osb/source/game/StarForceRegions.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

200 lines
6.3 KiB
C++

#include "StarForceRegions.hpp"
#include "StarJsonExtra.hpp"
#include "StarDataStreamExtra.hpp"
namespace Star {
PhysicsCategoryFilter PhysicsCategoryFilter::whitelist(StringSet categories) {
return PhysicsCategoryFilter(Whitelist, std::move(categories));
}
PhysicsCategoryFilter PhysicsCategoryFilter::blacklist(StringSet categories) {
return PhysicsCategoryFilter(Blacklist, std::move(categories));
}
PhysicsCategoryFilter::PhysicsCategoryFilter(Type type, StringSet categories)
: type(type), categories(std::move(categories)) {}
bool PhysicsCategoryFilter::check(StringSet const& otherCategories) const {
bool intersection = categories.hasIntersection(otherCategories);
if (type == Whitelist)
return intersection;
else
return !intersection;
}
bool PhysicsCategoryFilter::operator==(PhysicsCategoryFilter const& rhs) const {
return tie(type, categories) == tie(rhs.type, rhs.categories);
}
DataStream& operator>>(DataStream& ds, PhysicsCategoryFilter& pcf) {
ds >> pcf.type;
ds >> pcf.categories;
return ds;
}
DataStream& operator<<(DataStream& ds, PhysicsCategoryFilter const& pcf) {
ds << pcf.type;
ds << pcf.categories;
return ds;
}
PhysicsCategoryFilter jsonToPhysicsCategoryFilter(Json const& json) {
auto whitelist = json.opt("categoryWhitelist");
auto blacklist = json.opt("categoryBlacklist");
if (whitelist && blacklist)
throw JsonException::format("Cannot specify both a physics category whitelist and blacklist");
if (whitelist)
return PhysicsCategoryFilter::whitelist(jsonToStringSet(*whitelist));
if (blacklist)
return PhysicsCategoryFilter::blacklist(jsonToStringSet(*blacklist));
return PhysicsCategoryFilter();
}
DirectionalForceRegion DirectionalForceRegion::fromJson(Json const& json) {
DirectionalForceRegion dfr;
if (json.contains("polyRegion"))
dfr.region = jsonToPolyF(json.get("polyRegion"));
else
dfr.region = PolyF(jsonToRectF(json.get("rectRegion")));
dfr.xTargetVelocity = json.optFloat("xTargetVelocity");
dfr.yTargetVelocity = json.optFloat("yTargetVelocity");
dfr.controlForce = json.getFloat("controlForce");
dfr.categoryFilter = jsonToPhysicsCategoryFilter(json);
return dfr;
}
RectF DirectionalForceRegion::boundBox() const {
return region.boundBox();
}
void DirectionalForceRegion::translate(Vec2F const& pos) {
region.translate(pos);
}
bool DirectionalForceRegion::operator==(DirectionalForceRegion const& rhs) const {
return tie(region, xTargetVelocity, yTargetVelocity, controlForce, categoryFilter)
== tie(rhs.region, rhs.xTargetVelocity, rhs.yTargetVelocity, rhs.controlForce, rhs.categoryFilter);
}
DataStream& operator>>(DataStream& ds, DirectionalForceRegion& dfr) {
ds >> dfr.region;
ds >> dfr.xTargetVelocity;
ds >> dfr.yTargetVelocity;
ds >> dfr.controlForce;
ds >> dfr.categoryFilter;
return ds;
}
DataStream& operator<<(DataStream& ds, DirectionalForceRegion const& dfr) {
ds << dfr.region;
ds << dfr.xTargetVelocity;
ds << dfr.yTargetVelocity;
ds << dfr.controlForce;
ds << dfr.categoryFilter;
return ds;
}
RadialForceRegion RadialForceRegion::fromJson(Json const& json) {
RadialForceRegion rfr;
rfr.center = json.opt("center").apply(jsonToVec2F).value();
rfr.outerRadius = json.getFloat("outerRadius");
rfr.innerRadius = json.getFloat("innerRadius");
rfr.targetRadialVelocity = json.getFloat("targetRadialVelocity");
rfr.controlForce = json.getFloat("controlForce");
rfr.categoryFilter = jsonToPhysicsCategoryFilter(json);
return rfr;
}
RectF RadialForceRegion::boundBox() const {
return RectF::withCenter(center, Vec2F::filled(outerRadius));
}
void RadialForceRegion::translate(Vec2F const& pos) {
center += pos;
}
bool RadialForceRegion::operator==(RadialForceRegion const& rhs) const {
return tie(center, outerRadius, innerRadius, targetRadialVelocity, controlForce, categoryFilter)
== tie(rhs.center, rhs.outerRadius, rhs.innerRadius, rhs.targetRadialVelocity, rhs.controlForce, rhs.categoryFilter);
}
DataStream& operator>>(DataStream& ds, RadialForceRegion& rfr) {
ds >> rfr.center;
ds >> rfr.outerRadius;
ds >> rfr.innerRadius;
ds >> rfr.targetRadialVelocity;
ds >> rfr.controlForce;
ds >> rfr.categoryFilter;
return ds;
}
DataStream& operator<<(DataStream& ds, RadialForceRegion const& gfr) {
ds << gfr.center;
ds << gfr.outerRadius;
ds << gfr.innerRadius;
ds << gfr.targetRadialVelocity;
ds << gfr.controlForce;
ds << gfr.categoryFilter;
return ds;
}
GradientForceRegion GradientForceRegion::fromJson(Json const& json) {
GradientForceRegion gfr;
if (json.contains("polyRegion"))
gfr.region = jsonToPolyF(json.get("polyRegion"));
else
gfr.region = PolyF(jsonToRectF(json.get("rectRegion")));
gfr.gradient = jsonToLine2F(json.get("gradient"));
gfr.baseTargetVelocity = json.getFloat("baseTargetVelocity");
gfr.baseControlForce = json.getFloat("baseControlForce");
gfr.categoryFilter = jsonToPhysicsCategoryFilter(json);
return gfr;
}
RectF GradientForceRegion::boundBox() const {
return region.boundBox();
}
void GradientForceRegion::translate(Vec2F const& pos) {
region.translate(pos);
gradient.translate(pos);
}
bool GradientForceRegion::operator==(GradientForceRegion const& rhs) const {
return tie(region, gradient, baseTargetVelocity, baseControlForce, categoryFilter)
== tie(rhs.region, rhs.gradient, rhs.baseTargetVelocity, rhs.baseControlForce, rhs.categoryFilter);
}
DataStream& operator>>(DataStream& ds, GradientForceRegion& gfr) {
ds >> gfr.region;
ds >> gfr.gradient;
ds >> gfr.baseTargetVelocity;
ds >> gfr.baseControlForce;
ds >> gfr.categoryFilter;
return ds;
}
DataStream& operator<<(DataStream& ds, GradientForceRegion const& gfr) {
ds << gfr.region;
ds << gfr.gradient;
ds << gfr.baseTargetVelocity;
ds << gfr.baseControlForce;
ds << gfr.categoryFilter;
return ds;
}
PhysicsForceRegion jsonToPhysicsForceRegion(Json const& json) {
String type = json.getString("type");
if (type.equalsIgnoreCase("DirectionalForceRegion"))
return DirectionalForceRegion::fromJson(json);
else if (type.equalsIgnoreCase("RadialForceRegion"))
return RadialForceRegion::fromJson(json);
else if (type.equalsIgnoreCase("GradientForceRegion"))
return GradientForceRegion::fromJson(json);
else
throw JsonException::format("No such physics force region type '{}'", type);
}
}