osb/source/game/StarProjectile.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

1015 lines
37 KiB
C++

#include "StarProjectile.hpp"
#include "StarJsonExtra.hpp"
#include "StarWorld.hpp"
#include "StarLogging.hpp"
#include "StarRoot.hpp"
#include "StarDataStreamExtra.hpp"
#include "StarMaterialDatabase.hpp"
#include "StarLiquidsDatabase.hpp"
#include "StarMonster.hpp"
#include "StarStoredFunctions.hpp"
#include "StarDamageDatabase.hpp"
#include "StarProjectileDatabase.hpp"
#include "StarAssets.hpp"
#include "StarItemDrop.hpp"
#include "StarIterator.hpp"
#include "StarConfigLuaBindings.hpp"
#include "StarEntityLuaBindings.hpp"
#include "StarMovementControllerLuaBindings.hpp"
#include "StarParticleDatabase.hpp"
namespace Star {
Projectile::Projectile(ProjectileConfigPtr const& config, Json const& parameters) {
m_config = config;
m_parameters = parameters;
setup();
}
Projectile::Projectile(ProjectileConfigPtr const& config, DataStreamBuffer& data) {
m_config = config;
data.read(m_parameters);
setup();
EntityId sourceEntity = data.readVlqI();
bool trackSourceEntity = data.read<bool>();
setSourceEntity(sourceEntity, trackSourceEntity);
data.read(m_initialSpeed);
data.read(m_powerMultiplier);
setTeam(data.read<EntityDamageTeam>());
}
ByteArray Projectile::netStore() const {
DataStreamBuffer ds;
ds.write(m_config->typeName);
ds.write(m_parameters);
ds.viwrite(m_sourceEntity);
ds.write(m_trackSourceEntity);
ds.write(m_initialSpeed);
ds.write(m_powerMultiplier);
ds.write(getTeam());
return ds.data();
}
EntityType Projectile::entityType() const {
return EntityType::Projectile;
}
void Projectile::init(World* world, EntityId entityId, EntityMode mode) {
Entity::init(world, entityId, mode);
m_movementController->init(world);
m_movementController->setIgnorePhysicsEntities({entityId});
m_timeToLive = m_parameters.getFloat("timeToLive", m_config->timeToLive);
setSourceEntity(m_sourceEntity, m_trackSourceEntity);
m_periodicActions.clear();
if (m_parameters.contains("periodicActions")) {
for (auto const& c : m_parameters.getArray("periodicActions", {}))
m_periodicActions.append(make_tuple(GameTimer(c.getFloat("time")), c.getBool("repeat", true), c));
} else {
for (auto const& periodicAction : m_config->periodicActions)
m_periodicActions.append(make_tuple(GameTimer(get<0>(periodicAction)), get<1>(periodicAction), get<2>(periodicAction)));
}
if (isMaster()) {
if (!m_config->scripts.empty()) {
m_scriptComponent.setScripts(m_config->scripts);
m_scriptComponent.setUpdateDelta(m_parameters.getUInt("scriptDelta", m_config->config.getUInt("scriptDelta", 1)));
m_scriptComponent.addCallbacks("projectile", makeProjectileCallbacks());
m_scriptComponent.addCallbacks("config", LuaBindings::makeConfigCallbacks([this](String const& name, Json const& def) {
return m_parameters.query(name, m_config->config.query(name, def));
}));
m_scriptComponent.addCallbacks("entity", LuaBindings::makeEntityCallbacks(this));
m_scriptComponent.addCallbacks("mcontroller", LuaBindings::makeMovementControllerCallbacks(m_movementController.get()));
m_scriptComponent.init(world);
}
}
m_travelLine = Line2F(position(), position());
if (auto referenceVelocity = m_parameters.opt("referenceVelocity"))
setReferenceVelocity(referenceVelocity.apply(jsonToVec2F));
if (world->isClient() && !m_persistentAudioFile.empty()) {
m_persistentAudio = make_shared<AudioInstance>(*Root::singleton().assets()->audio(m_persistentAudioFile));
m_persistentAudio->setLoops(-1);
m_persistentAudio->setPosition(position());
m_pendingRenderables.append(m_persistentAudio);
}
}
void Projectile::uninit() {
if (m_persistentAudio)
m_persistentAudio->stop();
m_movementController->uninit();
if (isMaster()) {
if (!m_config->scripts.empty()) {
m_scriptComponent.uninit();
m_scriptComponent.removeCallbacks("projectile");
m_scriptComponent.removeCallbacks("config");
m_scriptComponent.removeCallbacks("entity");
m_scriptComponent.removeCallbacks("mcontroller");
}
}
Entity::uninit();
}
String Projectile::typeName() const {
return m_config->typeName;
}
String Projectile::description() const {
return m_config->description;
}
Vec2F Projectile::position() const {
return m_movementController->position();
}
RectF Projectile::metaBoundBox() const {
return m_config->boundBox;
}
pair<ByteArray, uint64_t> Projectile::writeNetState(uint64_t fromVersion) {
return m_netGroup.writeNetState(fromVersion);
}
void Projectile::readNetState(ByteArray data, float interpolationTime) {
m_netGroup.readNetState(std::move(data), interpolationTime);
}
void Projectile::enableInterpolation(float extrapolationHint) {
m_netGroup.enableNetInterpolation(extrapolationHint);
}
void Projectile::disableInterpolation() {
m_netGroup.disableNetInterpolation();
}
bool Projectile::shouldDestroy() const {
if (auto res = m_scriptComponent.invoke<bool>("shouldDestroy"))
return *res;
return m_timeToLive <= 0.0f;
}
void Projectile::destroy(RenderCallback* renderCallback) {
for (auto const& action : m_parameters.getArray("actionOnReap", m_config->actionOnReap))
processAction(action);
if (m_collision) {
for (auto const& action : m_parameters.getArray("actionOnHit", m_config->actionOnHit))
processAction(action);
} else {
for (auto const& action : m_parameters.getArray("actionOnTimeout", m_config->actionOnTimeout))
processAction(action);
}
if (renderCallback)
renderPendingRenderables(renderCallback);
m_scriptComponent.invoke("destroy");
}
List<DamageSource> Projectile::damageSources() const {
if (m_onlyHitTerrain)
return {};
float time_per_frame = m_animationCycle / m_config->frameNumber;
if ((m_config->intangibleWindup && m_animationTimer < time_per_frame * m_config->windupFrames)
|| (m_config->intangibleWinddown && m_timeToLive < time_per_frame * m_config->winddownFrames))
return {};
EntityDamageTeam sourceTeam = getTeam();
auto statusEffects = m_config->statusEffects;
statusEffects.appendAll(m_parameters.getArray("statusEffects", {}).transformed(jsonToEphemeralStatusEffect));
float knockbackMagnitude = m_parameters.getFloat("knockback", m_config->knockback);
DamageSource::Knockback knockback;
if (m_parameters.getBool("knockbackDirectional", m_config->knockbackDirectional))
knockback = Vec2F::withAngle(m_movementController->rotation()) * knockbackMagnitude;
else
knockback = knockbackMagnitude;
List<DamageSource> res;
auto addDamageSource = [&](DamageSource::DamageArea damageArea) {
res.append(DamageSource(m_damageType, damageArea, m_power * m_powerMultiplier, true, m_sourceEntity, sourceTeam,
m_damageRepeatGroup, m_damageRepeatTimeout, m_damageKind, statusEffects, knockback, m_rayCheckToSource));
};
Vec2F positionDelta = world()->geometry().diff(m_travelLine.min(), m_travelLine.max());
static float const MinimumDamageLineDelta = 0.1f;
bool useDamageLine = positionDelta.magnitudeSquared() >= square(MinimumDamageLineDelta);
if (useDamageLine)
addDamageSource(Line2F(positionDelta, Vec2F()));
if (!m_config->damagePoly.isNull()) {
PolyF damagePoly = m_config->damagePoly;
if (m_config->flippable) {
auto angleSide = getAngleSide(m_movementController->rotation(), true);
if (angleSide.second == Direction::Left)
damagePoly.flipHorizontal(0);
damagePoly.rotate(angleSide.first);
} else {
damagePoly.rotate(m_movementController->rotation());
}
addDamageSource(damagePoly);
} else if (!useDamageLine) {
addDamageSource(PolyF(RectF::withCenter(Vec2F(), Vec2F::filled(MinimumDamageLineDelta))));
}
return res;
}
void Projectile::hitOther(EntityId entity, DamageRequest const&) {
if (!m_parameters.getBool("piercing", m_config->piercing)) {
auto victimEntity = world()->entity(entity);
if (!victimEntity || (victimEntity->getTeam().type != TeamType::Passive && victimEntity->getTeam().type != TeamType::Environment)) {
if (victimEntity) {
if (auto hitPoly = victimEntity->hitPoly()) {
auto geometry = world()->geometry();
Vec2F checkVec = m_movementController->velocity().normalized() * 5;
Vec2F nearMin = geometry.nearestTo(hitPoly->center(), m_movementController->position() - checkVec);
if (auto intersection = hitPoly->lineIntersection(Line2F(nearMin, nearMin + checkVec * 2)))
m_movementController->setPosition(intersection->point);
}
}
m_movementController->setVelocity({0, 0});
m_collision = true;
m_timeToLive = 0.0f;
}
}
m_scriptComponent.invoke("hit", entity);
}
void Projectile::update(float dt, uint64_t) {
m_movementController->setTimestep(dt);
if (isMaster()) {
m_timeToLive -= dt;
if (m_timeToLive < 0)
m_timeToLive = 0;
m_effectEmitter->addEffectSources("normal", m_config->emitters);
if (m_referenceVelocity)
m_movementController->setVelocity(m_movementController->velocity() - *m_referenceVelocity);
m_scriptComponent.update(m_scriptComponent.updateDt(dt));
m_movementController->accelerate(m_movementController->velocity().normalized() * m_acceleration);
if (m_referenceVelocity)
m_movementController->setVelocity(m_movementController->velocity() + *m_referenceVelocity);
m_movementController->tickMaster(dt);
m_travelLine.min() = m_travelLine.max();
m_travelLine.max() = m_movementController->position();
tickShared(dt);
if (m_trackSourceEntity) {
if (auto sourceEntity = world()->entity(m_sourceEntity)) {
Vec2F newEntityPosition = sourceEntity->position();
m_movementController->translate(newEntityPosition - m_lastEntityPosition);
m_lastEntityPosition = newEntityPosition;
} else {
m_trackSourceEntity = false;
}
}
if (m_movementController->atWorldLimit())
m_timeToLive = 0.0f;
if ((m_movementController->isColliding() || m_movementController->stickingDirection()) && !m_movementController->isNullColliding()) {
if (!m_wasColliding)
m_collisionEvent.trigger();
m_wasColliding = true;
} else {
m_wasColliding = false;
}
if (m_movementController->isColliding()) {
if (m_movementController->isNullColliding()) {
// Don't trigger collision action, just silently die if we collide with a
// null block.
m_timeToLive = 0.0f;
} else if (m_bounces != 0) {
m_scriptComponent.invoke("bounce");
if (m_bounces > 0)
--m_bounces;
} else if (m_falldown && !(m_movementController->onGround() || m_movementController->isCollisionStuck() || m_movementController->stickingDirection())) {
// Wait til this projectile actually hits the ground before dying
} else if (!m_movementController->stickingDirection()) {
m_collision = true;
m_timeToLive = 0.0f;
// Move slightly less than one tile unit in the direction that the projectile
// has most recently moved to find the collision tile. This is *not* perfect by any means.
m_collisionTile = Vec2I::floor(m_movementController->position() + m_travelLine.direction() * 0.9f);
m_lastNonCollidingTile = Vec2I::floor(m_movementController->position());
for (float i = 0; i < 1.51f; i += 0.5f) {
auto pos = Vec2I::floor(m_movementController->position() + m_travelLine.direction() * -i);
if (world()->material(pos, TileLayer::Foreground) == EmptyMaterialId) {
m_lastNonCollidingTile = pos;
break;
}
}
}
}
if (!m_collision && m_hydrophobic) {
auto liquid = world()->liquidLevel(Vec2I::floor(position()));
if (liquid.level > 0.5f) {
m_collision = true;
m_timeToLive = 0.0f;
m_collisionTile = Vec2I::floor(position());
m_lastNonCollidingTile = m_collisionTile;
}
}
} else {
m_netGroup.tickNetInterpolation(GlobalTimestep);
m_movementController->tickSlave(dt);
m_travelLine.min() = m_travelLine.max();
m_travelLine.max() = m_movementController->position();
m_timeToLive -= dt;
tickShared(dt);
}
if (world()->isClient())
SpatialLogger::logPoly("world", m_movementController->collisionBody(), Color::Red.toRgba());
}
void Projectile::render(RenderCallback* renderCallback) {
renderPendingRenderables(renderCallback);
if (m_persistentAudio)
m_persistentAudio->setPosition(position());
m_effectEmitter->render(renderCallback);
String image = strf("{}:{}{}", m_config->image, m_frame, m_imageSuffix);
Drawable drawable = Drawable::makeImage(image, 1.0f / TilePixels, true, Vec2F());
drawable.imagePart().addDirectives(m_imageDirectives, true);
if (m_config->flippable) {
auto angleSide = getAngleSide(m_movementController->rotation(), true);
if (angleSide.second == Direction::Left)
drawable.scale(Vec2F(-1, 1));
drawable.rotate(angleSide.first);
} else {
drawable.rotate(m_movementController->rotation());
}
drawable.fullbright = m_config->fullbright;
drawable.translate(position());
renderCallback->addDrawable(std::move(drawable), m_config->renderLayer);
}
void Projectile::renderLightSources(RenderCallback* renderCallback) {
for (auto renderable : m_pendingRenderables) {
if (renderable.is<LightSource>())
renderCallback->addLightSource(renderable.get<LightSource>());
}
renderCallback->addLightSource({ position(), m_config->lightColor, m_config->pointLight, 0.0f, 0.0f, 0.0f });
}
Maybe<Json> Projectile::receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) {
return m_scriptComponent.handleMessage(message, sendingConnection == world()->connection(), args);
}
Maybe<LuaValue> Projectile::callScript(String const& func, LuaVariadic<LuaValue> const& args) {
return m_scriptComponent.invoke(func, args);
}
Maybe<LuaValue> Projectile::evalScript(String const& code) {
return m_scriptComponent.eval(code);
}
String Projectile::projectileType() const {
return m_config->typeName;
}
void Projectile::setReferenceVelocity(Maybe<Vec2F> const& velocity) {
m_movementController->setVelocity(m_movementController->velocity() - m_referenceVelocity.value());
m_referenceVelocity = velocity;
m_movementController->setVelocity(m_movementController->velocity() + velocity.value());
m_effectEmitter->setBaseVelocity(velocity.value());
}
float Projectile::initialSpeed() const {
return m_initialSpeed;
}
void Projectile::setInitialSpeed(float speed) {
m_initialSpeed = speed;
}
void Projectile::setInitialPosition(Vec2F const& position) {
m_movementController->setPosition(position);
}
void Projectile::setInitialDirection(Vec2F const& direction) {
m_movementController->setVelocity(vnorm(direction) * m_initialSpeed + m_referenceVelocity.value());
m_movementController->setRotation(direction.angle());
}
void Projectile::setInitialVelocity(Vec2F const& velocity) {
m_movementController->setVelocity(velocity + m_referenceVelocity.value());
m_movementController->setRotation(velocity.angle());
}
void Projectile::setSourceEntity(EntityId source, bool trackSource) {
m_sourceEntity = source;
m_trackSourceEntity = trackSource;
if (inWorld()) {
if (auto sourceEntity = world()->entity(source)) {
m_lastEntityPosition = sourceEntity->position();
if (!m_damageTeam)
setTeam(sourceEntity->getTeam());
} else {
m_sourceEntity = NullEntityId;
m_trackSourceEntity = false;
}
}
}
float Projectile::powerMultiplier() const {
return m_powerMultiplier;
}
void Projectile::setPowerMultiplier(float powerMultiplier) {
m_powerMultiplier = powerMultiplier;
}
EntityId Projectile::sourceEntity() const {
return m_sourceEntity;
}
List<PersistentStatusEffect> Projectile::statusEffects() const {
return m_config->persistentStatusEffects;
}
PolyF Projectile::statusEffectArea() const {
return m_config->statusEffectArea;
}
List<PhysicsForceRegion> Projectile::forceRegions() const {
List<PhysicsForceRegion> forces;
for (auto const& p : m_physicsForces) {
if (p.second.enabled.get()) {
PhysicsForceRegion forceRegion = p.second.forceRegion;
forceRegion.call([pos = position()](auto& fr) { fr.translate(pos); });
forces.append(std::move(forceRegion));
}
}
return forces;
}
size_t Projectile::movingCollisionCount() const {
return m_physicsCollisions.size();
}
Maybe<PhysicsMovingCollision> Projectile::movingCollision(size_t positionIndex) const {
auto const& mc = m_physicsCollisions.valueAt(positionIndex);
if (!mc.enabled.get())
return {};
PhysicsMovingCollision collision = mc.movingCollision;
collision.translate(position());
return collision;
}
List<Particle> Projectile::sparkBlock(World* world, Vec2I const& position, Vec2F const& damageSource) {
auto& root = Root::singleton();
auto assets = root.assets();
auto materialDatabase = root.materialDatabase();
auto blockDamageParticle = Particle(assets->json("/client.config:blockDamageParticle"));
auto blockDamageVariance = Particle(assets->json("/client.config:blockDamageParticleVariance"));
List<Particle> result;
for (auto layer : {TileLayer::Background, TileLayer::Foreground}) {
auto material = world->material(position, layer);
auto hueShift = world->materialHueShift(position, layer);
if (isRealMaterial(material)) {
auto particle = blockDamageParticle;
particle.position += centerOfTile(position);
particle.velocity = particle.velocity.magnitude() * vnorm(world->geometry().diff(damageSource, particle.position));
particle.color = materialDatabase->materialParticleColor(material, hueShift);
particle.applyVariance(blockDamageVariance);
particle.approach += Vec2F(0.0f, 5.0f);
particle.velocity += Vec2F(Random::randf() - 0.5f, 5.0f + Random::randf());
particle.velocity += 10.0f * Vec2F(1.0f - 2.0f * Random::randf(), 1.0f - 2.0f * Random::randf());
particle.finalVelocity = 0.5f * (particle.finalVelocity + Vec2F(Random::randf() - 0.5f, -20.0f + Random::randf()));
particle.trail = true;
result.append(std::move(particle));
}
}
return result;
}
int Projectile::getFrame() const {
float time_per_frame = m_animationCycle / m_config->frameNumber;
if (m_config->animationLoops) {
if (m_animationTimer < time_per_frame * m_config->windupFrames) {
return floor(m_animationTimer / time_per_frame);
} else if (m_timeToLive < time_per_frame * m_config->winddownFrames) {
return m_config->windupFrames + m_config->frameNumber
+ clamp<int>((time_per_frame * m_config->winddownFrames - m_timeToLive) / time_per_frame, 0, m_config->winddownFrames - 1);
} else {
float time_within_cycle = std::fmod(m_animationTimer, m_animationCycle);
return m_config->windupFrames + floor(time_within_cycle / time_per_frame);
}
} else {
return clamp<int>(m_animationTimer / time_per_frame, 0, m_config->frameNumber - 1);
}
}
void Projectile::setFrame(int frame) {
m_frame = frame;
}
String Projectile::drawableFrame() {
String str = strf("{}:{}{}", m_config->image, m_frame, m_imageSuffix);
return m_imageDirectives.addToString(str);
}
bool Projectile::ephemeral() const {
return true;
}
ClientEntityMode Projectile::clientEntityMode() const {
return m_config->clientEntityMode;
}
bool Projectile::masterOnly() const {
return m_config->masterOnly;
}
void Projectile::processAction(Json const& action) {
Json parameters;
String command;
if (action.type() == Json::Type::Object) {
parameters = action;
command = parameters.getString("action").toLower();
} else {
command = action.toString().toLower();
}
auto doWithDelay = [this](int stepsDelay, WorldAction function) {
if (stepsDelay == 0)
function(world());
else
world()->timer(stepsDelay, function);
};
if (command == "tile") {
if (isSlave())
return;
auto materialDatabase = Root::singleton().materialDatabase();
List<MaterialId> tileDrops;
unsigned totalDrops = 0;
for (auto sets : parameters.getArray("materials")) {
unsigned numDrops = sets.getUInt("quantity", 1);
auto mat = materialDatabase->materialId(sets.getString("kind"));
for (unsigned i = 0; i < numDrops; i++)
tileDrops.push_back(mat);
totalDrops += numDrops;
}
List<Vec2I> openSpaces = world()->findEmptyTiles(m_lastNonCollidingTile, parameters.getInt("radius", 2), totalDrops);
if (openSpaces.size() < totalDrops)
Logger::debug("Couldn't find a place for all the tile drops. {} drops requested, {} spaces found.", totalDrops, openSpaces.size());
bool allowEntityOverlap = parameters.getBool("allowEntityOverlap", true);
Random::shuffle(tileDrops);
for (auto& tile : zip(openSpaces, tileDrops)) {
if (!world()->modifyTile(std::get<0>(tile), PlaceMaterial{TileLayer::Foreground, std::get<1>(tile), MaterialHue()}, allowEntityOverlap)) {
auto itemDrop = ItemDrop::createRandomizedDrop(materialDatabase->materialItemDrop(std::get<1>(tile)), (Vec2F)std::get<0>(tile));
world()->addEntity(itemDrop);
}
}
} else if (command == "applysurfacemod") {
if (isSlave())
return;
auto materialDatabase = Root::singleton().materialDatabase();
Maybe<ModId> previousMod =
parameters.optString("previousMod").apply(bind(&MaterialDatabase::modId, materialDatabase, _1));
ModId newMod = materialDatabase->modId(parameters.getString("newMod"));
int radius = parameters.getInt("radius", 0);
float chance = parameters.getFloat("chance", 1.0f);
Set<TileLayer> layers;
if (parameters.getBool("foreground", true))
layers.add(TileLayer::Foreground);
if (parameters.getBool("background", false))
layers.add(TileLayer::Background);
for (auto layer : layers) {
// Go in vertical lines for each column, stop at the first non-emppty
// material in each column.
for (int x = m_collisionTile[0] - radius; x <= m_collisionTile[0] + radius; ++x) {
if (world()->material({x, m_collisionTile[1] + radius + 1}, layer) == EmptyMaterialId) {
for (int y = m_collisionTile[1] + radius; y >= m_collisionTile[1] - radius; --y) {
auto mat = world()->material({x, y}, layer);
if (Random::randf() <= chance) {
if (isRealMaterial(mat)) {
auto mod = world()->mod({x, y}, layer);
if (!previousMod || *previousMod == mod)
world()->modifyTile({x, y}, PlaceMod{layer, newMod, {}}, true);
}
}
if (mat != EmptyMaterialId)
break;
}
}
}
}
} else if (command == "liquid") {
if (isSlave())
return;
float waterAmount = parameters.getFloat("quantity", 1.0f);
LiquidId liquid = Root::singleton().liquidsDatabase()->liquidId(parameters.getString("liquid"));
auto empty = world()->findEmptyTiles(m_lastNonCollidingTile, parameters.getInt("radius", 5), 50);
for (Vec2I pos : empty) {
if (world()->lineTileCollision(Vec2F(pos), Vec2F(m_lastNonCollidingTile)))
continue;
auto liquidLevel = world()->liquidLevel(pos);
if (liquidLevel.liquid == EmptyLiquidId || liquidLevel.liquid == liquid) {
world()->modifyTile(pos, PlaceLiquid{liquid, waterAmount}, true);
break;
}
}
} else if (command == "projectile") {
if (isSlave())
return;
String type = parameters.getString("type");
auto projectileParameters = parameters.get("config", JsonObject());
if (!projectileParameters.contains("damageTeam")) {
if (m_damageTeam)
projectileParameters = projectileParameters.set("damageTeam", m_damageTeam);
}
if (parameters.contains("inheritDamageFactor") && !projectileParameters.contains("power"))
projectileParameters = projectileParameters.set("power", m_power * parameters.getFloat("inheritDamageFactor"));
if (parameters.contains("inheritSpeedFactor"))
projectileParameters = projectileParameters.set("speed", (m_movementController->velocity() - m_referenceVelocity.value()).magnitude() * parameters.getFloat("inheritSpeedFactor"));
auto projectile = Root::singleton().projectileDatabase()->createProjectile(type, projectileParameters);
Vec2F offset;
if (parameters.contains("offset")) {
offset = jsonToVec2F(parameters.getArray("offset", {0.0f, 0.0f}));
} else if (parameters.contains("offsetRange")) {
auto offsetRange = jsonToVec4F(parameters.get("offsetRange"));
offset = Vec2F(Random::randf(offsetRange[0], offsetRange[2]), Random::randf(offsetRange[1], offsetRange[3]));
}
if (m_referenceVelocity)
projectile->setReferenceVelocity(m_referenceVelocity);
projectile->setInitialPosition(position() + offset);
if (parameters.contains("direction")) {
projectile->setInitialDirection(jsonToVec2F(parameters.get("direction")));
} else {
float angle = m_movementController->rotation();
float angleAdjust = 0;
if (parameters.contains("angle"))
angle = parameters.getFloat("angle") * Constants::pi / 180.0f;
if (parameters.contains("fuzzAngle"))
angleAdjust += Random::randf(-1, 1) * parameters.getFloat("fuzzAngle") * Constants::pi / 180.0f;
if (parameters.contains("angleAdjust"))
angleAdjust += parameters.getFloat("angleAdjust") * Constants::pi / 180.0f;
if (parameters.contains("autoFlipAdjust") && parameters.getBool("autoFlipAdjust")) {
if (Vec2F::withAngle(m_movementController->rotation())[0] < 0)
angleAdjust = -angleAdjust;
}
if (parameters.contains("autoFlipAngle") && parameters.getBool("autoFlipAngle")) {
if (Vec2F::withAngle(m_movementController->rotation())[0] < 0)
angle = -angle;
}
angle += angleAdjust;
projectile->setInitialDirection(Vec2F::withAngle(angle, 1.0f));
}
projectile->setSourceEntity(m_sourceEntity, false);
projectile->setPowerMultiplier(m_powerMultiplier);
// if the entity no longer exists and no explicit damage team is set, inherit damage team
if (!projectile->m_damageTeam && !world()->entity(m_sourceEntity))
projectile->setTeam(getTeam());
doWithDelay(parameters.getUInt("delaySteps", 0), [=](World* world) { world->addEntity(projectile); });
} else if (command == "spark") {
if (!world()->isClient())
return;
auto collisionMaterial = world()->material(m_collisionTile, TileLayer::Foreground);
if (!m_collision || collisionMaterial == EmptyMaterialId)
return;
for (auto& particle : sparkBlock(world(), m_collisionTile, position())) {
// enable trails and such
particle.approach += Vec2F(0.0f, 5.0f);
particle.velocity += Vec2F(Random::randf() - 0.5f, 5.0f + Random::randf());
particle.velocity += 10.0f * Vec2F(1.0f - 2.0f * Random::randf(), 1.0f - 2.0f * Random::randf());
particle.finalVelocity = 0.5f * (particle.finalVelocity + Vec2F(Random::randf() - 0.5f, -20.0f + Random::randf()));
particle.trail = true;
m_pendingRenderables.append(std::move(particle));
}
} else if (command == "particle") {
if (!world()->isClient())
return;
Particle particle = Root::singleton().particleDatabase()->particle(parameters.get("specification"));
particle.position = particle.position.rotate(m_movementController->rotation());
if (parameters.getBool("rotate", false)) {
particle.rotation = m_movementController->rotation();
particle.velocity = particle.velocity.rotate(m_movementController->rotation());
}
particle.translate(position());
particle.velocity += m_referenceVelocity.value();
m_pendingRenderables.append(std::move(particle));
} else if (command == "explosion") {
if (isSlave())
return;
float foregroundRadius = parameters.getFloat("foregroundRadius");
float backgroundRadius = parameters.getFloat("backgroundRadius");
float explosiveDamageAmount = parameters.getFloat("explosiveDamageAmount");
auto damageType = TileDamageTypeNames.getLeft(parameters.getString("tileDamageType", "explosive"));
unsigned harvestLevel = parameters.getUInt("harvestLevel", 0);
Vec2F explosionPosition = position();
doWithDelay(parameters.getUInt("delaySteps", 0), [=](World* world) {
world->damageTiles(tileAreaBrush(foregroundRadius, explosionPosition, false),
TileLayer::Foreground,
explosionPosition,
{damageType, explosiveDamageAmount, harvestLevel},
sourceEntity());
world->damageTiles(tileAreaBrush(backgroundRadius, explosionPosition, false),
TileLayer::Background,
explosionPosition,
{damageType, explosiveDamageAmount, harvestLevel},
sourceEntity());
});
} else if (command == "spawnmonster") {
if (isMaster()) {
String const type = parameters.getString("type");
JsonObject arguments = parameters.getObject("arguments", JsonObject{});
float level = parameters.getFloat("level", m_parameters.getFloat("level", 0.0f));
auto monsterDatabase = Root::singleton().monsterDatabase();
auto monster = monsterDatabase->createMonster(monsterDatabase->randomMonster(type, arguments), level);
auto spawnPosition = position();
if (parameters.contains("offset"))
spawnPosition += jsonToVec2F(parameters.get("offset"));
monster->setPosition(spawnPosition);
world()->addEntity(monster);
}
if (world()->isClient() && parameters.contains("particle")) {
Particle particle(parameters.getObject("particle"));
particle.translate(position());
particle.velocity += m_referenceVelocity.value();
m_pendingRenderables.append(std::move(particle));
}
} else if (command == "item") {
if (isSlave())
return;
String const name = parameters.getString("name");
size_t count = parameters.getInt("count", 1);
JsonObject data = parameters.getObject("data", JsonObject{});
auto itemDrop = ItemDrop::createRandomizedDrop(ItemDescriptor(name, count, data), position());
world()->addEntity(itemDrop);
} else if (command == "sound") {
if (!world()->isClient())
return;
AudioInstancePtr sound = make_shared<AudioInstance>(*Root::singleton().assets()->audio(Random::randValueFrom(parameters.getArray("options")).toString()));
sound->setPosition(position());
m_pendingRenderables.append(std::move(sound));
} else if (command == "light") {
if (!world()->isClient())
return;
m_pendingRenderables.append(LightSource{
position(),
jsonToColor(parameters.get("color")).toRgb(),
parameters.getBool("pointLight", true),
0.0f,
0.0f,
0.0f
});
} else if (command == "option") {
JsonArray options = parameters.getArray("options");
if (options.size())
processAction(Random::randFrom(options));
} else if (command == "actions") {
JsonArray list = parameters.getArray("list");
for (auto const& action : list)
processAction(action);
} else if (command == "loop") {
int count = parameters.getInt("count");
JsonArray body = parameters.getArray("body");
while (count > 0) {
for (auto const& action : body)
processAction(action);
count--;
}
} else if (command == "config") {
processAction(Root::singleton().assets()->json(parameters.getString("file")));
} else {
throw StarException(strf("Unknown projectile reap command {}", command));
}
}
void Projectile::tickShared(float dt) {
if (!m_config->orientationLocked && !m_movementController->stickingDirection()) {
auto apparentVelocity = m_movementController->velocity() - m_referenceVelocity.value();
if (apparentVelocity != Vec2F())
m_movementController->setRotation(apparentVelocity.angle());
}
m_animationTimer += dt;
setFrame(getFrame());
m_effectEmitter->setSourcePosition("normal", position());
m_effectEmitter->setDirection(getAngleSide(m_movementController->rotation(), true).second);
m_effectEmitter->tick(dt, *entityMode());
if (m_collisionEvent.pullOccurred()) {
for (auto const& action : m_parameters.getArray("actionOnCollide", m_config->actionOnCollide))
processAction(action);
}
auto periodicActionIt = makeSMutableIterator(m_periodicActions);
while (periodicActionIt.hasNext()) {
auto& periodicAction = periodicActionIt.next();
if (get<1>(periodicAction)) {
if (get<0>(periodicAction).wrapTick())
processAction(get<2>(periodicAction));
} else {
if (get<0>(periodicAction).tick(dt)) {
processAction(get<2>(periodicAction));
periodicActionIt.remove();
}
}
}
}
void Projectile::setup() {
if (auto uniqueId = m_parameters.optString("uniqueId"))
setUniqueId(*uniqueId);
m_acceleration = m_parameters.getFloat("acceleration", m_config->acceleration);
m_power = m_parameters.getFloat("power", m_config->power);
m_powerMultiplier = m_parameters.getFloat("powerMultiplier", 1.0f);
{ // it is possible to shove a frame name in processing. I hope nobody actually does this but account for it...
String processing = m_parameters.getString("processing", "");
auto begin = processing.utf8().find_first_of('?');
if (begin == NPos) {
m_imageDirectives = "";
m_imageSuffix = std::move(processing);
}
else if (begin == 0) {
m_imageDirectives = std::move(processing);
m_imageSuffix = "";
}
else {
m_imageDirectives = (String)processing.utf8().substr(begin);
m_imageSuffix = processing.utf8().substr(0, begin);
}
}
m_persistentAudioFile = m_parameters.getString("persistentAudio", m_config->persistentAudio);
m_damageKind = m_parameters.getString("damageKind", m_config->damageKind);
m_damageType = DamageTypeNames.getLeft(m_parameters.getString("damageType", m_config->damageType));
m_rayCheckToSource = m_parameters.getBool("rayCheckToSource", m_config->rayCheckToSource);
if (auto damageTeam = m_parameters.get("damageTeam", m_config->damageTeam)) {
m_damageTeam = damageTeam;
setTeam(EntityDamageTeam(damageTeam));
}
m_damageRepeatGroup = m_parameters.optString("damageRepeatGroup").orMaybe(m_config->damageRepeatGroup);
m_damageRepeatTimeout = m_parameters.optFloat("damageRepeatTimeout").orMaybe(m_config->damageRepeatTimeout);
m_falldown = m_parameters.getBool("falldown", m_config->falldown);
m_hydrophobic = m_parameters.getBool("hydrophobic", m_config->hydrophobic);
m_onlyHitTerrain = m_parameters.getBool("onlyHitTerrain", m_config->onlyHitTerrain);
auto movementSettings = jsonMerge(m_config->movementSettings, m_parameters.get("movementSettings", Json()));
if (!movementSettings.contains("physicsEffectCategories"))
movementSettings = movementSettings.set("physicsEffectCategories", JsonArray{"projectile"});
m_movementController = make_shared<MovementController>(movementSettings);
m_effectEmitter = make_shared<EffectEmitter>();
m_initialSpeed = m_parameters.getFloat("speed", m_config->initialSpeed);
m_sourceEntity = NullEntityId;
m_trackSourceEntity = false;
m_bounces = m_parameters.getInt("bounces", m_config->bounces);
m_frame = 0;
m_animationTimer = 0.0f;
m_animationCycle = m_parameters.getFloat("animationCycle", m_config->animationCycle);
m_collision = false;
for (auto const& p : m_config->physicsForces.iterateObject()) {
auto& forceConfig = m_physicsForces[p.first];
forceConfig.forceRegion = jsonToPhysicsForceRegion(p.second);
forceConfig.enabled.set(p.second.getBool("enabled", true));
}
for (auto const& p : m_config->physicsCollisions.iterateObject()) {
auto& forceConfig = m_physicsCollisions[p.first];
forceConfig.movingCollision = PhysicsMovingCollision::fromJson(p.second);
forceConfig.enabled.set(p.second.getBool("enabled", true));
}
m_physicsForces.sortByKey();
for (auto& p : m_physicsForces)
m_netGroup.addNetElement(&p.second.enabled);
m_physicsCollisions.sortByKey();
for (auto& p : m_physicsCollisions)
m_netGroup.addNetElement(&p.second.enabled);
m_netGroup.addNetElement(&m_collisionEvent);
m_netGroup.addNetElement(m_movementController.get());
m_netGroup.addNetElement(m_effectEmitter.get());
}
LuaCallbacks Projectile::makeProjectileCallbacks() {
LuaCallbacks callbacks;
callbacks.registerCallback("getParameter", [this](String const& name, Json const& def) {
return m_parameters.query(name, m_config->config.query(name, def));
});
callbacks.registerCallback("die", [this]() { m_timeToLive = 0.0f; });
callbacks.registerCallback("sourceEntity", [this]() -> Maybe<EntityId> {
if (m_sourceEntity == NullEntityId)
return {};
else
return m_sourceEntity;
});
callbacks.registerCallback("powerMultiplier", [this]() { return powerMultiplier(); });
callbacks.registerCallback("timeToLive", [this]() { return m_timeToLive; });
callbacks.registerCallback("setTimeToLive", [this](float const& timeToLive) { return m_timeToLive = timeToLive; });
callbacks.registerCallback("collision", [this]() { return m_collision; });
callbacks.registerCallback("processAction", [this](Json const& action) { processAction(action); });
callbacks.registerCallback("power", [this]() { return m_power; });
callbacks.registerCallback("setPower", [this](float const& power) { m_power = power; });
callbacks.registerCallback("setReferenceVelocity", [this](Maybe<Vec2F> const& referenceVelocity) { setReferenceVelocity(referenceVelocity); });
return callbacks;
}
void Projectile::renderPendingRenderables(RenderCallback* renderCallback) {
for (auto renderable : m_pendingRenderables) {
if (renderable.is<AudioInstancePtr>())
renderCallback->addAudio(renderable.get<AudioInstancePtr>());
else if (renderable.is<Particle>())
renderCallback->addParticle(renderable.get<Particle>());
}
m_pendingRenderables.clear();
}
}