765 lines
25 KiB
C++
765 lines
25 KiB
C++
#include "StarQuests.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarFile.hpp"
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#include "StarRoot.hpp"
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#include "StarAssets.hpp"
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#include "StarTime.hpp"
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#include "StarRandom.hpp"
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#include "StarItemDatabase.hpp"
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#include "StarItemDrop.hpp"
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#include "StarMonster.hpp"
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#include "StarNpc.hpp"
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#include "StarObjectDatabase.hpp"
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#include "StarObject.hpp"
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#include "StarPlayer.hpp"
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#include "StarPlayerInventory.hpp"
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#include "StarPlayerTech.hpp"
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#include "StarConfigLuaBindings.hpp"
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#include "StarEntityLuaBindings.hpp"
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#include "StarPlayerLuaBindings.hpp"
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#include "StarStatusControllerLuaBindings.hpp"
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#include "StarQuestManager.hpp"
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#include "StarClientContext.hpp"
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#include "StarUuid.hpp"
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#include "StarCelestialLuaBindings.hpp"
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namespace Star {
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EnumMap<QuestState> const QuestStateNames {
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{QuestState::New, "New"},
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{QuestState::Offer, "Offer"},
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{QuestState::Active, "Active"},
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{QuestState::Complete, "Complete"},
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{QuestState::Failed, "Failed"}
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};
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Quest::Quest(QuestArcDescriptor const& questArc, size_t arcPos, Player* player) {
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m_trackedIndicator = Root::singleton().assets()->json("/quests/quests.config:trackedCustomIndicator").toString();
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m_untrackedIndicator = Root::singleton().assets()->json("/quests/quests.config:untrackedCustomIndicator").toString();
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m_money = 0;
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m_unread = true;
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m_canTurnIn = false;
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m_lastUpdatedOn = Time::monotonicMilliseconds();
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m_arc = questArc;
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m_arcPos = arcPos;
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auto itemDatabase = Root::singleton().itemDatabase();
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auto templateDatabase = Root::singleton().questTemplateDatabase();
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auto questTemplate = templateDatabase->questTemplate(templateId());
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m_parameters = questDescriptor().parameters;
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m_displayParameters = DisplayParameters {
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questTemplate->ephemeral,
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questTemplate->showInLog,
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questTemplate->showAcceptDialog,
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questTemplate->showCompleteDialog,
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questTemplate->showFailDialog,
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questTemplate->mainQuest,
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questTemplate->hideCrossServer
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};
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setEntityParameter("player", player);
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m_money = Random::randUInt(questTemplate->moneyRange[0], questTemplate->moneyRange[1]);
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m_rewards = Random::randValueFrom(questTemplate->rewards, {}).transformed(
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[&itemDatabase](ItemDescriptor const& item) -> ItemConstPtr { return itemDatabase->item(item); });
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for (String const& rewardParamName : questTemplate->rewardParameters) {
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if (!m_parameters.contains(rewardParamName))
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continue;
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QuestParam const& rewardParam = m_parameters[rewardParamName];
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if (rewardParam.detail.is<QuestItem>()) {
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addReward(rewardParam.detail.get<QuestItem>().descriptor());
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} else {
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if (!rewardParam.detail.is<QuestItemList>())
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throw StarException::format("Quest parameter {} cannot be used as a reward parameter", rewardParamName);
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for (auto item : rewardParam.detail.get<QuestItemList>())
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addReward(item);
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}
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}
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m_title = questTemplate->title;
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m_text = questTemplate->text;
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m_completionText = questTemplate->completionText;
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m_failureText = questTemplate->failureText;
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m_state = QuestState::New;
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m_showDialog = false;
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m_player = nullptr;
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m_world = nullptr;
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m_inited = false;
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}
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Quest::Quest(Json const& spec) {
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m_trackedIndicator = Root::singleton().assets()->json("/quests/quests.config:trackedCustomIndicator").toString();
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m_untrackedIndicator = Root::singleton().assets()->json("/quests/quests.config:untrackedCustomIndicator").toString();
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auto versioningDatabase = Root::singleton().versioningDatabase();
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Json diskStore = versioningDatabase->loadVersionedJson(VersionedJson::fromJson(spec), "Quest");
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m_state = QuestStateNames.getLeft(diskStore.getString("state"));
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m_arc = QuestArcDescriptor::diskLoad(diskStore.get("arc"));
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m_arcPos = diskStore.getUInt("arcPos");
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m_parameters = questParamsDiskLoad(diskStore.get("parameters"));
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m_worldId = diskStore.optString("worldId").apply(parseWorldId);
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m_location = diskStore.opt("location").apply([](Json const& json) {
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return make_pair(jsonToVec3I(json.get("system")), jsonToSystemLocation(json.get("location")));
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});
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m_serverUuid = diskStore.optString("serverUuid").apply(construct<Uuid>());
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m_money = diskStore.getUInt("money");
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auto itemDatabase = Root::singleton().itemDatabase();
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m_rewards = diskStore.getArray("rewards").transformed(
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[&itemDatabase](Json const& json) -> ItemConstPtr { return itemDatabase->diskLoad(json); });
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m_lastUpdatedOn = diskStore.getInt("lastUpdatedOn");
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m_unread = diskStore.getBool("unread", true);
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m_canTurnIn = diskStore.getBool("canTurnIn", false);
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m_indicators = jsonToStringSet(diskStore.get("indicators", JsonArray{}));
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m_scriptComponent.setScriptStorage(diskStore.getObject("scriptStorage", JsonObject{}));
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auto templateDatabase = Root::singleton().questTemplateDatabase();
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auto questTemplate = templateDatabase->questTemplate(templateId());
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m_displayParameters = DisplayParameters{
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questTemplate->ephemeral,
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questTemplate->showInLog,
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questTemplate->showAcceptDialog,
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questTemplate->showCompleteDialog,
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questTemplate->showFailDialog,
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questTemplate->mainQuest,
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questTemplate->hideCrossServer
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};
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m_title = diskStore.getString("title", questTemplate->title);
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m_text = diskStore.getString("text", questTemplate->text);
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m_completionText = diskStore.getString("completionText", questTemplate->completionText);
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m_failureText = diskStore.getString("failureText", questTemplate->failureText);
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m_portraits = jsonToMapV<StringMap<List<Drawable>>>(diskStore.get("portraits", JsonObject{}), [](Json const& portrait) {
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return portrait.toArray().transformed(construct<Drawable>());
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});
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m_portraitTitles = jsonToMapV<StringMap<String>>(diskStore.get("portraitTitles", JsonObject{}), mem_fn(&Json::toString));
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m_showDialog = diskStore.getBool("showDialog", false);
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m_player = nullptr;
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m_world = nullptr;
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m_inited = false;
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}
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Json Quest::diskStore() const {
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auto versioningDatabase = Root::singleton().versioningDatabase();
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JsonObject result;
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result["state"] = QuestStateNames.getRight(m_state);
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result["arc"] = m_arc.diskStore();
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result["arcPos"] = m_arcPos;
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result["parameters"] = questParamsDiskStore(m_parameters);
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result["money"] = m_money;
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result["worldId"] = jsonFromMaybe(m_worldId.apply(printWorldId));
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result["location"] = jsonFromMaybe(m_location.apply([](pair<Vec3I, SystemLocation> const& location) {
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return JsonObject{{"system", jsonFromVec3I(location.first)}, {"location", jsonFromSystemLocation(location.second)}};
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}));
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result["serverUuid"] = jsonFromMaybe(m_serverUuid.apply(mem_fn(&Uuid::hex)));
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auto itemDatabase = Root::singleton().itemDatabase();
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result["rewards"] =
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m_rewards.transformed([&itemDatabase](ItemConstPtr const& item) { return itemDatabase->diskStore(item); });
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result["lastUpdatedOn"] = m_lastUpdatedOn;
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result["unread"] = m_unread;
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result["canTurnIn"] = m_canTurnIn;
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result["indicators"] = jsonFromStringSet(m_indicators);
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result["scriptStorage"] = m_scriptComponent.getScriptStorage();
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result["title"] = m_title;
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result["text"] = m_text;
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result["completionText"] = m_completionText;
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result["failureText"] = m_failureText;
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result["portraits"] = jsonFromMapV(m_portraits, [](List<Drawable> const& portrait) {
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return portrait.transformed(mem_fn(&Drawable::toJson));
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});
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result["portraitTitles"] = jsonFromMap(m_portraitTitles);
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result["showDialog"] = m_showDialog;
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return versioningDatabase->makeCurrentVersionedJson("Quest", result).toJson();
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}
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QuestTemplatePtr Quest::getTemplate() const {
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return Root::singleton().questTemplateDatabase()->questTemplate(templateId());
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}
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void Quest::init(Player* player, World* world, UniverseClient* client) {
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m_player = player;
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m_world = world;
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m_client = client;
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if (m_state == QuestState::Offer || m_state == QuestState::Active)
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initScript();
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}
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void Quest::uninit() {
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if (m_inited)
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uninitScript();
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m_player = nullptr;
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m_world = nullptr;
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}
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Maybe<Json> Quest::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
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if (!m_inited)
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return {};
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return m_scriptComponent.handleMessage(message, localMessage, args);
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}
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void Quest::update() {
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if (!m_inited)
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return;
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m_scriptComponent.update(m_scriptComponent.updateDt());
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}
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void Quest::offer() {
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starAssert(m_player && m_world);
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if (!showAcceptDialog()) {
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start();
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} else {
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setState(QuestState::Offer);
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initScript();
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m_scriptComponent.invoke("questOffer");
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}
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}
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void Quest::declineOffer() {
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setState(QuestState::New);
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m_scriptComponent.invoke("questDecline");
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uninitScript();
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}
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void Quest::start() {
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setState(QuestState::Active);
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initScript();
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auto current = m_player->questManager()->trackedQuest();
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if (mainQuest() || !current)
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m_player->questManager()->setAsTracked(questId());
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m_scriptComponent.invoke("questStart");
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}
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void Quest::complete(Maybe<size_t> followupIndex) {
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setState(QuestState::Complete);
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m_showDialog = showCompleteDialog();
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m_scriptComponent.invoke("questComplete");
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uninitScript();
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// Grant reward items and money
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for (auto const& item : rewards())
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m_player->giveItem(item->clone());
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m_player->inventory()->addCurrency("money", money());
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// Offer follow-up quests
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bool trackNewQuest = m_player->questManager()->isTracked(questId());
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size_t nextArcPos = followupIndex.value(questArcPosition() + 1);
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if (nextArcPos < m_arc.quests.size()) {
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auto followUp = make_shared<Quest>(m_arc, nextArcPos, m_player);
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followUp->setWorldId(worldId());
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followUp->setLocation(location());
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followUp->setServerUuid(serverUuid());
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m_player->questManager()->offer(followUp);
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if (trackNewQuest)
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m_player->questManager()->setAsTracked(followUp->questId());
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} else if (trackNewQuest) {
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// no followup, track another main quest or clear quest tracker
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if (auto main = m_player->questManager()->getFirstMainQuest())
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m_player->questManager()->setAsTracked(main.value()->questId());
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else
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m_player->questManager()->setAsTracked({});
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}
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}
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void Quest::fail() {
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setState(QuestState::Failed);
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m_showDialog = showFailDialog();
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m_scriptComponent.invoke("questFail", false);
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uninitScript();
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}
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void Quest::abandon() {
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setState(QuestState::Failed);
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m_showDialog = false;
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m_scriptComponent.invoke("questFail", true);
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uninitScript();
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}
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bool Quest::interactWithEntity(EntityId entity) {
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Maybe<bool> result = m_scriptComponent.invoke<bool>("questInteract", entity);
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return result && result.value();
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}
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String Quest::questId() const {
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return questDescriptor().questId;
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}
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String Quest::templateId() const {
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return questDescriptor().templateId;
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}
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StringMap<QuestParam> const& Quest::parameters() const {
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return m_parameters;
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}
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QuestState Quest::state() const {
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return m_state;
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}
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bool Quest::showDialog() const {
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return m_showDialog;
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}
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void Quest::setDialogShown() {
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m_showDialog = false;
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}
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void Quest::setEntityParameter(String const& paramName, EntityConstPtr const& entity) {
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setEntityParameter(paramName, entity.get());
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}
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void Quest::setParameter(String const& paramName, QuestParam const& paramValue) {
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m_parameters[paramName] = paramValue;
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}
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Maybe<List<Drawable>> Quest::portrait(String const& portraitName) const {
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return m_portraits.maybe(portraitName);
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}
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Maybe<String> Quest::portraitTitle(String const& portraitName) const {
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return m_portraitTitles.maybe(portraitName);
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}
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QuestDescriptor Quest::questDescriptor() const {
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return m_arc.quests[m_arcPos];
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}
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QuestArcDescriptor Quest::questArcDescriptor() const {
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return m_arc;
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}
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size_t Quest::questArcPosition() const {
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return m_arcPos;
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}
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Maybe<WorldId> Quest::worldId() const {
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return m_worldId;
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}
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Maybe<pair<Vec3I, SystemLocation>> Quest::location() const {
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return m_location;
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}
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Maybe<Uuid> Quest::serverUuid() const {
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return m_serverUuid;
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}
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void Quest::setWorldId(Maybe<WorldId> worldId) {
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m_worldId = worldId;
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}
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void Quest::setLocation(Maybe<pair<Vec3I, SystemLocation>> location) {
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m_location = move(location);
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}
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void Quest::setServerUuid(Maybe<Uuid> serverUuid) {
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m_serverUuid = serverUuid;
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}
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String Quest::title() const {
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return m_title;
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}
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String Quest::text() const {
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return m_text;
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}
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String Quest::completionText() const {
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return m_completionText;
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}
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String Quest::failureText() const {
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return m_failureText;
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}
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size_t Quest::money() const {
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return m_money;
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}
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List<ItemConstPtr> Quest::rewards() const {
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return m_rewards;
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}
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int64_t Quest::lastUpdatedOn() const {
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return m_lastUpdatedOn;
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}
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bool Quest::unread() const {
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return m_unread;
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}
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void Quest::markAsRead() {
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m_unread = false;
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}
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bool Quest::canTurnIn() const {
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return m_canTurnIn;
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}
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String Quest::questGiverIndicator() const {
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return getTemplate()->questGiverIndicator;
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}
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String Quest::questReceiverIndicator() const {
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return getTemplate()->questReceiverIndicator;
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}
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bool hasItemIndicator(EntityPtr const& entity, List<ItemDescriptor> indicatedItems) {
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if (auto itemDrop = as<ItemDrop>(entity)) {
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for (auto const& itemDesc : indicatedItems) {
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if (itemDrop->item()->matches(itemDesc, true)) {
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return true;
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}
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}
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} else if (auto object = as<Object>(entity)) {
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ObjectConfigPtr objectConfig = Root::singleton().objectDatabase()->getConfig(object->name());
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if (!objectConfig->hasObjectItem)
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return false;
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for (auto const& itemDesc : indicatedItems) {
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if (object->name() == itemDesc.name())
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return true;
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}
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}
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return false;
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}
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Maybe<String> Quest::customIndicator(EntityPtr const& entity) const {
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if (!m_inited)
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return {};
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for (String const& indicator : m_indicators) {
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auto param = parameters().get(indicator);
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if (param.detail.is<QuestEntity>()) {
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QuestEntity questEntity = param.detail.get<QuestEntity>();
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if (questEntity.uniqueId && entity->uniqueId() == questEntity.uniqueId) {
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return param.indicator.value(defaultCustomIndicator());
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}
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} else if (param.detail.is<QuestItem>()) {
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QuestItem questItem = param.detail.get<QuestItem>();
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if (hasItemIndicator(entity, {questItem.descriptor()}))
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return param.indicator.value(defaultCustomIndicator());
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} else if (param.detail.is<QuestItemTag>()) {
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String questItemTag = param.detail.get<QuestItemTag>();
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if (auto itemDrop = as<ItemDrop>(entity)) {
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if (itemDrop->item()->itemTags().contains(questItemTag))
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return param.indicator.value(defaultCustomIndicator());
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}
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} else if (param.detail.is<QuestItemList>()) {
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QuestItemList questItemList = param.detail.get<QuestItemList>();
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if (hasItemIndicator(entity, questItemList))
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return param.indicator.value(defaultCustomIndicator());
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} else if (param.detail.is<QuestMonsterType>()) {
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QuestMonsterType questMonsterType = param.detail.get<QuestMonsterType>();
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if (auto monster = as<Monster>(entity)) {
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if (monster->typeName() == questMonsterType.typeName) {
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TeamType team = monster->getTeam().type;
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if (team == TeamType::Enemy || team == TeamType::Passive)
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return param.indicator.value(defaultCustomIndicator());
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}
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}
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}
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}
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return {};
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}
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Maybe<JsonArray> Quest::objectiveList() const {
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return m_objectiveList;
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}
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Maybe<float> Quest::progress() const {
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return m_progress;
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}
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Maybe<float> Quest::compassDirection() const {
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return m_compassDirection;
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}
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void Quest::setObjectiveList(Maybe<JsonArray> const& objectiveList) {
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m_objectiveList = objectiveList;
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}
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void Quest::setProgress(Maybe<float> const& progress) {
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m_progress = progress;
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}
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void Quest::setCompassDirection(Maybe<float> const& compassDirection) {
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m_compassDirection = compassDirection;
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}
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Maybe<String> Quest::completionCinema() const {
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return getTemplate()->completionCinema;
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}
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bool Quest::canBeAbandoned() const {
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return getTemplate()->canBeAbandoned;
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}
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bool Quest::ephemeral() const {
|
|
return m_displayParameters.ephemeral;
|
|
}
|
|
|
|
bool Quest::showInLog() const {
|
|
return m_displayParameters.showInLog;
|
|
}
|
|
|
|
bool Quest::showAcceptDialog() const {
|
|
return m_displayParameters.showAcceptDialog;
|
|
}
|
|
|
|
bool Quest::showCompleteDialog() const {
|
|
return m_displayParameters.showCompleteDialog;
|
|
}
|
|
|
|
bool Quest::showFailDialog() const {
|
|
return m_displayParameters.showFailDialog;
|
|
}
|
|
|
|
bool Quest::mainQuest() const {
|
|
return m_displayParameters.mainQuest;
|
|
}
|
|
|
|
bool Quest::hideCrossServer() const {
|
|
return m_displayParameters.hideCrossServer;
|
|
}
|
|
|
|
void Quest::setState(QuestState state) {
|
|
m_state = state;
|
|
m_lastUpdatedOn = Time::monotonicMilliseconds();
|
|
}
|
|
|
|
void Quest::initScript() {
|
|
if (!m_player || !m_world || m_inited)
|
|
return;
|
|
|
|
auto questTemplate = getTemplate();
|
|
if (questTemplate->script.isValid())
|
|
m_scriptComponent.setScript(*questTemplate->script);
|
|
else
|
|
m_scriptComponent.setScripts(StringList{});
|
|
m_scriptComponent.setUpdateDelta(questTemplate->updateDelta);
|
|
|
|
m_scriptComponent.addCallbacks("quest", makeQuestCallbacks(m_player));
|
|
m_scriptComponent.addCallbacks("celestial", LuaBindings::makeCelestialCallbacks(m_client));
|
|
m_scriptComponent.addCallbacks("player", LuaBindings::makePlayerCallbacks(m_player));
|
|
m_scriptComponent.addCallbacks("config", LuaBindings::makeConfigCallbacks([this](String const& name, Json const& def) {
|
|
return Json(getTemplate()->scriptConfig).query(name, def);
|
|
}));
|
|
m_scriptComponent.addCallbacks("entity", LuaBindings::makeEntityCallbacks(m_player));
|
|
m_scriptComponent.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(m_player->statusController()));
|
|
m_scriptComponent.addActorMovementCallbacks(m_player->movementController());
|
|
m_inited = true;
|
|
|
|
m_scriptComponent.init(m_world);
|
|
}
|
|
|
|
void Quest::uninitScript() {
|
|
m_scriptComponent.uninit();
|
|
m_scriptComponent.removeCallbacks("quest");
|
|
m_scriptComponent.removeCallbacks("celestial");
|
|
m_scriptComponent.removeCallbacks("player");
|
|
m_scriptComponent.removeCallbacks("config");
|
|
m_scriptComponent.removeCallbacks("entity");
|
|
m_scriptComponent.removeCallbacks("status");
|
|
m_scriptComponent.removeActorMovementCallbacks();
|
|
m_inited = false;
|
|
}
|
|
|
|
LuaCallbacks Quest::makeQuestCallbacks(Player* player) {
|
|
LuaCallbacks callbacks;
|
|
|
|
callbacks.registerCallback("state", [this]() { return QuestStateNames.getRight(state()); });
|
|
|
|
callbacks.registerCallback("complete", [this](Maybe<size_t> followup) { complete(followup); });
|
|
|
|
callbacks.registerCallback("fail", [this]() { fail(); });
|
|
|
|
callbacks.registerCallback("setCanTurnIn", [this](bool value) { this->m_canTurnIn = value; });
|
|
|
|
callbacks.registerCallback("questId", [this]() { return questId(); });
|
|
|
|
callbacks.registerCallback("templateId", [this]() { return templateId(); });
|
|
|
|
callbacks.registerCallback("seed", [this]() { return questDescriptor().seed; });
|
|
|
|
callbacks.registerCallback("questDescriptor", [this]() { return questDescriptor().toJson(); });
|
|
|
|
callbacks.registerCallback("questArcDescriptor", [this]() { return questArcDescriptor().toJson(); });
|
|
|
|
callbacks.registerCallback("questArcPosition", [this]() { return m_arcPos; });
|
|
|
|
callbacks.registerCallback("worldId", [this]() { return worldId().apply(printWorldId); });
|
|
|
|
callbacks.registerCallback("setWorldId", [this](Maybe<String> const& worldId) { setWorldId(worldId.apply(parseWorldId)); });
|
|
|
|
callbacks.registerCallback("serverUuid", [this]() { return serverUuid().apply(mem_fn(&Uuid::hex)); });
|
|
|
|
callbacks.registerCallback("setServerUuid", [this](String const& serverUuid) { setServerUuid(Uuid(serverUuid)); });
|
|
|
|
callbacks.registerCallback("isCurrent", [this, player]() -> bool { return player->questManager()->isCurrent(questId()); });
|
|
|
|
callbacks.registerCallback("location", [this]() -> Json {
|
|
if (auto loc = location()) {
|
|
return JsonObject{
|
|
{"system", jsonFromVec3I(loc.get().first)},
|
|
{"location", jsonFromSystemLocation(loc.get().second)}
|
|
};
|
|
}
|
|
return {};
|
|
});
|
|
|
|
callbacks.registerCallback("setLocation", [this](Json const& json) {
|
|
if (json.isNull()) {
|
|
setLocation({});
|
|
} else {
|
|
Vec3I system = jsonToVec3I(json.get("system"));
|
|
SystemLocation location = jsonToSystemLocation(json.opt("location").value({}));
|
|
setLocation(make_pair(system, location));
|
|
}
|
|
});
|
|
|
|
callbacks.registerCallback("parameters", [this]() { return questParamsToJson(parameters()); });
|
|
|
|
callbacks.registerCallback("setParameter",
|
|
[this](String const& name, Json paramJson) { m_parameters[name] = QuestParam::fromJson(paramJson); });
|
|
|
|
callbacks.registerCallback(
|
|
"setIndicators", [this](StringList indicators) { m_indicators = StringSet::from(indicators); });
|
|
|
|
callbacks.registerCallbackWithSignature<void, Maybe<JsonArray>>("setObjectiveList", bind(&Quest::setObjectiveList, this, _1));
|
|
callbacks.registerCallbackWithSignature<void, Maybe<float>>("setProgress", bind(&Quest::setProgress, this, _1));
|
|
callbacks.registerCallbackWithSignature<void, Maybe<float>>("setCompassDirection", bind(&Quest::setCompassDirection, this, _1));
|
|
|
|
callbacks.registerCallbackWithSignature<void, String>("setTitle", [this](String const& title) {
|
|
m_title = title;
|
|
});
|
|
callbacks.registerCallbackWithSignature<void, String>("setText", [this](String const& text) {
|
|
m_text = text;
|
|
});
|
|
callbacks.registerCallbackWithSignature<void, String>("setCompletionText", [this](String const& completionText) {
|
|
m_completionText = completionText;
|
|
});
|
|
callbacks.registerCallbackWithSignature<void, String>("setFailureText", [this](String const& failureText) {
|
|
m_failureText = failureText;
|
|
});
|
|
|
|
callbacks.registerCallbackWithSignature<void, String, Maybe<JsonArray>>("setPortrait", [this](String const& portraitName, Maybe<JsonArray> const& portrait) {
|
|
if (portrait) {
|
|
m_portraits[portraitName] = portrait->transformed(construct<Drawable>());
|
|
} else {
|
|
m_portraits.remove(portraitName);
|
|
}
|
|
});
|
|
callbacks.registerCallbackWithSignature<void, String, Maybe<String>>("setPortraitTitle", [this](String const& portraitName, Maybe<String> const& portrait) {
|
|
if (portrait) {
|
|
m_portraitTitles[portraitName] = *portrait;
|
|
} else {
|
|
m_portraitTitles.remove(portraitName);
|
|
}
|
|
});
|
|
callbacks.registerCallbackWithSignature<void, Json>("addReward", [this](Json const& reward) {
|
|
addReward(ItemDescriptor(reward));
|
|
});
|
|
|
|
return callbacks;
|
|
}
|
|
|
|
void Quest::setEntityParameter(String const& paramName, Entity const* entity) {
|
|
Maybe<Json> portrait = {};
|
|
Maybe<String> name = {};
|
|
Maybe<String> species = {};
|
|
Maybe<Gender> gender = {};
|
|
|
|
if (auto portraitEntity = as<PortraitEntity>(entity)) {
|
|
portrait = Json{portraitEntity->portrait(PortraitMode::Full).transformed(mem_fn(&Drawable::toJson))};
|
|
name = portraitEntity->name();
|
|
}
|
|
|
|
if (auto npc = as<Npc>(entity)) {
|
|
species = npc->species();
|
|
gender = npc->gender();
|
|
} else if (auto player = as<Player>(entity)) {
|
|
species = player->species();
|
|
gender = player->gender();
|
|
}
|
|
|
|
m_parameters[paramName] = QuestParam{QuestEntity{entity->uniqueId(), species, gender}, name, portrait, {}};
|
|
}
|
|
|
|
void Quest::addReward(ItemDescriptor const& reward) {
|
|
if (reward.name() == "money") {
|
|
m_money += reward.count();
|
|
return;
|
|
}
|
|
auto itemDatabase = Root::singleton().itemDatabase();
|
|
m_rewards.append(itemDatabase->item(reward));
|
|
}
|
|
|
|
String const& Quest::defaultCustomIndicator() const {
|
|
return m_player->questManager()->isCurrent(questId()) ? m_trackedIndicator : m_untrackedIndicator;
|
|
}
|
|
|
|
QuestPtr createPreviewQuest(
|
|
String const& templateId, String const& position, String const& questGiverSpecies, Player* player) {
|
|
auto questTemplates = Root::singleton().questTemplateDatabase();
|
|
auto questTemplate = questTemplates->questTemplate(templateId);
|
|
if (!questTemplate)
|
|
return {};
|
|
|
|
Json portrait = player->portrait(PortraitMode::Full).transformed(mem_fn(&Drawable::toJson));
|
|
|
|
JsonObject paramJson = questTemplate->parameterExamples;
|
|
for (auto const& paramName : paramJson.keys()) {
|
|
paramJson[paramName] = paramJson[paramName].set("type", questTemplate->parameterTypes[paramName]);
|
|
paramJson[paramName] = paramJson[paramName].set("portrait", portrait);
|
|
}
|
|
StringMap<QuestParam> parameters = questParamsFromJson(paramJson);
|
|
QuestDescriptor questDesc = QuestDescriptor{"preview", templateId, parameters, Random::randu64()};
|
|
|
|
List<QuestDescriptor> quests;
|
|
if (!position.equalsIgnoreCase("next") && !position.equalsIgnoreCase("last") && !position.equalsIgnoreCase("first")) {
|
|
quests = {questDesc};
|
|
} else {
|
|
quests = {questDesc, questDesc, questDesc};
|
|
}
|
|
QuestArcDescriptor arc = QuestArcDescriptor{quests, {}};
|
|
|
|
size_t arcPos = 0;
|
|
if (position.equalsIgnoreCase("next")) {
|
|
arcPos = 1;
|
|
} else if (position.equalsIgnoreCase("last")) {
|
|
arcPos = 2;
|
|
}
|
|
|
|
auto quest = make_shared<Quest>(arc, arcPos, player);
|
|
quest->setParameter("questGiver", QuestParam{QuestEntity{{}, questGiverSpecies, {}}, {"Quest Giver"}, portrait, {}});
|
|
return quest;
|
|
}
|
|
|
|
}
|