osb/source/application/StarPlatformServices_pc.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

176 lines
5.5 KiB
C++

#include "StarLogging.hpp"
#include "StarPlatformServices_pc.hpp"
#include "StarP2PNetworkingService_pc.hpp"
#ifdef STAR_ENABLE_STEAM_INTEGRATION
#include "StarStatisticsService_pc_steam.hpp"
#include "StarUserGeneratedContentService_pc_steam.hpp"
#include "StarDesktopService_pc_steam.hpp"
#endif
namespace Star {
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
uint64_t const DiscordClientId = 467102538278109224;
#endif
PcPlatformServicesState::PcPlatformServicesState()
#ifdef STAR_ENABLE_STEAM_INTEGRATION
: callbackGameOverlayActivated(this, &PcPlatformServicesState::onGameOverlayActivated) {
#else
{
#endif
#ifdef STAR_ENABLE_STEAM_INTEGRATION
if (SteamAPI_Init()) {
steamAvailable = true;
Logger::info("Initialized Steam platform services");
} else {
Logger::info("Failed to initialize Steam platform services");
}
#endif
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
static int64_t const DiscordEventSleep = 3;
discord::Core* discordCorePtr = nullptr;
discord::Result res = discord::Core::Create(DiscordClientId, DiscordCreateFlags_NoRequireDiscord, &discordCorePtr);
if (res == discord::Result::Ok && discordCorePtr) {
discordCore.reset(discordCorePtr);
discordAvailable = true;
discordCore->UserManager().OnCurrentUserUpdate.Connect([this](){
discord::User user;
auto res = discordCore->UserManager().GetCurrentUser(&user);
if (res != discord::Result::Ok)
Logger::error("Could not get current discord user. (err {})", (int)res);
else
discordCurrentUser = user;
});
} else {
Logger::error("Failed to instantiate discord core (err {})", (int)res);
}
if (discordAvailable) {
MutexLocker locker(discordMutex);
discordCore->SetLogHook(discord::LogLevel::Info, [](discord::LogLevel level, char const* msg) {
if (level == discord::LogLevel::Debug)
Logger::debug("[DISCORD]: {}", msg);
else if (level == discord::LogLevel::Error)
Logger::debug("[DISCORD]: {}", msg);
else if (level == discord::LogLevel::Info)
Logger::info("[DISCORD]: {}", msg);
else if (level == discord::LogLevel::Warn)
Logger::warn("[DISCORD]: {}", msg);
});
discordEventShutdown = false;
discordEventThread = Thread::invoke("PcPlatformServices::discordEventThread", [this]() {
while (!discordEventShutdown) {
{
MutexLocker locker(discordMutex);
discordCore->RunCallbacks();
discordCore->LobbyManager().FlushNetwork();
}
Thread::sleep(DiscordEventSleep);
}
});
Logger::info("Initialized Discord platform services");
} else {
Logger::info("Was not able to authenticate with Discord and create all components, Discord services will be unavailable");
}
#endif
}
PcPlatformServicesState::~PcPlatformServicesState() {
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
if (discordAvailable) {
discordEventShutdown = true;
discordEventThread.finish();
}
#endif
}
#ifdef STAR_ENABLE_STEAM_INTEGRATION
void PcPlatformServicesState::onGameOverlayActivated(GameOverlayActivated_t* callback) {
overlayActive = callback->m_bActive;
}
#endif
PcPlatformServicesUPtr PcPlatformServices::create(String const& path, StringList platformArguments) {
auto services = unique_ptr<PcPlatformServices>(new PcPlatformServices);
services->m_state = make_shared<PcPlatformServicesState>();
bool provideP2PNetworking = false;
#ifdef STAR_ENABLE_STEAM_INTEGRATION
provideP2PNetworking |= services->m_state->steamAvailable;
#endif
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
provideP2PNetworking |= services->m_state->discordAvailable;
#endif
if (provideP2PNetworking) {
auto p2pNetworkingService = make_shared<PcP2PNetworkingService>(services->m_state);
for (auto& argument : platformArguments) {
if (argument.beginsWith("+platform:connect:")) {
Logger::info("PC platform services joining from command line argument '{}'", argument);
p2pNetworkingService->addPendingJoin(std::move(argument));
} else {
throw ApplicationException::format("Unrecognized PC platform services command line argument '{}'", argument);
}
}
services->m_p2pNetworkingService = p2pNetworkingService;
}
#ifdef STAR_ENABLE_STEAM_INTEGRATION
if (services->m_state->steamAvailable) {
services->m_statisticsService = make_shared<SteamStatisticsService>(services->m_state);
services->m_userGeneratedContentService = make_shared<SteamUserGeneratedContentService>(services->m_state);
services->m_desktopService = make_shared<SteamDesktopService>(services->m_state);
}
#endif
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
MutexLocker discordLocker(services->m_state->discordMutex);
if (services->m_state->discordAvailable) {
Logger::debug("Registering starbound to discord at path: {}", path);
services->m_state->discordCore->ActivityManager().RegisterCommand(path.utf8Ptr());
}
#endif
return services;
}
StatisticsServicePtr PcPlatformServices::statisticsService() const {
return m_statisticsService;
}
P2PNetworkingServicePtr PcPlatformServices::p2pNetworkingService() const {
return m_p2pNetworkingService;
}
UserGeneratedContentServicePtr PcPlatformServices::userGeneratedContentService() const {
return m_userGeneratedContentService;
}
DesktopServicePtr PcPlatformServices::desktopService() const {
return m_desktopService;
}
bool PcPlatformServices::overlayActive() const {
return m_state->overlayActive;
}
void PcPlatformServices::update() {
#ifdef STAR_ENABLE_STEAM_INTEGRATION
SteamAPI_RunCallbacks();
#endif
}
}