osb/source/game/scripting/StarLuaGameConverters.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

690 lines
28 KiB
C++

#include "StarLuaGameConverters.hpp"
namespace Star {
LuaValue LuaConverter<InventorySlot>::from(LuaEngine& engine, InventorySlot k) {
if (auto equipment = k.ptr<EquipmentSlot>())
return engine.createString(EquipmentSlotNames.getRight(*equipment));
else if (auto bag = k.ptr<BagSlot>()) {
auto table = engine.createTable(2, 0);
table.set(1, bag->first);
table.set(2, bag->second);
return table;
}
else if (k.is<SwapSlot>())
return engine.createString("swap");
else if (k.is<TrashSlot>())
return engine.createString("trash");
else return {}; // avoid UB if every accounted-for case fails
}
Maybe<InventorySlot> LuaConverter<InventorySlot>::to(LuaEngine&, LuaValue const& v) {
if (auto str = v.ptr<LuaString>()) {
auto string = str->toString();
if (string.equalsIgnoreCase("swap"))
return {SwapSlot()};
else if (string.equalsIgnoreCase("trash"))
return {TrashSlot()};
else if (auto equipment = EquipmentSlotNames.leftPtr(str->toString()))
return {*equipment};
else
return {};
}
else if (auto table = v.ptr<LuaTable>())
return {BagSlot(table->get<LuaString>(1).toString(), (uint8_t)table->get<unsigned>(2))};
else
return {};
}
LuaValue LuaConverter<CollisionKind>::from(LuaEngine& engine, CollisionKind k) {
return engine.createString(CollisionKindNames.getRight(k));
}
Maybe<CollisionKind> LuaConverter<CollisionKind>::to(LuaEngine&, LuaValue const& v) {
if (auto str = v.ptr<LuaString>())
return CollisionKindNames.maybeLeft(str->ptr());
return {};
}
LuaValue LuaConverter<CollisionSet>::from(LuaEngine& engine, CollisionSet const& s) {
auto collisionTable = engine.createTable();
int i = 1;
for (auto const& v : CollisionKindNames) {
if (s.contains(v.first)) {
collisionTable.set(i++, v.second);
}
}
return collisionTable;
}
Maybe<CollisionSet> LuaConverter<CollisionSet>::to(LuaEngine& engine, LuaValue const& v) {
auto table = v.ptr<LuaTable>();
if (!table)
return {};
CollisionSet result;
bool failed = false;
table->iterate([&result, &failed, &engine](LuaValue, LuaValue value) {
if (auto k = engine.luaMaybeTo<CollisionKind>(std::move(value))) {
result.insert(*k);
return true;
} else {
failed = true;
return false;
}
});
if (failed)
return {};
return result;
}
LuaValue LuaConverter<PlatformerAStar::Path>::from(LuaEngine& engine, PlatformerAStar::Path const& path) {
auto convertNode = [&engine](PlatformerAStar::Node const& node) {
auto table = engine.createTable();
table.set("position", node.position);
table.set("velocity", node.velocity);
return table;
};
LuaTable pathTable = engine.createTable();
int pathTableIndex = 1;
for (auto const& edge : path) {
auto edgeTable = engine.createTable();
edgeTable.set("cost", edge.cost);
edgeTable.set("action", PlatformerAStar::ActionNames.getRight(edge.action));
edgeTable.set("jumpVelocity", edge.jumpVelocity);
edgeTable.set("source", convertNode(edge.source));
edgeTable.set("target", convertNode(edge.target));
pathTable.set(pathTableIndex++, std::move(edgeTable));
}
return pathTable;
}
LuaMethods<PlatformerAStar::PathFinder> LuaUserDataMethods<PlatformerAStar::PathFinder>::make() {
LuaMethods<PlatformerAStar::PathFinder> methods;
methods.registerMethodWithSignature<Maybe<bool>, PlatformerAStar::PathFinder&, Maybe<unsigned>>(
"explore", mem_fn(&PlatformerAStar::PathFinder::explore));
methods.registerMethodWithSignature<Maybe<PlatformerAStar::Path>, PlatformerAStar::PathFinder&>(
"result", mem_fn(&PlatformerAStar::PathFinder::result));
return methods;
}
Maybe<PlatformerAStar::Parameters> LuaConverter<PlatformerAStar::Parameters>::to(LuaEngine&, LuaValue const& v) {
PlatformerAStar::Parameters p;
p.returnBest = false;
p.mustEndOnGround = false;
p.enableWalkSpeedJumps = false;
p.enableVerticalJumpAirControl = false;
if (v == LuaNil)
return p;
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
p.maxDistance = table->get<Maybe<float>>("maxDistance");
p.returnBest = table->get<Maybe<bool>>("returnBest").value(false);
p.mustEndOnGround = table->get<Maybe<bool>>("mustEndOnGround").value(false);
p.enableWalkSpeedJumps = table->get<Maybe<bool>>("enableWalkSpeedJumps").value(false);
p.enableVerticalJumpAirControl = table->get<Maybe<bool>>("enableVerticalJumpAirControl").value(false);
p.swimCost = table->get<Maybe<float>>("swimCost");
p.jumpCost = table->get<Maybe<float>>("jumpCost");
p.liquidJumpCost = table->get<Maybe<float>>("liquidJumpCost");
p.dropCost = table->get<Maybe<float>>("dropCost");
p.boundBox = table->get<RectF>("boundBox");
p.standingBoundBox = table->get<RectF>("standingBoundBox");
p.droppingBoundBox = table->get<RectF>("droppingBoundBox");
p.smallJumpMultiplier = table->get<Maybe<float>>("smallJumpMultiplier");
p.jumpDropXMultiplier = table->get<Maybe<float>>("jumpDropXMultiplier");
p.maxFScore = table->get<double>("maxFScore");
p.maxNodesToSearch = table->get<unsigned>("maxNodesToSearch");
p.maxLandingVelocity = table->get<Maybe<float>>("maxLandingVelocity");
} catch (LuaConversionException const&) {
return {};
}
return p;
}
LuaValue LuaConverter<ActorJumpProfile>::from(LuaEngine& engine, ActorJumpProfile const& v) {
auto table = engine.createTable();
table.set("jumpSpeed", v.jumpSpeed);
table.set("jumpControlForce", v.jumpControlForce);
table.set("jumpInitialPercentage", v.jumpInitialPercentage);
table.set("jumpHoldTime", v.jumpHoldTime);
table.set("jumpTotalHoldTime", v.jumpTotalHoldTime);
table.set("multiJump", v.multiJump);
table.set("reJumpDelay", v.reJumpDelay);
table.set("autoJump", v.autoJump);
table.set("collisionCancelled", v.collisionCancelled);
return table;
}
Maybe<ActorJumpProfile> LuaConverter<ActorJumpProfile>::to(LuaEngine&, LuaValue const& v) {
if (v == LuaNil)
return ActorJumpProfile();
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
ActorJumpProfile ajp;
ajp.jumpSpeed = table->get<Maybe<float>>("jumpSpeed");
ajp.jumpControlForce = table->get<Maybe<float>>("jumpControlForce");
ajp.jumpInitialPercentage = table->get<Maybe<float>>("jumpInitialPercentage");
ajp.jumpHoldTime = table->get<Maybe<float>>("jumpHoldTime");
ajp.jumpTotalHoldTime = table->get<Maybe<float>>("jumpTotalHoldTime");
ajp.multiJump = table->get<Maybe<bool>>("multiJump");
ajp.reJumpDelay = table->get<Maybe<float>>("reJumpDelay");
ajp.autoJump = table->get<Maybe<bool>>("autoJump");
ajp.collisionCancelled = table->get<Maybe<bool>>("collisionCancelled");
return ajp;
} catch (LuaConversionException const&) {
return {};
}
}
LuaValue LuaConverter<ActorMovementParameters>::from(LuaEngine& engine, ActorMovementParameters const& v) {
auto table = engine.createTable();
table.set("mass", v.mass);
table.set("gravityMultiplier", v.gravityMultiplier);
table.set("liquidBuoyancy", v.liquidBuoyancy);
table.set("airBuoyancy", v.airBuoyancy);
table.set("bounceFactor", v.bounceFactor);
table.set("slopeSlidingFactor", v.slopeSlidingFactor);
table.set("maxMovementPerStep", v.maxMovementPerStep);
table.set("maximumCorrection", v.maximumCorrection);
table.set("speedLimit", v.speedLimit);
table.set("standingPoly", v.standingPoly);
table.set("crouchingPoly", v.crouchingPoly);
table.set("stickyCollision", v.stickyCollision);
table.set("stickyForce", v.stickyForce);
table.set("walkSpeed", v.walkSpeed);
table.set("runSpeed", v.runSpeed);
table.set("flySpeed", v.flySpeed);
table.set("airFriction", v.airFriction);
table.set("liquidFriction", v.liquidFriction);
table.set("minimumLiquidPercentage", v.minimumLiquidPercentage);
table.set("liquidImpedance", v.liquidImpedance);
table.set("normalGroundFriction", v.normalGroundFriction);
table.set("ambulatingGroundFriction", v.ambulatingGroundFriction);
table.set("groundForce", v.groundForce);
table.set("airForce", v.airForce);
table.set("liquidForce", v.liquidForce);
table.set("airJumpProfile", v.airJumpProfile);
table.set("liquidJumpProfile", v.liquidJumpProfile);
table.set("fallStatusSpeedMin", v.fallStatusSpeedMin);
table.set("fallThroughSustainFrames", v.fallThroughSustainFrames);
table.set("maximumPlatformCorrection", v.maximumPlatformCorrection);
table.set("maximumPlatformCorrectionVelocityFactor", v.maximumPlatformCorrectionVelocityFactor);
table.set("physicsEffectCategories", v.physicsEffectCategories);
table.set("groundMovementMinimumSustain", v.groundMovementMinimumSustain);
table.set("groundMovementMaximumSustain", v.groundMovementMaximumSustain);
table.set("groundMovementCheckDistance", v.groundMovementCheckDistance);
table.set("collisionEnabled", v.collisionEnabled);
table.set("frictionEnabled", v.frictionEnabled);
table.set("gravityEnabled", v.gravityEnabled);
return table;
}
Maybe<ActorMovementParameters> LuaConverter<ActorMovementParameters>::to(LuaEngine&, LuaValue const& v) {
if (v == LuaNil)
return ActorMovementParameters();
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
ActorMovementParameters amp;
amp.mass = table->get<Maybe<float>>("mass");
amp.gravityMultiplier = table->get<Maybe<float>>("gravityMultiplier");
amp.liquidBuoyancy = table->get<Maybe<float>>("liquidBuoyancy");
amp.airBuoyancy = table->get<Maybe<float>>("airBuoyancy");
amp.bounceFactor = table->get<Maybe<float>>("bounceFactor");
amp.slopeSlidingFactor = table->get<Maybe<float>>("slopeSlidingFactor");
amp.maxMovementPerStep = table->get<Maybe<float>>("maxMovementPerStep");
amp.maximumCorrection = table->get<Maybe<float>>("maximumCorrection");
amp.speedLimit = table->get<Maybe<float>>("speedLimit");
amp.standingPoly = table->get<Maybe<PolyF>>("standingPoly").orMaybe(table->get<Maybe<PolyF>>("collisionPoly"));
amp.crouchingPoly = table->get<Maybe<PolyF>>("crouchingPoly").orMaybe(table->get<Maybe<PolyF>>("collisionPoly"));
amp.stickyCollision = table->get<Maybe<bool>>("stickyCollision");
amp.stickyForce = table->get<Maybe<float>>("stickyForce");
amp.walkSpeed = table->get<Maybe<float>>("walkSpeed");
amp.runSpeed = table->get<Maybe<float>>("runSpeed");
amp.flySpeed = table->get<Maybe<float>>("flySpeed");
amp.airFriction = table->get<Maybe<float>>("airFriction");
amp.liquidFriction = table->get<Maybe<float>>("liquidFriction");
amp.minimumLiquidPercentage = table->get<Maybe<float>>("minimumLiquidPercentage");
amp.liquidImpedance = table->get<Maybe<float>>("liquidImpedance");
amp.normalGroundFriction = table->get<Maybe<float>>("normalGroundFriction");
amp.ambulatingGroundFriction = table->get<Maybe<float>>("ambulatingGroundFriction");
amp.groundForce = table->get<Maybe<float>>("groundForce");
amp.airForce = table->get<Maybe<float>>("airForce");
amp.liquidForce = table->get<Maybe<float>>("liquidForce");
amp.airJumpProfile = table->get<ActorJumpProfile>("airJumpProfile");
amp.liquidJumpProfile = table->get<ActorJumpProfile>("liquidJumpProfile");
amp.fallStatusSpeedMin = table->get<Maybe<float>>("fallStatusSpeedMin");
amp.fallThroughSustainFrames = table->get<Maybe<int>>("fallThroughSustainFrames");
amp.maximumPlatformCorrection = table->get<Maybe<float>>("maximumPlatformCorrection");
amp.maximumPlatformCorrectionVelocityFactor = table->get<Maybe<float>>("maximumPlatformCorrectionVelocityFactor");
amp.physicsEffectCategories = table->get<Maybe<StringSet>>("physicsEffectCategories");
amp.groundMovementMinimumSustain = table->get<Maybe<float>>("groundMovementMinimumSustain");
amp.groundMovementMaximumSustain = table->get<Maybe<float>>("groundMovementMaximumSustain");
amp.groundMovementCheckDistance = table->get<Maybe<float>>("groundMovementCheckDistance");
amp.collisionEnabled = table->get<Maybe<bool>>("collisionEnabled");
amp.frictionEnabled = table->get<Maybe<bool>>("frictionEnabled");
amp.gravityEnabled = table->get<Maybe<bool>>("gravityEnabled");
return amp;
} catch (LuaConversionException const&) {
return {};
}
}
LuaValue LuaConverter<ActorMovementModifiers>::from(LuaEngine& engine, ActorMovementModifiers const& v) {
auto table = engine.createTable();
table.set("groundMovementModifier", v.groundMovementModifier);
table.set("liquidMovementModifier", v.liquidMovementModifier);
table.set("speedModifier", v.speedModifier);
table.set("airJumpModifier", v.airJumpModifier);
table.set("liquidJumpModifier", v.liquidJumpModifier);
table.set("runningSuppressed", v.runningSuppressed);
table.set("jumpingSuppressed", v.jumpingSuppressed);
table.set("facingSuppressed", v.facingSuppressed);
table.set("movementSuppressed", v.movementSuppressed);
return table;
}
Maybe<ActorMovementModifiers> LuaConverter<ActorMovementModifiers>::to(LuaEngine&, LuaValue const& v) {
if (v == LuaNil)
return ActorMovementModifiers();
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
ActorMovementModifiers amm;
amm.groundMovementModifier = table->get<Maybe<float>>("groundMovementModifier").value(1.0f);
amm.liquidMovementModifier = table->get<Maybe<float>>("liquidMovementModifier").value(1.0f);
amm.speedModifier = table->get<Maybe<float>>("speedModifier").value(1.0f);
amm.airJumpModifier = table->get<Maybe<float>>("airJumpModifier").value(1.0f);
amm.liquidJumpModifier = table->get<Maybe<float>>("liquidJumpModifier").value(1.0f);
amm.runningSuppressed = table->get<Maybe<bool>>("runningSuppressed").value(false);
amm.jumpingSuppressed = table->get<Maybe<bool>>("jumpingSuppressed").value(false);
amm.facingSuppressed = table->get<Maybe<bool>>("facingSuppressed").value(false);
amm.movementSuppressed = table->get<Maybe<bool>>("movementSuppressed").value(false);
return amm;
} catch (LuaConversionException const&) {
return {};
}
}
LuaValue LuaConverter<StatModifier>::from(LuaEngine& engine, StatModifier const& v) {
return engine.luaFrom(jsonFromStatModifier(v));
}
Maybe<StatModifier> LuaConverter<StatModifier>::to(LuaEngine& engine, LuaValue v) {
auto json = engine.luaMaybeTo<Json>(std::move(v));
if (!json)
return {};
try {
return jsonToStatModifier(json.take());
} catch (JsonException const&) {
return {};
}
}
LuaValue LuaConverter<EphemeralStatusEffect>::from(LuaEngine& engine, EphemeralStatusEffect const& v) {
auto table = engine.createTable();
table.set("effect", v.uniqueEffect);
table.set("duration", v.duration);
return table;
}
Maybe<EphemeralStatusEffect> LuaConverter<EphemeralStatusEffect>::to(LuaEngine& engine, LuaValue const& v) {
if (auto s = v.ptr<LuaString>()) {
return EphemeralStatusEffect{UniqueStatusEffect(s->ptr()), {}};
} else if (auto table = v.ptr<LuaTable>()) {
auto effect = engine.luaMaybeTo<String>(table->get("effect"));
auto duration = engine.luaMaybeTo<Maybe<float>>(table->get("duratino"));
if (effect && duration)
return EphemeralStatusEffect{effect.take(), duration.take()};
}
return {};
}
LuaValue LuaConverter<DamageRequest>::from(LuaEngine& engine, DamageRequest const& v) {
auto table = engine.createTable();
table.set("hitType", HitTypeNames.getRight(v.hitType));
table.set("damageType", DamageTypeNames.getRight(v.damageType));
table.set("damage", v.damage);
table.set("knockbackMomentum", v.knockbackMomentum);
table.set("sourceEntityId", v.sourceEntityId);
table.set("damageSourceKind", v.damageSourceKind);
table.set("statusEffects", v.statusEffects);
return table;
}
Maybe<DamageRequest> LuaConverter<DamageRequest>::to(LuaEngine&, LuaValue const& v) {
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
DamageRequest dr;
if (auto hitType = table->get<Maybe<String>>("hitType"))
dr.hitType = HitTypeNames.getLeft(*hitType);
if (auto damageType = table->get<Maybe<String>>("damageType"))
dr.damageType = DamageTypeNames.getLeft(*damageType);
dr.damage = table->get<float>("damage");
if (auto knockbackMomentum = table->get<Maybe<Vec2F>>("knockbackMomentum"))
dr.knockbackMomentum = *knockbackMomentum;
if (auto sourceEntityId = table->get<Maybe<EntityId>>("sourceEntityId"))
dr.sourceEntityId = *sourceEntityId;
if (auto damageSourceKind = table->get<Maybe<String>>("damageSourceKind"))
dr.damageSourceKind = damageSourceKind.take();
if (auto statusEffects = table->get<Maybe<List<EphemeralStatusEffect>>>("statusEffects"))
dr.statusEffects = statusEffects.take();
return dr;
} catch (LuaConversionException const&) {
return {};
} catch (MapException const&) {
return {};
}
}
LuaValue LuaConverter<DamageNotification>::from(LuaEngine& engine, DamageNotification const& v) {
auto table = engine.createTable();
table.set("sourceEntityId", v.sourceEntityId);
table.set("targetEntityId", v.targetEntityId);
table.set("position", v.position);
table.set("damageDealt", v.damageDealt);
table.set("healthLost", v.healthLost);
table.set("hitType", HitTypeNames.getRight(v.hitType));
table.set("damageSourceKind", v.damageSourceKind);
table.set("targetMaterialKind", v.targetMaterialKind);
return table;
}
Maybe<DamageNotification> LuaConverter<DamageNotification>::to(LuaEngine&, LuaValue const& v) {
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
DamageNotification dn;
dn.sourceEntityId = table->get<EntityId>("sourceEntityId");
dn.targetEntityId = table->get<EntityId>("targetEntityId");
dn.position = table->get<Vec2F>("position");
dn.damageDealt = table->get<float>("damageDealt");
dn.healthLost = table->get<float>("healthLost");
dn.hitType = HitTypeNames.getLeft(table->get<String>("hitType"));
dn.damageSourceKind = table->get<String>("damageSourceKind");
dn.targetMaterialKind = table->get<String>("targetMaterialKind");
return dn;
} catch (LuaConversionException const&) {
return {};
} catch (MapException const&) {
return {};
}
}
LuaValue LuaConverter<LiquidLevel>::from(LuaEngine& engine, LiquidLevel const& v) {
auto table = engine.createTable();
table.set(1, v.liquid);
table.set(2, v.level);
return table;
}
Maybe<LiquidLevel> LuaConverter<LiquidLevel>::to(LuaEngine& engine, LuaValue const& v) {
if (auto table = v.ptr<LuaTable>()) {
auto liquid = engine.luaMaybeTo<LiquidId>(table->get(1));
auto level = engine.luaMaybeTo<uint8_t>(table->get(2));
if (liquid && level)
return LiquidLevel(liquid.take(), level.take());
}
return {};
}
LuaValue LuaConverter<Drawable>::from(LuaEngine& engine, Drawable const& v) {
auto table = engine.createTable();
if (auto line = v.part.ptr<Drawable::LinePart>()) {
table.set("line", line->line);
table.set("width", line->width);
} else if (auto poly = v.part.ptr<Drawable::PolyPart>()) {
table.set("poly", poly->poly);
} else if (auto image = v.part.ptr<Drawable::ImagePart>()) {
table.set("image", AssetPath::join(image->image));
table.set("transformation", image->transformation);
}
table.set("position", v.position);
table.set("color", v.color);
table.set("fullbright", v.fullbright);
return table;
}
Maybe<Drawable> LuaConverter<Drawable>::to(LuaEngine& engine, LuaValue const& v) {
if (auto table = v.ptr<LuaTable>()) {
Maybe<Drawable> result;
result.emplace();
Drawable& drawable = result.get();
Color color = table->get<Maybe<Color>>("color").value(Color::White);
if (auto line = table->get<Maybe<Line2F>>("line"))
drawable = Drawable::makeLine(line.take(), table->get<float>("width"), color);
else if (auto poly = table->get<Maybe<PolyF>>("poly"))
drawable = Drawable::makePoly(poly.take(), color);
else if (auto image = table->get<Maybe<String>>("image"))
drawable = Drawable::makeImage(image.take(), 1.0f, table->get<Maybe<bool>>("centered").value(true), Vec2F(), color);
else
return {}; // throw LuaAnimationComponentException("Drawable table must have 'line', 'poly', or 'image'");
if (auto transformation = table->get<Maybe<Mat3F>>("transformation"))
drawable.transform(*transformation);
if (auto rotation = table->get<Maybe<float>>("rotation"))
drawable.rotate(*rotation);
if (table->get<bool>("mirrored"))
drawable.scale(Vec2F(-1, 1));
if (auto scale = table->get<Maybe<float>>("scale"))
drawable.scale(*scale);
if (auto position = table->get<Maybe<Vec2F>>("position"))
drawable.translate(*position);
drawable.fullbright = table->get<bool>("fullbright");
return result;
}
return {};
}
LuaValue LuaConverter<Collection>::from(LuaEngine& engine, Collection const& c) {
auto table = engine.createTable();
table.set("name", c.name);
table.set("type", CollectionTypeNames.getRight(c.type));
table.set("title", c.title);
return table;
}
Maybe<Collection> LuaConverter<Collection>::to(LuaEngine& engine, LuaValue const& v) {
if (auto table = v.ptr<LuaTable>()) {
auto name = engine.luaMaybeTo<String>(table->get("name"));
auto type = engine.luaMaybeTo<String>(table->get("type"));
auto title = engine.luaMaybeTo<String>(table->get("title"));
if (name && type && CollectionTypeNames.hasRightValue(*type) && title)
return Collection(*name, CollectionTypeNames.getLeft(*type), *title);
}
return {};
}
LuaValue LuaConverter<Collectable>::from(LuaEngine& engine, Collectable const& c) {
auto table = engine.createTable();
table.set("name", c.name);
table.set("order", c.order);
table.set("title", c.title);
table.set("description", c.description);
table.set("icon", c.icon);
return table;
}
Maybe<Collectable> LuaConverter<Collectable>::to(LuaEngine& engine, LuaValue const& v) {
if (auto table = v.ptr<LuaTable>()) {
auto name = engine.luaMaybeTo<String>(table->get("name"));
if (name) {
return Collectable(*name,
engine.luaMaybeTo<int>(table->get("order")).value(0),
engine.luaMaybeTo<String>(table->get("title")).value(""),
engine.luaMaybeTo<String>(table->get("description")).value(""),
engine.luaMaybeTo<String>(table->get("icon")).value(""));
}
}
return {};
}
LuaMethods<BehaviorStateWeakPtr> LuaUserDataMethods<BehaviorStateWeakPtr>::make() {
LuaMethods<BehaviorStateWeakPtr> methods;
methods.registerMethodWithSignature<NodeStatus, BehaviorStateWeakPtr, float>(
"run", [](BehaviorStateWeakPtr const& behavior, float dt) -> NodeStatus {
if (behavior.expired())
throw StarException("Use of expired blackboard");
return behavior.lock()->run(dt);
});
methods.registerMethodWithSignature<void, BehaviorStateWeakPtr>(
"clear", [](BehaviorStateWeakPtr const& behavior) {
if (behavior.expired())
throw StarException("Use of expired blackboard");
behavior.lock()->clear();
});
methods.registerMethodWithSignature<BlackboardWeakPtr, BehaviorStateWeakPtr>(
"blackboard", [](BehaviorStateWeakPtr const& behavior) -> BlackboardWeakPtr {
if (behavior.expired())
throw StarException("Use of expired blackboard");
return behavior.lock()->blackboardPtr();
});
return methods;
}
LuaValue LuaConverter<NodeStatus>::from(LuaEngine&, NodeStatus const& status) {
if (status == NodeStatus::Success)
return true;
else if (status == NodeStatus::Failure)
return false;
else
return {};
}
NodeStatus LuaConverter<NodeStatus>::to(LuaEngine&, LuaValue const& v) {
if (v.is<LuaBoolean>())
return v.get<LuaBoolean>() == true ? NodeStatus::Success : NodeStatus::Failure;
else
return NodeStatus::Running;
}
LuaMethods<BlackboardWeakPtr> LuaUserDataMethods<BlackboardWeakPtr>::make() {
LuaMethods<BlackboardWeakPtr> methods;
auto get =[](BlackboardWeakPtr const& board, NodeParameterType const& type, String const& key) -> LuaValue {
if (board.expired())
throw StarException("Use of expired blackboard");
return board.lock()->get(type, key);
};
auto set = [](BlackboardWeakPtr const& board, NodeParameterType const& type, String const& key, LuaValue const& value) {
if (board.expired())
throw StarException("Use of expired blackboard");
board.lock()->set(type, key, value);
};
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String, String>("get",
[&](BlackboardWeakPtr const& board, String const& type, String const& key) -> LuaValue {
return get(board, NodeParameterTypeNames.getLeft(type), key);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, String, LuaValue>("set",
[&](BlackboardWeakPtr const& board, String const& type, String const& key, LuaValue const& value) {
set(board, NodeParameterTypeNames.getLeft(type), key, value);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getEntity", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Entity, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getPosition", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Position, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getVec2", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Vec2, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getNumber", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Number, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getBool", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Bool, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getList", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::List, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getTable", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Table, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getString", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::String, key);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setEntity", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Entity, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setPosition", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Position, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setVec2", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Vec2, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setNumber", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Number, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setBool", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Bool, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setList", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::List, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setTable", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Table, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setString", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::String, key, value);
});
return methods;
}
}