osb/source/game/interfaces/StarEntity.cpp
Kai Blaschke cd23817bf1
Fixed remaining compiler warnings
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00

197 lines
4.0 KiB
C++

#include "StarEntity.hpp"
#include "StarDamageManager.hpp"
namespace Star {
EnumMap<ClientEntityMode> const ClientEntityModeNames{
{ClientEntityMode::ClientSlaveOnly, "ClientSlaveOnly"},
{ClientEntityMode::ClientMasterAllowed, "ClientMasterAllowed"},
{ClientEntityMode::ClientPresenceMaster, "ClientPresenceMaster"}
};
EnumMap<EntityType> const EntityTypeNames{
{EntityType::Plant, "plant"},
{EntityType::Object, "object"},
{EntityType::Vehicle, "vehicle"},
{EntityType::ItemDrop, "itemDrop"},
{EntityType::PlantDrop, "plantDrop"},
{EntityType::Projectile, "projectile"},
{EntityType::Stagehand, "stagehand"},
{EntityType::Monster, "monster"},
{EntityType::Npc, "npc"},
{EntityType::Player, "player"}
};
Entity::~Entity() {}
void Entity::init(World* world, EntityId entityId, EntityMode mode) {
if (!world)
throw EntityException("Entity::init called with null world pointer");
if (entityId == NullEntityId)
throw EntityException("Entity::init called with null entity id");
if (m_world)
throw EntityException("Entity::init called when already initialized");
m_world = world;
m_entityMode = mode;
m_entityId = entityId;
}
void Entity::uninit() {
m_world = nullptr;
m_entityMode = {};
m_entityId = NullEntityId;
}
pair<ByteArray, uint64_t> Entity::writeNetState(uint64_t) {
return {ByteArray(), 0};
}
void Entity::readNetState(ByteArray, float) {}
void Entity::enableInterpolation(float) {}
void Entity::disableInterpolation() {}
RectF Entity::collisionArea() const {
return RectF::null();
}
bool Entity::ephemeral() const {
return false;
}
ClientEntityMode Entity::clientEntityMode() const {
return ClientEntityMode::ClientSlaveOnly;
}
bool Entity::masterOnly() const {
return false;
}
String Entity::description() const {
return "";
}
List<LightSource> Entity::lightSources() const {
return {};
}
List<DamageSource> Entity::damageSources() const {
return {};
}
void Entity::hitOther(EntityId, DamageRequest const&) {}
void Entity::damagedOther(DamageNotification const&) {}
Maybe<HitType> Entity::queryHit(DamageSource const&) const {
return {};
}
Maybe<PolyF> Entity::hitPoly() const {
return {};
}
List<DamageNotification> Entity::applyDamage(DamageRequest const&) {
return {};
}
List<DamageNotification> Entity::selfDamageNotifications() {
return {};
}
bool Entity::shouldDestroy() const {
return false;
}
void Entity::destroy(RenderCallback*) {}
Maybe<Json> Entity::receiveMessage(ConnectionId, String const&, JsonArray const&) {
return {};
}
void Entity::update(float, uint64_t) {}
void Entity::render(RenderCallback*) {}
void Entity::renderLightSources(RenderCallback*) {}
EntityId Entity::entityId() const {
return m_entityId;
}
EntityDamageTeam Entity::getTeam() const {
return m_team;
}
bool Entity::inWorld() const {
if (m_world) {
starAssert(m_world && m_entityId != NullEntityId && m_entityMode);
return true;
} else {
starAssert(!m_world && m_entityId == NullEntityId && !m_entityMode);
return false;
}
}
World* Entity::world() const {
if (!m_world)
throw EntityException("world() called while uninitialized");
return m_world;
}
World* Entity::worldPtr() const {
return m_world;
}
bool Entity::persistent() const {
return m_persistent;
}
bool Entity::keepAlive() const {
return m_keepAlive;
}
Maybe<String> Entity::uniqueId() const {
return m_uniqueId;
}
Maybe<EntityMode> Entity::entityMode() const {
return m_entityMode;
}
bool Entity::isMaster() const {
return m_entityMode == EntityMode::Master;
}
bool Entity::isSlave() const {
return m_entityMode == EntityMode::Slave;
}
Entity::Entity() {
m_world = nullptr;
m_entityId = NullEntityId;
m_persistent = false;
m_keepAlive = false;
}
void Entity::setPersistent(bool persistent) {
m_persistent = persistent;
}
void Entity::setKeepAlive(bool keepAlive) {
m_keepAlive = keepAlive;
}
void Entity::setUniqueId(Maybe<String> uniqueId) {
m_uniqueId = uniqueId;
}
void Entity::setTeam(EntityDamageTeam newTeam) {
m_team = newTeam;
}
}