176c79bada
Updated SDL2 for this, so lib\ is no longer gitignored
445 lines
15 KiB
C++
445 lines
15 KiB
C++
#include "StarGuiContext.hpp"
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#include "StarRoot.hpp"
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#include "StarConfiguration.hpp"
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#include "StarMixer.hpp"
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#include "StarAssets.hpp"
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#include "StarImageMetadataDatabase.hpp"
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namespace Star {
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GuiContext* GuiContext::s_singleton;
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GuiContext* GuiContext::singletonPtr() {
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return s_singleton;
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}
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GuiContext& GuiContext::singleton() {
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if (!s_singleton)
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throw GuiContextException("GuiContext::singleton() called with no GuiContext instance available");
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else
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return *s_singleton;
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}
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GuiContext::GuiContext(MixerPtr mixer, ApplicationControllerPtr appController) {
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if (s_singleton)
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throw GuiContextException("Singleton GuiContext has been constructed twice");
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s_singleton = this;
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m_mixer = move(mixer);
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m_applicationController = move(appController);
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m_interfaceScale = 1;
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m_shiftHeld = false;
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refreshKeybindings();
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}
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GuiContext::~GuiContext() {
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s_singleton = nullptr;
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}
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void GuiContext::renderInit(RendererPtr renderer) {
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m_renderer = move(renderer);
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auto textureGroup = m_renderer->createTextureGroup();
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m_textureCollection = make_shared<AssetTextureGroup>(textureGroup);
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m_drawablePainter = make_shared<DrawablePainter>(m_renderer, m_textureCollection);
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m_textPainter = make_shared<TextPainter>(m_renderer, textureGroup);
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}
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MixerPtr const& GuiContext::mixer() const {
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return m_mixer;
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}
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ApplicationControllerPtr const& GuiContext::applicationController() const {
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return m_applicationController;
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}
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RendererPtr const& GuiContext::renderer() const {
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if (!m_renderer)
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throw GuiContextException("GuiContext::renderer() called before renderInit");
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return m_renderer;
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}
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AssetTextureGroupPtr const& GuiContext::assetTextureGroup() const {
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if (!m_textureCollection)
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throw GuiContextException("GuiContext::assetTextureGroup() called before renderInit");
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return m_textureCollection;
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}
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TextPainterPtr const& GuiContext::textPainter() const {
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if (!m_textPainter)
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throw GuiContextException("GuiContext::textPainter() called before renderInit");
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return m_textPainter;
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}
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unsigned GuiContext::windowWidth() const {
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return renderer()->screenSize()[0];
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}
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unsigned GuiContext::windowHeight() const {
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return renderer()->screenSize()[1];
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}
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Vec2U GuiContext::windowSize() const {
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return renderer()->screenSize();
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}
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Vec2U GuiContext::windowInterfaceSize() const {
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return Vec2U::ceil(Vec2F(windowSize()) / interfaceScale());
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}
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int GuiContext::interfaceScale() const {
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return m_interfaceScale;
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}
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void GuiContext::setInterfaceScale(int interfaceScale) {
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m_interfaceScale = interfaceScale;
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}
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Maybe<Vec2I> GuiContext::mousePosition(InputEvent const& event) const {
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auto getInterfacePosition = [this](Vec2I pos) {
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return Vec2I(pos) / interfaceScale();
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};
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if (auto mouseMoveEvent = event.ptr<MouseMoveEvent>())
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return getInterfacePosition(mouseMoveEvent->mousePosition);
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else if (auto mouseDownEvent = event.ptr<MouseButtonDownEvent>())
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return getInterfacePosition(mouseDownEvent->mousePosition);
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else if (auto mouseUpEvent = event.ptr<MouseButtonUpEvent>())
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return getInterfacePosition(mouseUpEvent->mousePosition);
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else if (auto mouseWheelEvent = event.ptr<MouseWheelEvent>())
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return getInterfacePosition(mouseWheelEvent->mousePosition);
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else
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return {};
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}
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Set<InterfaceAction> GuiContext::actions(InputEvent const& event) const {
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return m_keyBindings.actions(event);
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}
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Set<InterfaceAction> GuiContext::actionsForKey(Key key) const {
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return m_keyBindings.actionsForKey(key);
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}
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void GuiContext::refreshKeybindings() {
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m_keyBindings = KeyBindings(Root::singleton().configuration()->get("bindings"));
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}
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void GuiContext::setInterfaceScissorRect(RectI const& scissor) {
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renderer()->setScissorRect(RectI(scissor).scaled(interfaceScale()));
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}
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void GuiContext::resetInterfaceScissorRect() {
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renderer()->setScissorRect({});
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}
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Vec2U GuiContext::textureSize(String const& texName) {
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return assetTextureGroup()->loadTexture(texName)->size();
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}
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void GuiContext::drawQuad(RectF const& screenCoords, Vec4B const& color) {
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renderer()->render(renderFlatRect(screenCoords, color, 0.0f));
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}
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void GuiContext::drawQuad(String const& texName, RectF const& screenCoords, Vec4B const& color) {
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renderer()->render(renderTexturedRect(assetTextureGroup()->loadTexture(texName), screenCoords, color, 0.0f));
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}
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void GuiContext::drawQuad(String const& texName, Vec2F const& screenPos, int pixelRatio, Vec4B const& color) {
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renderer()->render(renderTexturedRect(assetTextureGroup()->loadTexture(texName), screenPos, pixelRatio, color, 0.0f));
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}
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void GuiContext::drawQuad(String const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color) {
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renderer()->render(RenderQuad{assetTextureGroup()->loadTexture(texName),
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RenderVertex{Vec2F(screenCoords.xMin(), screenCoords.yMin()), Vec2F(texCoords.xMin(), texCoords.yMin()), color, 0.0f},
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RenderVertex{Vec2F(screenCoords.xMax(), screenCoords.yMin()), Vec2F(texCoords.xMax(), texCoords.yMin()), color, 0.0f},
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RenderVertex{Vec2F(screenCoords.xMax(), screenCoords.yMax()), Vec2F(texCoords.xMax(), texCoords.yMax()), color, 0.0f},
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RenderVertex{Vec2F(screenCoords.xMin(), screenCoords.yMax()), Vec2F(texCoords.xMin(), texCoords.yMax()), color, 0.0f}});
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}
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void GuiContext::drawDrawable(Drawable drawable, Vec2F const& screenPos, int pixelRatio, Vec4B const& color) {
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if (drawable.isLine())
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drawable.linePart().width *= pixelRatio;
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drawable.scale(pixelRatio);
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drawable.translate(screenPos);
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drawable.color *= Color::rgba(color);
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m_drawablePainter->drawDrawable(drawable);
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}
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void GuiContext::drawLine(Vec2F const& begin, Vec2F const end, Vec4B const& color, float lineWidth) {
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Vec2F left = vnorm(Vec2F(end) - Vec2F(begin)).rot90() * lineWidth / 2.0f;
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renderer()->render(RenderQuad{{},
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RenderVertex{Vec2F(begin) + left, Vec2F(), color, 0.0f},
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RenderVertex{Vec2F(begin) - left, Vec2F(), color, 0.0f},
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RenderVertex{Vec2F(end) - left, Vec2F(), color, 0.0f},
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RenderVertex{Vec2F(end) + left, Vec2F(), color, 0.0f}});
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}
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void GuiContext::drawPolyLines(PolyF const& poly, Vec4B const& color, float lineWidth) {
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for (size_t i = 0; i < poly.sides(); ++i)
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drawLine(poly.vertex(i), poly.vertex(i + 1), color, lineWidth);
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}
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void GuiContext::drawTriangles(List<tuple<Vec2F, Vec2F, Vec2F>> const& triangles, Vec4B const& color) {
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for (auto poly : triangles) {
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renderer()->render(RenderTriangle{{},
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RenderVertex{get<0>(poly), Vec2F(), color, 0.0f},
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RenderVertex{get<1>(poly), Vec2F(), color, 0.0f},
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RenderVertex{get<2>(poly), Vec2F(), color, 0.0f}});
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}
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}
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void GuiContext::drawInterfaceDrawable(Drawable drawable, Vec2F const& screenPos, Vec4B const& color) {
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drawDrawable(move(drawable), screenPos * interfaceScale(), (float)interfaceScale(), color);
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}
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void GuiContext::drawInterfaceLine(Vec2F const& begin, Vec2F const end, Vec4B const& color, float lineWidth) {
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drawLine(begin * interfaceScale(), end * interfaceScale(), color, lineWidth * interfaceScale());
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}
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void GuiContext::drawInterfacePolyLines(PolyF poly, Vec4B const& color, float lineWidth) {
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poly.scale(interfaceScale());
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drawPolyLines(poly, color, lineWidth * interfaceScale());
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}
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void GuiContext::drawInterfaceQuad(RectF const& screenCoords, Vec4B const& color) {
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drawQuad(screenCoords.scaled(interfaceScale()), color);
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}
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void GuiContext::drawInterfaceQuad(String const& texName, Vec2F const& screenCoords, Vec4B const& color) {
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drawQuad(texName, screenCoords * interfaceScale(), interfaceScale(), color);
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}
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void GuiContext::drawInterfaceQuad(String const& texName, Vec2F const& screenCoords, float scale, Vec4B const& color) {
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drawQuad(texName, screenCoords * interfaceScale(), interfaceScale() * scale, color);
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}
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void GuiContext::drawInterfaceQuad(String const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color) {
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drawQuad(texName, texCoords, screenCoords.scaled(interfaceScale()), color);
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}
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void GuiContext::drawInterfaceTriangles(List<tuple<Vec2F, Vec2F, Vec2F>> const& triangles, Vec4B const& color) {
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drawTriangles(triangles.transformed([this](tuple<Vec2F, Vec2F, Vec2F> const& poly) {
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return tuple<Vec2F, Vec2F, Vec2F>(get<0>(poly) * interfaceScale(), get<1>(poly) * interfaceScale(), get<2>(poly) * interfaceScale());
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}), color);
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}
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void GuiContext::drawImageStretchSet(ImageStretchSet const& imageSet, RectF const& screenPos, GuiDirection direction, Vec4B const& color) {
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int innerSize;
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int innerOffset = 0;
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RectF begin, end, inner;
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if (direction == GuiDirection::Horizontal) {
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innerSize = screenPos.width();
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if (imageSet.begin.size())
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innerOffset = textureSize(imageSet.begin)[0];
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if (imageSet.end.size())
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innerSize = std::max(0, innerSize - innerOffset - Vec2I(textureSize(imageSet.end))[0]);
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else
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innerSize = std::max(0, innerSize - innerOffset);
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if (imageSet.begin.size())
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begin = RectF::withSize(screenPos.min(), Vec2F(textureSize(imageSet.begin)[0], screenPos.height()));
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else
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begin = RectF::withSize(screenPos.min(), Vec2F(0, screenPos.height()));
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inner = RectF::withSize(screenPos.min() + Vec2F(innerOffset, 0), Vec2F(innerSize, screenPos.height()));
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if (imageSet.end.size())
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end = RectF::withSize(screenPos.min() + Vec2F(innerOffset + innerSize, 0), Vec2F(textureSize(imageSet.end)[0], screenPos.height()));
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else
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end = RectF::withSize(screenPos.min(), Vec2F(0, screenPos.height()));
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} else {
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innerSize = screenPos.height();
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if (imageSet.begin.size())
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innerOffset = textureSize(imageSet.begin)[1];
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if (imageSet.end.size())
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innerSize = std::max(0, innerSize - innerOffset - Vec2I(textureSize(imageSet.end))[1]);
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else
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innerSize = std::max(0, innerSize - innerOffset);
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if (imageSet.begin.size())
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begin = RectF::withSize(screenPos.min(), Vec2F(screenPos.width(), textureSize(imageSet.begin)[1]));
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else
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begin = RectF::withSize(screenPos.min(), Vec2F(screenPos.width(), 0));
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inner = RectF::withSize(screenPos.min() + Vec2F(0, innerOffset), Vec2F(screenPos.width(), innerSize));
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if (imageSet.end.size()) {
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end = RectF::withSize(screenPos.min() + Vec2F(0, innerOffset + innerSize), Vec2F(screenPos.width(), textureSize(imageSet.end)[1]));
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} else {
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end = RectF::withSize(screenPos.min(), Vec2F(screenPos.width(), 0));
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}
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}
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if (imageSet.begin.size())
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drawInterfaceQuad(imageSet.begin, RectF(Vec2F(), Vec2F(textureSize(imageSet.begin))), begin, color);
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if (imageSet.type == ImageStretchSet::ImageStretchType::Stretch) {
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drawInterfaceQuad(imageSet.inner, RectF(Vec2F(), Vec2F(textureSize(imageSet.inner))), inner, color);
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} else {
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int position = 0;
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auto texSize = Vec2F(textureSize(imageSet.inner));
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if (direction == GuiDirection::Horizontal) {
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starAssert(texSize[0] > 0);
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while (position < inner.width()) {
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RectF partialImage = RectF::withSize(Vec2F(), Vec2F(std::min(inner.width() - position, texSize[0]), texSize[1]));
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drawInterfaceQuad(imageSet.inner, partialImage, RectF::withSize(inner.min() + Vec2F(position, 0), partialImage.size()), color);
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position += partialImage.size()[0];
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}
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} else {
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starAssert(texSize[1] > 0);
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while (position < inner.height()) {
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RectF partialImage = RectF::withSize(
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Vec2F(0, max(0.0f, texSize[1] - (inner.height() - position))),
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Vec2F(texSize[0], std::min(inner.height() - position, texSize[1])));
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drawInterfaceQuad(imageSet.inner, partialImage, RectF::withSize(inner.min() + Vec2F(0, position), partialImage.size()), color);
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position += partialImage.size()[1];
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}
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}
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}
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if (imageSet.end.size())
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drawInterfaceQuad(imageSet.end, RectF(Vec2F(), Vec2F(textureSize(imageSet.end))), end, color);
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}
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bool GuiContext::trySetCursor(Drawable const& drawable, Vec2I const& offset, int pixelRatio) {
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if (!drawable.isImage())
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return false;
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auto assets = Root::singleton().assets();
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auto& imagePath = drawable.imagePart().image;
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return applicationController()->setCursorImage(imagePath, assets->image(imagePath), pixelRatio, offset);
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}
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RectF GuiContext::renderText(String const& s, TextPositioning const& position) {
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return textPainter()->renderText(s, position);
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}
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RectF GuiContext::renderInterfaceText(String const& s, TextPositioning const& position) {
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auto res = renderText(s, {
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position.pos * interfaceScale(),
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position.hAnchor,
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position.vAnchor,
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position.wrapWidth.apply(bind(std::multiplies<int>(), _1, interfaceScale())),
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position.charLimit
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});
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return RectF(res).scaled(1.0f / interfaceScale());
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}
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RectF GuiContext::determineTextSize(String const& s, TextPositioning const& positioning) {
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return textPainter()->determineTextSize(s, positioning);
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}
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RectF GuiContext::determineInterfaceTextSize(String const& s, TextPositioning const& positioning) {
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auto res = determineTextSize(s, {
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positioning.pos * interfaceScale(),
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positioning.hAnchor,
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positioning.vAnchor,
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positioning.wrapWidth.apply(bind(std::multiplies<int>(), _1, interfaceScale()))
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});
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return RectF(res).scaled(1.0f / interfaceScale());
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}
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void GuiContext::setFontSize(unsigned size) {
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setFontSize(size, interfaceScale());
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}
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void GuiContext::setFontSize(unsigned size, int pixelRatio) {
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textPainter()->setFontSize(size * pixelRatio);
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}
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void GuiContext::setFontColor(Vec4B const& color) {
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textPainter()->setFontColor(color);
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}
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void GuiContext::setFontMode(FontMode mode) {
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textPainter()->setMode(mode);
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}
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void GuiContext::setFontProcessingDirectives(String const& directives) {
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textPainter()->setProcessingDirectives(directives);
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}
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void GuiContext::setFont(String const& font) {
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textPainter()->setFont(font);
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}
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void GuiContext::setDefaultFont() {
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textPainter()->setFont("");
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}
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void GuiContext::setLineSpacing(float lineSpacing) {
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textPainter()->setLineSpacing(lineSpacing);
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}
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void GuiContext::setDefaultLineSpacing() {
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textPainter()->setLineSpacing(DefaultLineSpacing);
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}
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int GuiContext::stringWidth(String const& s) {
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return textPainter()->stringWidth(s);
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}
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int GuiContext::stringInterfaceWidth(String const& s) {
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if (interfaceScale()) {
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// font size is already adjusted UP by interfaceScale, so we have to adjust
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// it back down
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return stringWidth(s) / interfaceScale();
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}
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return 0;
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}
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StringList GuiContext::wrapText(String const& s, Maybe<unsigned> wrapWidth) {
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return textPainter()->wrapText(s, wrapWidth);
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}
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StringList GuiContext::wrapInterfaceText(String const& s, Maybe<unsigned> wrapWidth) {
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if (wrapWidth)
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*wrapWidth *= interfaceScale();
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return wrapText(s, wrapWidth);
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}
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bool GuiContext::shiftHeld() const {
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return m_shiftHeld;
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}
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void GuiContext::setShiftHeld(bool held) {
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m_shiftHeld = held;
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}
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void GuiContext::playAudio(AudioInstancePtr audioInstance) {
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m_mixer->play(audioInstance);
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}
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void GuiContext::playAudio(String const& audioAsset, int loops, float volume) {
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auto assets = Root::singleton().assets();
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auto config = Root::singleton().configuration();
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auto audioInstance = make_shared<AudioInstance>(*assets->audio(audioAsset));
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audioInstance->setVolume(volume);
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audioInstance->setLoops(loops);
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m_mixer->play(move(audioInstance));
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}
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String GuiContext::getClipboard() const {
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return m_applicationController->getClipboard().value();
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}
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void GuiContext::setClipboard(String text) {
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m_applicationController->setClipboard(move(text));
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}
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void GuiContext::cleanup() {
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int64_t textureTimeout = Root::singleton().assets()->json("/rendering.config:textureTimeout").toInt();
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if (m_textureCollection)
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m_textureCollection->cleanup(textureTimeout);
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if (m_textPainter)
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m_textPainter->cleanup(textureTimeout);
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}
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}
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