osb/source/frontend/StarTitleScreen.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

454 lines
16 KiB
C++

#include "StarTitleScreen.hpp"
#include "StarEncode.hpp"
#include "StarGuiReader.hpp"
#include "StarRoot.hpp"
#include "StarJsonExtra.hpp"
#include "StarPlayer.hpp"
#include "StarGuiContext.hpp"
#include "StarPaneManager.hpp"
#include "StarButtonWidget.hpp"
#include "StarCharSelection.hpp"
#include "StarCharCreation.hpp"
#include "StarTextBoxWidget.hpp"
#include "StarOptionsMenu.hpp"
#include "StarModsMenu.hpp"
#include "StarAssets.hpp"
#include "StarCelestialDatabase.hpp"
#include "StarEnvironmentPainter.hpp"
namespace Star {
TitleScreen::TitleScreen(PlayerStoragePtr playerStorage, MixerPtr mixer)
: m_playerStorage(playerStorage), m_skipMultiPlayerConnection(false), m_mixer(mixer) {
m_titleState = TitleState::Quit;
auto assets = Root::singleton().assets();
m_guiContext = GuiContext::singletonPtr();
m_celestialDatabase = make_shared<CelestialMasterDatabase>();
auto randomWorld = m_celestialDatabase->findRandomWorld(10, 50, [this](CelestialCoordinate const& coordinate) {
return is<TerrestrialWorldParameters>(m_celestialDatabase->parameters(coordinate)->visitableParameters());
}).take();
if (auto name = m_celestialDatabase->name(randomWorld))
Logger::info("Title world is {} @ CelestialWorld:{}", Text::stripEscapeCodes(*name), randomWorld);
SkyParameters skyParameters(randomWorld, m_celestialDatabase);
m_skyBackdrop = make_shared<Sky>(skyParameters, true);
m_musicTrack = make_shared<AmbientNoisesDescription>(assets->json("/interface/windowconfig/title.config:music").toObject(), "/");
initMainMenu();
initCharSelectionMenu();
initCharCreationMenu();
initMultiPlayerMenu();
initOptionsMenu();
initModsMenu();
resetState();
}
void TitleScreen::renderInit(RendererPtr renderer) {
m_renderer = std::move(renderer);
m_environmentPainter = make_shared<EnvironmentPainter>(m_renderer);
}
void TitleScreen::render() {
auto assets = Root::singleton().assets();
float pixelRatio = m_guiContext->interfaceScale();
Vec2F screenSize = Vec2F(m_guiContext->windowSize());
auto skyRenderData = m_skyBackdrop->renderData();
float pixelRatioBasis = screenSize[1] / 1080.0f;
float starAndDebrisRatio = lerp(0.0625f, pixelRatioBasis * 2.0f, pixelRatio);
float orbiterAndPlanetRatio = lerp(0.125f, pixelRatioBasis * 3.0f, pixelRatio);
m_environmentPainter->renderStars(starAndDebrisRatio, screenSize, skyRenderData);
m_environmentPainter->renderDebrisFields(starAndDebrisRatio, screenSize, skyRenderData);
m_environmentPainter->renderBackOrbiters(orbiterAndPlanetRatio, screenSize, skyRenderData);
m_environmentPainter->renderPlanetHorizon(orbiterAndPlanetRatio, screenSize, skyRenderData);
m_environmentPainter->renderSky(screenSize, skyRenderData);
m_environmentPainter->renderFrontOrbiters(orbiterAndPlanetRatio, screenSize, skyRenderData);
m_renderer->flush();
auto skyBackdropDarken = jsonToColor(assets->json("/interface/windowconfig/title.config:skyBackdropDarken"));
m_renderer->render(renderFlatRect(RectF(0, 0, windowWidth(), windowHeight()), skyBackdropDarken.toRgba(), 0.0f));
m_renderer->flush();
for (auto& backdropImage : assets->json("/interface/windowconfig/title.config:backdropImages").toArray()) {
Vec2F offset = jsonToVec2F(backdropImage.get(0)) * interfaceScale();
String image = backdropImage.getString(1);
float scale = backdropImage.getFloat(2);
Vec2F origin = jsonToVec2F(backdropImage.getArray(3, { 0.5f, 1.0f }));
Vec2F imageSize = Vec2F(m_guiContext->textureSize(image)) * interfaceScale() * scale;
Vec2F position = Vec2F(m_guiContext->windowSize()).piecewiseMultiply(origin);
position += offset - imageSize.piecewiseMultiply(origin);
RectF screenCoords(position, position + imageSize);
m_guiContext->drawQuad(image, screenCoords);
}
m_renderer->flush();
m_paneManager.render();
renderCursor();
m_renderer->flush();
}
bool TitleScreen::handleInputEvent(InputEvent const& event) {
if (auto mouseMove = event.ptr<MouseMoveEvent>())
m_cursorScreenPos = mouseMove->mousePosition;
if (event.is<KeyDownEvent>()) {
if (GuiContext::singleton().actions(event).contains(InterfaceAction::TitleBack)) {
back();
return true;
}
}
return m_paneManager.sendInputEvent(event);
}
void TitleScreen::update(float dt) {
m_cursor.update(dt);
for (auto p : m_rightAnchoredButtons)
p.first->setPosition(Vec2I(m_guiContext->windowWidth() / m_guiContext->interfaceScale(), 0) + p.second);
m_mainMenu->determineSizeFromChildren();
m_skyBackdrop->update(dt);
m_environmentPainter->update(dt);
m_paneManager.update(dt);
if (!finishedState()) {
if (auto audioSample = m_musicTrackManager.updateAmbient(m_musicTrack, m_skyBackdrop->isDayTime())) {
m_currentMusicTrack = audioSample;
audioSample->setMixerGroup(MixerGroup::Music);
audioSample->setLoops(0);
m_mixer->play(audioSample);
}
}
}
bool TitleScreen::textInputActive() const {
return m_paneManager.keyboardCapturedForTextInput();
}
TitleState TitleScreen::currentState() const {
return m_titleState;
}
bool TitleScreen::finishedState() const {
switch (m_titleState) {
case TitleState::StartSinglePlayer:
case TitleState::StartMultiPlayer:
case TitleState::Quit:
return true;
default:
return false;
}
}
void TitleScreen::resetState() {
switchState(TitleState::Main);
if (m_currentMusicTrack)
m_currentMusicTrack->setVolume(1.0f, 4.0f);
}
void TitleScreen::goToMultiPlayerSelectCharacter(bool skipConnection) {
m_skipMultiPlayerConnection = skipConnection;
switchState(TitleState::MultiPlayerSelectCharacter);
}
void TitleScreen::stopMusic() {
if (m_currentMusicTrack)
m_currentMusicTrack->stop(8.0f);
}
PlayerPtr TitleScreen::currentlySelectedPlayer() const {
return m_mainAppPlayer;
}
String TitleScreen::multiPlayerAddress() const {
return m_connectionAddress;
}
void TitleScreen::setMultiPlayerAddress(String address) {
m_multiPlayerMenu->fetchChild<TextBoxWidget>("address")->setText(address);
m_connectionAddress = std::move(address);
}
String TitleScreen::multiPlayerPort() const {
return m_connectionPort;
}
void TitleScreen::setMultiPlayerPort(String port) {
m_multiPlayerMenu->fetchChild<TextBoxWidget>("port")->setText(port);
m_connectionPort = std::move(port);
}
String TitleScreen::multiPlayerAccount() const {
return m_account;
}
void TitleScreen::setMultiPlayerAccount(String account) {
m_multiPlayerMenu->fetchChild<TextBoxWidget>("account")->setText(account);
m_account = std::move(account);
}
String TitleScreen::multiPlayerPassword() const {
return m_password;
}
void TitleScreen::setMultiPlayerPassword(String password) {
m_multiPlayerMenu->fetchChild<TextBoxWidget>("password")->setText(password);
m_password = std::move(password);
}
void TitleScreen::initMainMenu() {
m_mainMenu = make_shared<Pane>();
auto backMenu = make_shared<Pane>();
auto assets = Root::singleton().assets();
StringMap<WidgetCallbackFunc> buttonCallbacks;
buttonCallbacks["singleplayer"] = [=](Widget*) { switchState(TitleState::SinglePlayerSelectCharacter); };
buttonCallbacks["multiplayer"] = [=](Widget*) { switchState(TitleState::MultiPlayerSelectCharacter); };
buttonCallbacks["options"] = [=](Widget*) { switchState(TitleState::Options); };
buttonCallbacks["quit"] = [=](Widget*) { switchState(TitleState::Quit); };
buttonCallbacks["back"] = [=](Widget*) { back(); };
buttonCallbacks["mods"] = [=](Widget*) { switchState(TitleState::Mods); };
for (auto buttonConfig : assets->json("/interface/windowconfig/title.config:mainMenuButtons").toArray()) {
String key = buttonConfig.getString("key");
String image = buttonConfig.getString("button");
String imageHover = buttonConfig.getString("hover");
Vec2I offset = jsonToVec2I(buttonConfig.get("offset"));
WidgetCallbackFunc callback = buttonCallbacks.get(key);
bool rightAnchored = buttonConfig.getBool("rightAnchored", false);
auto button = make_shared<ButtonWidget>(callback, image, imageHover, "", "");
button->setPosition(offset);
if (rightAnchored)
m_rightAnchoredButtons.append({button, offset});
if (key == "back")
backMenu->addChild(key, button);
else
m_mainMenu->addChild(key, button);
}
m_mainMenu->setAnchor(PaneAnchor::BottomLeft);
m_mainMenu->lockPosition();
backMenu->determineSizeFromChildren();
backMenu->setAnchor(PaneAnchor::BottomLeft);
backMenu->lockPosition();
m_paneManager.registerPane("mainMenu", PaneLayer::Hud, m_mainMenu);
m_paneManager.registerPane("backMenu", PaneLayer::Hud, backMenu);
}
void TitleScreen::initCharSelectionMenu() {
auto deleteDialog = make_shared<Pane>();
GuiReader reader;
reader.registerCallback("delete", [=](Widget*) { deleteDialog->dismiss(); });
reader.registerCallback("cancel", [=](Widget*) { deleteDialog->dismiss(); });
reader.construct(Root::singleton().assets()->json("/interface/windowconfig/deletedialog.config"), deleteDialog.get());
auto charSelectionMenu = make_shared<CharSelectionPane>(m_playerStorage, [=]() {
if (m_titleState == TitleState::SinglePlayerSelectCharacter)
switchState(TitleState::SinglePlayerCreateCharacter);
else if (m_titleState == TitleState::MultiPlayerSelectCharacter)
switchState(TitleState::MultiPlayerCreateCharacter);
}, [=](PlayerPtr mainPlayer) {
m_mainAppPlayer = mainPlayer;
m_playerStorage->moveToFront(m_mainAppPlayer->uuid());
if (m_titleState == TitleState::SinglePlayerSelectCharacter) {
switchState(TitleState::StartSinglePlayer);
} else if (m_titleState == TitleState::MultiPlayerSelectCharacter) {
if (m_skipMultiPlayerConnection)
switchState(TitleState::StartMultiPlayer);
else
switchState(TitleState::MultiPlayerConnect);
}
}, [=](Uuid playerUuid) {
auto deleteDialog = m_paneManager.registeredPane("deleteDialog");
deleteDialog->fetchChild<ButtonWidget>("delete")->setCallback([=](Widget*) {
m_playerStorage->deletePlayer(playerUuid);
deleteDialog->dismiss();
});
m_paneManager.displayRegisteredPane("deleteDialog");
});
charSelectionMenu->setAnchor(PaneAnchor::Center);
charSelectionMenu->lockPosition();
m_paneManager.registerPane("deleteDialog", PaneLayer::ModalWindow, deleteDialog, [=](PanePtr const&) {
charSelectionMenu->updateCharacterPlates();
});
m_paneManager.registerPane("charSelectionMenu", PaneLayer::Hud, charSelectionMenu);
}
void TitleScreen::initCharCreationMenu() {
auto charCreationMenu = make_shared<CharCreationPane>([=](PlayerPtr newPlayer) {
if (newPlayer) {
m_mainAppPlayer = newPlayer;
m_playerStorage->savePlayer(m_mainAppPlayer);
m_playerStorage->moveToFront(m_mainAppPlayer->uuid());
}
back();
});
charCreationMenu->setAnchor(PaneAnchor::Center);
charCreationMenu->lockPosition();
m_paneManager.registerPane("charCreationMenu", PaneLayer::Hud, charCreationMenu);
}
void TitleScreen::initMultiPlayerMenu() {
m_multiPlayerMenu = make_shared<Pane>();
GuiReader reader;
reader.registerCallback("address", [=](Widget* obj) {
m_connectionAddress = convert<TextBoxWidget>(obj)->getText().trim();
});
reader.registerCallback("port", [=](Widget* obj) {
m_connectionPort = convert<TextBoxWidget>(obj)->getText().trim();
});
reader.registerCallback("account", [=](Widget* obj) {
m_account = convert<TextBoxWidget>(obj)->getText().trim();
});
reader.registerCallback("password", [=](Widget* obj) {
m_password = convert<TextBoxWidget>(obj)->getText().trim();
});
reader.registerCallback("connect", [=](Widget*) {
switchState(TitleState::StartMultiPlayer);
});
auto assets = Root::singleton().assets();
reader.construct(assets->json("/interface/windowconfig/multiplayer.config"), m_multiPlayerMenu.get());
m_paneManager.registerPane("multiplayerMenu", PaneLayer::Hud, m_multiPlayerMenu);
}
void TitleScreen::initOptionsMenu() {
auto optionsMenu = make_shared<OptionsMenu>(&m_paneManager);
optionsMenu->setAnchor(PaneAnchor::Center);
optionsMenu->lockPosition();
m_paneManager.registerPane("optionsMenu", PaneLayer::Hud, optionsMenu, [this](PanePtr const&) {
back();
});
}
void TitleScreen::initModsMenu() {
auto modsMenu = make_shared<ModsMenu>();
modsMenu->setAnchor(PaneAnchor::Center);
modsMenu->lockPosition();
m_paneManager.registerPane("modsMenu", PaneLayer::Hud, modsMenu, [this](PanePtr const&) {
back();
});
}
void TitleScreen::switchState(TitleState titleState) {
if (m_titleState == titleState)
return;
m_paneManager.dismissAllPanes();
m_titleState = titleState;
// Clear the 'skip multi player connection' flag if we leave the multi player
// menus
if (m_titleState < TitleState::MultiPlayerSelectCharacter || m_titleState > TitleState::MultiPlayerConnect)
m_skipMultiPlayerConnection = false;
if (titleState == TitleState::Main) {
m_paneManager.displayRegisteredPane("mainMenu");
} else {
m_paneManager.displayRegisteredPane("backMenu");
if (titleState == TitleState::Options) {
m_paneManager.displayRegisteredPane("optionsMenu");
} if (titleState == TitleState::Mods) {
m_paneManager.displayRegisteredPane("modsMenu");
} else if (titleState == TitleState::SinglePlayerSelectCharacter) {
m_paneManager.displayRegisteredPane("charSelectionMenu");
} else if (titleState == TitleState::SinglePlayerCreateCharacter) {
m_paneManager.displayRegisteredPane("charCreationMenu");
} else if (titleState == TitleState::MultiPlayerSelectCharacter) {
m_paneManager.displayRegisteredPane("charSelectionMenu");
} else if (titleState == TitleState::MultiPlayerCreateCharacter) {
m_paneManager.displayRegisteredPane("charCreationMenu");
} else if (titleState == TitleState::MultiPlayerConnect) {
m_paneManager.displayRegisteredPane("multiplayerMenu");
if (auto addressWidget = m_multiPlayerMenu->fetchChild("address"))
addressWidget->focus();
}
}
if (titleState == TitleState::Quit)
m_musicTrackManager.cancelAll();
}
void TitleScreen::back() {
if (m_titleState == TitleState::Options)
switchState(TitleState::Main);
else if (m_titleState == TitleState::Mods)
switchState(TitleState::Main);
else if (m_titleState == TitleState::SinglePlayerSelectCharacter)
switchState(TitleState::Main);
else if (m_titleState == TitleState::SinglePlayerCreateCharacter)
switchState(TitleState::SinglePlayerSelectCharacter);
else if (m_titleState == TitleState::MultiPlayerSelectCharacter)
switchState(TitleState::Main);
else if (m_titleState == TitleState::MultiPlayerCreateCharacter)
switchState(TitleState::MultiPlayerSelectCharacter);
else if (m_titleState == TitleState::MultiPlayerConnect)
switchState(TitleState::MultiPlayerSelectCharacter);
}
void TitleScreen::renderCursor() {
auto assets = Root::singleton().assets();
Vec2I cursorPos = m_cursorScreenPos;
Vec2I cursorSize = m_cursor.size();
Vec2I cursorOffset = m_cursor.offset();
unsigned int cursorScale = m_cursor.scale(interfaceScale());
Drawable cursorDrawable = m_cursor.drawable();
cursorPos[0] -= cursorOffset[0] * cursorScale;
cursorPos[1] -= (cursorSize[1] - cursorOffset[1]) * cursorScale;
if (!m_guiContext->trySetCursor(cursorDrawable, cursorOffset, cursorScale))
m_guiContext->drawDrawable(cursorDrawable, Vec2F(cursorPos), cursorScale);
}
float TitleScreen::interfaceScale() const {
return m_guiContext->interfaceScale();
}
unsigned TitleScreen::windowHeight() const {
return m_guiContext->windowHeight();
}
unsigned TitleScreen::windowWidth() const {
return m_guiContext->windowWidth();
}
}