831 lines
32 KiB
C++
831 lines
32 KiB
C++
#include "StarStatusController.hpp"
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#include "StarDataStreamExtra.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarLuaGameConverters.hpp"
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#include "StarWorld.hpp"
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#include "StarWorldLuaBindings.hpp"
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#include "StarStatusControllerLuaBindings.hpp"
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#include "StarNetworkedAnimatorLuaBindings.hpp"
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#include "StarConfigLuaBindings.hpp"
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#include "StarEntityLuaBindings.hpp"
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#include "StarStatusEffectDatabase.hpp"
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#include "StarStatusEffectEntity.hpp"
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#include "StarLiquidsDatabase.hpp"
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namespace Star {
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StatusController::StatusController(Json const& config) : m_statCollection(config) {
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m_parentEntity = nullptr;
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m_movementController = nullptr;
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m_statusProperties.set(config.getObject("statusProperties", {}));
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m_minimumLiquidStatusEffectPercentage = config.getFloat("minimumLiquidStatusEffectPercentage");
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m_appliesEnvironmentStatusEffects = config.getBool("appliesEnvironmentStatusEffects");
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m_appliesWeatherStatusEffects = config.getBool("appliesWeatherStatusEffects");
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m_environmentStatusEffectUpdateTimer = GameTimer(config.getFloat("environmentStatusEffectUpdateTimer", 0.15f));
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m_primaryAnimationConfig = config.optString("primaryAnimationConfig");
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m_primaryScript.setScripts(jsonToStringList(config.get("primaryScriptSources", JsonArray())));
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m_primaryScript.setUpdateDelta(config.getUInt("primaryScriptDelta", 1));
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m_primaryScript.setUpdateDelta(config.getUInt("primaryScriptDelta", 1));
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uint64_t keepDamageSteps = config.getUInt("keepDamageNotificationSteps", 120);
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m_recentHitsGiven.setHistoryLimit(keepDamageSteps);
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m_recentDamageGiven.setHistoryLimit(keepDamageSteps);
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m_recentDamageTaken.setHistoryLimit(keepDamageSteps);
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m_netGroup.addNetElement(&m_statCollection);
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m_netGroup.addNetElement(&m_statusProperties);
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m_netGroup.addNetElement(&m_parentDirectives);
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m_netGroup.addNetElement(&m_uniqueEffectMetadata);
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m_netGroup.addNetElement(&m_effectAnimators);
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if (m_primaryAnimationConfig)
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m_primaryAnimatorId = m_effectAnimators.addNetElement(make_shared<EffectAnimator>(*m_primaryAnimationConfig));
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else
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m_primaryAnimatorId = EffectAnimatorGroup::NullElementId;
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}
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Json StatusController::diskStore() const {
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JsonObject resourceValues;
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JsonObject resourcesLocked;
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for (auto const& resourceName : resourceNames()) {
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resourceValues[resourceName] = resource(resourceName);
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resourcesLocked[resourceName] = resourceLocked(resourceName);
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}
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JsonObject persistentEffectCategories;
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for (auto const& pair : m_persistentEffects) {
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List<PersistentStatusEffect> persistentEffects;
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persistentEffects.appendAll(pair.second.statModifiers.transformed(construct<PersistentStatusEffect>()));
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persistentEffects.appendAll(pair.second.uniqueEffects.values().transformed(construct<PersistentStatusEffect>()));
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persistentEffectCategories[pair.first] = persistentEffects.transformed(jsonFromPersistentStatusEffect);
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}
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JsonArray ephemeralEffects;
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for (auto const& pair : m_uniqueEffects) {
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// Store ephemeral effects in the disk store based on remaining duration.
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// TODO: Need to store maximum duration as well in the store, otherwise the
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// effect will always appear "full" on reload (but just last less time)
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auto metadata = m_uniqueEffectMetadata.getNetElement(pair.second.metadataId);
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if (metadata->duration)
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ephemeralEffects.append(jsonFromEphemeralStatusEffect(EphemeralStatusEffect{pair.first, *metadata->duration}));
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}
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return JsonObject{
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{"statusProperties", m_statusProperties.get()},
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{"persistentEffectCategories", std::move(persistentEffectCategories)},
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{"ephemeralEffects", std::move(ephemeralEffects)},
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{"resourceValues", std::move(resourceValues)},
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{"resourcesLocked", std::move(resourcesLocked)},
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};
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}
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void StatusController::diskLoad(Json const& store) {
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clearAllPersistentEffects();
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clearEphemeralEffects();
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m_statusProperties.set(store.getObject("statusProperties"));
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for (auto const& p : store.getObject("persistentEffectCategories", {}))
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addPersistentEffects(p.first, p.second.toArray().transformed(jsonToPersistentStatusEffect));
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addEphemeralEffects(store.getArray("ephemeralEffects").transformed(jsonToEphemeralStatusEffect));
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for (auto const& p : store.getObject("resourceValues", {})) {
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if (isResource(p.first))
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setResource(p.first, p.second.toFloat());
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}
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for (auto const& p : store.getObject("resourcesLocked", {})) {
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if (isResource(p.first))
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setResourceLocked(p.first, p.second.toBool());
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}
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}
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Json StatusController::statusProperty(String const& name, Json const& def) const {
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return m_statusProperties.get().value(name, def);
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}
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void StatusController::setStatusProperty(String const& name, Json value) {
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m_statusProperties.update([&](JsonObject& statusProperties) {
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if (statusProperties[name] != value) {
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statusProperties[name] = std::move(value);
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return true;
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}
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return false;
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});
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}
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StringList StatusController::statNames() const {
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return m_statCollection.statNames();
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}
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float StatusController::stat(String const& statName) const {
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return m_statCollection.stat(statName);
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}
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bool StatusController::statPositive(String const& statName) const {
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return m_statCollection.statPositive(statName);
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}
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StringList StatusController::resourceNames() const {
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return m_statCollection.resourceNames();
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}
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bool StatusController::isResource(String const& resourceName) const {
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return m_statCollection.isResource(resourceName);
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}
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float StatusController::resource(String const& resourceName) const {
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return m_statCollection.resource(resourceName);
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}
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bool StatusController::resourcePositive(String const& resourceName) const {
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return m_statCollection.resourcePositive(resourceName);
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}
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void StatusController::setResource(String const& resourceName, float value) {
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m_statCollection.setResource(resourceName, value);
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}
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void StatusController::modifyResource(String const& resourceName, float amount) {
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m_statCollection.modifyResource(resourceName, amount);
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}
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float StatusController::giveResource(String const& resourceName, float amount) {
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return m_statCollection.giveResource(resourceName, amount);
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}
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bool StatusController::consumeResource(String const& resourceName, float amount) {
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if (m_statCollection.consumeResource(resourceName, amount)) {
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m_primaryScript.invoke("notifyResourceConsumed", resourceName, amount);
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return true;
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}
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return false;
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}
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bool StatusController::overConsumeResource(String const& resourceName, float amount) {
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if (m_statCollection.overConsumeResource(resourceName, amount)) {
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m_primaryScript.invoke("notifyResourceConsumed", resourceName, amount);
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return true;
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}
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return false;
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}
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bool StatusController::resourceLocked(String const& resourceName) const {
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return m_statCollection.resourceLocked(resourceName);
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}
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void StatusController::setResourceLocked(String const& resourceName, bool locked) {
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m_statCollection.setResourceLocked(resourceName, locked);
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}
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void StatusController::resetResource(String const& resourceName) {
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m_statCollection.resetResource(resourceName);
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}
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void StatusController::resetAllResources() {
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m_statCollection.resetAllResources();
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}
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Maybe<float> StatusController::resourceMax(String const& resourceName) const {
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return m_statCollection.resourceMax(resourceName);
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}
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Maybe<float> StatusController::resourcePercentage(String const& resourceName) const {
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return m_statCollection.resourcePercentage(resourceName);
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}
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float StatusController::setResourcePercentage(String const& resourceName, float resourcePercentage) {
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return m_statCollection.setResourcePercentage(resourceName, resourcePercentage);
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}
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float StatusController::modifyResourcePercentage(String const& resourceName, float resourcePercentage) {
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return m_statCollection.modifyResourcePercentage(resourceName, resourcePercentage);
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}
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List<PersistentStatusEffect> StatusController::getPersistentEffects(String const& statEffectCategory) const {
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auto category = m_persistentEffects.maybe(statEffectCategory).value();
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List<PersistentStatusEffect> persistentEffects =
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category.statModifiers.transformed(construct<PersistentStatusEffect>());
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persistentEffects.appendAll(
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List<UniqueStatusEffect>::from(category.uniqueEffects).transformed(construct<PersistentStatusEffect>()));
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return persistentEffects;
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}
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void StatusController::addPersistentEffect(
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String const& statusEffectCategory, PersistentStatusEffect const& persistentEffect) {
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addPersistentEffects(statusEffectCategory, {persistentEffect});
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}
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void StatusController::addPersistentEffects(
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String const& statusEffectCategory, List<PersistentStatusEffect> const& effectList) {
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auto& persistentEffectCategory = m_persistentEffects[statusEffectCategory];
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if (!persistentEffectCategory.modifierEffectsGroupId)
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persistentEffectCategory.modifierEffectsGroupId = m_statCollection.addStatModifierGroup();
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for (auto const& effect : effectList) {
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if (effect.is<StatModifier>())
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persistentEffectCategory.statModifiers.append(effect.get<StatModifier>());
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else if (effect.is<UniqueStatusEffect>())
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persistentEffectCategory.uniqueEffects.add(effect.get<UniqueStatusEffect>());
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}
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m_statCollection.setStatModifierGroup(
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*persistentEffectCategory.modifierEffectsGroupId, persistentEffectCategory.statModifiers);
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updatePersistentUniqueEffects();
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}
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void StatusController::setPersistentEffects(
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String const& statusEffectCategory, List<PersistentStatusEffect> const& effectList) {
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if (effectList.empty()) {
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if (auto groupId = m_persistentEffects[statusEffectCategory].modifierEffectsGroupId)
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m_statCollection.removeStatModifierGroup(*groupId);
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m_persistentEffects.remove(statusEffectCategory);
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updatePersistentUniqueEffects();
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} else {
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auto& persistentEffectCategory = m_persistentEffects[statusEffectCategory];
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persistentEffectCategory.statModifiers.clear();
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persistentEffectCategory.uniqueEffects.clear();
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addPersistentEffects(statusEffectCategory, effectList);
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}
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}
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void StatusController::clearPersistentEffects(String const& statusEffectCategory) {
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setPersistentEffects(statusEffectCategory, {});
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}
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void StatusController::clearAllPersistentEffects() {
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for (auto const& effectCategory : m_persistentEffects.keys())
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clearPersistentEffects(effectCategory);
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}
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void StatusController::addEphemeralEffect(EphemeralStatusEffect const& effect, Maybe<EntityId> sourceEntityId) {
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addEphemeralEffects({effect}, sourceEntityId);
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}
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void StatusController::addEphemeralEffects(
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List<EphemeralStatusEffect> const& effectList, Maybe<EntityId> sourceEntityId) {
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for (auto const& effect : effectList) {
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if (auto existingEffect = m_uniqueEffects.ptr(effect.uniqueEffect)) {
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auto metadata = m_uniqueEffectMetadata.getNetElement(existingEffect->metadataId);
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// If the effect exists and does not have a null duration, then refresh
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// the
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// duration to the max
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if (metadata->duration) {
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auto newDuration = effect.duration.value(defaultUniqueEffectDuration(effect.uniqueEffect));
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if (newDuration > *metadata->duration) {
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// Only overwrite the sourceEntityId if the duration is *extended*
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metadata->sourceEntityId.set(sourceEntityId);
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metadata->duration = newDuration;
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}
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metadata->maxDuration.set(max(metadata->maxDuration.get(), newDuration));
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}
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} else {
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addUniqueEffect(
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effect.uniqueEffect, effect.duration.value(defaultUniqueEffectDuration(effect.uniqueEffect)), sourceEntityId);
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}
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}
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}
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bool StatusController::removeEphemeralEffect(UniqueStatusEffect const& effect) {
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if (auto uniqueEffect = m_uniqueEffects.ptr(effect)) {
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auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect->metadataId);
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if (metadata->duration) {
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removeUniqueEffect(effect);
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return true;
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}
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}
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return false;
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}
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void StatusController::clearEphemeralEffects() {
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for (auto const& key : m_uniqueEffects.keys())
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removeEphemeralEffect(key);
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}
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bool StatusController::appliesEnvironmentStatusEffects() const {
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return m_appliesEnvironmentStatusEffects;
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}
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void StatusController::setAppliesEnvironmentStatusEffects(bool appliesEnvironmentStatusEffects) {
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m_appliesEnvironmentStatusEffects = appliesEnvironmentStatusEffects;
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}
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ActiveUniqueStatusEffectSummary StatusController::activeUniqueStatusEffectSummary() const {
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ActiveUniqueStatusEffectSummary summary;
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for (auto const& metadata : m_uniqueEffectMetadata.netElements()) {
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if (metadata->duration)
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summary.append({metadata->effect, *metadata->duration / metadata->maxDuration.get()});
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else
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summary.append({metadata->effect, 1.0f});
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}
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return summary;
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}
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bool StatusController::uniqueStatusEffectActive(String const& effectName) const {
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for (auto const& metadata : m_uniqueEffectMetadata.netElements()) {
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if (metadata->effect == effectName)
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return true;
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}
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return false;
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}
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const Directives& StatusController::primaryDirectives() const {
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return m_primaryDirectives;
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}
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void StatusController::setPrimaryDirectives(Directives const& directives) {
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m_primaryDirectives = directives;
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}
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List<DamageNotification> StatusController::applyDamageRequest(DamageRequest const& damageRequest) {
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if (auto damageNotifications = m_primaryScript.invoke<List<DamageNotification>>("applyDamageRequest", damageRequest)) {
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for (auto const& dn : *damageNotifications)
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m_recentDamageTaken.add(dn);
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return damageNotifications.take();
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}
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return {};
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}
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void StatusController::hitOther(EntityId targetEntityId, DamageRequest damageRequest) {
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m_recentHitsGiven.add({targetEntityId, std::move(damageRequest)});
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}
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void StatusController::damagedOther(DamageNotification damageNotification) {
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m_recentDamageGiven.add(std::move(damageNotification));
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}
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List<DamageNotification> StatusController::pullSelfDamageNotifications() {
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return take(m_pendingSelfDamageNotifications);
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}
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void StatusController::applySelfDamageRequest(DamageRequest dr) {
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auto damageNotifications = applyDamageRequest(std::move(dr));
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for (auto const& dn : damageNotifications)
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m_recentDamageTaken.add(dn);
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m_pendingSelfDamageNotifications.appendAll(std::move(damageNotifications));
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}
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pair<List<DamageNotification>, uint64_t> StatusController::damageTakenSince(uint64_t since) const {
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return m_recentDamageTaken.query(since);
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}
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pair<List<pair<EntityId, DamageRequest>>, uint64_t> StatusController::inflictedHitsSince(uint64_t since) const {
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return m_recentHitsGiven.query(since);
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}
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pair<List<DamageNotification>, uint64_t> StatusController::inflictedDamageSince(uint64_t since) const {
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return m_recentDamageGiven.query(since);
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}
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void StatusController::init(Entity* parentEntity, ActorMovementController* movementController) {
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uninit();
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m_parentEntity = parentEntity;
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m_movementController = movementController;
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if (m_parentEntity->isMaster()) {
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initPrimaryScript();
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for (auto& p : m_uniqueEffects)
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initUniqueEffectScript(p.second);
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}
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m_environmentStatusEffectUpdateTimer.reset();
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}
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void StatusController::uninit() {
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m_parentEntity = nullptr;
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m_movementController = nullptr;
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for (auto& p : m_uniqueEffects)
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uninitUniqueEffectScript(p.second);
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uninitPrimaryScript();
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m_recentHitsGiven.reset();
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m_recentDamageGiven.reset();
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m_recentDamageTaken.reset();
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}
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void StatusController::initNetVersion(NetElementVersion const* version) {
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m_netGroup.initNetVersion(version);
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}
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void StatusController::netStore(DataStream& ds) const {
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m_netGroup.netStore(ds);
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}
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void StatusController::netLoad(DataStream& ds) {
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clearAllPersistentEffects();
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clearEphemeralEffects();
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m_netGroup.netLoad(ds);
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}
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void StatusController::enableNetInterpolation(float extrapolationHint) {
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m_netGroup.enableNetInterpolation(extrapolationHint);
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}
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void StatusController::disableNetInterpolation() {
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m_netGroup.disableNetInterpolation();
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}
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void StatusController::tickNetInterpolation(float dt) {
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m_netGroup.tickNetInterpolation(dt);
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}
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bool StatusController::writeNetDelta(DataStream& ds, uint64_t fromStep) const {
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return m_netGroup.writeNetDelta(ds, fromStep);
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}
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void StatusController::readNetDelta(DataStream& ds, float interpolationTime) {
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m_netGroup.readNetDelta(ds, interpolationTime);
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}
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void StatusController::blankNetDelta(float interpolationTime) {
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m_netGroup.blankNetDelta(interpolationTime);
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}
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void StatusController::tickMaster(float dt) {
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m_statCollection.tickMaster(dt);
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m_recentHitsGiven.tick(1);
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m_recentDamageGiven.tick(1);
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m_recentDamageTaken.tick(1);
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bool statusImmune = statPositive("statusImmunity");
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if (!statusImmune && m_movementController->liquidPercentage() > m_minimumLiquidStatusEffectPercentage) {
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auto liquidsDatabase = Root::singleton().liquidsDatabase();
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if (auto liquidSettings = liquidsDatabase->liquidSettings(m_movementController->liquidId())) {
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for (auto const& effect : liquidSettings->statusEffects)
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addEphemeralEffect(jsonToEphemeralStatusEffect(effect));
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}
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}
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if (m_environmentStatusEffectUpdateTimer.wrapTick()) {
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PolyF collisionBody = m_movementController->collisionBody();
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List<PersistentStatusEffect> entityEffects;
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if (!statusImmune) {
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m_parentEntity->world()->forEachEntity(collisionBody.boundBox(),
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[this, collisionBody, &entityEffects](EntityPtr const& e) {
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if (auto entity = as<StatusEffectEntity>(e)) {
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auto statusEffectArea = entity->statusEffectArea();
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statusEffectArea.translate(entity->position());
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if (m_parentEntity->world()->geometry().polyIntersectsPoly(statusEffectArea, collisionBody))
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entityEffects.appendAll(entity->statusEffects());
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}
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});
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}
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setPersistentEffects("entities", entityEffects);
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if (!statusImmune && m_appliesEnvironmentStatusEffects)
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setPersistentEffects("environment", m_parentEntity->world()->environmentStatusEffects(m_parentEntity->position()).transformed(jsonToPersistentStatusEffect));
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if (!statusImmune && m_appliesWeatherStatusEffects)
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addEphemeralEffects(m_parentEntity->world()->weatherStatusEffects(m_parentEntity->position()).transformed(jsonToEphemeralStatusEffect));
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}
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m_primaryScript.update(m_primaryScript.updateDt(dt));
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for (auto& p : m_uniqueEffects) {
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p.second.script.update(p.second.script.updateDt(dt));
|
|
auto metadata = m_uniqueEffectMetadata.getNetElement(p.second.metadataId);
|
|
if (metadata->duration)
|
|
*metadata->duration -= dt;
|
|
}
|
|
|
|
for (auto const& key : m_uniqueEffects.keys()) {
|
|
auto& uniqueEffect = m_uniqueEffects[key];
|
|
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
|
|
if (metadata->duration && *metadata->duration <= 0.0f)
|
|
removeUniqueEffect(key);
|
|
else if ((metadata->duration && statPositive("statusImmunity")) || (uniqueEffect.effectConfig.blockingStat && statPositive(*uniqueEffect.effectConfig.blockingStat)))
|
|
removeUniqueEffect(key);
|
|
}
|
|
|
|
DirectivesGroup parentDirectives;
|
|
parentDirectives.append(m_primaryDirectives);
|
|
for (auto const& pair : m_uniqueEffects)
|
|
parentDirectives.append(pair.second.parentDirectives);
|
|
|
|
m_parentDirectives.set(std::move(parentDirectives));
|
|
|
|
updateAnimators(dt);
|
|
}
|
|
|
|
void StatusController::tickSlave(float dt) {
|
|
m_statCollection.tickSlave(dt);
|
|
updateAnimators(dt);
|
|
}
|
|
|
|
const DirectivesGroup& StatusController::parentDirectives() const {
|
|
return m_parentDirectives.get();
|
|
}
|
|
|
|
List<Drawable> StatusController::drawables() const {
|
|
List<Drawable> drawables;
|
|
for (auto const& animator : m_effectAnimators.netElements())
|
|
drawables.appendAll(animator->animator.drawables(m_movementController->position()));
|
|
return drawables;
|
|
}
|
|
|
|
List<LightSource> StatusController::lightSources() const {
|
|
List<LightSource> lightSources;
|
|
for (auto const& animator : m_effectAnimators.netElements())
|
|
lightSources.appendAll(animator->animator.lightSources(m_movementController->position()));
|
|
return lightSources;
|
|
}
|
|
|
|
List<OverheadBar> StatusController::overheadBars() {
|
|
if (auto bars = m_primaryScript.invoke<JsonArray>("overheadBars"))
|
|
return bars->transformed(construct<OverheadBar>());
|
|
return {};
|
|
}
|
|
|
|
List<AudioInstancePtr> StatusController::pullNewAudios() {
|
|
List<AudioInstancePtr> newAudios;
|
|
for (auto const& animator : m_effectAnimators.netElements())
|
|
newAudios.appendAll(animator->dynamicTarget.pullNewAudios());
|
|
return newAudios;
|
|
}
|
|
|
|
List<Particle> StatusController::pullNewParticles() {
|
|
List<Particle> newParticles;
|
|
for (auto const& animator : m_effectAnimators.netElements())
|
|
newParticles.appendAll(animator->dynamicTarget.pullNewParticles());
|
|
return newParticles;
|
|
}
|
|
|
|
Maybe<Json> StatusController::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
|
|
Maybe<Json> result = m_primaryScript.handleMessage(message, localMessage, args);
|
|
for (auto& p : m_uniqueEffects)
|
|
result = result.orMaybe(p.second.script.handleMessage(message, localMessage, args));
|
|
return result;
|
|
}
|
|
|
|
StatusController::EffectAnimator::EffectAnimator(Maybe<String> config) {
|
|
animationConfig = std::move(config);
|
|
animator = animationConfig ? NetworkedAnimator(*animationConfig) : NetworkedAnimator();
|
|
}
|
|
|
|
void StatusController::EffectAnimator::initNetVersion(NetElementVersion const* version) {
|
|
animator.initNetVersion(version);
|
|
}
|
|
|
|
void StatusController::EffectAnimator::netStore(DataStream& ds) const {
|
|
ds.write(animationConfig);
|
|
animator.netStore(ds);
|
|
}
|
|
|
|
void StatusController::EffectAnimator::netLoad(DataStream& ds) {
|
|
ds.read(animationConfig);
|
|
animator = animationConfig ? NetworkedAnimator(*animationConfig) : NetworkedAnimator();
|
|
animator.netLoad(ds);
|
|
}
|
|
|
|
void StatusController::EffectAnimator::enableNetInterpolation(float extrapolationHint) {
|
|
animator.enableNetInterpolation(extrapolationHint);
|
|
}
|
|
|
|
void StatusController::EffectAnimator::disableNetInterpolation() {
|
|
animator.disableNetInterpolation();
|
|
}
|
|
|
|
void StatusController::EffectAnimator::tickNetInterpolation(float dt) {
|
|
animator.tickNetInterpolation(dt);
|
|
}
|
|
|
|
bool StatusController::EffectAnimator::writeNetDelta(DataStream& ds, uint64_t fromVersion) const {
|
|
return animator.writeNetDelta(ds, fromVersion);
|
|
}
|
|
|
|
void StatusController::EffectAnimator::readNetDelta(DataStream& ds, float interpolationTime) {
|
|
animator.readNetDelta(ds, interpolationTime);
|
|
}
|
|
|
|
void StatusController::EffectAnimator::blankNetDelta(float interpolationTime) {
|
|
animator.blankNetDelta(interpolationTime);
|
|
}
|
|
|
|
StatusController::UniqueEffectMetadata::UniqueEffectMetadata() {
|
|
addNetElement(&durationNetState);
|
|
addNetElement(&maxDuration);
|
|
addNetElement(&sourceEntityId);
|
|
durationNetState.setFixedPointBase(0.01f);
|
|
durationNetState.setInterpolator(lerp<float, float>);
|
|
}
|
|
|
|
StatusController::UniqueEffectMetadata::UniqueEffectMetadata(UniqueStatusEffect effect, Maybe<float> duration, Maybe<EntityId> sourceEntityId)
|
|
: UniqueEffectMetadata() {
|
|
this->effect = std::move(effect);
|
|
this->duration = std::move(duration);
|
|
this->maxDuration.set(this->duration.value());
|
|
this->sourceEntityId.set(sourceEntityId);
|
|
}
|
|
|
|
void StatusController::UniqueEffectMetadata::netElementsNeedLoad(bool) {
|
|
duration = durationNetState.get() >= 0.0f ? Maybe<float>(durationNetState.get()) : Maybe<float>();
|
|
}
|
|
|
|
void StatusController::UniqueEffectMetadata::netElementsNeedStore() {
|
|
durationNetState.set(duration ? *duration : -1.0f);
|
|
}
|
|
|
|
void StatusController::updateAnimators(float dt) {
|
|
for (auto const& animator : m_effectAnimators.netElements()) {
|
|
if (m_parentEntity->world()->isServer()) {
|
|
animator->animator.update(dt, nullptr);
|
|
} else {
|
|
animator->animator.update(dt, &animator->dynamicTarget);
|
|
animator->dynamicTarget.updatePosition(m_movementController->position());
|
|
}
|
|
}
|
|
}
|
|
|
|
void StatusController::updatePersistentUniqueEffects() {
|
|
Set<UniqueStatusEffect> activePersistentUniqueEffects;
|
|
for (auto & categoryPair : m_persistentEffects) {
|
|
for (auto & uniqueEffectName : categoryPair.second.uniqueEffects) {
|
|
// It is important to note here that if a unique effect exists, it *may*
|
|
// not come from a persistent effect, it *may* be from an ephemeral effect.
|
|
// Here, when a persistent effect overrides an ephemeral effect, it is
|
|
// clearing the duration making it into a solely persistent effect. This
|
|
// means that by applying a persistent effect and then clearing it, you can
|
|
// remove an ephemeral effect.
|
|
if (auto existingEffect = m_uniqueEffects.ptr(uniqueEffectName)) {
|
|
m_uniqueEffectMetadata.getNetElement(existingEffect->metadataId)->duration.reset();
|
|
activePersistentUniqueEffects.add(uniqueEffectName);
|
|
}
|
|
// we want to make sure the effect it's applying actually exists
|
|
// if not then it should be removed from the list
|
|
else if (addUniqueEffect(uniqueEffectName, {}, {}))
|
|
activePersistentUniqueEffects.add(uniqueEffectName);
|
|
else
|
|
categoryPair.second.uniqueEffects.remove(uniqueEffectName);
|
|
}
|
|
}
|
|
// Again, here we are using "durationless" to mean "persistent"
|
|
for (auto const& key : m_uniqueEffects.keys()) {
|
|
auto metadata = m_uniqueEffectMetadata.getNetElement(m_uniqueEffects[key].metadataId);
|
|
if (!metadata->duration && !activePersistentUniqueEffects.contains(key))
|
|
removeUniqueEffect(key);
|
|
}
|
|
}
|
|
|
|
float StatusController::defaultUniqueEffectDuration(UniqueStatusEffect const& effect) const {
|
|
return Root::singleton().statusEffectDatabase()->uniqueEffectConfig(effect).defaultDuration;
|
|
}
|
|
|
|
bool StatusController::addUniqueEffect(
|
|
UniqueStatusEffect const& effect, Maybe<float> duration, Maybe<EntityId> sourceEntityId) {
|
|
auto statusEffectDatabase = Root::singleton().statusEffectDatabase();
|
|
if (statusEffectDatabase->isUniqueEffect(effect)) {
|
|
auto effectConfig = statusEffectDatabase->uniqueEffectConfig(effect);
|
|
if ((duration && statPositive("statusImmunity")) || (effectConfig.blockingStat && statPositive(*effectConfig.blockingStat)))
|
|
return false;
|
|
|
|
auto& uniqueEffect = m_uniqueEffects[effect];
|
|
uniqueEffect.effectConfig = effectConfig;
|
|
uniqueEffect.script.setScripts(uniqueEffect.effectConfig.scripts);
|
|
uniqueEffect.script.setUpdateDelta(uniqueEffect.effectConfig.scriptDelta);
|
|
|
|
uniqueEffect.metadataId =
|
|
m_uniqueEffectMetadata.addNetElement(make_shared<UniqueEffectMetadata>(effect, duration, sourceEntityId));
|
|
|
|
uniqueEffect.animatorId = UniqueEffectMetadataGroup::NullElementId;
|
|
if (uniqueEffect.effectConfig.animationConfig)
|
|
uniqueEffect.animatorId =
|
|
m_effectAnimators.addNetElement(make_shared<EffectAnimator>(uniqueEffect.effectConfig.animationConfig));
|
|
|
|
if (m_parentEntity)
|
|
initUniqueEffectScript(uniqueEffect);
|
|
|
|
return true;
|
|
} else {
|
|
Logger::warn("Unique status effect '{}' not found in status effect database", effect);
|
|
return false
|
|
}
|
|
}
|
|
|
|
void StatusController::removeUniqueEffect(UniqueStatusEffect const& effect) {
|
|
auto& uniqueEffect = m_uniqueEffects[effect];
|
|
|
|
uniqueEffect.script.invoke("onExpire");
|
|
|
|
uninitUniqueEffectScript(uniqueEffect);
|
|
|
|
m_uniqueEffectMetadata.removeNetElement(uniqueEffect.metadataId);
|
|
|
|
if (uniqueEffect.animatorId != EffectAnimatorGroup::NullElementId)
|
|
m_effectAnimators.removeNetElement(uniqueEffect.animatorId);
|
|
|
|
m_uniqueEffects.remove(effect);
|
|
}
|
|
|
|
void StatusController::initPrimaryScript() {
|
|
m_primaryScript.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(this));
|
|
m_primaryScript.addCallbacks("entity", LuaBindings::makeEntityCallbacks(m_parentEntity));
|
|
if (m_primaryAnimatorId != EffectAnimatorGroup::NullElementId) {
|
|
auto animator = m_effectAnimators.getNetElement(m_primaryAnimatorId);
|
|
m_primaryScript.addCallbacks("animator", LuaBindings::makeNetworkedAnimatorCallbacks(&animator->animator));
|
|
}
|
|
m_primaryScript.addActorMovementCallbacks(m_movementController);
|
|
m_primaryScript.init(m_parentEntity->world());
|
|
}
|
|
|
|
void StatusController::uninitPrimaryScript() {
|
|
m_primaryScript.uninit();
|
|
m_primaryScript.removeCallbacks("status");
|
|
m_primaryScript.removeCallbacks("entity");
|
|
m_primaryScript.removeCallbacks("animator");
|
|
m_primaryScript.removeActorMovementCallbacks();
|
|
}
|
|
|
|
void StatusController::initUniqueEffectScript(UniqueEffectInstance& uniqueEffect) {
|
|
uniqueEffect.script.addCallbacks("effect", makeUniqueEffectCallbacks(uniqueEffect));
|
|
uniqueEffect.script.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(this));
|
|
uniqueEffect.script.addCallbacks("config", LuaBindings::makeConfigCallbacks([&uniqueEffect](String const& name, Json const& def) {
|
|
return uniqueEffect.effectConfig.effectConfig.query(name, def);
|
|
}));
|
|
uniqueEffect.script.addCallbacks("entity", LuaBindings::makeEntityCallbacks(m_parentEntity));
|
|
if (uniqueEffect.animatorId != EffectAnimatorGroup::NullElementId) {
|
|
auto animator = m_effectAnimators.getNetElement(uniqueEffect.animatorId);
|
|
uniqueEffect.script.addCallbacks("animator", LuaBindings::makeNetworkedAnimatorCallbacks(&animator->animator));
|
|
}
|
|
uniqueEffect.script.addActorMovementCallbacks(m_movementController);
|
|
uniqueEffect.script.init(m_parentEntity->world());
|
|
}
|
|
|
|
void StatusController::uninitUniqueEffectScript(UniqueEffectInstance& uniqueEffect) {
|
|
uniqueEffect.script.uninit();
|
|
uniqueEffect.script.removeCallbacks("effect");
|
|
uniqueEffect.script.removeCallbacks("status");
|
|
uniqueEffect.script.removeCallbacks("config");
|
|
uniqueEffect.script.removeCallbacks("entity");
|
|
uniqueEffect.script.removeCallbacks("animator");
|
|
uniqueEffect.script.removeActorMovementCallbacks();
|
|
|
|
for (auto modifierGroup : uniqueEffect.modifierGroups)
|
|
m_statCollection.removeStatModifierGroup(modifierGroup);
|
|
uniqueEffect.modifierGroups.clear();
|
|
}
|
|
|
|
LuaCallbacks StatusController::makeUniqueEffectCallbacks(UniqueEffectInstance& uniqueEffect) {
|
|
LuaCallbacks callbacks;
|
|
|
|
callbacks.registerCallback("duration", [this, &uniqueEffect]() {
|
|
return m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId)->duration;
|
|
});
|
|
callbacks.registerCallback("modifyDuration", [this, &uniqueEffect](float duration) {
|
|
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
|
|
if (metadata->duration)
|
|
*metadata->duration += duration;
|
|
});
|
|
callbacks.registerCallback("expire", [this, &uniqueEffect]() {
|
|
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
|
|
if (metadata->duration)
|
|
metadata->duration = 0.0f;
|
|
});
|
|
callbacks.registerCallback("sourceEntity", [this, &uniqueEffect]() -> Maybe<EntityId> {
|
|
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
|
|
auto sourceEntityId = metadata->sourceEntityId.get();
|
|
if (!sourceEntityId)
|
|
return m_parentEntity->entityId();
|
|
if (sourceEntityId == NullEntityId)
|
|
return {};
|
|
return sourceEntityId;
|
|
});
|
|
callbacks.registerCallback("setParentDirectives", [&uniqueEffect](Maybe<String> const& directives) {
|
|
uniqueEffect.parentDirectives = directives.value();
|
|
});
|
|
callbacks.registerCallback("getParameter", [&uniqueEffect](String const& name, Json const& def) -> Json {
|
|
return uniqueEffect.effectConfig.effectConfig.query(name, def);
|
|
});
|
|
callbacks.registerCallback("addStatModifierGroup", [this, &uniqueEffect](List<StatModifier> const& modifiers) -> StatModifierGroupId {
|
|
auto newGroupId = m_statCollection.addStatModifierGroup(modifiers);
|
|
uniqueEffect.modifierGroups.add(newGroupId);
|
|
return newGroupId;
|
|
});
|
|
callbacks.registerCallback("setStatModifierGroup", [this, &uniqueEffect](StatModifierGroupId groupId, List<StatModifier> const& modifiers) {
|
|
if (!uniqueEffect.modifierGroups.contains(groupId))
|
|
throw StatusException("Cannot set stat modifier group that was not added from this effect");
|
|
m_statCollection.setStatModifierGroup(groupId, modifiers);
|
|
});
|
|
callbacks.registerCallback("removeStatModifierGroup", [this, &uniqueEffect](StatModifierGroupId groupId) {
|
|
if (!uniqueEffect.modifierGroups.contains(groupId))
|
|
throw StatusException("Cannot remove stat modifier group that was not added from this effect");
|
|
m_statCollection.removeStatModifierGroup(groupId);
|
|
uniqueEffect.modifierGroups.remove(groupId);
|
|
});
|
|
|
|
return callbacks;
|
|
}
|
|
|
|
}
|