60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#pragma once
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#include "StarAiTypes.hpp"
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namespace Star {
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class AiDatabase {
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public:
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AiDatabase();
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AiMission mission(String const& missionName) const;
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AiSpeech shipStatus(unsigned shipLevel) const;
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AiSpeech noMissionsSpeech() const;
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AiSpeech noCrewSpeech() const;
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String portraitImage(String const& species, String const& frame = "idle.0") const;
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Animation animation(String const& species, String const& animationName) const;
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Animation staticAnimation(String const& species) const;
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Animation scanlineAnimation() const;
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float charactersPerSecond() const;
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String defaultAnimation() const;
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private:
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struct AiAnimationConfig {
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StringMap<Animation> aiAnimations;
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String defaultAnimation;
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float charactersPerSecond;
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Animation staticAnimation;
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float staticOpacity;
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Animation scanlineAnimation;
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float scanlineOpacity;
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};
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struct AiSpeciesParameters {
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String aiFrames;
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String portraitFrames;
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String staticFrames;
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};
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static AiSpeech parseSpeech(Json const& v);
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static AiSpeciesParameters parseSpeciesParameters(Json const& vm);
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static AiSpeciesMissionText parseSpeciesMissionText(Json const& vm);
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static AiMission parseMission(Json const& vm);
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StringMap<AiMission> m_missions;
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StringMap<AiSpeciesParameters> m_speciesParameters;
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Map<unsigned, AiSpeech> m_shipStatus;
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AiSpeech m_noMissionsSpeech;
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AiSpeech m_noCrewSpeech;
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AiAnimationConfig m_animationConfig;
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};
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}
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