMidAnchor;
m_fontColor = Color::White;
m_fontColorDisabled = Color::Gray;
auto assets = Root::singleton().assets();
auto interfaceConfig = assets->json("/interface.config");
m_pressedOffset = jsonToVec2I(interfaceConfig.get("buttonPressedOffset"));
m_fontSize = interfaceConfig.query("font.buttonSize").toInt();
m_fontDirectives = interfaceConfig.queryString("font.defaultDirectives", "");
m_font = interfaceConfig.query("font.defaultFont").toString();
m_clickSounds = jsonToStringList(assets->json("/interface.config:buttonClickSound"));
m_releaseSounds = jsonToStringList(assets->json("/interface.config:buttonReleaseSound"));
m_hoverSounds = jsonToStringList(assets->json("/interface.config:buttonHoverSound"));
m_hoverOffSounds = jsonToStringList(assets->json("/interface.config:buttonHoverOffSound"));
}
ButtonWidget::ButtonWidget(WidgetCallbackFunc callback,
String const& baseImage,
String const& hoverImage,
String const& pressedImage,
String const& disabledImage)
: ButtonWidget() {
setCallback(callback);
setImages(baseImage, hoverImage, pressedImage, disabledImage);
}
ButtonWidget::~ButtonWidget() {
if (m_buttonGroup)
m_buttonGroup->removeButton(this);
}
void ButtonWidget::renderImpl() {
if (isPressed() && sustainCallbackOnDownHold())
if (m_callback)
m_callback(this);
Vec2F position = Vec2F(screenPosition());
Vec2F textPosition = position + Vec2F(m_textOffset);
if (m_hTextAnchor == HorizontalAnchor::HMidAnchor)
textPosition += Vec2F(size()) / 2;
else if (m_hTextAnchor == HorizontalAnchor::RightAnchor)
textPosition += Vec2F(size()[0], size()[1] / 2);
else if (m_hTextAnchor == HorizontalAnchor::LeftAnchor)
textPosition += Vec2F(0, size()[1] / 2);
// We need to show the down button offset if we're pressing the button or
// don't have checked images and thus need some way to show that the button
// is checked (there's probably some better default behavior in that case)
if (m_pressed || (m_checked && !m_hasCheckedImages)) {
position += Vec2F(m_pressedOffset);
textPosition += Vec2F(m_pressedOffset);
}
if (m_hasCheckedImages && m_checked) {
if (m_disabled)
drawButtonPart(m_disabledImageChecked, position);
else if ((m_pressed || m_highlighted) && !m_pressedImageChecked.empty())
drawButtonPart(m_pressedImageChecked, position);
else if ((m_pressed || m_hovered || m_highlighted) && !m_hoverImageChecked.empty())
drawButtonPart(m_hoverImageChecked, position);
else
drawButtonPart(m_baseImageChecked, position);
} else {
if (m_disabled)
drawButtonPart(m_disabledImage, position);
else if ((m_pressed || m_highlighted) && !m_pressedImage.empty())
drawButtonPart(m_pressedImage, position);
else if ((m_pressed || m_hovered || m_highlighted) && !m_hoverImage.empty())
drawButtonPart(m_hoverImage, position);
else if (!m_invisible)
drawButtonPart(m_baseImage, position);
}
if (!m_overlayImage.empty())
drawButtonPart(m_overlayImage, position);
if (!m_text.empty()) {
auto& guiContext = GuiContext::singleton();
guiContext.setFontProcessingDirectives(m_fontDirectives);
guiContext.setFontSize(m_fontSize);
guiContext.setFont(m_font);
if (m_disabled)
guiContext.setFontColor(m_fontColorDisabled.toRgba());
else if (m_fontColorChecked && m_checked)
guiContext.setFontColor(m_fontColorChecked.value().toRgba());
else
guiContext.setFontColor(m_fontColor.toRgba());
guiContext.setFontMode(FontMode::Shadow);
guiContext.renderInterfaceText(m_text, {textPosition, m_hTextAnchor, VerticalAnchor::VMidAnchor});
guiContext.setFontMode(FontMode::Normal);
guiContext.setFontProcessingDirectives("");
}
}
bool ButtonWidget::sendEvent(InputEvent const& event) {
if (m_visible && !m_disabled) {
if (event.is<MouseButtonDownEvent>() && event.get<MouseButtonDownEvent>().mouseButton == MouseButton::Left) {
if (inMember(*context()->mousePosition(event))) {
if (!isPressed()) {
auto assets = Root::singleton().assets();
auto sound = Random::randValueFrom(m_clickSounds, "");
if (!sound.empty())
context()->playAudio(sound);
}
setPressed(true);
if (m_callback) {
focus();
return true;
}
} else {
blur();
return false;
}
} else if (event.is<MouseButtonUpEvent>()) {
if (isPressed()) {
auto assets = Root::singleton().assets();
auto sound = Random::randValueFrom(m_releaseSounds, "");
if (!sound.empty())
context()->playAudio(sound);
}
setPressed(false);
return false;
}
}
return false;
}
void ButtonWidget::mouseOver() {
Widget::mouseOver();
if (!m_disabled) {
if (!m_hovered) {
auto assets = Root::singleton().assets();
auto sound = Random::randValueFrom(m_hoverSounds);
if (!sound.empty())
context()->playAudio(sound);
}
m_hovered = true;
}
}
void ButtonWidget::mouseOut() {
Widget::mouseOut();
if (!m_disabled && m_hovered) {
auto assets = Root::singleton().assets();
auto sound = Random::randValueFrom(m_hoverOffSounds);
if (!sound.empty())
context()->playAudio(sound);
}
m_hovered = false;
m_pressed = false;
}
void ButtonWidget::mouseReturnStillDown() {
Widget::mouseReturnStillDown();
m_hovered = true;
m_pressed = true;
}
void ButtonWidget::hide() {
Widget::hide();
m_pressed = false;
m_hovered = false;
}
void ButtonWidget::setCallback(WidgetCallbackFunc callback) {
m_callback = callback;
}
ButtonGroupPtr ButtonWidget::buttonGroup() const {
return m_buttonGroup;
}
void ButtonWidget::setButtonGroup(ButtonGroupPtr newGroup, int id) {
if (m_buttonGroup != newGroup) {
if (m_buttonGroup)
m_buttonGroup->removeButton(this);
m_buttonGroup = std::move(newGroup);
if (m_buttonGroup) {
setCheckable(true);
m_buttonGroup->addButton(this, id);
}
}
}
int ButtonWidget::buttonGroupId() {
if (m_buttonGroup)
return m_buttonGroup->id(this);
else
return ButtonGroup::NoButton;
}
bool ButtonWidget::isHovered() const {
return m_hovered;
}
bool ButtonWidget::isPressed() const {
return m_pressed;
}
void ButtonWidget::setPressed(bool pressed) {
if (m_pressed != pressed) {
// Button action is triggered when the button is released after being pressed
if (m_pressed) {
check();
if (m_callback) {
m_callback(this);
}
}
m_pressed = pressed;
}
}
bool ButtonWidget::isCheckable() const {
return m_checkable;
}
void ButtonWidget::setCheckable(bool checkable) {
m_checkable = checkable;
}
bool ButtonWidget::isHighlighted() const {
return m_highlighted;
}
void ButtonWidget::setHighlighted(bool highlighted) {
m_highlighted = highlighted;
}
bool ButtonWidget::isChecked() const {
return m_checked;
}
void ButtonWidget::setChecked(bool checked) {
// might cause button groups to have multiple selected against its rules, be careful with direct poking, use check()
// instead.
m_checked = checked;
}
void ButtonWidget::check() {
if (m_checkable) {
// If we are part of an exclusive button group, then don't uncheck if
// we are already checked and pressed again.
if (m_buttonGroup) {
if (m_buttonGroup->toggle() || !isChecked()) {
setChecked(!m_buttonGroup->toggle() || !isChecked());
m_buttonGroup->wasChecked(this);
}
} else {
setChecked(!isChecked());
}
}
}
bool ButtonWidget::sustainCallbackOnDownHold() {
return m_sustain;
}
void ButtonWidget::setSustainCallbackOnDownHold(bool sustain) {
m_sustain = sustain;
}
void ButtonWidget::setImages(String const& baseImage, String const& hoverImage, String const& pressedImage, String const& disabledImage) {
m_baseImage = baseImage;
m_hoverImage = hoverImage;
m_pressedImage = pressedImage;
m_disabledImage = disabledImage;
if (m_disabledImage.empty() && !m_baseImage.empty())
m_disabledImage = m_baseImage + Root::singleton().assets()->json("/interface.config:disabledButton").toString();
updateSize();
}
void ButtonWidget::setCheckedImages(String const& baseImage, String const& hoverImage, String const& pressedImage, String const& disabledImage) {
m_hasCheckedImages = !baseImage.empty();
m_baseImageChecked = baseImage;
m_hoverImageChecked = hoverImage;
m_pressedImageChecked = pressedImage;
m_disabledImageChecked = disabledImage;
if (m_hasCheckedImages && m_disabledImageChecked.empty())
m_disabledImageChecked = m_baseImageChecked + Root::singleton().assets()->json("/interface.config:disabledButton").toString();
updateSize();
}
void ButtonWidget::setOverlayImage(String const& overlayImage) {
m_overlayImage = overlayImage;
}
Vec2I const& ButtonWidget::pressedOffset() const {
return m_pressedOffset;
}
void ButtonWidget::setPressedOffset(Vec2I const& offset) {
m_pressedOffset = offset;
}
void ButtonWidget::setText(String const& text) {
m_text = text;
}
void ButtonWidget::setFontSize(int size) {
m_fontSize = size;
}
void ButtonWidget::setFontDirectives(String directives) {
m_fontDirectives = directives;
}
void ButtonWidget::setTextOffset(Vec2I textOffset) {
m_textOffset = textOffset;
}
void ButtonWidget::setTextAlign(HorizontalAnchor hAnchor) {
m_hTextAnchor = hAnchor;
}
void ButtonWidget::setFontColor(Color color) {
m_fontColor = color;
}
void ButtonWidget::setFontColorDisabled(Color color) {
m_fontColorDisabled = color;
}
void ButtonWidget::setFontColorChecked(Color color) {
m_fontColorChecked = color;
}
// Although ButtonWidget wraps other widgets from time to time. These should never be "accessible"
WidgetPtr ButtonWidget::getChildAt(Vec2I const&) {
return {};
}
void ButtonWidget::disable() {
m_disabled = true;
m_pressed = false;
}
void ButtonWidget::enable() {
m_disabled = false;
}
void ButtonWidget::setEnabled(bool enabled) {
m_disabled = !enabled;
m_pressed &= enabled; // and off the pressed flag if the button is no longer enabled.
}
void ButtonWidget::setInvisible(bool invisible) {
m_invisible = invisible;
}
RectI ButtonWidget::getScissorRect() const {
if (m_pressed) {
return RectI::withSize(screenPosition(), size() + m_pressedOffset);
}
return RectI::withSize(screenPosition(), size());
}
void ButtonWidget::drawButtonPart(String const& image, Vec2F const& position) {
auto& guiContext = GuiContext::singleton();
auto imageSize = guiContext.textureSize(image);
guiContext.drawInterfaceQuad(image, position + Vec2F(m_buttonBoundSize - imageSize) / 2);
}
void ButtonWidget::updateSize() {
if (m_invisible || m_baseImage.empty())
return;
auto& guiContext = GuiContext::singleton();
m_buttonBoundSize = guiContext.textureSize(m_baseImage);
if (!m_hoverImage.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_hoverImage));
if (!m_pressedImage.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_pressedImage));
if (!m_baseImageChecked.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_baseImageChecked));
if (!m_hoverImageChecked.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_hoverImageChecked));
if (!m_pressedImageChecked.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_pressedImageChecked));
if (!m_disabledImageChecked.empty())
m_buttonBoundSize = m_buttonBoundSize.piecewiseMax(guiContext.textureSize(m_disabledImageChecked));
setSize(Vec2I(m_buttonBoundSize));
}
}