110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
#pragma once
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#include "StarItemBag.hpp"
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#include "StarObject.hpp"
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#include "StarWeightedPool.hpp"
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#include "StarContainerEntity.hpp"
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#include "StarItemRecipe.hpp"
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namespace Star {
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STAR_CLASS(ContainerObject);
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class ContainerObject : public Object, public virtual ContainerEntity {
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public:
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ContainerObject(ObjectConfigConstPtr config, Json const& parameters);
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void init(World* world, EntityId entityId, EntityMode mode) override;
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void update(float dt, uint64_t currentStep) override;
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void render(RenderCallback* renderCallback) override;
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void destroy(RenderCallback* renderCallback) override;
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InteractAction interact(InteractRequest const& request) override;
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Maybe<Json> receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) override;
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Json containerGuiConfig() const override;
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String containerDescription() const override;
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String containerSubTitle() const override;
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ItemDescriptor iconItem() const override;
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ItemBagConstPtr itemBag() const override;
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void containerOpen() override;
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void containerClose() override;
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void startCrafting() override;
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void stopCrafting() override;
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bool isCrafting() const override;
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float craftingProgress() const override;
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void burnContainerContents() override;
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RpcPromise<ItemPtr> addItems(ItemPtr const& items) override;
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RpcPromise<ItemPtr> putItems(size_t slot, ItemPtr const& items) override;
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RpcPromise<ItemPtr> takeItems(size_t slot, size_t count = NPos) override;
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RpcPromise<ItemPtr> swapItems(size_t slot, ItemPtr const& items, bool tryCombine = true) override;
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RpcPromise<ItemPtr> applyAugment(size_t slot, ItemPtr const& augment) override;
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RpcPromise<bool> consumeItems(ItemDescriptor const& descriptor) override;
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RpcPromise<bool> consumeItems(size_t slot, size_t count) override;
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RpcPromise<List<ItemPtr>> clearContainer() override;
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protected:
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void getNetStates(bool initial) override;
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void setNetStates() override;
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void readStoredData(Json const& diskStore) override;
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Json writeStoredData() const override;
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private:
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typedef std::function<void(ContainerObject*)> ContainerCallback;
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ItemRecipe recipeForMaterials(List<ItemPtr> const& inputItems);
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void tickCrafting(float dt);
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ItemPtr doAddItems(ItemPtr const& items);
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ItemPtr doStackItems(ItemPtr const& items);
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ItemPtr doPutItems(size_t slot, ItemPtr const& items);
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ItemPtr doTakeItems(size_t slot, size_t count = NPos);
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ItemPtr doSwapItems(size_t slot, ItemPtr const& items, bool tryCombine = true);
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ItemPtr doApplyAugment(size_t slot, ItemPtr const& augment);
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bool doConsumeItems(ItemDescriptor const& descriptor);
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bool doConsumeItems(size_t slot, size_t count);
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List<ItemPtr> doClearContainer();
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template<typename T>
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RpcPromise<T> addSlavePromise(String const& message, JsonArray const& args, function<T(Json)> converter);
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void itemsUpdated();
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NetElementInt m_opened;
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NetElementBool m_crafting;
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NetElementFloat m_craftingProgress;
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ItemBagPtr m_items;
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NetElementBytes m_itemsNetState;
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// master only
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bool m_initialized;
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int m_count;
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int m_currentState;
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int64_t m_animationFrameCooldown;
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int64_t m_autoCloseCooldown;
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ItemRecipe m_goalRecipe;
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bool m_itemsUpdated;
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bool m_runUpdatedCallback;
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ContainerCallback m_containerCallback;
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EpochTimer m_ageItemsTimer;
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List<ItemPtr> m_lostItems;
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};
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}
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