osb/source/windowing/StarGuiContext.cpp

446 lines
16 KiB
C++

#include "StarGuiContext.hpp"
#include "StarRoot.hpp"
#include "StarConfiguration.hpp"
#include "StarMixer.hpp"
#include "StarAssets.hpp"
#include "StarImageMetadataDatabase.hpp"
namespace Star {
GuiContext* GuiContext::s_singleton;
GuiContext* GuiContext::singletonPtr() {
return s_singleton;
}
GuiContext& GuiContext::singleton() {
if (!s_singleton)
throw GuiContextException("GuiContext::singleton() called with no GuiContext instance available");
else
return *s_singleton;
}
GuiContext::GuiContext(MixerPtr mixer, ApplicationControllerPtr appController) {
if (s_singleton)
throw GuiContextException("Singleton GuiContext has been constructed twice");
s_singleton = this;
m_mixer = move(mixer);
m_applicationController = move(appController);
m_interfaceScale = 1;
m_shiftHeld = false;
refreshKeybindings();
}
GuiContext::~GuiContext() {
s_singleton = nullptr;
}
void GuiContext::renderInit(RendererPtr renderer) {
m_renderer = move(renderer);
auto textureGroup = m_renderer->createTextureGroup();
m_textureCollection = make_shared<AssetTextureGroup>(textureGroup);
m_drawablePainter = make_shared<DrawablePainter>(m_renderer, m_textureCollection);
m_textPainter = make_shared<TextPainter>(m_renderer, textureGroup);
}
MixerPtr const& GuiContext::mixer() const {
return m_mixer;
}
ApplicationControllerPtr const& GuiContext::applicationController() const {
return m_applicationController;
}
RendererPtr const& GuiContext::renderer() const {
if (!m_renderer)
throw GuiContextException("GuiContext::renderer() called before renderInit");
return m_renderer;
}
AssetTextureGroupPtr const& GuiContext::assetTextureGroup() const {
if (!m_textureCollection)
throw GuiContextException("GuiContext::assetTextureGroup() called before renderInit");
return m_textureCollection;
}
TextPainterPtr const& GuiContext::textPainter() const {
if (!m_textPainter)
throw GuiContextException("GuiContext::textPainter() called before renderInit");
return m_textPainter;
}
unsigned GuiContext::windowWidth() const {
return renderer()->screenSize()[0];
}
unsigned GuiContext::windowHeight() const {
return renderer()->screenSize()[1];
}
Vec2U GuiContext::windowSize() const {
return renderer()->screenSize();
}
Vec2U GuiContext::windowInterfaceSize() const {
return Vec2U::ceil(Vec2F(windowSize()) / interfaceScale());
}
int GuiContext::interfaceScale() const {
return m_interfaceScale;
}
void GuiContext::setInterfaceScale(int interfaceScale) {
m_interfaceScale = interfaceScale;
}
Maybe<Vec2I> GuiContext::mousePosition(InputEvent const& event) const {
auto getInterfacePosition = [this](Vec2I pos) {
return Vec2I(pos) / interfaceScale();
};
if (auto mouseMoveEvent = event.ptr<MouseMoveEvent>())
return getInterfacePosition(mouseMoveEvent->mousePosition);
else if (auto mouseDownEvent = event.ptr<MouseButtonDownEvent>())
return getInterfacePosition(mouseDownEvent->mousePosition);
else if (auto mouseUpEvent = event.ptr<MouseButtonUpEvent>())
return getInterfacePosition(mouseUpEvent->mousePosition);
else if (auto mouseWheelEvent = event.ptr<MouseWheelEvent>())
return getInterfacePosition(mouseWheelEvent->mousePosition);
else
return {};
}
Set<InterfaceAction> GuiContext::actions(InputEvent const& event) const {
return m_keyBindings.actions(event);
}
Set<InterfaceAction> GuiContext::actionsForKey(Key key) const {
return m_keyBindings.actionsForKey(key);
}
void GuiContext::refreshKeybindings() {
m_keyBindings = KeyBindings(Root::singleton().configuration()->get("bindings"));
}
void GuiContext::setInterfaceScissorRect(RectI const& scissor) {
renderer()->setScissorRect(RectI(scissor).scaled(interfaceScale()));
}
void GuiContext::resetInterfaceScissorRect() {
renderer()->setScissorRect({});
}
Vec2U GuiContext::textureSize(AssetPath const& texName) {
return assetTextureGroup()->loadTexture(texName)->size();
}
void GuiContext::drawQuad(RectF const& screenCoords, Vec4B const& color) {
renderer()->render(renderFlatRect(screenCoords, color, 0.0f));
}
void GuiContext::drawQuad(AssetPath const& texName, RectF const& screenCoords, Vec4B const& color) {
renderer()->render(renderTexturedRect(assetTextureGroup()->loadTexture(texName), screenCoords, color, 0.0f));
}
void GuiContext::drawQuad(AssetPath const& texName, Vec2F const& screenPos, int pixelRatio, Vec4B const& color) {
renderer()->render(renderTexturedRect(assetTextureGroup()->loadTexture(texName), screenPos, pixelRatio, color, 0.0f));
}
void GuiContext::drawQuad(AssetPath const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color) {
renderer()->render(RenderQuad{assetTextureGroup()->loadTexture(texName),
RenderVertex{Vec2F(screenCoords.xMin(), screenCoords.yMin()), Vec2F(texCoords.xMin(), texCoords.yMin()), color, 0.0f},
RenderVertex{Vec2F(screenCoords.xMax(), screenCoords.yMin()), Vec2F(texCoords.xMax(), texCoords.yMin()), color, 0.0f},
RenderVertex{Vec2F(screenCoords.xMax(), screenCoords.yMax()), Vec2F(texCoords.xMax(), texCoords.yMax()), color, 0.0f},
RenderVertex{Vec2F(screenCoords.xMin(), screenCoords.yMax()), Vec2F(texCoords.xMin(), texCoords.yMax()), color, 0.0f}});
}
void GuiContext::drawDrawable(Drawable drawable, Vec2F const& screenPos, int pixelRatio, Vec4B const& color) {
if (drawable.isLine())
drawable.linePart().width *= pixelRatio;
drawable.scale(pixelRatio);
drawable.translate(screenPos);
drawable.color *= Color::rgba(color);
m_drawablePainter->drawDrawable(drawable);
}
void GuiContext::drawLine(Vec2F const& begin, Vec2F const end, Vec4B const& color, float lineWidth) {
Vec2F left = vnorm(Vec2F(end) - Vec2F(begin)).rot90() * lineWidth / 2.0f;
renderer()->render(RenderQuad{{},
RenderVertex{Vec2F(begin) + left, Vec2F(), color, 0.0f},
RenderVertex{Vec2F(begin) - left, Vec2F(), color, 0.0f},
RenderVertex{Vec2F(end) - left, Vec2F(), color, 0.0f},
RenderVertex{Vec2F(end) + left, Vec2F(), color, 0.0f}});
}
void GuiContext::drawPolyLines(PolyF const& poly, Vec4B const& color, float lineWidth) {
for (size_t i = 0; i < poly.sides(); ++i)
drawLine(poly.vertex(i), poly.vertex(i + 1), color, lineWidth);
}
void GuiContext::drawTriangles(List<tuple<Vec2F, Vec2F, Vec2F>> const& triangles, Vec4B const& color) {
for (auto poly : triangles) {
renderer()->render(RenderTriangle{{},
RenderVertex{get<0>(poly), Vec2F(), color, 0.0f},
RenderVertex{get<1>(poly), Vec2F(), color, 0.0f},
RenderVertex{get<2>(poly), Vec2F(), color, 0.0f}});
}
}
void GuiContext::drawInterfaceDrawable(Drawable drawable, Vec2F const& screenPos, Vec4B const& color) {
drawDrawable(move(drawable), screenPos * interfaceScale(), (float)interfaceScale(), color);
}
void GuiContext::drawInterfaceLine(Vec2F const& begin, Vec2F const end, Vec4B const& color, float lineWidth) {
drawLine(begin * interfaceScale(), end * interfaceScale(), color, lineWidth * interfaceScale());
}
void GuiContext::drawInterfacePolyLines(PolyF poly, Vec4B const& color, float lineWidth) {
poly.scale(interfaceScale());
drawPolyLines(poly, color, lineWidth * interfaceScale());
}
void GuiContext::drawInterfaceQuad(RectF const& screenCoords, Vec4B const& color) {
drawQuad(screenCoords.scaled(interfaceScale()), color);
}
void GuiContext::drawInterfaceQuad(AssetPath const& texName, Vec2F const& screenCoords, Vec4B const& color) {
drawQuad(texName, screenCoords * interfaceScale(), interfaceScale(), color);
}
void GuiContext::drawInterfaceQuad(AssetPath const& texName, Vec2F const& screenCoords, float scale, Vec4B const& color) {
drawQuad(texName, screenCoords * interfaceScale(), interfaceScale() * scale, color);
}
void GuiContext::drawInterfaceQuad(AssetPath const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color) {
drawQuad(texName, texCoords, screenCoords.scaled(interfaceScale()), color);
}
void GuiContext::drawInterfaceTriangles(List<tuple<Vec2F, Vec2F, Vec2F>> const& triangles, Vec4B const& color) {
drawTriangles(triangles.transformed([this](tuple<Vec2F, Vec2F, Vec2F> const& poly) {
return tuple<Vec2F, Vec2F, Vec2F>(get<0>(poly) * interfaceScale(), get<1>(poly) * interfaceScale(), get<2>(poly) * interfaceScale());
}), color);
}
void GuiContext::drawImageStretchSet(ImageStretchSet const& imageSet, RectF const& screenPos, GuiDirection direction, Vec4B const& color) {
int innerSize;
int innerOffset = 0;
RectF begin, end, inner;
if (direction == GuiDirection::Horizontal) {
innerSize = screenPos.width();
if (imageSet.begin.size())
innerOffset = textureSize(imageSet.begin)[0];
if (imageSet.end.size())
innerSize = std::max(0, innerSize - innerOffset - Vec2I(textureSize(imageSet.end))[0]);
else
innerSize = std::max(0, innerSize - innerOffset);
if (imageSet.begin.size())
begin = RectF::withSize(screenPos.min(), Vec2F(textureSize(imageSet.begin)[0], screenPos.height()));
else
begin = RectF::withSize(screenPos.min(), Vec2F(0, screenPos.height()));
inner = RectF::withSize(screenPos.min() + Vec2F(innerOffset, 0), Vec2F(innerSize, screenPos.height()));
if (imageSet.end.size())
end = RectF::withSize(screenPos.min() + Vec2F(innerOffset + innerSize, 0), Vec2F(textureSize(imageSet.end)[0], screenPos.height()));
else
end = RectF::withSize(screenPos.min(), Vec2F(0, screenPos.height()));
} else {
innerSize = screenPos.height();
if (imageSet.begin.size())
innerOffset = textureSize(imageSet.begin)[1];
if (imageSet.end.size())
innerSize = std::max(0, innerSize - innerOffset - Vec2I(textureSize(imageSet.end))[1]);
else
innerSize = std::max(0, innerSize - innerOffset);
if (imageSet.begin.size())
begin = RectF::withSize(screenPos.min(), Vec2F(screenPos.width(), textureSize(imageSet.begin)[1]));
else
begin = RectF::withSize(screenPos.min(), Vec2F(screenPos.width(), 0));
inner = RectF::withSize(screenPos.min() + Vec2F(0, innerOffset), Vec2F(screenPos.width(), innerSize));
if (imageSet.end.size()) {
end = RectF::withSize(screenPos.min() + Vec2F(0, innerOffset + innerSize), Vec2F(screenPos.width(), textureSize(imageSet.end)[1]));
} else {
end = RectF::withSize(screenPos.min(), Vec2F(screenPos.width(), 0));
}
}
if (imageSet.begin.size())
drawInterfaceQuad(imageSet.begin, RectF(Vec2F(), Vec2F(textureSize(imageSet.begin))), begin, color);
if (imageSet.type == ImageStretchSet::ImageStretchType::Stretch) {
drawInterfaceQuad(imageSet.inner, RectF(Vec2F(), Vec2F(textureSize(imageSet.inner))), inner, color);
} else {
int position = 0;
auto texSize = Vec2F(textureSize(imageSet.inner));
if (direction == GuiDirection::Horizontal) {
starAssert(texSize[0] > 0);
while (position < inner.width()) {
RectF partialImage = RectF::withSize(Vec2F(), Vec2F(std::min(inner.width() - position, texSize[0]), texSize[1]));
drawInterfaceQuad(imageSet.inner, partialImage, RectF::withSize(inner.min() + Vec2F(position, 0), partialImage.size()), color);
position += partialImage.size()[0];
}
} else {
starAssert(texSize[1] > 0);
while (position < inner.height()) {
RectF partialImage = RectF::withSize(
Vec2F(0, max(0.0f, texSize[1] - (inner.height() - position))),
Vec2F(texSize[0], std::min(inner.height() - position, texSize[1])));
drawInterfaceQuad(imageSet.inner, partialImage, RectF::withSize(inner.min() + Vec2F(0, position), partialImage.size()), color);
position += partialImage.size()[1];
}
}
}
if (imageSet.end.size())
drawInterfaceQuad(imageSet.end, RectF(Vec2F(), Vec2F(textureSize(imageSet.end))), end, color);
}
bool GuiContext::trySetCursor(Drawable const& drawable, Vec2I const& offset, int pixelRatio) {
if (!drawable.isImage())
return false;
auto assets = Root::singleton().assets();
auto& imagePath = drawable.imagePart().image;
return applicationController()->setCursorImage(AssetPath::join(imagePath), assets->image(imagePath), pixelRatio, offset);
}
RectF GuiContext::renderText(String const& s, TextPositioning const& position) {
return textPainter()->renderText(s, position);
}
RectF GuiContext::renderInterfaceText(String const& s, TextPositioning const& position) {
auto res = renderText(s, {
position.pos * interfaceScale(),
position.hAnchor,
position.vAnchor,
position.wrapWidth.apply(bind(std::multiplies<int>(), _1, interfaceScale())),
position.charLimit
});
return RectF(res).scaled(1.0f / interfaceScale());
}
RectF GuiContext::determineTextSize(String const& s, TextPositioning const& positioning) {
return textPainter()->determineTextSize(s, positioning);
}
RectF GuiContext::determineInterfaceTextSize(String const& s, TextPositioning const& positioning) {
auto res = determineTextSize(s, {
positioning.pos * interfaceScale(),
positioning.hAnchor,
positioning.vAnchor,
positioning.wrapWidth.apply(bind(std::multiplies<int>(), _1, interfaceScale()))
});
return RectF(res).scaled(1.0f / interfaceScale());
}
void GuiContext::setFontSize(unsigned size) {
setFontSize(size, interfaceScale());
}
void GuiContext::setFontSize(unsigned size, int pixelRatio) {
textPainter()->setFontSize(size * pixelRatio);
}
void GuiContext::setFontColor(Vec4B const& color) {
textPainter()->setFontColor(color);
}
void GuiContext::setFontMode(FontMode mode) {
textPainter()->setMode(mode);
}
void GuiContext::setFontProcessingDirectives(String const& directives) {
textPainter()->setProcessingDirectives(directives);
}
void GuiContext::setFont(String const& font) {
textPainter()->setFont(font);
}
void GuiContext::setDefaultFont() {
textPainter()->setFont("");
}
void GuiContext::setLineSpacing(float lineSpacing) {
textPainter()->setLineSpacing(lineSpacing);
}
void GuiContext::setDefaultLineSpacing() {
textPainter()->setLineSpacing(DefaultLineSpacing);
}
int GuiContext::stringWidth(String const& s) {
return textPainter()->stringWidth(s);
}
//TODO: Make this use StringView
int GuiContext::stringInterfaceWidth(String const& s) {
if (interfaceScale()) {
// font size is already adjusted UP by interfaceScale, so we have to adjust
// it back down
return stringWidth(s) / interfaceScale();
}
return 0;
}
StringList GuiContext::wrapText(String const& s, Maybe<unsigned> wrapWidth) {
return textPainter()->wrapText(s, wrapWidth);
}
StringList GuiContext::wrapInterfaceText(String const& s, Maybe<unsigned> wrapWidth) {
if (wrapWidth)
*wrapWidth *= interfaceScale();
return wrapText(s, wrapWidth);
}
bool GuiContext::shiftHeld() const {
return m_shiftHeld;
}
void GuiContext::setShiftHeld(bool held) {
m_shiftHeld = held;
}
void GuiContext::playAudio(AudioInstancePtr audioInstance) {
m_mixer->play(audioInstance);
}
void GuiContext::playAudio(String const& audioAsset, int loops, float volume) {
auto assets = Root::singleton().assets();
auto config = Root::singleton().configuration();
auto audioInstance = make_shared<AudioInstance>(*assets->audio(audioAsset));
audioInstance->setVolume(volume);
audioInstance->setLoops(loops);
m_mixer->play(move(audioInstance));
}
String GuiContext::getClipboard() const {
return m_applicationController->getClipboard().value();
}
void GuiContext::setClipboard(String text) {
m_applicationController->setClipboard(move(text));
}
void GuiContext::cleanup() {
int64_t textureTimeout = Root::singleton().assets()->json("/rendering.config:textureTimeout").toInt();
if (m_textureCollection)
m_textureCollection->cleanup(textureTimeout);
if (m_textPainter)
m_textPainter->cleanup(textureTimeout);
}
}