4b0bc220e4
Context-specific (like per-world) timescales can also be added later
67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
#ifndef STAR_PLAYER_COMPANIONS_HPP
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#define STAR_PLAYER_COMPANIONS_HPP
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#include "StarAiTypes.hpp"
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#include "StarUuid.hpp"
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#include "StarDrawable.hpp"
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#include "StarLuaComponents.hpp"
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#include "StarWorld.hpp"
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namespace Star {
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STAR_CLASS(Companion);
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STAR_CLASS(PlayerCompanions);
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class Companion {
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public:
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Companion(Json const& json);
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Json toJson() const;
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Uuid podUuid() const;
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Maybe<String> name() const;
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Maybe<String> description() const;
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List<Drawable> portrait() const;
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Maybe<float> resource(String const& resourceName) const;
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Maybe<float> resourceMax(String const& resourceName) const;
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Maybe<float> stat(String const& statName) const;
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private:
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Json m_json;
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List<Drawable> m_portrait;
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};
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class PlayerCompanions {
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public:
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PlayerCompanions(Json const& config);
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void diskLoad(Json const& diskStore);
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Json diskStore() const;
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List<CompanionPtr> getCompanions(String const& category) const;
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void init(Entity* player, World* world);
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void uninit();
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void dismissCompanion(String const& category, Uuid const& podUuid);
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Maybe<Json> receiveMessage(String const& message, bool localMessage, JsonArray const& args = {});
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void update(float dt);
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private:
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LuaCallbacks makeCompanionsCallbacks();
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World* m_world;
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Json m_config;
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StringMap<List<CompanionPtr>> m_companions;
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LuaMessageHandlingComponent<LuaStorableComponent<LuaUpdatableComponent<LuaWorldComponent<LuaBaseComponent>>>>
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m_scriptComponent;
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};
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}
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#endif
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