osb/source/game/StarPlayerStorage.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

304 lines
10 KiB
C++

#include "StarPlayerStorage.hpp"
#include "StarFile.hpp"
#include "StarLogging.hpp"
#include "StarIterator.hpp"
#include "StarTime.hpp"
#include "StarConfiguration.hpp"
#include "StarPlayer.hpp"
#include "StarAssets.hpp"
#include "StarEntityFactory.hpp"
#include "StarRoot.hpp"
#include "StarText.hpp"
namespace Star {
PlayerStorage::PlayerStorage(String const& storageDir) {
m_storageDirectory = storageDir;
m_backupDirectory = File::relativeTo(m_storageDirectory, File::convertDirSeparators("backup"));
if (!File::isDirectory(m_storageDirectory)) {
Logger::info("Creating player storage directory");
File::makeDirectory(m_storageDirectory);
return;
}
auto configuration = Root::singleton().configuration();
if (configuration->get("clearPlayerFiles").toBool()) {
Logger::info("Clearing all player files");
for (auto file : File::dirList(m_storageDirectory)) {
if (!file.second)
File::remove(File::relativeTo(m_storageDirectory, file.first));
}
} else {
auto versioningDatabase = Root::singleton().versioningDatabase();
auto entityFactory = Root::singleton().entityFactory();
for (auto file : File::dirList(m_storageDirectory)) {
if (file.second)
continue;
String filename = File::relativeTo(m_storageDirectory, file.first);
if (filename.endsWith(".player")) {
try {
auto json = VersionedJson::readFile(filename);
Uuid uuid(json.content.getString("uuid"));
auto& playerCacheData = m_savedPlayersCache[uuid];
playerCacheData = entityFactory->loadVersionedJson(json, EntityType::Player);
m_playerFileNames.insert(uuid, file.first.rsplit('.', 1).at(0));
} catch (std::exception const& e) {
Logger::error("Error loading player file, ignoring! {} : {}", filename, outputException(e, false));
}
}
}
// Remove all the player entries that are missing player data or fail to
// load.
auto it = makeSMutableMapIterator(m_savedPlayersCache);
while (it.hasNext()) {
auto& entry = it.next();
if (entry.second.isNull()) {
it.remove();
} else {
try {
auto entityFactory = Root::singleton().entityFactory();
auto player = as<Player>(entityFactory->diskLoadEntity(EntityType::Player, entry.second));
if (player->uuid() != entry.first)
throw PlayerException(strf("Uuid mismatch in loaded player with filename uuid '{}'", entry.first.hex()));
} catch (StarException const& e) {
auto& fileName = uuidFileName(entry.first);
String uuidHex = entry.first.hex();
if (uuidHex == fileName)
Logger::error("Failed to validate player with uuid {} : {}", uuidHex, outputException(e, true));
else
Logger::error("Failed to validate player with uuid {} ({}.player) : {}", uuidHex, fileName, outputException(e, true));
it.remove();
}
}
}
}
try {
String filename = File::relativeTo(m_storageDirectory, "metadata");
m_metadata = Json::parseJson(File::readFileString(filename)).toObject();
if (auto order = m_metadata.value("order")) {
for (auto const& jUuid : order.iterateArray()) {
auto entry = m_savedPlayersCache.find(Uuid(jUuid.toString()));
if (entry != m_savedPlayersCache.end())
m_savedPlayersCache.toBack(entry);
}
}
} catch (std::exception const& e) {
Logger::warn("Error loading player storage metadata file, resetting: {}", outputException(e, false));
}
}
PlayerStorage::~PlayerStorage() {
writeMetadata();
}
size_t PlayerStorage::playerCount() const {
RecursiveMutexLocker locker(m_mutex);
return m_savedPlayersCache.size();
}
Maybe<Uuid> PlayerStorage::playerUuidAt(size_t index) {
RecursiveMutexLocker locker(m_mutex);
if (index < m_savedPlayersCache.size())
return m_savedPlayersCache.keyAt(index);
else
return {};
}
Maybe<Uuid> PlayerStorage::playerUuidByName(String const& name, Maybe<Uuid> except) {
String cleanMatch = Text::stripEscapeCodes(name).toLower();
Maybe<Uuid> uuid;
RecursiveMutexLocker locker(m_mutex);
size_t longest = SIZE_MAX;
for (auto& cache : m_savedPlayersCache) {
if (except && *except == cache.first)
continue;
else if (auto name = cache.second.optQueryString("identity.name")) {
auto cleanName = Text::stripEscapeCodes(*name).toLower();
auto len = cleanName.size();
if (len < longest && cleanName.utf8().rfind(cleanMatch.utf8()) == 0) {
longest = len;
uuid = cache.first;
}
}
}
return uuid;
}
Json PlayerStorage::savePlayer(PlayerPtr const& player) {
auto entityFactory = Root::singleton().entityFactory();
auto versioningDatabase = Root::singleton().versioningDatabase();
RecursiveMutexLocker locker(m_mutex);
auto uuid = player->uuid();
auto& playerCacheData = m_savedPlayersCache[uuid];
if (!m_playerFileNames.hasLeftValue(uuid))
m_playerFileNames.insert(uuid, uuid.hex());
auto newPlayerData = player->diskStore();
if (playerCacheData != newPlayerData) {
playerCacheData = newPlayerData;
VersionedJson versionedJson = entityFactory->storeVersionedJson(EntityType::Player, playerCacheData);
VersionedJson::writeFile(versionedJson, File::relativeTo(m_storageDirectory, strf("{}.player", uuidFileName(uuid))));
}
return newPlayerData;
}
Maybe<Json> PlayerStorage::maybeGetPlayerData(Uuid const& uuid) {
RecursiveMutexLocker locker(m_mutex);
if (auto cache = m_savedPlayersCache.ptr(uuid))
return *cache;
else
return {};
}
Json PlayerStorage::getPlayerData(Uuid const& uuid) {
auto data = maybeGetPlayerData(uuid);
if (!data)
throw PlayerException(strf("No such stored player with uuid '{}'", uuid.hex()));
else
return *data;
}
PlayerPtr PlayerStorage::loadPlayer(Uuid const& uuid) {
auto playerCacheData = getPlayerData(uuid);
auto entityFactory = Root::singleton().entityFactory();
try {
auto player = convert<Player>(entityFactory->diskLoadEntity(EntityType::Player, playerCacheData));
if (player->uuid() != uuid)
throw PlayerException(strf("Uuid mismatch in loaded player with filename uuid '{}'", uuid.hex()));
return player;
} catch (std::exception const& e) {
Logger::error("Error loading player file, ignoring! {}", outputException(e, false));
RecursiveMutexLocker locker(m_mutex);
m_savedPlayersCache.remove(uuid);
return {};
}
}
void PlayerStorage::deletePlayer(Uuid const& uuid) {
RecursiveMutexLocker locker(m_mutex);
if (!m_savedPlayersCache.contains(uuid))
throw PlayerException(strf("No such stored player with uuid '{}'", uuid.hex()));
m_savedPlayersCache.remove(uuid);
auto uuidHex = uuid.hex();
auto storagePrefix = File::relativeTo(m_storageDirectory, uuidHex);
auto backupPrefix = File::relativeTo(m_backupDirectory, uuidHex);
auto removeIfExists = [](String const& prefix, String const& suffix) {
if (File::exists(prefix + suffix)) {
File::remove(prefix + suffix);
}
};
removeIfExists(storagePrefix, ".player");
removeIfExists(storagePrefix, ".shipworld");
auto configuration = Root::singleton().configuration();
unsigned playerBackupFileCount = configuration->get("playerBackupFileCount").toUInt();
for (unsigned i = 1; i <= playerBackupFileCount; ++i) {
removeIfExists(backupPrefix, strf(".player.bak{}", i));
removeIfExists(backupPrefix, strf(".shipworld.bak{}", i));
}
}
WorldChunks PlayerStorage::loadShipData(Uuid const& uuid) {
RecursiveMutexLocker locker(m_mutex);
if (!m_savedPlayersCache.contains(uuid))
throw PlayerException(strf("No such stored player with uuid '{}'", uuid.hex()));
String filename = File::relativeTo(m_storageDirectory, strf("{}.shipworld", uuidFileName(uuid)));
try {
if (File::exists(filename))
return WorldStorage::getWorldChunksFromFile(filename);
} catch (StarException const& e) {
Logger::error("Failed to load shipworld file, removing {} : {}", filename, outputException(e, false));
File::remove(filename);
}
return {};
}
void PlayerStorage::applyShipUpdates(Uuid const& uuid, WorldChunks const& updates) {
RecursiveMutexLocker locker(m_mutex);
if (!m_savedPlayersCache.contains(uuid))
throw PlayerException(strf("No such stored player with uuid '{}'", uuid.hex()));
if (updates.empty())
return;
String filePath = File::relativeTo(m_storageDirectory, strf("{}.shipworld", uuidFileName(uuid)));
WorldStorage::applyWorldChunksUpdateToFile(filePath, updates);
}
void PlayerStorage::moveToFront(Uuid const& uuid) {
m_savedPlayersCache.toFront(uuid);
writeMetadata();
}
void PlayerStorage::backupCycle(Uuid const& uuid) {
RecursiveMutexLocker locker(m_mutex);
auto configuration = Root::singleton().configuration();
unsigned playerBackupFileCount = configuration->get("playerBackupFileCount").toUInt();
auto& fileName = uuidFileName(uuid);
auto path = [&](String const& dir, String const& extension) {
return File::relativeTo(dir, strf("{}.{}", fileName, extension));
};
if (!File::isDirectory(m_backupDirectory)) {
Logger::info("Creating player backup directory");
File::makeDirectory(m_backupDirectory);
return;
}
File::backupFileInSequence(path(m_storageDirectory, "player"), path(m_backupDirectory, "player"), playerBackupFileCount, ".bak");
File::backupFileInSequence(path(m_storageDirectory, "shipworld"), path(m_backupDirectory, "shipworld"), playerBackupFileCount, ".bak");
File::backupFileInSequence(path(m_storageDirectory, "metadata"), path(m_backupDirectory, "metadata"), playerBackupFileCount, ".bak");
}
void PlayerStorage::setMetadata(String key, Json value) {
auto& val = m_metadata[std::move(key)];
if (val != value) {
val = std::move(value);
writeMetadata();
}
}
Json PlayerStorage::getMetadata(String const& key) {
return m_metadata.value(key);
}
String const& PlayerStorage::uuidFileName(Uuid const& uuid) {
if (auto fileName = m_playerFileNames.rightPtr(uuid))
return *fileName;
else {
m_playerFileNames.insert(uuid, uuid.hex());
return *m_playerFileNames.rightPtr(uuid);
}
}
void PlayerStorage::writeMetadata() {
JsonArray order;
for (auto const& p : m_savedPlayersCache)
order.append(p.first.hex());
m_metadata["order"] = std::move(order);
String filename = File::relativeTo(m_storageDirectory, "metadata");
File::overwriteFileWithRename(Json(m_metadata).printJson(0), filename);
}
}