377 lines
14 KiB
C++
377 lines
14 KiB
C++
#include "StarMaterialItem.hpp"
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#include "StarJson.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarMaterialDatabase.hpp"
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#include "StarRoot.hpp"
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#include "StarAssets.hpp"
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#include "StarWorld.hpp"
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#include "StarWorldClient.hpp"
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#include "StarWorldTemplate.hpp"
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#include "StarInput.hpp"
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#include "StarTileDrawer.hpp"
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#include "StarPlayer.hpp"
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namespace Star {
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constexpr int BlockRadiusLimit = 16;
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const String BlockRadiusPropertyKey = "building.blockRadius";
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const String AltBlockRadiusPropertyKey = "building.altBlockRadius";
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const String CollisionOverridePropertyKey = "building.collisionOverride";
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MaterialItem::MaterialItem(Json const& config, String const& directory, Json const& settings)
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: Item(config, directory, settings), FireableItem(config), BeamItem(config) {
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m_material = config.getInt("materialId");
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m_materialHueShift = materialHueFromDegrees(instanceValue("materialHueShift", 0).toFloat());
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auto materialDatabase = Root::singleton().materialDatabase();
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if (materialHueShift() != MaterialHue()) {
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auto drawables = iconDrawables();
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for (auto& d : drawables) {
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if (d.isImage()) {
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String image = strf("?hueshift={}", materialHueToDegrees(m_materialHueShift));
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d.imagePart().addDirectives(image, false);
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}
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}
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setIconDrawables(std::move(drawables));
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}
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setTwoHanded(config.getBool("twoHanded", true));
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auto defaultParameters = Root::singleton().assets()->json("/items/defaultParameters.config");
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setCooldownTime(config.queryFloat("materialItems.cooldown", defaultParameters.queryFloat("materialItems.cooldown")));
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m_blockRadius = config.getFloat("blockRadius", defaultParameters.getFloat("blockRadius"));
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m_altBlockRadius = config.getFloat("altBlockRadius", defaultParameters.getFloat("altBlockRadius"));
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m_collisionOverride = TileCollisionOverrideNames.maybeLeft(config.getString("collisionOverride", "None")).value(TileCollisionOverride::None);
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m_multiplace = config.getBool("allowMultiplace", BlockCollisionSet.contains(materialDatabase->materialCollisionKind(m_material)));
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m_placeSounds = jsonToStringList(config.get("placeSounds", JsonArray()));
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if (m_placeSounds.empty()) {
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auto miningSound = materialDatabase->miningSound(m_material);
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if (!miningSound.empty())
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m_placeSounds.append(std::move(miningSound));
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auto stepSound = materialDatabase->footstepSound(m_material);
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if (!stepSound.empty())
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m_placeSounds.append(std::move(stepSound));
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else if (m_placeSounds.empty())
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m_placeSounds.append(materialDatabase->defaultFootstepSound());
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}
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m_shifting = false;
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m_lastTileAreaRadiusCache = 0.0f;
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}
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ItemPtr MaterialItem::clone() const {
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return make_shared<MaterialItem>(*this);
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}
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void MaterialItem::init(ToolUserEntity* owner, ToolHand hand) {
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FireableItem::init(owner, hand);
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BeamItem::init(owner, hand);
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owner->addSound(Random::randValueFrom(m_placeSounds), 1.0f, 2.0f);
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if (auto player = as<Player>(owner))
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updatePropertiesFromPlayer(player);
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}
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void MaterialItem::uninit() {
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m_lastAimPosition.reset();
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}
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void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) {
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FireableItem::update(dt, fireMode, shifting, moves);
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BeamItem::update(dt, fireMode, shifting, moves);
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float radius = calcRadius(shifting);
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if (radius == 1)
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setEnd(BeamItem::EndType::Tile);
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else
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setEnd(BeamItem::EndType::TileGroup);
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m_shifting = shifting;
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if (Player* player = as<Player>(owner())) {
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if (owner()->isMaster()) {
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Input& input = Input::singleton();
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if (auto presses = input.bindDown("opensb", "materialCollisionCycle")) {
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CollisionKind baseKind = Root::singleton().materialDatabase()->materialCollisionKind(m_material);
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for (size_t i = 0; i != *presses; ++i) {
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constexpr auto limit = (uint8_t)TileCollisionOverride::Block + 1;
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while (true) {
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m_collisionOverride = TileCollisionOverride(((uint8_t)m_collisionOverride + 1) % limit);
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if (collisionKindFromOverride(m_collisionOverride) != baseKind)
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break;
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}
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player->setSecretProperty(CollisionOverridePropertyKey, TileCollisionOverrideNames.getRight(m_collisionOverride));
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}
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owner()->addSound("/sfx/tools/cyclematcollision.ogg", 1.0f, Random::randf(0.9f, 1.1f));
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}
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if (auto presses = input.bindDown("opensb", "buildingRadiusGrow")) {
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m_blockRadius = min(BlockRadiusLimit, int(m_blockRadius + *presses));
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player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
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owner()->addSound("/sfx/tools/buildradiusgrow.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
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}
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if (auto presses = input.bindDown("opensb", "buildingRadiusShrink")) {
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m_blockRadius = max(1, int(m_blockRadius - *presses));
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player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
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owner()->addSound("/sfx/tools/buildradiusshrink.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
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}
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}
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else
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updatePropertiesFromPlayer(player);
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}
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}
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void MaterialItem::render(RenderCallback* renderCallback, EntityRenderLayer) {
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if (m_collisionOverride != TileCollisionOverride::None) {
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float pulseLevel = 1.f - 0.3f * 0.5f * ((float)sin(2 * Constants::pi * 4.0 * Time::monotonicTime()) + 1.f);
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Color color = owner()->favoriteColor().mix(Color::White);
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color.setAlphaF(color.alphaF() * pulseLevel * 0.95f);
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auto addIndicator = [&](String const& path) {
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Vec2F basePosition = Vec2F(0.5f, 0.5f);
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auto indicator = Drawable::makeImage(path, 1.0f / TilePixels, true, basePosition);
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indicator.fullbright = true;
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indicator.color = color;
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for (auto& tilePos : tileArea(calcRadius(m_shifting), owner()->aimPosition())) {
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indicator.position = basePosition + Vec2F(tilePos);
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renderCallback->addDrawable(indicator, RenderLayerForegroundTile);
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}
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};
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if (m_collisionOverride == TileCollisionOverride::Empty)
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addIndicator("/interface/building/collisionempty.png");
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else if (m_collisionOverride == TileCollisionOverride::Platform)
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addIndicator("/interface/building/collisionplatform.png");
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else if (m_collisionOverride == TileCollisionOverride::Block)
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addIndicator("/interface/building/collisionblock.png");
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}
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}
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List<Drawable> MaterialItem::preview(PlayerPtr const&) const {
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return generatedPreview();
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}
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List<Drawable> MaterialItem::dropDrawables() const {
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return generatedPreview();
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}
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List<Drawable> MaterialItem::nonRotatedDrawables() const {
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return beamDrawables(canPlace(m_shifting));
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}
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void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
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if (!initialized() || !ready())
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return;
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auto layer = (mode == FireMode::Primary || !twoHanded() ? TileLayer::Foreground : TileLayer::Background);
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TileModificationList modifications;
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float radius = calcRadius(shifting);
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auto geo = world()->geometry();
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auto aimPosition = owner()->aimPosition();
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if (!m_lastAimPosition)
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m_lastAimPosition = aimPosition;
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unsigned steps = 1;
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Vec2F diff = {};
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if (*m_lastAimPosition != aimPosition) {
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diff = geo.diff(*m_lastAimPosition, aimPosition);
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float magnitude = diff.magnitude();
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float limit = max(4.f, 64.f / radius);
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if (magnitude > limit) {
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diff = diff.normalized() * limit;
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magnitude = limit;
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}
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steps = (unsigned)ceil(magnitude * (Constants::pi / 2));
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}
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CollisionKind collisionKind = m_collisionOverride != TileCollisionOverride::None
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? collisionKindFromOverride(m_collisionOverride)
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: Root::singleton().materialDatabase()->materialCollisionKind(m_material);
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size_t total = 0;
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for (unsigned i = 0; i != steps; ++i) {
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auto placementOrigin = aimPosition + diff * (1.0f - (static_cast<float>(i) / steps));
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if (!owner()->inToolRange(placementOrigin))
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continue;
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for (Vec2I& pos : tileArea(radius, placementOrigin))
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modifications.emplaceAppend(pos, PlaceMaterial{layer, materialId(), placementHueShift(pos), m_collisionOverride});
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// Make sure not to make any more modifications than we have consumables.
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if (modifications.size() > count())
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modifications.resize(count());
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size_t failed = world()->applyTileModifications(modifications, collisionKind <= CollisionKind::Platform).size();
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if (failed < modifications.size()) {
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size_t placed = modifications.size() - failed;
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consume(placed);
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total += placed;
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}
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}
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if (total) {
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float intensity = clamp(sqrt((float)total) / 16, 0.0f, 1.0f);
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owner()->addSound(Random::randValueFrom(m_placeSounds), 1.0f + intensity, (1.125f - intensity * 0.75f) * Random::randf(0.9f, 1.1f));
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FireableItem::fire(mode, shifting, edgeTriggered);
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}
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m_lastAimPosition = aimPosition;
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}
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void MaterialItem::endFire(FireMode, bool) {
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m_lastAimPosition.reset();
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}
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MaterialId MaterialItem::materialId() const {
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return m_material;
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}
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List<Drawable> const& MaterialItem::generatedPreview(Vec2I position) const {
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if (!m_generatedPreviewCache) {
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if (TileDrawer* tileDrawer = TileDrawer::singletonPtr()) {
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auto locker = tileDrawer->lockRenderData();
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WorldRenderData& renderData = tileDrawer->renderData();
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renderData.geometry = WorldGeometry(3, 3);
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renderData.tiles.resize({ 3, 3 });
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renderData.tiles.fill(TileDrawer::DefaultRenderTile);
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renderData.tileMinPosition = { 0, 0 };
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RenderTile& tile = renderData.tiles.at({ 1, 1 });
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tile.foreground = m_material;
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tile.foregroundHueShift = m_materialHueShift;
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tile.foregroundColorVariant = 0;
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List<Drawable> drawables;
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TileDrawer::Drawables tileDrawables;
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bool isBlock = BlockCollisionSet.contains(Root::singleton().materialDatabase()->materialCollisionKind(m_material));
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TileDrawer::TerrainLayer layer = isBlock ? TileDrawer::TerrainLayer::Foreground : TileDrawer::TerrainLayer::Midground;
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for (int x = 0; x != 3; ++x) {
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for (int y = 0; y != 3; ++y)
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tileDrawer->produceTerrainDrawables(tileDrawables, layer, { x, y }, renderData, 1.0f / TilePixels, position - Vec2I(1, 1));
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}
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locker.unlock();
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for (auto& index : tileDrawables.keys())
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drawables.appendAll(tileDrawables.take(index));
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auto boundBox = Drawable::boundBoxAll(drawables, true);
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if (!boundBox.isEmpty()) {
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for (auto& drawable : drawables)
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drawable.translate(-boundBox.center());
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}
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m_generatedPreviewCache.emplace(std::move(drawables));
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}
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else
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m_generatedPreviewCache.emplace(iconDrawables());
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}
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return *m_generatedPreviewCache;
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}
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void MaterialItem::updatePropertiesFromPlayer(Player* player) {
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auto blockRadius = player->getSecretProperty(BlockRadiusPropertyKey);
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if (blockRadius.isType(Json::Type::Float))
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m_blockRadius = blockRadius.toFloat();
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auto altBlockRadius = player->getSecretProperty(AltBlockRadiusPropertyKey);
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if (altBlockRadius.isType(Json::Type::Float))
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m_altBlockRadius = altBlockRadius.toFloat();
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auto collisionOverride = player->getSecretProperty(CollisionOverridePropertyKey);
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if (collisionOverride.isType(Json::Type::String))
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m_collisionOverride = TileCollisionOverrideNames.maybeLeft(collisionOverride.toString()).value(TileCollisionOverride::None);
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}
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float MaterialItem::calcRadius(bool shifting) const {
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if (!multiplaceEnabled())
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return 1;
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else
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return !shifting ? m_blockRadius : m_altBlockRadius;
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}
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List<Vec2I>& MaterialItem::tileArea(float radius, Vec2F const& position) const {
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if (m_lastTileAreaOriginCache != position || m_lastTileAreaRadiusCache != radius) {
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m_lastTileAreaOriginCache = position;
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m_lastTileAreaRadiusCache = radius;
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m_tileAreasCache = tileAreaBrush(radius, position, true);
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}
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return m_tileAreasCache;
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}
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MaterialHue MaterialItem::materialHueShift() const {
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return m_materialHueShift;
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}
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bool MaterialItem::canPlace(bool shifting) const {
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if (initialized()) {
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MaterialId material = materialId();
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float radius = calcRadius(shifting);
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for (auto& pos : tileArea(radius, owner()->aimPosition())) {
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MaterialHue hueShift = placementHueShift(pos);
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if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)
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|| world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false))
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return true;
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}
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}
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return false;
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}
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bool MaterialItem::multiplaceEnabled() const {
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return m_multiplace && count() > 1;
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}
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float& MaterialItem::blockRadius() {
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return m_blockRadius;
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}
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float& MaterialItem::altBlockRadius() {
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return m_altBlockRadius;
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}
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TileCollisionOverride& MaterialItem::collisionOverride() {
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return m_collisionOverride;
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}
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List<PreviewTile> MaterialItem::previewTiles(bool shifting) const {
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List<PreviewTile> result;
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if (initialized()) {
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Color lightColor = owner()->favoriteColor();
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Vec3B light = lightColor.toRgb();
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auto material = materialId();
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auto color = DefaultMaterialColorVariant;
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size_t c = 0;
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for (auto& pos : tileArea(calcRadius(shifting), owner()->aimPosition())) {
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MaterialHue hueShift = placementHueShift(pos);
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if (c >= count())
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break;
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if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)) {
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result.append({pos, true, material, hueShift, true});
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c++;
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} else if (twoHanded()
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&& world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false)) {
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result.append({pos, true, material, hueShift, true, light, true, color});
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c++;
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} else {
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result.append({pos, true, material, hueShift, true});
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}
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}
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}
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return result;
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}
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MaterialHue MaterialItem::placementHueShift(Vec2I const& pos) const {
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if (auto hue = instanceValue("materialHueShift")) {
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return materialHueFromDegrees(hue.toFloat());
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} else if (auto worldClient = as<WorldClient>(world())) {
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auto worldTemplate = worldClient->currentTemplate();
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return worldTemplate->biomeMaterialHueShift(worldTemplate->blockBiomeIndex(pos[0], pos[1]), m_material);
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} else {
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return materialHueShift();
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}
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}
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}
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