412 lines
12 KiB
C++
412 lines
12 KiB
C++
#include "StarQuestManager.hpp"
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#include "StarRoot.hpp"
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#include "StarPlayer.hpp"
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#include "StarPlayerInventory.hpp"
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#include "StarAssets.hpp"
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#include "StarItemDatabase.hpp"
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#include "StarRandom.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarTime.hpp"
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#include "StarClientContext.hpp"
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#include "StarUniverseClient.hpp"
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namespace Star {
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QuestManager::QuestManager(Player* player) {
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m_player = player;
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m_world = nullptr;
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m_trackOnWorldQuests = false;
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}
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QuestTemplatePtr getTemplate(String const& templateId) {
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return Root::singleton().questTemplateDatabase()->questTemplate(templateId);
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}
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StringMap<QuestPtr> readQuests(Json const& json) {
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auto versioningDatabase = Root::singleton().versioningDatabase();
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auto questTemplateDatabase = Root::singleton().questTemplateDatabase();
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auto validateArc = [questTemplateDatabase](QuestArcDescriptor const& arc) {
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for (auto quest : arc.quests) {
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if (!questTemplateDatabase->questTemplate(quest.templateId))
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return false;
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}
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return true;
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};
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StringMap<QuestPtr> result;
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for (auto const& questPair : json.iterateObject()) {
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// don't load the quest unless all quests in the arc exist
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Json diskStore = versioningDatabase->loadVersionedJson(VersionedJson::fromJson(questPair.second), "Quest");
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auto questArc = QuestArcDescriptor::diskLoad(diskStore.get("arc"));
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if (validateArc(questArc))
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result[questPair.first] = make_shared<Quest>(questPair.second);
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}
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return result;
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}
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function<bool (QuestPtr const&)> questFilter(QuestState state) {
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return [state](QuestPtr const& quest) {
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return quest->state() == state;
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};
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}
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void QuestManager::diskLoad(Json const& quests) {
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m_quests = readQuests(quests.get("quests", JsonObject{}));
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m_trackedQuestId = quests.optString("currentQuest");
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}
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Json QuestManager::diskStore() {
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auto questPtrToJson = [](QuestPtr const& quest) { return quest->diskStore(); };
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auto quests = m_quests.values();
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return JsonObject{
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{"quests", jsonFromMapV<StringMap<QuestPtr>>(m_quests, questPtrToJson)},
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{"currentQuest", jsonFromMaybe(m_trackedQuestId)}
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};
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}
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void QuestManager::setUniverseClient(UniverseClient* client) {
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m_client = client;
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}
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void QuestManager::init(World* world) {
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m_world = world;
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serverQuests().exec([this, world](QuestPtr const& quest) { quest->init(m_player, world, m_client); });
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m_trackOnWorldQuests = true;
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// untrack tracked quest if it's not cross-server, and we're on a different server
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if (auto tracked = m_trackedQuestId) {
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if (auto maybeQuest = m_quests.maybe(*tracked)) {
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auto quest = *maybeQuest;
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if (quest->hideCrossServer() && quest->serverUuid() && *quest->serverUuid() != m_player->clientContext()->serverUuid())
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m_trackedQuestId = {};
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}
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}
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}
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void QuestManager::uninit() {
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m_quests.values().exec([](QuestPtr const& quest) { quest->uninit(); });
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m_world = nullptr;
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}
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bool QuestManager::canStart(QuestArcDescriptor const& questArc) const {
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if (questArc.quests.size() == 0)
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return false;
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for (auto questDesc : questArc.quests) {
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auto questTemplate = getTemplate(questDesc.templateId);
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if (!questTemplate)
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return false;
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if (auto quest = m_quests.maybe(questDesc.questId))
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if ((*quest)->state() != QuestState::Failed)
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return false;
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for (auto const& prerequisiteQuestId : questTemplate->prerequisiteQuests) {
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if (!hasCompleted(prerequisiteQuestId))
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return false;
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}
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for (auto item : questTemplate->requiredItems)
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if (!m_player->inventory()->hasItem(item))
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return false;
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if (questTemplate->requiredShipLevel) {
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if (m_player->shipUpgrades().shipLevel < *questTemplate->requiredShipLevel)
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return false;
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}
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}
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return true;
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}
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void QuestManager::offer(QuestPtr const& quest) {
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m_quests[quest->questId()] = quest;
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quest->init(m_player, m_world, m_client);
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quest->offer();
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}
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QuestPtr QuestManager::getQuest(String const& questId) const {
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return m_quests.get(questId);
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}
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bool QuestManager::hasQuest(String const& questId) const {
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return m_quests.contains(questId);
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}
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bool QuestManager::hasAcceptedQuest(String const& questId) const {
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return m_quests.contains(questId) && m_quests.get(questId)->state() != QuestState::New && m_quests.get(questId)->state() != QuestState::Offer;
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}
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bool QuestManager::isActive(String const& questId) const {
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return m_quests.contains(questId) && m_quests.get(questId)->state() == QuestState::Active;
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}
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bool QuestManager::isCurrent(String const& questId) const {
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return m_onWorldQuestId.orMaybe(m_trackedQuestId) == questId;
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}
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bool QuestManager::isTracked(String const& questId) const {
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return m_trackedQuestId == questId;
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}
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void QuestManager::setAsTracked(Maybe<String> const& questId) {
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if (questId && isActive(*questId)) {
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m_trackedQuestId = questId;
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if (m_onWorldQuestId) {
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// stop auto tracking quests on this world
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m_onWorldQuestId = {};
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m_trackOnWorldQuests = false;
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}
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} else {
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m_trackedQuestId = {};
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m_trackOnWorldQuests = true;
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}
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}
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void QuestManager::markAsRead(String const& questId) {
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if (!m_quests.contains(questId))
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return;
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getQuest(questId)->markAsRead();
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}
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bool QuestManager::hasCompleted(String const& questId) const {
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if (auto quest = m_quests.maybe(questId))
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if ((*quest)->state() == QuestState::Complete)
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return true;
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return false;
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}
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bool QuestManager::canTurnIn(String const& questId) const {
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if (auto quest = m_quests.maybe(questId))
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if ((*quest)->state() == QuestState::Active && (*quest)->canTurnIn())
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return true;
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return false;
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}
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Maybe<QuestPtr> QuestManager::getFirstNewQuest() {
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for (auto& q : serverQuests()) {
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if (q->state() == QuestState::Offer)
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return q;
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}
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return {};
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}
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Maybe<QuestPtr> QuestManager::getFirstCompletableQuest() {
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for (auto& q : serverQuests()) {
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if (q->state() == QuestState::Complete && q->showDialog())
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return q;
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}
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return {};
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}
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Maybe<QuestPtr> QuestManager::getFirstFailableQuest() {
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for (auto& q : serverQuests()) {
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if (q->state() == QuestState::Failed&& q->showDialog())
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return q;
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}
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return {};
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}
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Maybe<QuestPtr> QuestManager::getFirstMainQuest() {
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for (auto& q : serverQuests()) {
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if (q->state() == QuestState::Active && q->mainQuest())
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return q;
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}
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return {};
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}
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void sortQuests(List<QuestPtr>& quests) {
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std::sort(quests.begin(),
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quests.end(),
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[](QuestPtr const& left, QuestPtr const& right) -> bool {
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int64_t leftUpdated = left->lastUpdatedOn();
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int64_t rightUpdated = right->lastUpdatedOn();
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String leftQuestId = left->templateId();
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String rightQuestId = right->templateId();
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return std::tie(leftUpdated, leftQuestId) < std::tie(rightUpdated, rightQuestId);
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});
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}
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List<QuestPtr> QuestManager::listActiveQuests() const {
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List<QuestPtr> result = serverQuests();
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result.filter([&](QuestPtr quest) {
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return quest->state() == QuestState::Active && quest->showInLog();
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});
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sortQuests(result);
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return result;
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}
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List<QuestPtr> QuestManager::listCompletedQuests() const {
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List<QuestPtr> result = serverQuests();
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result.filter([](QuestPtr quest) {
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return quest->state() == QuestState::Complete && quest->showInLog();
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});
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sortQuests(result);
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return result;
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}
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List<QuestPtr> QuestManager::listFailedQuests() const {
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List<QuestPtr> result = serverQuests();
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result.filter([](QuestPtr quest) {
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return quest->state() == QuestState::Failed && quest->showInLog();
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});
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sortQuests(result);
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return result;
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}
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Maybe<QuestPtr> QuestManager::currentQuest() const {
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auto questId = m_onWorldQuestId.orMaybe(m_trackedQuestId);
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if (questId && isActive(*questId)) {
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auto current = getQuest(*questId);
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if (current->showInLog())
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return current;
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}
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return {};
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}
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Maybe<QuestPtr> QuestManager::trackedQuest() const {
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if (m_trackedQuestId && isActive(*m_trackedQuestId)) {
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auto current = getQuest(*m_trackedQuestId);
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if (current->showInLog())
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return current;
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}
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return {};
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}
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Maybe<QuestIndicator> QuestManager::getQuestIndicator(EntityPtr const& entity) const {
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Maybe<String> indicatorType;
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Vec2F indicatorPos = entity->position() + Vec2F(0, 2.75);
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auto questGiver = as<InteractiveEntity>(entity);
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if (questGiver) {
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if (!indicatorType) {
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for (auto& questId : questGiver->turnInQuests()) {
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if (!isActive(questId))
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continue;
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auto quest = getQuest(questId);
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if (quest->canTurnIn()) {
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indicatorType = quest->questReceiverIndicator();
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break;
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}
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}
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}
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if (!indicatorType) {
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auto questTemplateDatabase = Root::singleton().questTemplateDatabase();
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for (auto& questArc : questGiver->offeredQuests()) {
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if (canStart(questArc) && questArc.quests.size() > 0) {
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auto& questDesc = questArc.quests[0];
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auto questTemplate = questTemplateDatabase->questTemplate(questDesc.templateId);
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indicatorType = questTemplate->questGiverIndicator;
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break;
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}
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}
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}
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}
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if (indicatorType) {
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Json indicators = Root::singleton().assets()->json("/quests/quests.config:indicators");
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String indicatorImage = indicators.get(*indicatorType).getString("image");
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if (questGiver)
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indicatorPos = questGiver->questIndicatorPosition();
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return QuestIndicator{indicatorImage, indicatorPos};
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}
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for (auto& pair : m_quests) {
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if (pair.second->state() == QuestState::Active) {
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if (auto indicatorImage = pair.second->customIndicator(entity)) {
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if (questGiver)
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indicatorPos = questGiver->questIndicatorPosition();
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return QuestIndicator{ *indicatorImage, indicatorPos };
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}
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}
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}
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return {};
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}
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StringSet QuestManager::interestingObjects() {
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StringSet result;
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m_quests.values().exec([&result](QuestPtr const& quest) {
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if (auto questObjects = quest->receiveMessage("interestingObjects", true, JsonArray()))
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result.addAll(jsonToStringSet(*questObjects));
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});
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return result;
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}
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Maybe<Json> QuestManager::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
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starAssert(m_world);
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Maybe<Json> result;
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m_quests.values().exec([&result, message, localMessage, args](
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QuestPtr const& quest) { result = result.orMaybe(quest->receiveMessage(message, localMessage, args)); });
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return result;
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}
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void QuestManager::update(float dt) {
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startInitialQuests();
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if (m_trackedQuestId && !isActive(*m_trackedQuestId))
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m_trackedQuestId = {};
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if (m_onWorldQuestId) {
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auto active = isActive(*m_onWorldQuestId);
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if (active) {
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auto worldId = getQuest(*m_onWorldQuestId)->worldId();
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if (!worldId || m_player->clientContext()->playerWorldId() != *worldId)
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active = false;
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}
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if (!active)
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m_onWorldQuestId = {};
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} else if (m_trackOnWorldQuests) {
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auto playerWorldId = m_client->clientContext()->playerWorldId();
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auto trackedWorld = currentQuest().sequence([](QuestPtr q) { return q->worldId(); });
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if (!trackedWorld || playerWorldId != *trackedWorld) {
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// the currently tracked quest is not on this world, track another quest on this world
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for (auto quest : listActiveQuests()) {
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if (auto questWorld = quest->worldId()) {
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if (playerWorldId == *questWorld)
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m_onWorldQuestId = quest->questId();
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}
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}
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}
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}
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for (auto& entry : m_quests) {
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auto quest = entry.second;
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QuestState state = quest->state();
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bool finished = state == QuestState::Complete || state == QuestState::Failed;
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if (state == QuestState::New || (finished && quest->ephemeral() && !quest->showDialog())) {
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quest->uninit();
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m_quests.remove(entry.first);
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}
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}
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serverQuests().exec([dt](QuestPtr const& quest) { quest->update(dt); });
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}
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List<QuestPtr> QuestManager::serverQuests() const {
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return m_quests.values().filtered([this](QuestPtr const& q) -> bool {
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if (q->hideCrossServer() && q->serverUuid().isValid() && *q->serverUuid() != m_player->clientContext()->serverUuid())
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return false;
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return true;
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});
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}
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void QuestManager::startInitialQuests() {
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auto startingQuests =
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Root::singleton().assets()->json(strf("/quests/quests.config:initialquests.{}", m_player->species())).toArray();
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for (auto const& questArcJson : startingQuests) {
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QuestArcDescriptor quest = QuestArcDescriptor::fromJson(questArcJson);
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if (canStart(quest))
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offer(make_shared<Quest>(quest, 0, m_player));
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}
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}
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void QuestManager::setMostRecentQuestCurrent() {
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List<QuestPtr> sortedActiveQuests = listActiveQuests();
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if (sortedActiveQuests.size() > 0)
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setAsTracked(sortedActiveQuests.last()->questId());
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}
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}
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