osb/source/game/items/StarMaterialItem.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

377 lines
14 KiB
C++

#include "StarMaterialItem.hpp"
#include "StarJson.hpp"
#include "StarJsonExtra.hpp"
#include "StarMaterialDatabase.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarWorld.hpp"
#include "StarWorldClient.hpp"
#include "StarWorldTemplate.hpp"
#include "StarInput.hpp"
#include "StarTileDrawer.hpp"
#include "StarPlayer.hpp"
namespace Star {
constexpr int BlockRadiusLimit = 16;
const String BlockRadiusPropertyKey = "building.blockRadius";
const String AltBlockRadiusPropertyKey = "building.altBlockRadius";
const String CollisionOverridePropertyKey = "building.collisionOverride";
MaterialItem::MaterialItem(Json const& config, String const& directory, Json const& settings)
: Item(config, directory, settings), FireableItem(config), BeamItem(config) {
m_material = config.getInt("materialId");
m_materialHueShift = materialHueFromDegrees(instanceValue("materialHueShift", 0).toFloat());
auto materialDatabase = Root::singleton().materialDatabase();
if (materialHueShift() != MaterialHue()) {
auto drawables = iconDrawables();
for (auto& d : drawables) {
if (d.isImage()) {
String image = strf("?hueshift={}", materialHueToDegrees(m_materialHueShift));
d.imagePart().addDirectives(image, false);
}
}
setIconDrawables(std::move(drawables));
}
setTwoHanded(config.getBool("twoHanded", true));
auto defaultParameters = Root::singleton().assets()->json("/items/defaultParameters.config");
setCooldownTime(config.queryFloat("materialItems.cooldown", defaultParameters.queryFloat("materialItems.cooldown")));
m_blockRadius = config.getFloat("blockRadius", defaultParameters.getFloat("blockRadius"));
m_altBlockRadius = config.getFloat("altBlockRadius", defaultParameters.getFloat("altBlockRadius"));
m_collisionOverride = TileCollisionOverrideNames.maybeLeft(config.getString("collisionOverride", "None")).value(TileCollisionOverride::None);
m_multiplace = config.getBool("allowMultiplace", BlockCollisionSet.contains(materialDatabase->materialCollisionKind(m_material)));
m_placeSounds = jsonToStringList(config.get("placeSounds", JsonArray()));
if (m_placeSounds.empty()) {
auto miningSound = materialDatabase->miningSound(m_material);
if (!miningSound.empty())
m_placeSounds.append(std::move(miningSound));
auto stepSound = materialDatabase->footstepSound(m_material);
if (!stepSound.empty())
m_placeSounds.append(std::move(stepSound));
else if (m_placeSounds.empty())
m_placeSounds.append(materialDatabase->defaultFootstepSound());
}
m_shifting = false;
m_lastTileAreaRadiusCache = 0.0f;
}
ItemPtr MaterialItem::clone() const {
return make_shared<MaterialItem>(*this);
}
void MaterialItem::init(ToolUserEntity* owner, ToolHand hand) {
FireableItem::init(owner, hand);
BeamItem::init(owner, hand);
owner->addSound(Random::randValueFrom(m_placeSounds), 1.0f, 2.0f);
if (auto player = as<Player>(owner))
updatePropertiesFromPlayer(player);
}
void MaterialItem::uninit() {
m_lastAimPosition.reset();
}
void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) {
FireableItem::update(dt, fireMode, shifting, moves);
BeamItem::update(dt, fireMode, shifting, moves);
float radius = calcRadius(shifting);
if (radius == 1)
setEnd(BeamItem::EndType::Tile);
else
setEnd(BeamItem::EndType::TileGroup);
m_shifting = shifting;
if (Player* player = as<Player>(owner())) {
if (owner()->isMaster()) {
Input& input = Input::singleton();
if (auto presses = input.bindDown("opensb", "materialCollisionCycle")) {
CollisionKind baseKind = Root::singleton().materialDatabase()->materialCollisionKind(m_material);
for (size_t i = 0; i != *presses; ++i) {
constexpr auto limit = (uint8_t)TileCollisionOverride::Block + 1;
while (true) {
m_collisionOverride = TileCollisionOverride(((uint8_t)m_collisionOverride + 1) % limit);
if (collisionKindFromOverride(m_collisionOverride) != baseKind)
break;
}
player->setSecretProperty(CollisionOverridePropertyKey, TileCollisionOverrideNames.getRight(m_collisionOverride));
}
owner()->addSound("/sfx/tools/cyclematcollision.ogg", 1.0f, Random::randf(0.9f, 1.1f));
}
if (auto presses = input.bindDown("opensb", "buildingRadiusGrow")) {
m_blockRadius = min(BlockRadiusLimit, int(m_blockRadius + *presses));
player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
owner()->addSound("/sfx/tools/buildradiusgrow.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
}
if (auto presses = input.bindDown("opensb", "buildingRadiusShrink")) {
m_blockRadius = max(1, int(m_blockRadius - *presses));
player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
owner()->addSound("/sfx/tools/buildradiusshrink.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
}
}
else
updatePropertiesFromPlayer(player);
}
}
void MaterialItem::render(RenderCallback* renderCallback, EntityRenderLayer renderLayer) {
if (m_collisionOverride != TileCollisionOverride::None) {
float pulseLevel = 1.f - 0.3f * 0.5f * ((float)sin(2 * Constants::pi * 4.0 * Time::monotonicTime()) + 1.f);
Color color = Color::rgba(owner()->favoriteColor()).mix(Color::White);
color.setAlphaF(color.alphaF() * pulseLevel * 0.95f);
auto addIndicator = [&](String const& path) {
Vec2F basePosition = Vec2F(0.5f, 0.5f);
auto indicator = Drawable::makeImage(path, 1.0f / TilePixels, true, basePosition);
indicator.fullbright = true;
indicator.color = color;
for (auto& tilePos : tileArea(calcRadius(m_shifting), owner()->aimPosition())) {
indicator.position = basePosition + Vec2F(tilePos);
renderCallback->addDrawable(indicator, RenderLayerForegroundTile);
}
};
if (m_collisionOverride == TileCollisionOverride::Empty)
addIndicator("/interface/building/collisionempty.png");
else if (m_collisionOverride == TileCollisionOverride::Platform)
addIndicator("/interface/building/collisionplatform.png");
else if (m_collisionOverride == TileCollisionOverride::Block)
addIndicator("/interface/building/collisionblock.png");
}
}
List<Drawable> MaterialItem::preview(PlayerPtr const&) const {
return generatedPreview();
}
List<Drawable> MaterialItem::dropDrawables() const {
return generatedPreview();
}
List<Drawable> MaterialItem::nonRotatedDrawables() const {
return beamDrawables(canPlace(m_shifting));
}
void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
if (!initialized() || !ready())
return;
auto layer = (mode == FireMode::Primary || !twoHanded() ? TileLayer::Foreground : TileLayer::Background);
TileModificationList modifications;
float radius = calcRadius(shifting);
auto geo = world()->geometry();
auto aimPosition = owner()->aimPosition();
if (!m_lastAimPosition)
m_lastAimPosition = aimPosition;
unsigned steps = 1;
Vec2F diff = {};
if (*m_lastAimPosition != aimPosition) {
diff = geo.diff(*m_lastAimPosition, aimPosition);
float magnitude = diff.magnitude();
float limit = max(4.f, 64.f / radius);
if (magnitude > limit) {
diff = diff.normalized() * limit;
magnitude = limit;
}
steps = (unsigned)ceil(magnitude * (Constants::pi / 2));
}
CollisionKind collisionKind = m_collisionOverride != TileCollisionOverride::None
? collisionKindFromOverride(m_collisionOverride)
: Root::singleton().materialDatabase()->materialCollisionKind(m_material);
size_t total = 0;
for (int i = 0; i != steps; ++i) {
auto placementOrigin = aimPosition + diff * (1.0f - ((float)i / steps));
if (!owner()->inToolRange(placementOrigin))
continue;
for (Vec2I& pos : tileArea(radius, placementOrigin))
modifications.emplaceAppend(pos, PlaceMaterial{layer, materialId(), placementHueShift(pos), m_collisionOverride});
// Make sure not to make any more modifications than we have consumables.
if (modifications.size() > count())
modifications.resize(count());
size_t failed = world()->applyTileModifications(modifications, collisionKind <= CollisionKind::Platform).size();
if (failed < modifications.size()) {
size_t placed = modifications.size() - failed;
consume(placed);
total += placed;
}
}
if (total) {
float intensity = clamp(sqrt((float)total) / 16, 0.0f, 1.0f);
owner()->addSound(Random::randValueFrom(m_placeSounds), 1.0f + intensity, (1.125f - intensity * 0.75f) * Random::randf(0.9f, 1.1f));
FireableItem::fire(mode, shifting, edgeTriggered);
}
m_lastAimPosition = aimPosition;
}
void MaterialItem::endFire(FireMode mode, bool shifting) {
m_lastAimPosition.reset();
}
MaterialId MaterialItem::materialId() const {
return m_material;
}
List<Drawable> const& MaterialItem::generatedPreview(Vec2I position) const {
if (!m_generatedPreviewCache) {
if (TileDrawer* tileDrawer = TileDrawer::singletonPtr()) {
auto locker = tileDrawer->lockRenderData();
WorldRenderData& renderData = tileDrawer->renderData();
renderData.geometry = WorldGeometry(3, 3);
renderData.tiles.resize({ 3, 3 });
renderData.tiles.fill(TileDrawer::DefaultRenderTile);
renderData.tileMinPosition = { 0, 0 };
RenderTile& tile = renderData.tiles.at({ 1, 1 });
tile.foreground = m_material;
tile.foregroundHueShift = m_materialHueShift;
tile.foregroundColorVariant = 0;
List<Drawable> drawables;
TileDrawer::Drawables tileDrawables;
bool isBlock = BlockCollisionSet.contains(Root::singleton().materialDatabase()->materialCollisionKind(m_material));
TileDrawer::TerrainLayer layer = isBlock ? TileDrawer::TerrainLayer::Foreground : TileDrawer::TerrainLayer::Midground;
for (int x = 0; x != 3; ++x) {
for (int y = 0; y != 3; ++y)
tileDrawer->produceTerrainDrawables(tileDrawables, layer, { x, y }, renderData, 1.0f / TilePixels, position - Vec2I(1, 1));
}
locker.unlock();
for (auto& index : tileDrawables.keys())
drawables.appendAll(tileDrawables.take(index));
auto boundBox = Drawable::boundBoxAll(drawables, true);
if (!boundBox.isEmpty()) {
for (auto& drawable : drawables)
drawable.translate(-boundBox.center());
}
m_generatedPreviewCache.emplace(std::move(drawables));
}
else
m_generatedPreviewCache.emplace(iconDrawables());
}
return *m_generatedPreviewCache;
}
void MaterialItem::updatePropertiesFromPlayer(Player* player) {
auto blockRadius = player->getSecretProperty(BlockRadiusPropertyKey);
if (blockRadius.isType(Json::Type::Float))
m_blockRadius = blockRadius.toFloat();
auto altBlockRadius = player->getSecretProperty(AltBlockRadiusPropertyKey);
if (altBlockRadius.isType(Json::Type::Float))
m_altBlockRadius = altBlockRadius.toFloat();
auto collisionOverride = player->getSecretProperty(CollisionOverridePropertyKey);
if (collisionOverride.isType(Json::Type::String))
m_collisionOverride = TileCollisionOverrideNames.maybeLeft(collisionOverride.toString()).value(TileCollisionOverride::None);
}
float MaterialItem::calcRadius(bool shifting) const {
if (!multiplaceEnabled())
return 1;
else
return !shifting ? m_blockRadius : m_altBlockRadius;
}
List<Vec2I>& MaterialItem::tileArea(float radius, Vec2F const& position) const {
if (m_lastTileAreaOriginCache != position || m_lastTileAreaRadiusCache != radius) {
m_lastTileAreaOriginCache = position;
m_lastTileAreaRadiusCache = radius;
m_tileAreasCache = tileAreaBrush(radius, position, true);
}
return m_tileAreasCache;
}
MaterialHue MaterialItem::materialHueShift() const {
return m_materialHueShift;
}
bool MaterialItem::canPlace(bool shifting) const {
if (initialized()) {
MaterialId material = materialId();
float radius = calcRadius(shifting);
for (auto& pos : tileArea(radius, owner()->aimPosition())) {
MaterialHue hueShift = placementHueShift(pos);
if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)
|| world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false))
return true;
}
}
return false;
}
bool MaterialItem::multiplaceEnabled() const {
return m_multiplace && count() > 1;
}
float& MaterialItem::blockRadius() {
return m_blockRadius;
}
float& MaterialItem::altBlockRadius() {
return m_altBlockRadius;
}
TileCollisionOverride& MaterialItem::collisionOverride() {
return m_collisionOverride;
}
List<PreviewTile> MaterialItem::previewTiles(bool shifting) const {
List<PreviewTile> result;
if (initialized()) {
Color lightColor = Color::rgba(owner()->favoriteColor());
Vec3B light = lightColor.toRgb();
auto material = materialId();
auto color = DefaultMaterialColorVariant;
size_t c = 0;
for (auto& pos : tileArea(calcRadius(shifting), owner()->aimPosition())) {
MaterialHue hueShift = placementHueShift(pos);
if (c >= count())
break;
if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)) {
result.append({pos, true, material, hueShift, true});
c++;
} else if (twoHanded()
&& world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false)) {
result.append({pos, true, material, hueShift, true, light, true, color});
c++;
} else {
result.append({pos, true, material, hueShift, true});
}
}
}
return result;
}
MaterialHue MaterialItem::placementHueShift(Vec2I const& pos) const {
if (auto hue = instanceValue("materialHueShift")) {
return materialHueFromDegrees(hue.toFloat());
} else if (auto worldClient = as<WorldClient>(world())) {
auto worldTemplate = worldClient->currentTemplate();
return worldTemplate->biomeMaterialHueShift(worldTemplate->blockBiomeIndex(pos[0], pos[1]), m_material);
} else {
return materialHueShift();
}
}
}